source: OGRE/trunk/ogrenew/Docs/vbo-update/vbo-update_14.html @ 657

Revision 657, 2.8 KB checked in by mattausch, 19 years ago (diff)

added ogre dependencies and patched ogre sources

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14<TITLE>Hardware Buffers In OGRE: Hardware Index Buffers</TITLE>
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37<H2> 2.7 Hardware Index Buffers </H2>
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39Index buffers are used to render geometry by building triangles out of vertices indirectly by reference to their position in the buffer, rather than just building triangles by sequentially reading vertices. Index buffers are simpler than vertex buffers, since they are just a list of indexes at the end of the day, howeverthey can be held on the hardware and shared between multiple pieces of geometry in the same way vertex buffers can, so the rules on creation and locking are the same. See section <A HREF="vbo-update_3.html#SEC3">2. Hardware Buffers</A> for information.
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