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13 | <HEAD> |
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14 | <TITLE>Hardware Buffers In OGRE: Table of Contents</TITLE> |
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16 | <META NAME="description" CONTENT="Hardware Buffers In OGRE: Table of Contents"> |
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24 | <BODY LANG="" BGCOLOR="#FFFFFF" TEXT="#000000" LINK="#0000FF" VLINK="#800080" ALINK="#FF0000"> |
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25 | |
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26 | <A NAME="SEC_Contents"></A> |
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27 | <TABLE CELLPADDING=1 CELLSPACING=1 BORDER=0> |
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28 | <TR><TD VALIGN="MIDDLE" ALIGN="LEFT">[<A HREF="index.html#SEC_Top">Top</A>]</TD> |
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29 | <TD VALIGN="MIDDLE" ALIGN="LEFT">[<A HREF="vbo-update_toc.html#SEC_Contents">Contents</A>]</TD> |
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30 | <TD VALIGN="MIDDLE" ALIGN="LEFT">[Index]</TD> |
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31 | <TD VALIGN="MIDDLE" ALIGN="LEFT">[<A HREF="vbo-update_abt.html#SEC_About"> ? </A>]</TD> |
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32 | </TR></TABLE> |
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33 | <HR SIZE=1> |
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34 | <H1>Table of Contents</H1> |
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35 | <UL> |
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36 | <A NAME="TOC1" HREF="vbo-update_1.html#SEC1">1. Introduction</A> |
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37 | <BR> |
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38 | <UL> |
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39 | <A NAME="TOC2" HREF="vbo-update_2.html#SEC2">1.1 More than just hardware buffers</A> |
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40 | <BR> |
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41 | </UL> |
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42 | <A NAME="TOC3" HREF="vbo-update_3.html#SEC3">2. Hardware Buffers</A> |
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43 | <BR> |
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44 | <UL> |
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45 | <A NAME="TOC4" HREF="vbo-update_4.html#SEC4">2.1 The Hardware Buffer Manager</A> |
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46 | <BR> |
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47 | <A NAME="TOC5" HREF="vbo-update_5.html#SEC5">2.2 Buffer Usage</A> |
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48 | <BR> |
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49 | <A NAME="TOC6" HREF="vbo-update_6.html#SEC6">2.3 Shadow Buffers</A> |
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50 | <BR> |
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51 | <A NAME="TOC7" HREF="vbo-update_7.html#SEC7">2.4 Locking buffers</A> |
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52 | <BR> |
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53 | <A NAME="TOC9" HREF="vbo-update_8.html#SEC9">2.5 Practical Buffer Tips</A> |
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54 | <BR> |
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55 | <A NAME="TOC10" HREF="vbo-update_9.html#SEC10">2.6 Hardware Vertex Buffers</A> |
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56 | <BR> |
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57 | <UL> |
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58 | <A NAME="TOC11" HREF="vbo-update_10.html#SEC11">2.6.1 The VertexData class</A> |
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59 | <BR> |
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60 | <A NAME="TOC12" HREF="vbo-update_11.html#SEC12">2.6.2 Vertex Declarations</A> |
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61 | <BR> |
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62 | <A NAME="TOC14" HREF="vbo-update_12.html#SEC14">2.6.3 Vertex Buffer Bindings</A> |
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63 | <BR> |
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64 | <A NAME="TOC17" HREF="vbo-update_13.html#SEC17">2.6.4 Updating Vertex Buffers</A> |
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65 | <BR> |
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66 | </UL> |
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67 | <A NAME="TOC18" HREF="vbo-update_14.html#SEC18">2.7 Hardware Index Buffers</A> |
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68 | <BR> |
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69 | <UL> |
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70 | <A NAME="TOC19" HREF="vbo-update_15.html#SEC19">2.7.1 The IndexData class</A> |
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71 | <BR> |
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72 | <A NAME="TOC21" HREF="vbo-update_16.html#SEC21">2.7.2 Updating Index Buffers</A> |
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73 | <BR> |
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74 | </UL> |
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75 | <A NAME="TOC22" HREF="vbo-update_17.html#SEC22">2.8 Hardware Pixel Buffers</A> |
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76 | <BR> |
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77 | <UL> |
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78 | <A NAME="TOC23" HREF="vbo-update_18.html#SEC23">2.8.1 Textures</A> |
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79 | <BR> |
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80 | <A NAME="TOC27" HREF="vbo-update_19.html#SEC27">2.8.2 Updating Pixel Buffers</A> |
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81 | <BR> |
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82 | <A NAME="TOC30" HREF="vbo-update_20.html#SEC30">2.8.3 Texture Types</A> |
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83 | <BR> |
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84 | <A NAME="TOC32" HREF="vbo-update_21.html#SEC32">2.8.4 Pixel Formats</A> |
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85 | <BR> |
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86 | <A NAME="TOC35" HREF="vbo-update_22.html#SEC35">2.8.5 Pixel boxes</A> |
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87 | <BR> |
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88 | </UL> |
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89 | </UL> |
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90 | </UL> |
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94 | This document was generated |
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