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| 5 | Written by: Lionel Cons <Lionel.Cons@cern.ch> (original author) |
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| 7 | Olaf Bachmann <obachman@mathematik.uni-kl.de> |
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| 13 | <HEAD> |
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| 14 | <TITLE>Hardware Buffers In OGRE: Table of Contents</TITLE> |
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| 15 | |
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| 16 | <META NAME="description" CONTENT="Hardware Buffers In OGRE: Table of Contents"> |
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| 24 | <BODY LANG="" BGCOLOR="#FFFFFF" TEXT="#000000" LINK="#0000FF" VLINK="#800080" ALINK="#FF0000"> |
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| 25 | |
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| 26 | <A NAME="SEC_Contents"></A> |
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| 27 | <TABLE CELLPADDING=1 CELLSPACING=1 BORDER=0> |
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| 28 | <TR><TD VALIGN="MIDDLE" ALIGN="LEFT">[<A HREF="index.html#SEC_Top">Top</A>]</TD> |
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| 29 | <TD VALIGN="MIDDLE" ALIGN="LEFT">[<A HREF="vbo-update_toc.html#SEC_Contents">Contents</A>]</TD> |
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| 30 | <TD VALIGN="MIDDLE" ALIGN="LEFT">[Index]</TD> |
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| 31 | <TD VALIGN="MIDDLE" ALIGN="LEFT">[<A HREF="vbo-update_abt.html#SEC_About"> ? </A>]</TD> |
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| 32 | </TR></TABLE> |
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| 33 | <HR SIZE=1> |
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| 34 | <H1>Table of Contents</H1> |
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| 35 | <UL> |
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| 36 | <A NAME="TOC1" HREF="vbo-update_1.html#SEC1">1. Introduction</A> |
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| 37 | <BR> |
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| 38 | <UL> |
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| 39 | <A NAME="TOC2" HREF="vbo-update_2.html#SEC2">1.1 More than just hardware buffers</A> |
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| 40 | <BR> |
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| 41 | </UL> |
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| 42 | <A NAME="TOC3" HREF="vbo-update_3.html#SEC3">2. Hardware Buffers</A> |
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| 43 | <BR> |
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| 44 | <UL> |
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| 45 | <A NAME="TOC4" HREF="vbo-update_4.html#SEC4">2.1 The Hardware Buffer Manager</A> |
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| 46 | <BR> |
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| 47 | <A NAME="TOC5" HREF="vbo-update_5.html#SEC5">2.2 Buffer Usage</A> |
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| 48 | <BR> |
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| 49 | <A NAME="TOC6" HREF="vbo-update_6.html#SEC6">2.3 Shadow Buffers</A> |
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| 50 | <BR> |
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| 51 | <A NAME="TOC7" HREF="vbo-update_7.html#SEC7">2.4 Locking buffers</A> |
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| 52 | <BR> |
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| 53 | <A NAME="TOC9" HREF="vbo-update_8.html#SEC9">2.5 Practical Buffer Tips</A> |
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| 54 | <BR> |
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| 55 | <A NAME="TOC10" HREF="vbo-update_9.html#SEC10">2.6 Hardware Vertex Buffers</A> |
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| 56 | <BR> |
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| 57 | <UL> |
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| 58 | <A NAME="TOC11" HREF="vbo-update_10.html#SEC11">2.6.1 The VertexData class</A> |
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| 59 | <BR> |
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| 60 | <A NAME="TOC12" HREF="vbo-update_11.html#SEC12">2.6.2 Vertex Declarations</A> |
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| 61 | <BR> |
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| 62 | <A NAME="TOC14" HREF="vbo-update_12.html#SEC14">2.6.3 Vertex Buffer Bindings</A> |
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| 63 | <BR> |
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| 64 | <A NAME="TOC17" HREF="vbo-update_13.html#SEC17">2.6.4 Updating Vertex Buffers</A> |
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| 65 | <BR> |
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| 66 | </UL> |
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| 67 | <A NAME="TOC18" HREF="vbo-update_14.html#SEC18">2.7 Hardware Index Buffers</A> |
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| 68 | <BR> |
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| 69 | <UL> |
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| 70 | <A NAME="TOC19" HREF="vbo-update_15.html#SEC19">2.7.1 The IndexData class</A> |
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| 71 | <BR> |
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| 72 | <A NAME="TOC21" HREF="vbo-update_16.html#SEC21">2.7.2 Updating Index Buffers</A> |
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| 73 | <BR> |
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| 74 | </UL> |
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| 75 | <A NAME="TOC22" HREF="vbo-update_17.html#SEC22">2.8 Hardware Pixel Buffers</A> |
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| 76 | <BR> |
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| 77 | <UL> |
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| 78 | <A NAME="TOC23" HREF="vbo-update_18.html#SEC23">2.8.1 Textures</A> |
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| 79 | <BR> |
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| 80 | <A NAME="TOC27" HREF="vbo-update_19.html#SEC27">2.8.2 Updating Pixel Buffers</A> |
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| 81 | <BR> |
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| 82 | <A NAME="TOC30" HREF="vbo-update_20.html#SEC30">2.8.3 Texture Types</A> |
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| 83 | <BR> |
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| 84 | <A NAME="TOC32" HREF="vbo-update_21.html#SEC32">2.8.4 Pixel Formats</A> |
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| 85 | <BR> |
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| 86 | <A NAME="TOC35" HREF="vbo-update_22.html#SEC35">2.8.5 Pixel boxes</A> |
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| 87 | <BR> |
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| 88 | </UL> |
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| 89 | </UL> |
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| 90 | </UL> |
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| 91 | <HR SIZE=1> |
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| 92 | <BR> |
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| 93 | <FONT SIZE="-1"> |
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| 94 | This document was generated |
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| 95 | by <I>Steve Streeting</I> on <I>, 12 2006</I> |
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| 96 | using <A HREF="http://www.mathematik.uni-kl.de/~obachman/Texi2html |
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| 97 | "><I>texi2html</I></A> |
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