[692] | 1 | /*
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| 2 | -----------------------------------------------------------------------------
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| 3 | This source file is part of OGRE
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| 4 | (Object-oriented Graphics Rendering Engine)
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| 5 | For the latest info, see http://www.ogre3d.org/
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| 6 |
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| 7 | Copyright (c) 2000-2005 The OGRE Team
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| 8 | Also see acknowledgements in Readme.html
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| 9 |
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| 10 | This program is free software; you can redistribute it and/or modify it under
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| 11 | the terms of the GNU Lesser General Public License as published by the Free Software
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| 12 | Foundation; either version 2 of the License, or (at your option) any later
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| 13 | version.
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| 14 |
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| 15 | This program is distributed in the hope that it will be useful, but WITHOUT
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| 16 | ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
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| 17 | FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details.
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| 18 |
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| 19 | You should have received a copy of the GNU Lesser General Public License along with
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| 20 | this program; if not, write to the Free Software Foundation, Inc., 59 Temple
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| 21 | Place - Suite 330, Boston, MA 02111-1307, USA, or go to
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| 22 | http://www.gnu.org/copyleft/lesser.txt.
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| 23 | -----------------------------------------------------------------------------
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| 24 | */
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| 25 |
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| 26 | // Thanks to Vincent Cantin (karmaGfa) for the original implementation of this
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| 27 | // class, although it has now been mostly rewritten
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| 28 |
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| 29 | #ifndef _BillboardChain_H__
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| 30 | #define _BillboardChain_H__
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| 31 |
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| 32 | #include "OgrePrerequisites.h"
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| 33 |
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| 34 | #include "OgreMovableObject.h"
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| 35 | #include "OgreRenderable.h"
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| 36 |
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| 37 | namespace Ogre {
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| 38 |
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| 39 |
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| 40 | /** Allows the rendering of a chain of connected billboards.
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| 41 | @remarks
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| 42 | A billboard chain operates much like a traditional billboard, ie its
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| 43 | segments always face the camera; the difference being that instead of
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| 44 | a set of disconnected quads, the elements in this class are connected
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| 45 | together in a chain which must always stay in a continuous strip. This
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| 46 | kind of effect is useful for creating effects such as trails, beams,
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| 47 | lightning effects, etc.
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| 48 | @par
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| 49 | A single instance of this class can actually render multiple separate
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| 50 | chain segments in a single render operation, provided they all use the
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| 51 | same material. To clarify the terminology: a 'segment' is a separate
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| 52 | sub-part of the chain with its own start and end (called the 'head'
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| 53 | and the 'tail'. An 'element' is a single position / colour / texcoord
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| 54 | entry in a segment. You can add items to the head of a chain, and
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| 55 | remove them from the tail, very efficiently. Each segment has a max
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| 56 | size, and if adding an element to the segment would exceed this size,
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| 57 | the tail element is automatically removed and re-used as the new item
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| 58 | on the head.
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| 59 | @par
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| 60 | This class has no auto-updating features to do things like alter the
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| 61 | colour of the elements or to automatically add / remove elements over
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| 62 | time - you have to do all this yourself as a user of the class.
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| 63 | Subclasses can however be used to provide this kind of behaviour
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| 64 | automatically. @see RibbonTrail
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| 65 | */
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| 66 | class _OgreExport BillboardChain : public MovableObject, public Renderable
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| 67 | {
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| 68 |
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| 69 | public:
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| 70 |
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| 71 | /** Contains the data of an element of the BillboardChain.
