[692] | 1 | /*
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| 2 | -----------------------------------------------------------------------------
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| 3 | This source file is part of OGRE
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| 4 | (Object-oriented Graphics Rendering Engine)
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| 5 | For the latest info, see http://www.ogre3d.org/
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| 6 |
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| 7 | Copyright (c) 2000-2005 The OGRE Team
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| 8 | Also see acknowledgements in Readme.html
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| 9 |
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| 10 | This program is free software; you can redistribute it and/or modify it under
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| 11 | the terms of the GNU Lesser General Public License as published by the Free Software
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| 12 | Foundation; either version 2 of the License, or (at your option) any later
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| 13 | version.
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| 14 |
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| 15 | This program is distributed in the hope that it will be useful, but WITHOUT
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| 16 | ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
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| 17 | FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details.
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| 18 |
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| 19 | You should have received a copy of the GNU Lesser General Public License along with
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| 20 | this program; if not, write to the Free Software Foundation, Inc., 59 Temple
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| 21 | Place - Suite 330, Boston, MA 02111-1307, USA, or go to
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| 22 | http://www.gnu.org/copyleft/lesser.txt.
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| 23 | -----------------------------------------------------------------------------
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| 24 | */
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| 25 |
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| 26 | #ifndef __BillboardSet_H__
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| 27 | #define __BillboardSet_H__
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| 28 |
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| 29 | #include "OgrePrerequisites.h"
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| 30 |
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| 31 | #include "OgreMovableObject.h"
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| 32 | #include "OgreRenderable.h"
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| 33 | #include "OgreRadixSort.h"
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| 34 | #include "OgreCommon.h"
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| 35 |
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| 36 | namespace Ogre {
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| 37 |
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| 38 | /** Enum covering what exactly a billboard's position means (center,
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| 39 | top-left etc).
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| 40 | @see
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| 41 | BillboardSet::setBillboardOrigin
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| 42 | */
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| 43 | enum BillboardOrigin
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| 44 | {
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| 45 | BBO_TOP_LEFT,
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| 46 | BBO_TOP_CENTER,
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| 47 | BBO_TOP_RIGHT,
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| 48 | BBO_CENTER_LEFT,
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| 49 | BBO_CENTER,
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| 50 | BBO_CENTER_RIGHT,
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| 51 | BBO_BOTTOM_LEFT,
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| 52 | BBO_BOTTOM_CENTER,
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| 53 | BBO_BOTTOM_RIGHT
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| 54 | };
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| 55 | /** The rotation type of billboard. */
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| 56 | enum BillboardRotationType
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| 57 | {
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| 58 | /// Rotate the billboard's vertices around their facing direction
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| 59 | BBR_VERTEX,
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| 60 | /// Rotate the billboard's texture coordinates
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| 61 | BBR_TEXCOORD
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| 62 | };
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| 63 | /** The type of billboard to use. */
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| 64 | enum BillboardType
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| 65 | {
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| 66 | /// Standard point billboard (default), always faces the camera completely and is always upright
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| 67 | BBT_POINT,
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| 68 | /// Billboards are oriented around a shared direction vector (used as Y axis) and only rotate around this to face the camera
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| 69 | BBT_ORIENTED_COMMON,
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| 70 | /// Billboards are oriented around their own direction vector (their own Y axis) and only rotate around this to face the camera
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| 71 | BBT_ORIENTED_SELF,
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| 72 | /// Billboards are perpendicular to a shared direction vector (used as Z axis, the facing direction) and X, Y axis are determined by a shared up-vertor
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| 73 | BBT_PERPENDICULAR_COMMON,
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| 74 | /// Billboards are perpendicular to their own direction vector (their own Z axis, the facing direction) and X, Y axis are determined by a shared up-vertor
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| 75 | BBT_PERPENDICULAR_SELF
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| 76 | };
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| 77 |
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| 78 | /** A collection of billboards (faces which are always facing the given direction) with the same (default) dimensions, material
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| 79 | and which are fairly close proximity to each other.
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| 80 | @remarks
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| 81 | Billboards are rectangles made up of 2 tris which are always facing the given direction. They are typically used
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| 82 | for special effects like particles. This class collects together a set of billboards with the same (default) dimensions,
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| 83 | material and relative locality in order to process them more efficiently. The entire set of billboards will be
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| 84 | culled as a whole (by default, although this can be changed if you want a large set of billboards
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| 85 | which are spread out and you want them culled individually), individual Billboards have locations which are relative to the set (which itself derives it's
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| 86 | position from the SceneNode it is attached to since it is a MoveableObject), they will be rendered as a single rendering operation,
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| 87 | and some calculations will be sped up by the fact that they use the same dimensions so some workings can be reused.
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| 88 | @par
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| 89 | A BillboardSet can be created using the SceneManager::createBillboardSet method. They can also be used internally
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| 90 | by other classes to create effects.
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| 91 | @note
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| 92 | Billboard bounds are only automatically calculated when you create them.
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| 93 | If you modify the position of a billboard you may need to call
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| 94 | _updateBounds if the billboard moves outside the original bounds.
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| 95 | Similarly, the bounds do no shrink when you remove a billboard,
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| 96 | if you want them to call _updateBounds, but note this requires a
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| 97 | potentially expensive examination of every billboard in the set.
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| 98 | */
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| 99 | class _OgreExport BillboardSet : public MovableObject, public Renderable
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| 100 | {
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| 101 | protected:
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| 102 | /** Private constructor (instances cannot be created directly).
