1 | /*
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2 | -----------------------------------------------------------------------------
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3 | This source file is part of OGRE
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4 | (Object-oriented Graphics Rendering Engine)
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5 | For the latest info, see http://ogre.sourceforge.net/
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6 |
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7 | Copyright (c) 2000-2005 The OGRE Team
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8 | Also see acknowledgements in Readme.html
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9 |
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10 | This program is free software; you can redistribute it and/or modify it under
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11 | the terms of the GNU Lesser General Public License as published by the Free Software
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12 | Foundation; either version 2 of the License, or (at your option) any later
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13 | version.
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14 |
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15 | This program is distributed in the hope that it will be useful, but WITHOUT
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16 | ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
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17 | FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details.
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18 |
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19 | You should have received a copy of the GNU Lesser General Public License along with
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20 | this program; if not, write to the Free Software Foundation, Inc., 59 Temple
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21 | Place - Suite 330, Boston, MA 02111-1307, USA, or go to
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22 | http://www.gnu.org/copyleft/lesser.txt.
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23 | -----------------------------------------------------------------------------
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24 | */
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25 | #ifndef __AutoParamDataSource_H_
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26 | #define __AutoParamDataSource_H_
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27 |
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28 | #include "OgrePrerequisites.h"
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29 | #include "OgreCommon.h"
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30 | #include "OgreMatrix4.h"
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31 | #include "OgreVector4.h"
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32 | #include "OgreLight.h"
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33 | #include "OgreColourValue.h"
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34 |
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35 | namespace Ogre {
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36 |
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37 |
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38 | /** This utility class is used to hold the information used to generate the matrices
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39 | and other information required to automatically populate GpuProgramParameters.
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40 | @remarks
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41 | This class exercises a lazy-update scheme in order to avoid having to update all
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42 | the information a GpuProgramParameters class could possibly want all the time.
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43 | It relies on the SceneManager to update it when the base data has changed, and
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44 | will calculate concatenated matrices etc only when required, passing back precalculated
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45 | matrices when they are requested more than once when the underlying information has
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46 | not altered.
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47 | */
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48 | class _OgreExport AutoParamDataSource
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49 | {
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50 | protected:
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51 | mutable Matrix4 mWorldMatrix[256];
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52 | mutable size_t mWorldMatrixCount;
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53 | mutable Matrix4 mWorldViewMatrix;
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54 | mutable Matrix4 mViewProjMatrix;
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55 | mutable Matrix4 mWorldViewProjMatrix;
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56 | mutable Matrix4 mInverseWorldMatrix;
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57 | mutable Matrix4 mInverseWorldViewMatrix;
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58 | mutable Matrix4 mInverseViewMatrix;
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59 | mutable Matrix4 mInverseTransposeWorldMatrix;
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60 | mutable Matrix4 mInverseTransposeWorldViewMatrix;
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61 | mutable Vector4 mCameraPositionObjectSpace;
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62 | mutable Matrix4 mTextureViewProjMatrix;
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63 | mutable Matrix4 mProjectionMatrix;
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64 | mutable Real mDirLightExtrusionDistance;
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65 | mutable Vector4 mCameraPosition;
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66 |
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67 | mutable bool mWorldMatrixDirty;
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68 | mutable bool mWorldViewMatrixDirty;
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69 | mutable bool mViewProjMatrixDirty;
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70 | mutable bool mWorldViewProjMatrixDirty;
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71 | mutable bool mInverseWorldMatrixDirty;
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72 | mutable bool mInverseWorldViewMatrixDirty;
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73 | mutable bool mInverseViewMatrixDirty;
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74 | mutable bool mInverseTransposeWorldMatrixDirty;
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75 | mutable bool mInverseTransposeWorldViewMatrixDirty;
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76 | mutable bool mCameraPositionObjectSpaceDirty;
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77 | mutable bool mCameraPositionDirty;
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78 | mutable bool mTextureViewProjMatrixDirty;
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79 | mutable ColourValue mAmbientLight;
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80 |
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81 | const Renderable* mCurrentRenderable;
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82 | const Camera* mCurrentCamera;
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83 | const LightList* mCurrentLightList;
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84 | const Frustum* mCurrentTextureProjector;
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85 | const RenderTarget* mCurrentRenderTarget;
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86 | const Viewport* mCurrentViewport;
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87 |
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88 | Light mBlankLight;
