[657] | 1 | /*
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| 2 | -----------------------------------------------------------------------------
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| 3 | This source file is part of OGRE
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| 4 | (Object-oriented Graphics Rendering Engine)
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| 5 | For the latest info, see http://www.ogre3d.org/
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| 6 |
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| 7 | Copyright (c) 2000-2005 The OGRE Team
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| 8 | Also see acknowledgements in Readme.html
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| 9 |
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| 10 | This program is free software; you can redistribute it and/or modify it under
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| 11 | the terms of the GNU Lesser General Public License as published by the Free Software
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| 12 | Foundation; either version 2 of the License, or (at your option) any later
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| 13 | version.
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| 14 |
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| 15 | This program is distributed in the hope that it will be useful, but WITHOUT
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| 16 | ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
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| 17 | FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details.
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| 18 |
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| 19 | You should have received a copy of the GNU Lesser General Public License along with
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| 20 | this program; if not, write to the Free Software Foundation, Inc., 59 Temple
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| 21 | Place - Suite 330, Boston, MA 02111-1307, USA, or go to
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| 22 | http://www.gnu.org/copyleft/lesser.txt.
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| 23 | -----------------------------------------------------------------------------
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| 24 | */
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| 25 |
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| 26 | #ifndef __BillboardSet_H__
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| 27 | #define __BillboardSet_H__
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| 28 |
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| 29 | #include "OgrePrerequisites.h"
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| 30 |
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| 31 | #include "OgreMovableObject.h"
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| 32 | #include "OgreRenderable.h"
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| 33 |
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| 34 | namespace Ogre {
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| 35 |
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| 36 | /** Enum covering what exactly a billboard's position means (center,
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| 37 | top-left etc).
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| 38 | @see
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| 39 | BillboardSet::setBillboardOrigin
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| 40 | */
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| 41 | enum BillboardOrigin
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| 42 | {
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| 43 | BBO_TOP_LEFT,
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| 44 | BBO_TOP_CENTER,
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| 45 | BBO_TOP_RIGHT,
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| 46 | BBO_CENTER_LEFT,
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| 47 | BBO_CENTER,
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| 48 | BBO_CENTER_RIGHT,
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| 49 | BBO_BOTTOM_LEFT,
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| 50 | BBO_BOTTOM_CENTER,
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| 51 | BBO_BOTTOM_RIGHT
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| 52 | };
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| 53 | /** The type of billboard to use. */
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| 54 | enum BillboardType
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| 55 | {
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| 56 | /// Standard point billboard (default), always faces the camera completely and is always upright
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| 57 | BBT_POINT,
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| 58 | /// Billboards are oriented around a shared direction vector (used as Y axis) and only rotate around this to face the camera
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| 59 | BBT_ORIENTED_COMMON,
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| 60 | /// Billboards are oriented around their own direction vector (their own Y axis) and only rotate around this to face the camera
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| 61 | BBT_ORIENTED_SELF
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| 62 |
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| 63 | };
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| 64 |
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| 65 | /** A collection of billboards (faces which are always facing the camera) with the same (default) dimensions, material
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| 66 | and which are fairly close proximity to each other.
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| 67 | @remarks
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| 68 | Billboards are rectangles made up of 2 tris which are always facing the camera. They are typically used
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| 69 | for special effects like particles. This class collects together a set of billboards with the same (default) dimensions,
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| 70 | material and relative locality in order to process them more efficiently. The entire set of billboards will be
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| 71 | culled as a whole (by default, although this can be changed if you want a large set of billboards
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| 72 | which are spread out and you want them culled individually), individual Billboards have locations which are relative to the set (which itself derives it's
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| 73 | position from the SceneNode it is attached to since it is a MoveableObject), they will be rendered as a single rendering operation,
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| 74 | and some calculations will be sped up by the fact that they use the same dimensions so some workings can be reused.
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| 75 | @par
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| 76 | A BillboardSet can be created using the SceneManager::createBillboardSet method. They can also be used internally
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| 77 | by other classes to create effects.
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| 78 | @note
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| 79 | Billboard bounds are only automatically calculated when you create them.
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| 80 | If you modify the position of a billboard you may need to call
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| 81 | _updateBounds if the billboard moves outside the original bounds.
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| 82 | Similarly, the bounds do no shrink when you remove a billboard,
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| 83 | if you want them to call _updateBounds, but note this requires a
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| 84 | potentially expensive examination of every billboard in the set.
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| 85 | */
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| 86 | class _OgreExport BillboardSet : public MovableObject, public Renderable
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| 87 | {
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| 88 | protected:
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| 89 | /** Private constructor (instances cannot be created directly).
