1 | /*
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2 | -----------------------------------------------------------------------------
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3 | This source file is part of OGRE
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4 | (Object-oriented Graphics Rendering Engine)
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5 | For the latest info, see http://www.ogre3d.org/
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6 |
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7 | Copyright (c) 2000-2005 The OGRE Team
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8 | Also see acknowledgements in Readme.html
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9 |
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10 | This program is free software; you can redistribute it and/or modify it under
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11 | the terms of the GNU Lesser General Public License as published by the Free Software
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12 | Foundation; either version 2 of the License, or (at your option) any later
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13 | version.
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14 |
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15 | This program is distributed in the hope that it will be useful, but WITHOUT
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16 | ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
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17 | FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details.
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18 |
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19 | You should have received a copy of the GNU Lesser General Public License along with
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20 | this program; if not, write to the Free Software Foundation, Inc., 59 Temple
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21 | Place - Suite 330, Boston, MA 02111-1307, USA, or go to
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22 | http://www.gnu.org/copyleft/lesser.txt.
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23 | -----------------------------------------------------------------------------
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24 | */
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25 |
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26 | #ifndef __AnimationSet_H__
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27 | #define __AnimationSet_H__
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28 |
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29 | #include "OgrePrerequisites.h"
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30 |
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31 | #include "OgreString.h"
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32 | #include "OgreController.h"
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33 | #include "OgreIteratorWrappers.h"
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34 |
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35 | namespace Ogre {
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36 |
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37 | /** Represents the state of an animation and the weight of it's influence.
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38 | @remarks
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39 | Other classes can hold instances of this class to store the state of any animations
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40 | they are using.
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41 | */
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42 | class _OgreExport AnimationState
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43 | {
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44 | public:
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45 | /// Normal constructor with all params supplied
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46 | AnimationState(const String& animName, AnimationStateSet *parent,
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47 | Real timePos, Real length, Real weight = 1.0, bool enabled = false);
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48 | /// constructor to copy from an existing state with new parent
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49 | AnimationState(AnimationStateSet* parent, const AnimationState &rhs);
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50 | /** Destructor - is here because class has virtual functions and some compilers
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51 | would whine if it won't exist.
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52 | */
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53 | virtual ~AnimationState();
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54 |
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55 | /// Gets the name of the animation to which this state applies
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56 | const String& getAnimationName() const;
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57 | /// Gets the time position for this animation
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58 | Real getTimePosition(void) const;
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59 | /// Sets the time position for this animation
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60 | void setTimePosition(Real timePos);
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61 | /// Gets the total length of this animation (may be shorter than whole animation)
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62 | Real getLength() const;
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63 | /// Sets the total length of this animation (may be shorter than whole animation)
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64 | void setLength(Real len);
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65 | /// Gets the weight (influence) of this animation
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66 | Real getWeight(void) const;
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67 | /// Sets the weight (influence) of this animation
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68 | void setWeight(Real weight);
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69 | /** Modifies the time position, adjusting for animation length
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70 | @remarks
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71 | This method loops at the edges if animation looping is enabled.
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72 | */
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73 | void addTime(Real offset);
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74 |
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75 | /// Returns true if this animation is currently enabled
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76 | bool getEnabled(void) const;
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77 | /// Sets whether this animation is enabled
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78 | void setEnabled(bool enabled);
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79 |
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80 | /// Equality operator
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81 | bool operator==(const AnimationState& rhs) const;
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82 | // Inequality operator
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83 | bool operator!=(const AnimationState& rhs) const;
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84 |
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85 | /** Sets whether or not an animation loops at the start and end of
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86 | the animation if the time continues to be altered.
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87 | */
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88 | void setLoop(bool loop) { mLoop = loop; }
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89 | /// Gets whether or not this animation loops
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90 | bool getLoop(void) const { return mLoop; }
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91 |
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92 | /** Copies the states from another animation state, preserving the animation name
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93 | (unlike operator=) but copying everything else.
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94 | @param animState Reference to animation state which will use as source.