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| 103 | */
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| 104 | BillboardSet();
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| 105 |
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| 106 | /// Bounds of all billboards in this set
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| 107 | AxisAlignedBox mAABB;
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| 108 | /// Bounding radius
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| 109 | Real mBoundingRadius;
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| 110 |
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| 111 | /// Origin of each billboard
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| 112 | BillboardOrigin mOriginType;
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| 113 | /// Rotation type of each billboard
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| 114 | BillboardRotationType mRotationType;
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| 115 |
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| 116 | /// Default width of each billboard
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| 117 | Real mDefaultWidth;
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| 118 | /// Default height of each billboard
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| 119 | Real mDefaultHeight;
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| 120 |
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| 121 | /// Name of the material to use
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| 122 | String mMaterialName;
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| 123 | /// Pointer to the material to use
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| 124 | MaterialPtr mpMaterial;
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| 125 |
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| 126 | /// True if no billboards in this set have been resized - greater efficiency.
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| 127 | bool mAllDefaultSize;
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| 128 |
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| 129 | /// Flag indicating whether to autoextend pool
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| 130 | bool mAutoExtendPool;
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| 131 |
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| 132 | /// Flag indicating whether the billboards has to be sorted
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| 133 | bool mSortingEnabled;
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| 134 |
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| 135 | // Use 'true' billboard to cam position facing, rather than camera direcion
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| 136 | bool mAccurateFacing;
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| 137 |
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| 138 | bool mAllDefaultRotation;
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| 139 | bool mWorldSpace;
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| 140 |
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| 141 | typedef std::list<Billboard*> ActiveBillboardList;
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| 142 | typedef std::list<Billboard*> FreeBillboardList;
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| 143 | typedef std::vector<Billboard*> BillboardPool;
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| 144 |
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| 145 | /** Active billboard list.
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| 146 | @remarks
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| 147 | This is a linked list of pointers to billboards in the billboard pool.
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| 148 | @par
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| 149 | This allows very fast instertions and deletions from anywhere in the list to activate / deactivate billboards
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| 150 | (required for particle systems etc) as well as resuse of Billboard instances in the pool
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| 151 | without construction & destruction which avoids memory thrashing.
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| 152 | */
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| 153 | ActiveBillboardList mActiveBillboards;
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| 154 |
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| 155 | /** Free billboard queue.
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| 156 | @remarks
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| 157 | This contains a list of the billboards free for use as new instances
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| 158 | as required by the set. Billboard instances are preconstructed up to the estimated size in the
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| 159 | mBillboardPool vector and are referenced on this deque at startup. As they get used this deque
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| 160 | reduces, as they get released back to to the set they get added back to the deque.
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| 161 | */
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| 162 | FreeBillboardList mFreeBillboards;
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| 163 |
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| 164 | /** Pool of billboard instances for use and reuse in the active billboard list.
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| 165 | @remarks
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| 166 | This vector will be preallocated with the estimated size of the set,and will extend as required.
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| 167 | */
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| 168 | BillboardPool mBillboardPool;
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| 169 |
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| 170 | /// The vertex position data for all billboards in this set.
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| 171 | VertexData* mVertexData;
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| 172 | /// Shortcut to main buffer (positions, colours, texture coords)
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| 173 | HardwareVertexBufferSharedPtr mMainBuf;
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| 174 | /// Locked pointer to buffer
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| 175 | float* mLockPtr;
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| 176 | /// Boundary offsets based on origin and camera orientation
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| 177 | /// Vector3 vLeftOff, vRightOff, vTopOff, vBottomOff;
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| 178 | /// Final vertex offsets, used where sizes all default to save calcs
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| 179 | Vector3 mVOffset[4];
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| 180 | /// Current camera
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| 181 | Camera* mCurrentCamera;
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| 182 | // Parametric offsets of origin
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| 183 | Real mLeftOff, mRightOff, mTopOff, mBottomOff;
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| 184 | // Camera axes in billboard space
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| 185 | Vector3 mCamX, mCamY;
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| 186 | // Camera direction in billboard space
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| 187 | Vector3 mCamDir;
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| 188 | // Camera orientation in billboard space
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| 189 | Quaternion mCamQ;
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| 190 | // Camera position in billboard space
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| 191 | Vector3 mCamPos;
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| 192 |
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| 193 | /// The vertex index data for all billboards in this set (1 set only)
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| 194 | //unsigned short* mpIndexes;
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| 195 | IndexData* mIndexData;
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| 196 |
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| 197 | /// Flag indicating whether each billboard should be culled separately (default: false)
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| 198 | bool mCullIndividual;
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| 199 |
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| 200 | typedef std::vector< Ogre::FloatRect > TextureCoordSets;
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| 201 | TextureCoordSets mTextureCoords;
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| 202 |
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| 203 | /// The type of billboard to render
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| 204 | BillboardType mBillboardType;
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| 205 |
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| 206 | /// Common direction for billboards of type BBT_ORIENTED_COMMON and BBT_PERPENDICULAR_COMMON
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| 207 | Vector3 mCommonDirection;
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| 208 | /// Common up-vector for billboards of type BBT_PERPENDICULAR_SELF and BBT_PERPENDICULAR_COMMON
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| 209 | Vector3 mCommonUpVector;
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| 210 |
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| 211 | /// Internal method for culling individual billboards
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| 212 | inline bool billboardVisible(Camera* cam, const Billboard& bill);
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| 213 |
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| 214 | // Number of visible billboards (will be == getNumBillboards if mCullIndividual == false)
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| 215 | unsigned short mNumVisibleBillboards;
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| 216 |
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| 217 | /// Internal method for increasing pool size
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| 218 | virtual void increasePool(unsigned int size);
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| 219 |
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| 220 |
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| 221 | //-----------------------------------------------------------------------
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| 222 | // The internal methods which follow are here to allow maximum flexibility as to
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| 223 | // when various components of the calculation are done. Depending on whether the
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| 224 | // billboards are of fixed size and whether they are point or oriented type will
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| 225 | // determine how much calculation has to be done per-billboard. NOT a one-size fits all approach.
