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adding ogre 1.2 and dependencies

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14<TITLE>Hardware Buffers In OGRE: Table of Contents</TITLE>
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26<A NAME="SEC_Contents"></A>
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28<TR><TD VALIGN="MIDDLE" ALIGN="LEFT">[<A HREF="index.html#SEC_Top">Top</A>]</TD>
29<TD VALIGN="MIDDLE" ALIGN="LEFT">[<A HREF="vbo-update_toc.html#SEC_Contents">Contents</A>]</TD>
30<TD VALIGN="MIDDLE" ALIGN="LEFT">[Index]</TD>
31<TD VALIGN="MIDDLE" ALIGN="LEFT">[<A HREF="vbo-update_abt.html#SEC_About"> ? </A>]</TD>
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33<HR SIZE=1>
34<H1>Table of Contents</H1>
35<UL>
36<A NAME="TOC1" HREF="vbo-update_1.html#SEC1">1. Introduction</A>
37<BR>
38<UL>
39<A NAME="TOC2" HREF="vbo-update_2.html#SEC2">1.1 More than just hardware buffers</A>
40<BR>
41</UL>
42<A NAME="TOC3" HREF="vbo-update_3.html#SEC3">2. Hardware Buffers</A>
43<BR>
44<UL>
45<A NAME="TOC4" HREF="vbo-update_4.html#SEC4">2.1 The Hardware Buffer Manager</A>
46<BR>
47<A NAME="TOC5" HREF="vbo-update_5.html#SEC5">2.2 Buffer Usage</A>
48<BR>
49<A NAME="TOC6" HREF="vbo-update_6.html#SEC6">2.3 Shadow Buffers</A>
50<BR>
51<A NAME="TOC7" HREF="vbo-update_7.html#SEC7">2.4 Locking buffers</A>
52<BR>
53<A NAME="TOC9" HREF="vbo-update_8.html#SEC9">2.5 Practical Buffer Tips</A>
54<BR>
55<A NAME="TOC10" HREF="vbo-update_9.html#SEC10">2.6 Hardware Vertex Buffers</A>
56<BR>
57<UL>
58<A NAME="TOC11" HREF="vbo-update_10.html#SEC11">2.6.1 The VertexData class</A>
59<BR>
60<A NAME="TOC12" HREF="vbo-update_11.html#SEC12">2.6.2 Vertex Declarations</A>
61<BR>
62<A NAME="TOC14" HREF="vbo-update_12.html#SEC14">2.6.3 Vertex Buffer Bindings</A>
63<BR>
64<A NAME="TOC17" HREF="vbo-update_13.html#SEC17">2.6.4 Updating Vertex Buffers</A>
65<BR>
66</UL>
67<A NAME="TOC18" HREF="vbo-update_14.html#SEC18">2.7 Hardware Index Buffers</A>
68<BR>
69<UL>
70<A NAME="TOC19" HREF="vbo-update_15.html#SEC19">2.7.1 The IndexData class</A>
71<BR>
72<A NAME="TOC21" HREF="vbo-update_16.html#SEC21">2.7.2 Updating Index Buffers</A>
73<BR>
74</UL>
75<A NAME="TOC22" HREF="vbo-update_17.html#SEC22">2.8 Hardware Pixel Buffers</A>
76<BR>
77<UL>
78<A NAME="TOC23" HREF="vbo-update_18.html#SEC23">2.8.1 Textures</A>
79<BR>
80<A NAME="TOC27" HREF="vbo-update_19.html#SEC27">2.8.2 Updating Pixel Buffers</A>
81<BR>
82<A NAME="TOC30" HREF="vbo-update_20.html#SEC30">2.8.3 Texture Types</A>
83<BR>
84<A NAME="TOC32" HREF="vbo-update_21.html#SEC32">2.8.4 Pixel Formats</A>
85<BR>
86<A NAME="TOC35" HREF="vbo-update_22.html#SEC35">2.8.5 Pixel boxes</A>
87<BR>
88</UL>
89</UL>
90</UL>
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