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| 90 | */
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| 91 | BillboardSet();
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| 92 |
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| 93 | /// Name of the entity; used for location in the scene.
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| 94 | String mName;
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| 95 |
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| 96 | /// Bounds of all billboards in this set
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| 97 | AxisAlignedBox mAABB;
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| 98 | /// Bounding radius
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| 99 | Real mBoundingRadius;
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| 100 |
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| 101 | /// Origin of each billboard
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| 102 | BillboardOrigin mOriginType;
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| 103 |
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| 104 | /// Default width of each billboard
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| 105 | Real mDefaultWidth;
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| 106 | /// Default height of each billboard
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| 107 | Real mDefaultHeight;
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| 108 |
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| 109 | /// Name of the material to use
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| 110 | String mMaterialName;
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| 111 | /// Pointer to the material to use
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| 112 | MaterialPtr mpMaterial;
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| 113 |
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| 114 | /// True if no billboards in this set have been resized - greater efficiency.
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| 115 | bool mAllDefaultSize;
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| 116 |
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| 117 | /// Flag indicating whether to autoextend pool
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| 118 | bool mAutoExtendPool;
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| 119 |
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| 120 | bool mFixedTextureCoords;
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| 121 | bool mWorldSpace;
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| 122 |
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| 123 | typedef std::list<Billboard*> ActiveBillboardList;
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| 124 | typedef std::deque<Billboard*> FreeBillboardQueue;
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| 125 | typedef std::vector<Billboard*> BillboardPool;
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| 126 |
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| 127 | /** Active billboard list.
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| 128 | @remarks
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| 129 | This is a linked list of pointers to billboards in the billboard pool.
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| 130 | @par
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| 131 | This allows very fast instertions and deletions from anywhere in the list to activate / deactivate billboards
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| 132 | (required for particle systems etc) as well as resuse of Billboard instances in the pool
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| 133 | without construction & destruction which avoids memory thrashing.
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| 134 | */
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| 135 | ActiveBillboardList mActiveBillboards;
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| 136 |
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| 137 | /** Free billboard queue.
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| 138 | @remarks
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| 139 | This contains a list of the billboards free for use as new instances
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| 140 | as required by the set. Billboard instances are preconstructed up to the estimated size in the
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| 141 | mBillboardPool vector and are referenced on this deque at startup. As they get used this deque
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| 142 | reduces, as they get released back to to the set they get added back to the deque.
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| 143 | */
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| 144 | FreeBillboardQueue mFreeBillboards;
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| 145 |
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| 146 | /** Pool of billboard instances for use and reuse in the active billboard list.
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| 147 | @remarks
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| 148 | This vector will be preallocated with the estimated size of the set,and will extend as required.
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| 149 | */
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| 150 | BillboardPool mBillboardPool;
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| 151 |
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| 152 |
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| 153 | /// The vertex position data for all billboards in this set.
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| 154 | VertexData* mVertexData;
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| 155 | /// Shortcut to main buffer (positions, colours, texture coords)
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| 156 | HardwareVertexBufferSharedPtr mMainBuf;
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| 157 | /// Locked pointer to buffer
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| 158 | float* mLockPtr;
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| 159 | /// Boundary offsets based on origin and camera orientation
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| 160 | /// Vector3 vLeftOff, vRightOff, vTopOff, vBottomOff;
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| 161 | /// Final vertex offsets, used where sizes all default to save calcs
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| 162 | Vector3 mVOffset[4];
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| 163 | /// Current camera
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| 164 | Camera* mCurrentCamera;
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| 165 | // Parametric offsets of origin
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| 166 | Real mLeftOff, mRightOff, mTopOff, mBottomOff;
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| 167 | // Camera axes in billboard space
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| 168 | Vector3 mCamX, mCamY;
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| 169 |
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| 170 | /// The vertex index data for all billboards in this set (1 set only)
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| 171 | //unsigned short* mpIndexes;
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| 172 | IndexData* mIndexData;
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| 173 |
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| 174 | /// Flag indicating whether each billboard should be culled separately (default: false)
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| 175 | bool mCullIndividual;
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| 176 |
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| 177 | /// The type of billboard to render
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| 178 | BillboardType mBillboardType;
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| 179 |
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| 180 | /// Common direction for billboards of type BBT_ORIENTED_COMMON
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| 181 | Vector3 mCommonDirection;
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| 182 |
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| 183 | /// Internal method for culling individual billboards
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| 184 | inline bool billboardVisible(Camera* cam, const Billboard& bill);
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| 185 |
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| 186 | // Number of visible billboards (will be == getNumBillboards if mCullIndividual == false)
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| 187 | unsigned short mNumVisibleBillboards;
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| 188 |
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| 189 | /// Internal method for increasing pool size
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| 190 | virtual void increasePool(unsigned int size);
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| 191 |
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| 192 |
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| 193 | //-----------------------------------------------------------------------
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| 194 | // The internal methods which follow are here to allow maximum flexibility as to
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| 195 | // when various components of the calculation are done. Depending on whether the
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| 196 | // billboards are of fixed size and whether they are point or oriented type will
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| 197 | // determine how much calculation has to be done per-billboard. NOT a one-size fits all approach.