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| 226 | //-----------------------------------------------------------------------
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| 227 | /** Internal method for generating billboard corners.
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| 228 | @remarks
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| 229 | Optional parameter pBill is only present for type BBT_ORIENTED_SELF and BBT_PERPENDICULAR_SELF
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| 230 | */
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| 231 | void genBillboardAxes(Vector3* pX, Vector3 *pY, const Billboard* pBill = 0);
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| 232 |
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| 233 | /** Internal method, generates parametric offsets based on origin.
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| 234 | */
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| 235 | void getParametricOffsets(Real& left, Real& right, Real& top, Real& bottom);
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| 236 |
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| 237 | /** Internal method for generating vertex data.
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| 238 | @param offsets Array of 4 Vector3 offsets
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| 239 | @param bb Referenceto billboard
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| 240 | */
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| 241 | void genVertices(const Vector3* const offsets, const Billboard& pBillboard);
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| 242 |
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| 243 | /** Internal method generates vertex offsets.
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| 244 | @remarks
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| 245 | Takes in parametric offsets as generated from getParametericOffsets, width and height values
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| 246 | and billboard x and y axes as generated from genBillboardAxes.
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| 247 | Fills output array of 4 vectors with vector offsets
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| 248 | from origin for left-top, right-top, left-bottom, right-bottom corners.
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| 249 | */
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| 250 | void genVertOffsets(Real inleft, Real inright, Real intop, Real inbottom,
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| 251 | Real width, Real height,
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| 252 | const Vector3& x, const Vector3& y, Vector3* pDestVec);
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| 253 |
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| 254 |
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| 255 | /** Sort by direction functor */
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| 256 | struct SortByDirectionFunctor
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| 257 | {
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| 258 | /// Direction to sort in
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| 259 | Vector3 sortDir;
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| 260 |
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| 261 | SortByDirectionFunctor(const Vector3& dir);
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| 262 | float operator()(Billboard* bill) const;
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| 263 | };
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| 264 |
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| 265 | /** Sort by distance functor */
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| 266 | struct SortByDistanceFunctor
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| 267 | {
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| 268 | /// Position to sort in
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| 269 | Vector3 sortPos;
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| 270 |
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| 271 | SortByDistanceFunctor(const Vector3& pos);
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| 272 | float operator()(Billboard* bill) const;
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| 273 | };
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| 274 |
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| 275 | static RadixSort<ActiveBillboardList, Billboard*, float> mRadixSorter;
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| 276 |
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| 277 | /// Use point rendering?
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| 278 | bool mPointRendering;
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| 279 |
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| 280 |
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| 281 |
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| 282 | private:
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| 283 | /// Flag indicating whether the HW buffers have been created.
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| 284 | bool mBuffersCreated;
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| 285 | /// The number of billboard in the pool.
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| 286 | unsigned int mPoolSize;
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| 287 | /// Is external billboard data in use?
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| 288 | bool mExternalData;
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| 289 |
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| 290 | /** Internal method creates vertex and index buffers.
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| 291 | */
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| 292 | void _createBuffers(void);
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| 293 | /** Internal method destroys vertex and index buffers.
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| 294 | */
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| 295 | void _destroyBuffers(void);
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| 296 |
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| 297 | public:
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| 298 |
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| 299 | /** Usual constructor - this is called by the SceneManager.
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| 300 | @param
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| 301 | name The name to give the billboard set (must be unique)
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| 302 | @param
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| 303 | poolSize The initial size of the billboard pool. Estimate of the number of billboards
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| 304 | which will be required, and pass it using this parameter. The set will
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| 305 | preallocate this number to avoid memory fragmentation. The default behaviour
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| 306 | once this pool has run out is to double it.
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| 307 | @param
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| 308 | externalDataSource If true, the source of data for drawing the
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| 309 | billboards will not be the internal billboard list, but external
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| 310 | data. When driving thebillboard from external data, you must call
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| 311 | _notifyCurrentCamera to reorient the billboards, setPoolSize to set
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| 312 | the maximum billboards you want to use, beginBillboards to
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| 313 | start the update, and injectBillboard per billboard,
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| 314 | followed by endBillboards.
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| 315 | @see
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| 316 | BillboardSet::setAutoextend
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| 317 | */
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| 318 | BillboardSet( const String& name, unsigned int poolSize = 20,
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| 319 | bool externalDataSource = false);
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| 320 |
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| 321 | virtual ~BillboardSet();
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| 322 |
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| 323 | /** Creates a new billboard and adds it to this set.
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| 324 | @remarks
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| 325 | Behaviour once the billboard pool has been exhausted depends on the
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| 326 | BillboardSet::setAutoextendPool option.
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| 327 | @param
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| 328 | position The position of the new billboard realtive to the certer of the set
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| 329 | @param
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| 330 | colour Optional base colour of the billboard.
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| 331 | @returns
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| 332 | On success, a pointer to a newly created Billboard is
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| 333 | returned.
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| 334 | @par
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| 335 | On failiure (i.e. no more space and can't autoextend),
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| 336 | <b>NULL</b> is returned.
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| 337 | @see
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| 338 | BillboardSet::setAutoextend
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| 339 | */
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| 340 | Billboard* createBillboard(
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| 341 | const Vector3& position,
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| 342 | const ColourValue& colour = ColourValue::White );
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| 343 |
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| 344 | /** Creates a new billboard and adds it to this set.
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| 345 | @remarks
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| 346 | Behaviour once the billboard pool has been exhausted depends on the
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| 347 | BillboardSet::setAutoextendPool option.
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| 348 | @param
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| 349 | x
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| 350 | @param
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| 351 | y
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| 352 | @param
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| 353 | z The position of the new billboard realtive to the certer of the set
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| 354 | @param
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| 355 | colour Optional base colour of the billboard.