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95 | */
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96 | void copyStateFrom(const AnimationState& animState);
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97 |
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98 | /// Get the parent animation state set
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99 | AnimationStateSet* getParent(void) const { return mParent; }
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100 |
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101 | protected:
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102 | String mAnimationName;
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103 | AnimationStateSet* mParent;
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104 | Real mTimePos;
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105 | Real mLength;
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106 | Real mInvLength;
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107 | Real mWeight;
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108 | bool mEnabled;
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109 | bool mLoop;
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110 |
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111 | };
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112 |
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113 | // A map of animation states
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114 | typedef std::map<String, AnimationState*> AnimationStateMap;
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115 | typedef MapIterator<AnimationStateMap> AnimationStateIterator;
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116 | typedef ConstMapIterator<AnimationStateMap> ConstAnimationStateIterator;
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117 | // A list of enabled animation states
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118 | typedef std::list<AnimationState*> EnabledAnimationStateList;
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119 | typedef ConstVectorIterator<EnabledAnimationStateList> ConstEnabledAnimationStateIterator;
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120 |
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121 | /** Class encapsulating a set of AnimationState objects.
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122 | */
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123 | class _OgreExport AnimationStateSet
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124 | {
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125 | public:
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126 | /// Create a blank animation state set
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127 | AnimationStateSet();
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128 | /// Create an animation set by copying the contents of another
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129 | AnimationStateSet(const AnimationStateSet& rhs);
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130 |
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131 | ~AnimationStateSet();
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132 |
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133 | /** Create a new AnimationState instance.
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134 | @param animName The name of the animation
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135 | @param timePos Starting time position
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136 | @param length Length of the animation to play
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137 | @param weight Weight to apply the animation with
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138 | @param enabled Whether the animation is enabled
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139 | */
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140 | AnimationState* createAnimationState(const String& animName,
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141 | Real timePos, Real length, Real weight = 1.0, bool enabled = false);
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142 | /// Get an animation state by the name of the animation
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143 | AnimationState* getAnimationState(const String& name) const;
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144 | /// Tests if state for the named animation is present
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145 | bool hasAnimationState(const String& name) const;
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146 | /// Remove animation state with the given name
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147 | void removeAnimationState(const String& name);
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148 | /// Remove all animation states
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149 | void removeAllAnimationStates(void);
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150 |
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151 | /// Get an iterator over all the animation states in this set
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152 | AnimationStateIterator getAnimationStateIterator(void);
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153 | /// Get an iterator over all the animation states in this set
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154 | ConstAnimationStateIterator getAnimationStateIterator(void) const;
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155 | /// Copy the state of any matching animation states from this to another
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156 | void copyMatchingState(AnimationStateSet* target) const;
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157 | /// Set the dirty flag and dirty frame number on this state set
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158 | void _notifyDirty(void);
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159 | /// Get the latest animation state been altered frame number
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160 | unsigned long getDirtyFrameNumber(void) const { return mDirtyFrameNumber; }
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161 |
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162 | /// Internal method respond to enable/disable an animation state
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163 | void _notifyAnimationStateEnabled(AnimationState* target, bool enabled);
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164 | /// Tests if exists enabled animation state in this set
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165 | bool hasEnabledAnimationState(void) const { return !mEnabledAnimationStates.empty(); }
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166 | /// Get an iterator over all the enabled animation states in this set
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167 | ConstEnabledAnimationStateIterator getEnabledAnimationStateIterator(void) const;
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168 |
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169 | protected:
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170 | unsigned long mDirtyFrameNumber;
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171 | AnimationStateMap mAnimationStates;
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172 | EnabledAnimationStateList mEnabledAnimationStates;
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173 |
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174 | };
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175 |
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176 | /** ControllerValue wrapper class for AnimationState.
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177 | @remarks
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178 | In Azathoth and earlier, AnimationState was a ControllerValue but this
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179 | actually causes memory problems since Controllers delete their values
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180 | automatically when there are no further references to them, but AnimationState
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181 | is deleted explicitly elsewhere so this causes double-free problems.
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182 | This wrapper acts as a bridge and it is this which is destroyed automatically.
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183 | */
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184 | class _OgreExport AnimationStateControllerValue : public ControllerValue<Real>
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185 | {
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186 | protected:
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187 | AnimationState* mTargetAnimationState;
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188 | public:
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189 | /** Constructor, pass in the target animation state. */
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190 | AnimationStateControllerValue(AnimationState* targetAnimationState)
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191 | : mTargetAnimationState(targetAnimationState) {}
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192 | /// Destructor (parent already virtual)
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193 | ~AnimationStateControllerValue() {}
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194 | /** ControllerValue implementation. */
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195 | Real getValue(void) const;
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196 |
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197 | /** ControllerValue implementation. */
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198 | void setValue(Real value);
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199 |
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200 | };
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201 |
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202 |
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203 | }
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204 |
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205 | #endif
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206 |
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