[657] | 1 | /*
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| 2 | -----------------------------------------------------------------------------
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| 3 | This source file is part of OGRE
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| 4 | (Object-oriented Graphics Rendering Engine)
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| 5 | For the latest info, see http://www.ogre3d.org/
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| 6 |
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| 7 | Copyright (c) 2000-2005 The OGRE Team
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| 8 | Also see acknowledgements in Readme.html
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| 9 |
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| 10 | This program is free software; you can redistribute it and/or modify it under
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| 11 | the terms of the GNU Lesser General Public License as published by the Free Software
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| 12 | Foundation; either version 2 of the License, or (at your option) any later
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| 13 | version.
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| 14 |
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| 15 | This program is distributed in the hope that it will be useful, but WITHOUT
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| 16 | ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
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| 17 | FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details.
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| 18 |
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| 19 | You should have received a copy of the GNU Lesser General Public License along with
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| 20 | this program; if not, write to the Free Software Foundation, Inc., 59 Temple
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| 21 | Place - Suite 330, Boston, MA 02111-1307, USA, or go to
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| 22 | http://www.gnu.org/copyleft/lesser.txt.
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| 23 | -----------------------------------------------------------------------------
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| 24 | */
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| 25 |
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| 26 | #ifndef __AnimationSet_H__
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| 27 | #define __AnimationSet_H__
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| 28 |
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| 29 | #include "OgrePrerequisites.h"
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| 30 |
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| 31 | #include "OgreString.h"
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| 32 | #include "OgreController.h"
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| 33 | #include "OgreIteratorWrappers.h"
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| 34 |
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| 35 | namespace Ogre {
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| 36 |
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| 37 | /** Represents the state of an animation and the weight of it's influence.
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| 38 | @remarks
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| 39 | Other classes can hold instances of this class to store the state of any animations
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| 40 | they are using.
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| 41 | This class implements the ControllerValue interface to enable automatic update of
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| 42 | animation state through controllers.
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| 43 | */
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| 44 | class _OgreExport AnimationState : public ControllerValue<Real>
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| 45 | {
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| 46 | public:
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| 47 | /// Default constructor for STL only
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| 48 | AnimationState();
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| 49 | /** Destructor - is here because class has virtual functions and some compilers
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| 50 | would whine if it won't exist.
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| 51 | */
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| 52 | virtual ~AnimationState();
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| 53 |
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| 54 | /// Normal constructor with all params supplied
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| 55 | AnimationState(const String& animName, Real timePos, Real length, Real weight = 1.0, bool enabled = false);
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| 56 | /// Gets the name of the animation to which this state applies
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| 57 | const String& getAnimationName() const;
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| 58 | /// Sets the name of the animation to which this state applies
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| 59 | void setAnimationName(const String& name);
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| 60 | /// Gets the time position for this animation
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| 61 | Real getTimePosition(void) const;
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| 62 | /// Sets the time position for this animation
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| 63 | void setTimePosition(Real timePos);
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| 64 | /// Gets the total length of this animation (may be shorter than whole animation)
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| 65 | Real getLength() const;
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| 66 | /// Sets the total length of this animation (may be shorter than whole animation)
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| 67 | void setLength(Real len);
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| 68 | /// Gets the weight (influence) of this animation
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| 69 | Real getWeight(void) const;
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| 70 | /// Sets the weight (influence) of this animation
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| 71 | void setWeight(Real weight);
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| 72 | /** Modifies the time position, adjusting for animation length
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| 73 | @remarks
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| 74 | This method loops at the edges if animation looping is enabled.
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| 75 | */
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| 76 | void addTime(Real offset);
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| 77 |
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| 78 | /// Returns true if this animation is currently enabled
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| 79 | bool getEnabled(void) const;
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| 80 | /// Sets whether this animation is enabled
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| 81 | void setEnabled(bool enabled);
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| 82 |
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| 83 | /// Equality operator
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| 84 | bool operator==(const AnimationState& rhs) const;
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| 85 | // Inequality operator
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| 86 | bool operator!=(const AnimationState& rhs) const;
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| 87 |
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| 88 | /** ControllerValue implementation. */
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| 89 | Real getValue(void) const;
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| 90 |
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| 91 | /** ControllerValue implementation. */
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| 92 | void setValue(Real value);
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| 93 | /** Sets whether or not an animation loops at the start and end of
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| 94 | the animation if the time continues to be altered.
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| 95 | */
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| 96 | void setLoop(bool loop) { mLoop = loop; }
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| 97 | /// Gets whether or not this animation loops
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| 98 | bool getLoop(void) const { return mLoop; }
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| 99 |
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| 100 | /** Copies the states from another animation state, preserving the animation name
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| 101 | (unlike operator=) but copying everything else.
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| 102 | @param animState Reference to animation state which will use as source.
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| 103 | */
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| 104 | void copyStateFrom(const AnimationState& animState);
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| 105 |
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| 106 | protected:
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| 107 | String mAnimationName;
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| 108 | Real mTimePos;
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| 109 | Real mLength;
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| 110 | Real mInvLength;
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| 111 | Real mWeight;
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| 112 | bool mEnabled;
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| 113 | bool mLoop;
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| 114 |
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| 115 | };
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| 116 |
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| 117 | // A set of animation states
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| 118 | typedef std::map<String, AnimationState> AnimationStateSet;
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| 119 | typedef MapIterator<AnimationStateSet> AnimationStateIterator;
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| 120 |
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| 121 | /** Copies a subset animation states from source to target.
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| 122 | @remarks
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| 123 | This routine assume target is a subset of source, it will copy all animation state
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| 124 | of the target with the settings from source.
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| 125 | @param target Reference to animation state set which will receive the states.
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| 126 | @param source Reference to animation state set which will use as source.
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| 127 | */
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| 128 | _OgreExport void CopyAnimationStateSubset(AnimationStateSet& target, const AnimationStateSet& source);
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| 129 |
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| 130 | }
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| 131 |
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| 132 | #endif
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| 133 |
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