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| 356 | @returns
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| 357 | On success, a pointer to a newly created Billboard is
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| 358 | returned.
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| 359 | @par
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| 360 | On failiure (i.e. no more space and can't autoextend),
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| 361 | <b>NULL</b> is returned.
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| 362 | @see
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| 363 | BillboardSet::setAutoextend
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| 364 | */
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| 365 | Billboard* createBillboard(
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| 366 | Real x, Real y, Real z,
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| 367 | const ColourValue& colour = ColourValue::White );
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| 368 |
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| 369 | /** Returns the number of active billboards which currently make up this set.
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| 370 | */
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| 371 | virtual int getNumBillboards(void) const;
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| 372 |
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| 373 | /** Tells the set whether to allow automatic extension of the pool of billboards.
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| 374 | @remarks
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| 375 | A BillboardSet stores a pool of pre-constructed billboards which are used as needed when
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| 376 | a new billboard is requested. This allows applications to create / remove billboards efficiently
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| 377 | without incurring construction / destruction costs (a must for sets with lots of billboards like
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| 378 | particle effects). This method allows you to configure the behaviour when a new billboard is requested
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| 379 | but the billboard pool has been exhausted.
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| 380 | @par
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| 381 | The default behaviour is to allow the pool to extend (typically this allocates double the current
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| 382 | pool of billboards when the pool is expended), equivalent to calling this method with
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| 383 | autoExtend = true. If you set the parameter to false however, any attempt to create a new billboard
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| 384 | when the pool has expired will simply fail silently, returning a null pointer.
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| 385 | @param autoextend true to double the pool every time it runs out, false to fail silently.
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| 386 | */
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| 387 | virtual void setAutoextend(bool autoextend);
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| 388 |
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| 389 | /** Returns true if the billboard pool automatically extends.
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| 390 | @see
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| 391 | BillboardSet::setAutoextend
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| 392 | */
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| 393 | virtual bool getAutoextend(void) const;
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| 394 |
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| 395 | /** Enables sorting for this BillboardSet. (default: off)
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| 396 | @param sortenable true to sort the billboards according to their distance to the camera
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| 397 | */
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| 398 | virtual void setSortingEnabled(bool sortenable);
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| 399 |
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| 400 | /** Returns true if sorting of billboards is enabled based on their distance from the camera
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| 401 | @see
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| 402 | BillboardSet::setSortingEnabled
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| 403 | */
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| 404 | virtual bool getSortingEnabled(void) const;
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| 405 |
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| 406 | /** Adjusts the size of the pool of billboards available in this set.
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| 407 | @remarks
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| 408 | See the BillboardSet::setAutoextend method for full details of the billboard pool. This method adjusts
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| 409 | the preallocated size of the pool. If you try to reduce the size of the pool, the set has the option
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| 410 | of ignoring you if too many billboards are already in use. Bear in mind that calling this method will
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| 411 | incur significant construction / destruction calls so should be avoided in time-critical code. The same
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| 412 | goes for auto-extension, try to avoid it by estimating the pool size correctly up-front.
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| 413 | @param
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| 414 | size The new size for the pool.
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| 415 | */
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| 416 | virtual void setPoolSize(unsigned int size);
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| 417 |
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| 418 | /** Returns the current size of the billboard pool.
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| 419 | @returns
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| 420 | The current size of the billboard pool.
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| 421 | @see
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| 422 | BillboardSet::setAutoextend
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| 423 | */
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| 424 | virtual unsigned int getPoolSize(void) const;
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| 425 |
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| 426 |
|
---|
| 427 | /** Empties this set of all billboards.
|
---|
| 428 | */
|
---|
| 429 | virtual void clear();
|
---|
| 430 |
|
---|
| 431 | /** Returns a pointer to the billboard at the supplied index.
|
---|
| 432 | @note
|
---|
| 433 | This method requires linear time since the billboard list is a linked list.
|
---|
| 434 | @param
|
---|
| 435 | index The index of the billboard that is requested.
|
---|
| 436 | @returns
|
---|
| 437 | On success, a valid pointer to the requested billboard is
|
---|
| 438 | returned.
|
---|
| 439 | @par
|
---|
| 440 | On failiure, <b>NULL</b> is returned.
|
---|
| 441 | */
|
---|
| 442 | virtual Billboard* getBillboard(unsigned int index) const;
|
---|
| 443 |
|
---|
| 444 | /** Removes the billboard at the supplied index.
|
---|
| 445 | @note
|
---|
| 446 | This method requires linear time since the billboard list is a linked list.
|
---|
| 447 | */
|
---|
| 448 | virtual void removeBillboard(unsigned int index);
|
---|
| 449 |
|
---|
| 450 | /** Removes a billboard from the set.
|
---|
| 451 | @note
|
---|
| 452 | This version is more efficient than removing by index.
|
---|
| 453 | */
|
---|
| 454 | virtual void removeBillboard(Billboard* pBill);
|
---|
| 455 |
|
---|
| 456 | /** Sets the point which acts as the origin point for all billboards in this set.
|
---|
| 457 | @remarks
|
---|
| 458 | This setting controls the fine tuning of where a billboard appears in relation to it's
|
---|
| 459 | position. It could be that a billboard's position represents it's center (e.g. for fireballs),
|
---|
| 460 | it could mean the center of the bottom edge (e.g. a tree which is positioned on the ground),
|
---|
| 461 | the top-left corner (e.g. a cursor).
|
---|
| 462 | @par
|
---|
| 463 | The default setting is BBO_CENTER.
|
---|
| 464 | @param
|
---|
| 465 | origin A member of the BillboardOrigin enum specifying the origin for all the billboards in this set.