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| 72 | */
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| 73 | class _OgreExport Element
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| 74 | {
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| 75 |
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| 76 | public:
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| 77 |
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| 78 | Element();
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| 79 |
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| 80 | Element(Vector3 position,
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| 81 | Real width,
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| 82 | Real texCoord,
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| 83 | ColourValue colour);
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| 84 |
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| 85 | Vector3 position;
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| 86 | Real width;
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| 87 | /// U or V texture coord depending on options
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| 88 | Real texCoord;
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| 89 | ColourValue colour;
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| 90 |
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| 91 | };
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| 92 | typedef std::vector<Element> ElementList;
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| 93 |
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| 94 | /** Constructor (don't use directly, use factory)
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| 95 | @param name The name to give this object
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| 96 | @param maxElements The maximum number of elements per chain
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| 97 | @param numberOfChains The number of separate chain segments contained in this object
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| 98 | @param useTextureCoords If true, use texture coordinates from the chain elements
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| 99 | @param useVertexColours If true, use vertex colours from the chain elements
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| 100 | @param dynamic If true, buffers are created with the intention of being updated
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| 101 | */
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| 102 | BillboardChain(const String& name, size_t maxElements = 20, size_t numberOfChains = 1,
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| 103 | bool useTextureCoords = true, bool useColours = true, bool dynamic = true);
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| 104 | /// destructor
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| 105 | virtual ~BillboardChain();
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| 106 |
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| 107 | /** Set the maximum number of chain elements per chain
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| 108 | */
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| 109 | virtual void setMaxChainElements(size_t maxElements);
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| 110 | /** Get the maximum number of chain elements per chain
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| 111 | */
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| 112 | virtual size_t getMaxChainElements(void) const { return mMaxElementsPerChain; }
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| 113 | /** Set the number of chain segments (this class can render multiple chains
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| 114 | at once using the same material).
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| 115 | */
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| 116 | virtual void setNumberOfChains(size_t numChains);
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| 117 | /** Get the number of chain segments (this class can render multiple chains
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| 118 | at once using the same material).
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| 119 | */
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| 120 | virtual size_t getNumberOfChains(void) const { return mChainCount; }
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| 121 |
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| 122 | /** Sets whether texture coordinate information should be included in the
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| 123 | final buffers generated.
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| 124 | @note You must use either texture coordinates or vertex colour since the
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| 125 | vertices have no normals and without one of these there is no source of
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| 126 | colour for the vertices.
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| 127 | */
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| 128 | virtual void setUseTextureCoords(bool use);
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| 129 | /** Gets whether texture coordinate information should be included in the
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| 130 | final buffers generated.
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| 131 | */
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| 132 | virtual bool getUseTextureCoords(void) const { return mUseTexCoords; }
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| 133 |
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| 134 | /** The direction in which texture coordinates from elements of the
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| 135 | chain are used.
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| 136 | */
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| 137 | enum TexCoordDirection
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| 138 | {
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| 139 | /// Tex coord in elements is treated as the 'u' texture coordinate
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| 140 | TCD_U,
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| 141 | /// Tex coord in elements is treated as the 'v' texture coordinate
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| 142 | TCD_V,
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| 143 | };
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| 144 | /** Sets the direction in which texture coords specified on each element
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| 145 | are deemed to run along the length of the chain.
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| 146 | @param dir The direction, default is TCD_U.
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| 147 | */
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| 148 | virtual void setTextureCoordDirection(TexCoordDirection dir);
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| 149 | /** Gets the direction in which texture coords specified on each element
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| 150 | are deemed to run.
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| 151 | */
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| 152 | virtual TexCoordDirection getTextureCoordDirection(void) { return mTexCoordDir; }
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| 153 |
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| 154 | /** Set the range of the texture coordinates generated across the width of
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| 155 | the chain elements.
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| 156 | @param start Start coordinate, default 0.0
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| 157 | @param end End coordinate, default 1.0
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| 158 | */
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| 159 | virtual void setOtherTextureCoordRange(Real start, Real end);
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| 160 | /** Get the range of the texture coordinates generated across the width of
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| 161 | the chain elements.
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| 162 | */
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| 163 | virtual const Real* getOtherTextureCoordRange(void) const { return mOtherTexCoordRange; }
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| 164 |
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| 165 | /** Sets whether vertex colour information should be included in the
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| 166 | final buffers generated.