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89 | public:
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90 | AutoParamDataSource();
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91 | ~AutoParamDataSource();
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92 | /** Updates the current renderable */
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93 | void setCurrentRenderable(const Renderable* rend);
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94 | /** Updates the current camera */
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95 | void setCurrentCamera(const Camera* cam);
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96 | /** Sets the light list that should be used */
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97 | void setCurrentLightList(const LightList* ll);
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98 | /** Sets the current texture projector */
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99 | void setTextureProjector(const Frustum* frust);
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100 | /** Sets the current render target */
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101 | void setCurrentRenderTarget(const RenderTarget* target);
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102 | /** Sets the current viewport */
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103 | void setCurrentViewport(const Viewport* viewport);
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104 | /** Sets the shadow extrusion distance to be used for point lights. */
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105 | void setShadowDirLightExtrusionDistance(Real dist);
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106 |
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107 | const Matrix4& getWorldMatrix(void) const;
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108 | const Matrix4* getWorldMatrixArray(void) const;
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109 | size_t getWorldMatrixCount(void) const;
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110 | const Matrix4& getViewMatrix(void) const;
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111 | const Matrix4& getViewProjectionMatrix(void) const;
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112 | const Matrix4& getProjectionMatrix(void) const;
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113 | const Matrix4& getWorldViewProjMatrix(void) const;
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114 | const Matrix4& getWorldViewMatrix(void) const;
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115 | const Matrix4& getInverseWorldMatrix(void) const;
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116 | const Matrix4& getInverseWorldViewMatrix(void) const;
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117 | const Matrix4& getInverseViewMatrix(void) const;
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118 | const Matrix4& getInverseTransposeWorldMatrix(void) const;
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119 | const Matrix4& getInverseTransposeWorldViewMatrix(void) const;
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120 | const Vector4& getCameraPosition(void) const;
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121 | const Vector4& getCameraPositionObjectSpace(void) const;
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122 | /** Get the light which is 'index'th closest to the current object */
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123 | const Light& getLight(size_t index) const;
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124 | void setAmbientLightColour(const ColourValue& ambient);
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125 | const ColourValue& getAmbientLightColour(void) const;
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126 | const Matrix4& getTextureViewProjMatrix(void) const;
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127 | const RenderTarget* getCurrentRenderTarget(void) const;
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128 | const Renderable* getCurrentRenderable(void) const;
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129 | Real getShadowExtrusionDistance(void) const;
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130 | Matrix4 getInverseViewProjMatrix(void) const;
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131 | Matrix4 getInverseTransposeViewProjMatrix() const;
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132 | Matrix4 getTransposeViewProjMatrix() const;
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133 | Matrix4 getTransposeViewMatrix() const;
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134 | Matrix4 getTransposeProjectionMatrix() const;
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135 | Matrix4 getInverseProjectionMatrix() const;
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136 | Matrix4 getInverseTransposeProjectionMatrix() const;
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137 | Matrix4 getTransposeWorldViewProjMatrix() const;
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138 | Matrix4 getInverseWorldViewProjMatrix() const;
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139 | Matrix4 getInverseTransposeWorldViewProjMatrix() const;
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140 | Matrix4 getTransposeWorldViewMatrix() const;
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141 | Matrix4 getTransposeWorldMatrix() const;
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142 | Real getTime(void) const;
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143 | Real getTime_0_X(Real x) const;
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144 | Real getCosTime_0_X(Real x) const;
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145 | Real getSinTime_0_X(Real x) const;
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146 | Real getTanTime_0_X(Real x) const;
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147 | Vector4 getTime_0_X_packed(Real x) const;
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148 | Real getTime_0_1(Real x) const;
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149 | Real getCosTime_0_1(Real x) const;
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150 | Real getSinTime_0_1(Real x) const;
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151 | Real getTanTime_0_1(Real x) const;
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152 | Vector4 getTime_0_1_packed(Real x) const;
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153 | Real getTime_0_2Pi(Real x) const;
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154 | Real getCosTime_0_2Pi(Real x) const;
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155 | Real getSinTime_0_2Pi(Real x) const;
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156 | Real getTanTime_0_2Pi(Real x) const;
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157 | Vector4 getTime_0_2Pi_packed(Real x) const;
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158 | Real getFPS() const;
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159 | Real getViewportWidth() const;
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160 | Real getViewportHeight() const;
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161 | Real getInverseViewportWidth() const;
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162 | Real getInverseViewportHeight() const;
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163 | Vector3 getViewDirection() const;
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164 | Vector3 getViewSideVector() const;
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165 | Vector3 getViewUpVector() const;
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166 | Real getFOV() const;
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167 | Real getNearClipDistance() const;
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168 | Real getFarClipDistance() const;
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169 | };
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170 | }
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171 |
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172 | #endif
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