|
---|
| 466 | */
|
---|
| 467 | virtual void setBillboardOrigin(BillboardOrigin origin);
|
---|
| 468 |
|
---|
| 469 | /** Gets the point which acts as the origin point for all billboards in this set.
|
---|
| 470 | @returns
|
---|
| 471 | A member of the BillboardOrigin enum specifying the origin for all the billboards in this set.
|
---|
| 472 | */
|
---|
| 473 | virtual BillboardOrigin getBillboardOrigin(void) const;
|
---|
| 474 |
|
---|
| 475 | /** Sets billboard rotation type.
|
---|
| 476 | @remarks
|
---|
| 477 | This setting controls the billboard rotation type, you can deciding rotate the billboard's vertices
|
---|
| 478 | around their facing direction or rotate the billboard's texture coordinates.
|
---|
| 479 | @par
|
---|
| 480 | The default settings is BBR_TEXCOORD.
|
---|
| 481 | @param
|
---|
| 482 | rotationType A member of the BillboardRotationType enum specifying the rotation type for all the billboards in this set.
|
---|
| 483 | */
|
---|
| 484 | virtual void setBillboardRotationType(BillboardRotationType rotationType);
|
---|
| 485 |
|
---|
| 486 | /** Sets billboard rotation type.
|
---|
| 487 | @returns
|
---|
| 488 | A member of the BillboardRotationType enum specifying the rotation type for all the billboards in this set.
|
---|
| 489 | */
|
---|
| 490 | virtual BillboardRotationType getBillboardRotationType(void) const;
|
---|
| 491 |
|
---|
| 492 | /** Sets the default dimensions of the billboards in this set.
|
---|
| 493 | @remarks
|
---|
| 494 | All billboards in a set are created with these default dimensions. The set will render most efficiently if
|
---|
| 495 | all the billboards in the set are the default size. It is possible to alter the size of individual
|
---|
| 496 | billboards at the expense of extra calculation. See the Billboard class for more info.
|
---|
| 497 | @param width
|
---|
| 498 | The new default width for the billboards in this set.
|
---|
| 499 | @param height
|
---|
| 500 | The new default height for the billboards in this set.
|
---|
| 501 | */
|
---|
| 502 | virtual void setDefaultDimensions(Real width, Real height);
|
---|
| 503 |
|
---|
| 504 | /** See setDefaultDimensions - this sets 1 component individually. */
|
---|
| 505 | virtual void setDefaultWidth(Real width);
|
---|
| 506 | /** See setDefaultDimensions - this gets 1 component individually. */
|
---|
| 507 | virtual Real getDefaultWidth(void) const;
|
---|
| 508 | /** See setDefaultDimensions - this sets 1 component individually. */
|
---|
| 509 | virtual void setDefaultHeight(Real height);
|
---|
| 510 | /** See setDefaultDimensions - this gets 1 component individually. */
|
---|
| 511 | virtual Real getDefaultHeight(void) const;
|
---|
| 512 |
|
---|
| 513 | /** Sets the name of the material to be used for this billboard set.
|
---|
| 514 | @param
|
---|
| 515 | name The new name of the material to use for this set.
|
---|
| 516 | */
|
---|
| 517 | virtual void setMaterialName(const String& name);
|
---|
| 518 |
|
---|
| 519 | /** Sets the name of the material to be used for this billboard set.
|
---|
| 520 | @returns The name of the material that is used for this set.
|
---|
| 521 | */
|
---|
| 522 | virtual const String& getMaterialName(void) const;
|
---|
| 523 |
|
---|
| 524 | /** Overridden from MovableObject
|
---|
| 525 | @see
|
---|
| 526 | MovableObject
|
---|
| 527 | */
|
---|
| 528 | virtual void _notifyCurrentCamera(Camera* cam);
|
---|
| 529 |
|
---|
| 530 | /** Begin injection of billboard data; applicable when
|
---|
| 531 | constructing the BillboardSet for external data use.
|
---|
| 532 | */
|
---|
| 533 | void beginBillboards(void);
|
---|
| 534 | /** Define a billboard. */
|
---|
| 535 | void injectBillboard(const Billboard& bb);
|
---|
| 536 | /** Finish defining billboards. */
|
---|
| 537 | void endBillboards(void);
|
---|
| 538 | /** Set the bounds of the BillboardSet.
|
---|
| 539 | @remarks
|
---|
| 540 | You may need to call this if you're injecting billboards manually,
|
---|
| 541 | and you're relying on the BillboardSet to determine culling.
|
---|
| 542 | */
|
---|
| 543 | void setBounds(const AxisAlignedBox& box, Real radius);
|
---|
| 544 |
|
---|
| 545 |
|
---|
| 546 | /** Overridden from MovableObject
|
---|
| 547 | @see
|
---|
| 548 | MovableObject
|
---|
| 549 | */
|
---|
| 550 | virtual const AxisAlignedBox& getBoundingBox(void) const;
|
---|
| 551 |
|
---|
| 552 | /** Overridden from MovableObject
|
---|
| 553 | @see
|
---|
| 554 | MovableObject
|
---|
| 555 | */
|
---|
| 556 | virtual Real getBoundingRadius(void) const;
|
---|
| 557 | /** Overridden from MovableObject
|
---|
| 558 | @see
|
---|
| 559 | MovableObject
|
---|
| 560 | */
|
---|
| 561 | virtual void _updateRenderQueue(RenderQueue* queue);
|
---|
| 562 |
|
---|
| 563 | /** Overridden from MovableObject
|
---|
| 564 | @see
|
---|
| 565 | MovableObject
|
---|
| 566 | */
|
---|
| 567 | virtual const MaterialPtr& getMaterial(void) const;
|
---|
| 568 |
|
---|
| 569 | /** Overridden from MovableObject
|
---|
| 570 | @see
|
---|
| 571 | MovableObject
|
---|
| 572 | */
|
---|
| 573 | virtual void getRenderOperation(RenderOperation& op);
|
---|
| 574 |
|
---|
| 575 | /** Overridden from MovableObject
|
---|
| 576 | @see
|
---|
| 577 | MovableObject
|
---|
| 578 | */
|
---|
| 579 | virtual void getWorldTransforms(Matrix4* xform) const;
|
---|
| 580 |
|
---|
| 581 | /** @copydoc Renderable::getWorldOrientation */
|
---|
| 582 | const Quaternion& getWorldOrientation(void) const;
|
---|
| 583 | /** @copydoc Renderable::getWorldPosition */
|
---|
| 584 | const Vector3& getWorldPosition(void) const;
|
---|
| 585 | /** Internal callback used by Billboards to notify their parent that they have been resized.