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| 167 | @note You must use either texture coordinates or vertex colour since the
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| 168 | vertices have no normals and without one of these there is no source of
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| 169 | colour for the vertices.
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| 170 | */
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| 171 | virtual void setUseVertexColours(bool use);
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| 172 | /** Gets whether vertex colour information should be included in the
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| 173 | final buffers generated.
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| 174 | */
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| 175 | virtual bool getUseVertexColours(void) const { return mUseVertexColour; }
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| 176 |
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| 177 | /** Sets whether or not the buffers created for this object are suitable
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| 178 | for dynamic alteration.
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| 179 | */
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| 180 | virtual void setDynamic(bool dyn);
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| 181 |
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| 182 | /** Gets whether or not the buffers created for this object are suitable
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| 183 | for dynamic alteration.
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| 184 | */
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| 185 | virtual bool getDynamic(void) const { return mDynamic; }
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| 186 |
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| 187 | /** Add an element to the 'head' of a chain.
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| 188 | @remarks
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| 189 | If this causes the number of elements to exceed the maximum elements
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| 190 | per chain, the last element in the chain (the 'tail') will be removed
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| 191 | to allow the additional element to be added.
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| 192 | @param chainIndex The index of the chain
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| 193 | @param billboardChainElement The details to add
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| 194 | */
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| 195 | virtual void addChainElement(size_t chainIndex,
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| 196 | const Element& billboardChainElement);
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| 197 | /** Remove an element from the 'tail' of a chain.
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| 198 | @param chainIndex The index of the chain
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| 199 | */
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| 200 | virtual void removeChainElement(size_t chainIndex);
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| 201 | /** Update the details of an existing chain element.
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| 202 | @param chainIndex The index of the chain
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| 203 | @param elementIndex The element index within the chain, measured from
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| 204 | the 'head' of the chain
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| 205 | @param billboardChainElement The details to set
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| 206 | */
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| 207 | virtual void updateChainElement(size_t chainIndex, size_t elementIndex,
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| 208 | const Element& billboardChainElement);
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| 209 | /** Get the detail of a chain element.
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| 210 | @param chainIndex The index of the chain
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| 211 | @param elementIndex The element index within the chain, measured from
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| 212 | the 'head' of the chain
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| 213 | */
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| 214 | virtual const Element& getChainElement(size_t chainIndex, size_t elementIndex) const;
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| 215 | /// Get the material name in use
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| 216 | virtual const String& getMaterialName(void) const { return mMaterialName; }
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| 217 | /// Set the material name to use for rendering
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| 218 | virtual void setMaterialName(const String& name);
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| 219 |
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| 220 |
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| 221 | // Overridden members follow
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| 222 | void _notifyCurrentCamera(Camera* cam);
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| 223 | Real getSquaredViewDepth(const Camera* cam) const;
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| 224 | Real getBoundingRadius(void) const;
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| 225 | const AxisAlignedBox& getBoundingBox(void) const;
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| 226 | const MaterialPtr& getMaterial(void) const;
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| 227 | const String& getMovableType(void) const;
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| 228 | void _updateRenderQueue(RenderQueue *);
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| 229 | void getRenderOperation(RenderOperation &);
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| 230 | void getWorldTransforms(Matrix4 *) const;
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| 231 | const Quaternion& getWorldOrientation(void) const;
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| 232 | const Vector3& getWorldPosition(void) const;
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| 233 | const LightList& getLights(void) const;
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| 234 |
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| 235 |
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| 236 |
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| 237 | protected:
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| 238 |
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| 239 | /// Maximum length of each chain
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| 240 | size_t mMaxElementsPerChain;
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| 241 | /// Number of chains
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| 242 | size_t mChainCount;
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| 243 | /// Use texture coords?
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| 244 | bool mUseTexCoords;
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| 245 | /// Use vertex colour?