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| 198 | //-----------------------------------------------------------------------
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| 199 | /** Internal method for generating billboard corners.
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| 200 | @remarks
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| 201 | Optional parameter pBill is only present for type BBT_ORIENTED_SELF
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| 202 | */
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| 203 | virtual void genBillboardAxes(Camera* cam, Vector3* pX, Vector3 *pY, const Billboard* pBill = 0);
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| 204 |
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| 205 | /** Internal method, generates parametric offsets based on origin.
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| 206 | */
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| 207 | void getParametricOffsets(Real& left, Real& right, Real& top, Real& bottom);
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| 208 |
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| 209 | /** Internal method for generating vertex data.
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| 210 | @param offsets Array of 4 Vector3 offsets
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| 211 | @param bb Referenceto billboard
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| 212 | */
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| 213 | void genVertices(const Vector3* const offsets, const Billboard& pBillboard);
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| 214 |
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| 215 | /** Internal method generates vertex offsets.
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| 216 | @remarks
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| 217 | Takes in parametric offsets as generated from getParametericOffsets, width and height values
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| 218 | and billboard x and y axes as generated from genBillboardAxes.
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| 219 | Fills output array of 4 vectors with vector offsets
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| 220 | from origin for left-top, right-top, left-bottom, right-bottom corners.
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| 221 | */
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| 222 | void genVertOffsets(Real inleft, Real inright, Real intop, Real inbottom,
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| 223 | Real width, Real height,
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| 224 | const Vector3& x, const Vector3& y, Vector3* pDestVec);
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| 225 |
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| 226 | /// Shared class-level name for Movable type
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| 227 | static String msMovableType;
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| 228 |
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| 229 | private:
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| 230 | /// Flag indicating whether the HW buffers have been created.
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| 231 | bool mBuffersCreated;
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| 232 | /// The number of billboard in the pool.
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| 233 | unsigned int mPoolSize;
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| 234 | /// Is external billboard data in use?
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| 235 | bool mExternalData;
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| 236 |
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| 237 | /** Internal method creates vertex and index buffers.
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| 238 | */
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| 239 | void _createBuffers(void);
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| 240 |
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| 241 | public:
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| 242 |
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| 243 | /** Usual constructor - this is called by the SceneManager.
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| 244 | @param
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| 245 | name The name to give the billboard set (must be unique)
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| 246 | @param
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| 247 | poolSize The initial size of the billboard pool. Estimate of the number of billboards
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| 248 | which will be required, and pass it using this parameter. The set will
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| 249 | preallocate this number to avoid memory fragmentation. The default behaviour
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| 250 | once this pool has run out is to double it.
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| 251 | @param
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| 252 | externalDataSource If true, the source of data for drawing the
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| 253 | billboards will not be the internal billboard list, but external
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| 254 | data. When driving thebillboard from external data, you must call
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| 255 | _notifyCurrentCamera to reorient the billboards, setPoolSize to set
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| 256 | the maximum billboards you want to use, beginBillboards to
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| 257 | start the update, and injectBillboard per billboard,
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| 258 | followed by endBillboards.
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| 259 | @see
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| 260 | BillboardSet::setAutoextend
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| 261 | */
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| 262 | BillboardSet( const String& name, unsigned int poolSize = 20,
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| 263 | bool externalDataSource = false);
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| 264 |
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| 265 | virtual ~BillboardSet();
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| 266 |
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| 267 | /** Creates a new billboard and adds it to this set.
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| 268 | @remarks
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| 269 | Behaviour once the billboard pool has been exhausted depends on the
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| 270 | BillboardSet::setAutoextendPool option.
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| 271 | @param
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| 272 | position The position of the new billboard realtive to the certer of the set
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| 273 | @param
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| 274 | colour Optional base colour of the billboard.
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| 275 | @returns
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| 276 | On success, a pointer to a newly created Billboard is
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| 277 | returned.
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| 278 | @par
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| 279 | On failiure (i.e. no more space and can't autoextend),
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| 280 | <b>NULL</b> is returned.
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| 281 | @see
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| 282 | BillboardSet::setAutoextend
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| 283 | */
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| 284 | Billboard* createBillboard(
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| 285 | const Vector3& position,
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| 286 | const ColourValue& colour = ColourValue::White );
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| 287 |
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| 288 | /** Creates a new billboard and adds it to this set.
