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| 14 | <TITLE>Hardware Buffers In OGRE: Hardware Pixel Buffers</TITLE> |
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| 37 | <H2> 2.8 Hardware Pixel Buffers </H2> |
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| 38 | <!--docid::SEC22::--> |
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| 39 | <P> |
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| 40 | |
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| 41 | Hardware Pixel Buffers are a special kind of buffer that stores graphical data in graphics card memory, generally |
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| 42 | for use as textures. Pixel buffers can represent a one dimensional, two dimensional or three dimensional image. A texture can consist of a multiple of these buffers. |
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| 43 | </P><P> |
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| 44 | |
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| 45 | In contrary to vertex and index buffers, pixel buffers are not constructed directly. When creating a texture, the necessary pixel buffers to hold its data are constructed automatically. |
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| 46 | </P><P> |
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| 47 | |
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| 48 | <A NAME="Textures"></A> |
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| 52 | This document was generated |
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