source: OGRE/trunk/ogrenew/Docs/vbo-update/vbo-update_3.html @ 692

Revision 692, 2.7 KB checked in by mattausch, 19 years ago (diff)

adding ogre 1.2 and dependencies

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14<TITLE>Hardware Buffers In OGRE: Hardware Buffers</TITLE>
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37<H1> 2. Hardware Buffers </H1>
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39Vertex buffers, index buffers and pixel buffers inherit most of their features from the HardwareBuffer class. The general premise with a hardware buffer is that it is an area of memory with which you can do whatever you like; there is no format (vertex or otherwise) associated with the buffer itself - that is entirely up to interpretation by the methods that use it - in that way, a HardwareBuffer is just like an area of memory you might allocate using 'malloc' - the difference being that this memory is likely to be located in GPU or AGP memory.
40<A NAME="The Hardware Buffer Manager"></A>
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