source: OGRE/trunk/ogrenew/Docs/vbo-update/vbo-update_3.html @ 657

Revision 657, 2.7 KB checked in by mattausch, 19 years ago (diff)

added ogre dependencies and patched ogre sources

Line 
1<HTML>
2<!DOCTYPE html PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN">
3<!-- Created on , 12 2006 by texi2html 1.64 -->
4<!--
5Written by: Lionel Cons <Lionel.Cons@cern.ch> (original author)
6            Karl Berry  <karl@freefriends.org>
7            Olaf Bachmann <obachman@mathematik.uni-kl.de>
8            and many others.
9Maintained by: Olaf Bachmann <obachman@mathematik.uni-kl.de>
10Send bugs and suggestions to <texi2html@mathematik.uni-kl.de>
11 
12-->
13<HEAD>
14<TITLE>Hardware Buffers In OGRE: Hardware Buffers</TITLE>
15
16<META NAME="description" CONTENT="Hardware Buffers In OGRE: Hardware Buffers">
17<META NAME="keywords" CONTENT="Hardware Buffers In OGRE: Hardware Buffers">
18<META NAME="resource-type" CONTENT="document">
19<META NAME="distribution" CONTENT="global">
20<META NAME="Generator" CONTENT="texi2html 1.64">
21<LINK TYPE="text/css" rel="stylesheet" href="../style.css"> 
22</HEAD>
23
24<BODY LANG="" BGCOLOR="#FFFFFF" TEXT="#000000" LINK="#0000FF" VLINK="#800080" ALINK="#FF0000">
25
26<A NAME="SEC3"></A>
27<TABLE CELLPADDING=1 CELLSPACING=1 BORDER=0>
28<TR><TD VALIGN="MIDDLE" ALIGN="LEFT">[<A HREF="vbo-update_2.html#SEC2"> &lt; </A>]</TD>
29<TD VALIGN="MIDDLE" ALIGN="LEFT">[<A HREF="index.html#SEC_Top"> Up </A>]</TD>
30<TD VALIGN="MIDDLE" ALIGN="LEFT">[<A HREF="vbo-update_4.html#SEC4"> &gt; </A>]</TD>
31<TD VALIGN="MIDDLE" ALIGN="LEFT"> &nbsp; <TD VALIGN="MIDDLE" ALIGN="LEFT"> &nbsp; <TD VALIGN="MIDDLE" ALIGN="LEFT"> &nbsp; <TD VALIGN="MIDDLE" ALIGN="LEFT"> &nbsp; <TD VALIGN="MIDDLE" ALIGN="LEFT"> &nbsp; <TD VALIGN="MIDDLE" ALIGN="LEFT"> &nbsp; <TD VALIGN="MIDDLE" ALIGN="LEFT"> &nbsp; <TD VALIGN="MIDDLE" ALIGN="LEFT">[<A HREF="index.html#SEC_Top">Top</A>]</TD>
32<TD VALIGN="MIDDLE" ALIGN="LEFT">[<A HREF="vbo-update_toc.html#SEC_Contents">Contents</A>]</TD>
33<TD VALIGN="MIDDLE" ALIGN="LEFT">[Index]</TD>
34<TD VALIGN="MIDDLE" ALIGN="LEFT">[<A HREF="vbo-update_abt.html#SEC_About"> ? </A>]</TD>
35</TR></TABLE>
36<HR SIZE=1>
37<H1> 2. Hardware Buffers </H1>
38<!--docid::SEC3::-->
39Vertex buffers, index buffers and pixel buffers inherit most of their features from the HardwareBuffer class. The general premise with a hardware buffer is that it is an area of memory with which you can do whatever you like; there is no format (vertex or otherwise) associated with the buffer itself - that is entirely up to interpretation by the methods that use it - in that way, a HardwareBuffer is just like an area of memory you might allocate using 'malloc' - the difference being that this memory is likely to be located in GPU or AGP memory.
40<A NAME="The Hardware Buffer Manager"></A>
41<HR SIZE=1>
42<BR> 
43<FONT SIZE="-1">
44This document was generated
45by <I>Steve Streeting</I> on <I>, 12 2006</I>
46using <A HREF="http://www.mathematik.uni-kl.de/~obachman/Texi2html
47"><I>texi2html</I></A>
48
49</BODY>
50</HTML>
Note: See TracBrowser for help on using the repository browser.