|
---|
| 586 | */
|
---|
| 587 | virtual void _notifyBillboardResized(void);
|
---|
| 588 |
|
---|
| 589 | /** Internal callback used by Billboards to notify their parent that they have been rotated..
|
---|
| 590 | */
|
---|
| 591 | virtual void _notifyBillboardRotated(void);
|
---|
| 592 |
|
---|
| 593 | /** Returns whether or not billbards in this are tested individually for culling. */
|
---|
| 594 | virtual bool getCullIndividually(void) const;
|
---|
| 595 | /** Sets whether culling tests billboards in this individually as well as in a group.
|
---|
| 596 | @remarks
|
---|
| 597 | Billboard sets are always culled as a whole group, based on a bounding box which
|
---|
| 598 | encloses all billboards in the set. For fairly localised sets, this is enough. However, you
|
---|
| 599 | can optionally tell the set to also cull individual billboards in the set, i.e. to test
|
---|
| 600 | each individual billboard before rendering. The default is not to do this.
|
---|
| 601 | @par
|
---|
| 602 | This is useful when you have a large, fairly distributed set of billboards, like maybe
|
---|
| 603 | trees on a landscape. You probably still want to group them into more than one
|
---|
| 604 | set (maybe one set per section of landscape), which will be culled coarsely, but you also
|
---|
| 605 | want to cull the billboards individually because they are spread out. Whilst you could have
|
---|
| 606 | lots of single-tree sets which are culled separately, this would be inefficient to render
|
---|
| 607 | because each tree would be issued as it's own rendering operation.
|
---|
| 608 | @par
|
---|
| 609 | By calling this method with a parameter of true, you can have large billboard sets which
|
---|
| 610 | are spaced out and so get the benefit of batch rendering and coarse culling, but also have
|
---|
| 611 | fine-grained culling so unnecessary rendering is avoided.
|
---|
| 612 | @param cullIndividual If true, each billboard is tested before being sent to the pipeline as well
|
---|
| 613 | as the whole set having to pass the coarse group bounding test.
|
---|
| 614 | */
|
---|
| 615 | virtual void setCullIndividually(bool cullIndividual);
|
---|
| 616 |
|
---|
| 617 | /** Sets the type of billboard to render.
|
---|
| 618 | @remarks
|
---|
| 619 | The default sort of billboard (BBT_POINT), always has both x and y axes parallel to
|
---|
| 620 | the camera's local axes. This is fine for 'point' style billboards (e.g. flares,
|
---|
| 621 | smoke, anything which is symmetrical about a central point) but does not look good for
|
---|
| 622 | billboards which have an orientation (e.g. an elongated raindrop). In this case, the
|
---|
| 623 | oriented billboards are more suitable (BBT_ORIENTED_COMMON or BBT_ORIENTED_SELF) since
|
---|
| 624 | they retain an independant Y axis and only the X axis is generated, perpendicular to both
|
---|
| 625 | the local Y and the camera Z.
|
---|
| 626 | @par
|
---|
| 627 | In some case you might want the billboard has fixed Z axis and doesn't need to face to
|
---|
| 628 | camera (e.g. an aureola around the player and parallel to the ground). You can use
|
---|
| 629 | BBT_PERPENDICULAR_SELF which the billboard plane perpendicular to the billboard own
|
---|
| 630 | direction. Or BBT_PERPENDICULAR_COMMON which the billboard plane perpendicular to the
|
---|
| 631 | common direction.
|
---|
| 632 | @note
|
---|
| 633 | BBT_PERPENDICULAR_SELF and BBT_PERPENDICULAR_COMMON can't guarantee counterclockwise, you might
|
---|
| 634 | use double-side material (<b>cull_hardware node</b>) to ensure no billboard are culled.
|
---|
| 635 | @param bbt The type of billboard to render
|
---|
| 636 | */
|
---|
| 637 | virtual void setBillboardType(BillboardType bbt);
|
---|
| 638 |
|
---|
| 639 | /** Returns the billboard type in use. */
|
---|
| 640 | virtual BillboardType getBillboardType(void) const;
|
---|
| 641 |
|
---|
| 642 | /** Use this to specify the common direction given to billboards of type BBT_ORIENTED_COMMON or BBT_PERPENDICULAR_COMMON.
|
---|
| 643 | @remarks
|
---|
| 644 | Use BBT_ORIENTED_COMMON when you want oriented billboards but you know they are always going to
|
---|
| 645 | be oriented the same way (e.g. rain in calm weather). It is faster for the system to calculate
|
---|
| 646 | the billboard vertices if they have a common direction.
|
---|
| 647 | @par
|
---|
| 648 | The common direction also use in BBT_PERPENDICULAR_COMMON, in this case the common direction
|
---|
| 649 | treat as Z axis, and an additional common up-vector was use to determine billboard X and Y
|
---|
| 650 | axis.
|
---|
| 651 | @see setCommonUpVector
|
---|
| 652 | @param vec The direction for all billboards.
