source: OGRE/trunk/ogrenew/Docs/vbo-update/vbo-update_17.html @ 657

Revision 657, 2.7 KB checked in by mattausch, 19 years ago (diff)

added ogre dependencies and patched ogre sources

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14<TITLE>Hardware Buffers In OGRE: Hardware Pixel Buffers</TITLE>
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28<TR><TD VALIGN="MIDDLE" ALIGN="LEFT">[<A HREF="vbo-update_16.html#SEC21"> &lt; </A>]</TD>
29<TD VALIGN="MIDDLE" ALIGN="LEFT">[<A HREF="vbo-update_3.html#SEC3"> Up </A>]</TD>
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32<TD VALIGN="MIDDLE" ALIGN="LEFT">[<A HREF="vbo-update_toc.html#SEC_Contents">Contents</A>]</TD>
33<TD VALIGN="MIDDLE" ALIGN="LEFT">[Index]</TD>
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37<H2> 2.8 Hardware Pixel Buffers </H2>
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39<P>
40
41Hardware Pixel Buffers are a special kind of buffer that stores graphical data in graphics card memory, generally
42for use as textures. Pixel buffers can represent a one dimensional, two dimensional or three dimensional image. A texture can consist of a multiple of these buffers.
43</P><P>
44
45In contrary to vertex and index buffers, pixel buffers are not constructed directly. When creating a texture, the necessary pixel buffers to hold its data are constructed automatically.
46</P><P>
47
48<A NAME="Textures"></A>
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