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| 14 | <TITLE>Hardware Buffers In OGRE: Hardware Buffers</TITLE> |
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| 37 | <H1> 2. Hardware Buffers </H1> |
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| 38 | <!--docid::SEC3::--> |
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| 39 | Vertex buffers, index buffers and pixel buffers inherit most of their features from the HardwareBuffer class. The general premise with a hardware buffer is that it is an area of memory with which you can do whatever you like; there is no format (vertex or otherwise) associated with the buffer itself - that is entirely up to interpretation by the methods that use it - in that way, a HardwareBuffer is just like an area of memory you might allocate using 'malloc' - the difference being that this memory is likely to be located in GPU or AGP memory. |
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| 40 | <A NAME="The Hardware Buffer Manager"></A> |
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