|
---|
| 653 | @note
|
---|
| 654 | The direction are use as is, never normalised in internal, user are supposed to normalise it himself.
|
---|
| 655 | */
|
---|
| 656 | virtual void setCommonDirection(const Vector3& vec);
|
---|
| 657 |
|
---|
| 658 | /** Gets the common direction for all billboards (BBT_ORIENTED_COMMON) */
|
---|
| 659 | virtual const Vector3& getCommonDirection(void) const;
|
---|
| 660 |
|
---|
| 661 | /** Use this to specify the common up-vector given to billboards of type BBT_PERPENDICULAR_SELF or BBT_PERPENDICULAR_COMMON.
|
---|
| 662 | @remarks
|
---|
| 663 | Use BBT_PERPENDICULAR_SELF or BBT_PERPENDICULAR_COMMON when you want oriented billboards
|
---|
| 664 | perpendicular to specify direction vector (or, Z axis), and doesn't face to camera.
|
---|
| 665 | In this case, we need an additional up-vector to determine the billboard X and Y axis.
|
---|
| 666 | The generated billboard plane and X-axis guarantee perpendicular to specify direction.
|
---|
| 667 | @see setCommonDirection
|
---|
| 668 | @par
|
---|
| 669 | The specify direction is billboard own direction when billboard type is BBT_PERPENDICULAR_SELF,
|
---|
| 670 | and it's shared common direction when billboard type is BBT_PERPENDICULAR_COMMON.
|
---|
| 671 | @param vec The up-vector for all billboards.
|
---|
| 672 | @note
|
---|
| 673 | The up-vector are use as is, never normalised in internal, user are supposed to normalise it himself.
|
---|
| 674 | */
|
---|
| 675 | virtual void setCommonUpVector(const Vector3& vec);
|
---|
| 676 |
|
---|
| 677 | /** Gets the common up-vector for all billboards (BBT_PERPENDICULAR_SELF and BBT_PERPENDICULAR_COMMON) */
|
---|
| 678 | virtual const Vector3& getCommonUpVector(void) const;
|
---|
| 679 |
|
---|
| 680 | /** Sets whether or not billboards should use an 'accurate' facing model
|
---|
| 681 | based on the vector from each billboard to the camera, rather than
|
---|
| 682 | an optimised version using just the camera direction.
|
---|
| 683 | @remarks
|
---|
| 684 | By default, the axes for all billboards are calulated using the
|
---|
| 685 | camera's view direction, not the vector from the camera position to
|
---|
| 686 | the billboard. The former is faster, and most of the time the difference
|
---|
| 687 | is not noticeable. However for some purposes (e.g. very large, static
|
---|
| 688 | billboards) the changing billboard orientation when rotating the camera
|
---|
| 689 | can be off putting, therefore you can enable this option to use a
|
---|
| 690 | more expensive, but more accurate version.
|
---|
| 691 | @param acc True to use the slower but more accurate model. Default is false.
|
---|
| 692 | */
|
---|
| 693 | virtual void setUseAccurateFacing(bool acc) { mAccurateFacing = acc; }
|
---|
| 694 | /** Gets whether or not billboards use an 'accurate' facing model
|
---|
| 695 | based on the vector from each billboard to the camera, rather than
|
---|
| 696 | an optimised version using just the camera direction.
|
---|
| 697 | */
|
---|
| 698 | virtual bool getUseAccurateFacing(void) const { return mAccurateFacing; }
|
---|
| 699 |
|
---|
| 700 | /** Overridden from MovableObject */
|
---|
| 701 | virtual const String& getMovableType(void) const;
|
---|
| 702 |
|
---|
| 703 | /** Overridden, see Renderable */
|
---|
| 704 | Real getSquaredViewDepth(const Camera* cam) const;
|
---|
| 705 |
|
---|
| 706 | /** Update the bounds of the billboardset */
|
---|
| 707 | virtual void _updateBounds(void);
|
---|
| 708 | /** @copydoc Renderable::getLights */
|
---|
| 709 | const LightList& getLights(void) const;
|
---|
| 710 |
|
---|
| 711 | /** Sort the billboard set. Only called when enabled via setSortingEnabled */
|
---|
| 712 | virtual void _sortBillboards( Camera* cam);
|
---|
| 713 |
|
---|
| 714 | /** Gets the sort mode of this billboard set */
|
---|
| 715 | virtual SortMode _getSortMode(void) const;
|
---|
| 716 |
|
---|
| 717 | /** Sets whether billboards should be treated as being in world space.
|
---|
| 718 | @remarks
|
---|
| 719 | This is most useful when you are driving the billboard set from
|
---|
| 720 | an external data source.
|
---|
| 721 | */
|
---|
| 722 | virtual void setBillboardsInWorldSpace(bool ws) { mWorldSpace = ws; }
|
---|
| 723 |
|
---|
| 724 | /** BillboardSet can use custom texture coordinates for various billboards.
|
---|
| 725 | This is useful for selecting one of many particle images out of a tiled
|
---|
| 726 | texture sheet, or doing flipbook animation within a single texture.
|
---|
| 727 | @par
|
---|
| 728 | The generic functionality is setTextureCoords(), which will copy the
|
---|
| 729 | texture coordinate rects you supply into internal storage for the
|
---|
| 730 | billboard set. If your texture sheet is a square grid, you can also
|
---|
| 731 | use setTextureStacksAndSlices() for more convenience, which will construct
|
---|
| 732 | the set of texture coordinates for you.
|
---|
| 733 | @par
|
---|
| 734 | When a Billboard is created, it can be assigned a texture coordinate
|
---|
| 735 | set from within the sets you specify (that set can also be re-specified
|
---|
| 736 | later). When drawn, the billboard will use those texture coordinates,
|
---|
| 737 | rather than the full 0-1 range.