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| 246 | bool mUseVertexColour;
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| 247 | /// Dynamic use?
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| 248 | bool mDynamic;
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| 249 | /// Vertex data
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| 250 | VertexData* mVertexData;
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| 251 | /// Index data (to allow multiple unconnected chains)
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| 252 | IndexData* mIndexData;
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| 253 | /// Is the vertex declaration dirty?
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| 254 | bool mVertexDeclDirty;
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| 255 | /// Do the buffers need recreating?
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| 256 | bool mBuffersNeedRecreating;
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| 257 | /// Do the bounds need redefining?
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| 258 | mutable bool mBoundsDirty;
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| 259 | /// Is the index buffer dirty?
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| 260 | bool mIndexContentDirty;
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| 261 | /// AABB
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| 262 | mutable AxisAlignedBox mAABB;
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| 263 | /// Bounding radius
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| 264 | mutable Real mRadius;
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| 265 | /// Material
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| 266 | String mMaterialName;
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| 267 | MaterialPtr mMaterial;
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| 268 | /// Tetxure coord direction
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| 269 | TexCoordDirection mTexCoordDir;
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| 270 | /// Other texture coord range
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| 271 | Real mOtherTexCoordRange[2];
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| 272 |
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| 273 |
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| 274 | /// The list holding the chain elements
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| 275 | ElementList mChainElementList;
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| 276 |
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| 277 | /** Simple struct defining a chain segment by referencing a subset of
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| 278 | the preallocated buffer (which will be mMaxElementsPerChain * mChainCount
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| 279 | long), by it's chain index, and a head and tail value which describe
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| 280 | the current chain. The buffer subset wraps at mMaxElementsPerChain
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| 281 | so that head and tail can move freely. head and tail are inclusive,
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| 282 | when the chain is empty head and tail are filled with high-values.
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| 283 | */
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| 284 | struct ChainSegment
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| 285 | {
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| 286 | /// The start of this chains subset of the buffer
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| 287 | size_t start;
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| 288 | /// The 'head' of the chain, relative to start
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| 289 | size_t head;
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| 290 | /// The 'tail' of the chain, relative to start
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| 291 | size_t tail;
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| 292 | };
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| 293 | typedef std::vector<ChainSegment> ChainSegmentList;
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| 294 | ChainSegmentList mChainSegmentList;
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| 295 |
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| 296 | /// Setup the STL collections
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| 297 | virtual void setupChainContainers(void);
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| 298 | /// Setup vertex declaration
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| 299 | virtual void setupVertexDeclaration(void);
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| 300 | // Setup buffers
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| 301 | virtual void setupBuffers(void);
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| 302 | /// Update the contents of the vertex buffer
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| 303 | virtual void updateVertexBuffer(Camera* cam);
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| 304 | /// Update the contents of the index buffer
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| 305 | virtual void updateIndexBuffer(void);
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| 306 | virtual void updateBoundingBox(void) const;
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| 307 |
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| 308 | /// Chain segment has no elements
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| 309 | static const size_t SEGMENT_EMPTY;
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| 310 | };
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| 311 |
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| 312 |
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| 313 | /** Factory object for creating BillboardChain instances */
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| 314 | class _OgreExport BillboardChainFactory : public MovableObjectFactory
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| 315 | {
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| 316 | protected:
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| 317 | MovableObject* createInstanceImpl( const String& name, const NameValuePairList* params);
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| 318 | public:
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| 319 | BillboardChainFactory() {}
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| 320 | ~BillboardChainFactory() {}
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| 321 |
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| 322 | static String FACTORY_TYPE_NAME;
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| 323 |
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| 324 | const String& getType(void) const;
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| 325 | void destroyInstance( MovableObject* obj);
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| 326 |
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| 327 | };
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| 328 |
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| 329 |
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| 330 | } // namespace
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| 331 |
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| 332 | #endif
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| 333 |
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