|
---|
| 738 | @par
|
---|
| 739 | @param coords is a vector of texture coordinates (in UV space) to choose
|
---|
| 740 | from for each billboard created in the set.
|
---|
| 741 | @param numCoords is how many such coordinate rectangles there are to
|
---|
| 742 | choose from.
|
---|
| 743 | @remarks
|
---|
| 744 | Set 'coords' to 0 and/or 'numCoords' to 0 to reset the texture coord
|
---|
| 745 | rects to the initial set of a single rectangle spanning 0 through 1 in
|
---|
| 746 | both U and V (i e, the entire texture).
|
---|
| 747 | @see
|
---|
| 748 | BillboardSet::setTextureStacksAndSlices()
|
---|
| 749 | Billboard::setTexcoordIndex()
|
---|
| 750 | */
|
---|
| 751 | virtual void setTextureCoords( Ogre::FloatRect const * coords, uint16 numCoords );
|
---|
| 752 |
|
---|
| 753 | /** setTextureStacksAndSlices() will generate texture coordinate rects as if the
|
---|
| 754 | texture for the billboard set contained 'stacks' rows of 'slices'
|
---|
| 755 | images each, all equal size. Thus, if the texture size is 512x512
|
---|
| 756 | and 'stacks' is 4 and 'slices' is 8, each sub-rectangle of the texture
|
---|
| 757 | would be 128 texels tall and 64 texels wide.
|
---|
| 758 | @remarks
|
---|
| 759 | This function is short-hand for creating a regular set and calling
|
---|
| 760 | setTextureCoords() yourself. The numbering used for Billboard::setTexcoordIndex()
|
---|
| 761 | counts first across, then down, so top-left is 0, the one to the right
|
---|
| 762 | of that is 1, and the lower-right is stacks*slices-1.
|
---|
| 763 | @see
|
---|
| 764 | BillboardSet::setTextureCoords()
|
---|
| 765 | */
|
---|
| 766 | virtual void setTextureStacksAndSlices( uchar stacks, uchar slices );
|
---|
| 767 |
|
---|
| 768 | /** getTextureCoords() returns the current texture coordinate rects in
|
---|
| 769 | effect. By default, there is only one texture coordinate rect in the
|
---|
| 770 | set, spanning the entire texture from 0 through 1 in each direction.
|
---|
| 771 | @see
|
---|
| 772 | BillboardSet::setTextureCoords()
|
---|
| 773 | */
|
---|
| 774 | virtual Ogre::FloatRect const * getTextureCoords( uint16 * oNumCoords );
|
---|
| 775 |
|
---|
| 776 | /** Set whether or not the BillboardSet will use point rendering
|
---|
| 777 | rather than manually generated quads.
|
---|
| 778 | @remarks
|
---|
| 779 | By default a billboardset is rendered by generating geometry for a
|
---|
| 780 | textured quad in memory, taking into account the size and
|
---|
| 781 | orientation settings, and uploading it to the video card.
|
---|
| 782 | The alternative is to use hardware point rendering, which means that
|
---|
| 783 | only one position needs to be sent per billboard rather than 4 and
|
---|
| 784 | the hardware sorts out how this is rendered based on the render
|
---|
| 785 | state.
|
---|
| 786 | @par
|
---|
| 787 | Using point rendering is faster than generating quads manually, but
|
---|
| 788 | is more restrictive. The following restrictions apply:
|
---|
| 789 | \li Only the BBT_POINT type is supported
|
---|
| 790 | \li Size and appearance of each billboard is controlled by the
|
---|
| 791 | material (Pass::setPointSize, Pass::setPointSizeAttenuation,
|
---|
| 792 | Pass::setPointSpritesEnabled)
|
---|
| 793 | \li Per-billboard size is not supported (stems from the above)
|
---|
| 794 | \li Per-billboard rotation is not supported, this can only be
|
---|
| 795 | controlled through texture unit rotation
|
---|
| 796 | \li Only BBO_CENTER origin is supported
|
---|
| 797 | \li Per-billboard texture coordinates are not supported
|
---|
| 798 |
|
---|
| 799 | @par
|
---|
| 800 | You will almost certainly want to enable in your material pass
|
---|
| 801 | both point attenuation and point sprites if you use this option.
|
---|
| 802 | @param enabled True to enable point rendering, false otherwise
|
---|
| 803 | */
|
---|
| 804 | virtual void setPointRenderingEnabled(bool enabled);
|
---|
| 805 |
|
---|
| 806 | /** Returns whether point rendering is enabled. */
|
---|
| 807 | virtual bool isPointRenderingEnabled(void) const
|
---|
| 808 | { return mPointRendering; }
|
---|
| 809 |
|
---|
| 810 | /// Override to return specific type flag
|
---|
| 811 | uint32 getTypeFlags(void) const;
|
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| 812 |
|
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| 813 | };
|
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| 814 |
|
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| 815 | /** Factory object for creating BillboardSet instances */
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| 816 | class _OgreExport BillboardSetFactory : public MovableObjectFactory
|
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| 817 | {
|
---|
| 818 | protected:
|
---|
| 819 | MovableObject* createInstanceImpl( const String& name, const NameValuePairList* params);
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| 820 | public:
|
---|
| 821 | BillboardSetFactory() {}
|
---|
| 822 | ~BillboardSetFactory() {}
|
---|
| 823 |
|
---|
| 824 | static String FACTORY_TYPE_NAME;
|
---|
| 825 |
|
---|
| 826 | const String& getType(void) const;
|
---|
| 827 | void destroyInstance( MovableObject* obj);
|
---|
| 828 |
|
---|
| 829 | };
|
---|
| 830 |
|
---|
| 831 |
|
---|
| 832 | }
|
---|
| 833 |
|
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| 834 |
|
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| 835 | #endif
|
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