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| 289 | @remarks
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| 290 | Behaviour once the billboard pool has been exhausted depends on the
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| 291 | BillboardSet::setAutoextendPool option.
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| 292 | @param
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| 293 | x
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| 294 | @param
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| 295 | y
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| 296 | @param
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| 297 | z The position of the new billboard realtive to the certer of the set
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| 298 | @param
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| 299 | colour Optional base colour of the billboard.
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| 300 | @returns
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| 301 | On success, a pointer to a newly created Billboard is
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| 302 | returned.
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| 303 | @par
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| 304 | On failiure (i.e. no more space and can't autoextend),
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| 305 | <b>NULL</b> is returned.
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| 306 | @see
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| 307 | BillboardSet::setAutoextend
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| 308 | */
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| 309 | Billboard* createBillboard(
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| 310 | Real x, Real y, Real z,
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| 311 | const ColourValue& colour = ColourValue::White );
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| 312 |
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| 313 | /** Returns the number of active billboards which currently make up this set.
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| 314 | */
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| 315 | virtual int getNumBillboards(void) const;
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| 316 |
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| 317 | /** Tells the set whether to allow automatic extension of the pool of billboards.
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| 318 | @remarks
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| 319 | A BillboardSet stores a pool of pre-constructed billboards which are used as needed when
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| 320 | a new billboard is requested. This allows applications to create / remove billboards efficiently
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| 321 | without incurring construction / destruction costs (a must for sets with lots of billboards like
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| 322 | particle effects). This method allows you to configure the behaviour when a new billboard is requested
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| 323 | but the billboard pool has been exhausted.
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| 324 | @par
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| 325 | The default behaviour is to allow the pool to extend (typically this allocates double the current
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| 326 | pool of billboards when the pool is expended), equivalent to calling this method with
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| 327 | autoExtend = true. If you set the parameter to false however, any attempt to create a new billboard
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| 328 | when the pool has expired will simply fail silently, returning a null pointer.
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| 329 | @param autoextend true to double the pool every time it runs out, false to fail silently.
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| 330 | */
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| 331 | virtual void setAutoextend(bool autoextend);
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| 332 |
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| 333 | /** Returns true if the billboard pool automatically extends.
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| 334 | @see
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| 335 | BillboardSet::setAutoextend
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| 336 | */
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| 337 | virtual bool getAutoextend(void) const;
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| 338 |
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| 339 | /** Adjusts the size of the pool of billboards available in this set.
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| 340 | @remarks
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| 341 | See the BillboardSet::setAutoextend method for full details of the billboard pool. This method adjusts
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| 342 | the preallocated size of the pool. If you try to reduce the size of the pool, the set has the option
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| 343 | of ignoring you if too many billboards are already in use. Bear in mind that calling this method will
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| 344 | incur significant construction / destruction calls so should be avoided in time-critical code. The same
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| 345 | goes for auto-extension, try to avoid it by estimating the pool size correctly up-front.
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| 346 | @param
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| 347 | size The new size for the pool.
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| 348 | */
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| 349 | virtual void setPoolSize(unsigned int size);
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| 350 |
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| 351 | /** Returns the current size of the billboard pool.
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| 352 | @returns
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| 353 | The current size of the billboard pool.
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| 354 | @see
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| 355 | BillboardSet::setAutoextend
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| 356 | */
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| 357 | virtual unsigned int getPoolSize(void) const;
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| 358 |
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| 359 |
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| 360 | /** Empties this set of all billboards.
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| 361 | */
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| 362 | virtual void clear();
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| 363 |
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| 364 | /** Returns a pointer to the billboard at the supplied index.
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| 365 | @note
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| 366 | This method requires linear time since the billboard list is a linked list.
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| 367 | @param
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| 368 | index The index of the billboard that is requested.
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| 369 | @returns
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| 370 | On success, a valid pointer to the requested billboard is
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| 371 | returned.
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| 372 | @par
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| 373 | On failiure, <b>NULL</b> is returned.
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| 374 | */
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| 375 | virtual Billboard* getBillboard(unsigned int index) const;
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| 376 |
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| 377 | /** Removes the billboard at the supplied index.
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| 378 | @note
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| 379 | This method requires linear time since the billboard list is a linked list.
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| 380 | */
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| 381 | virtual void removeBillboard(unsigned int index);
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| 382 |
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| 383 | /** Removes a billboard from the set.
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| 384 | @note
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| 385 | This version is more efficient than removing by index.
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| 386 | */
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| 387 | virtual void removeBillboard(Billboard* pBill);
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| 388 |
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| 389 | /** Sets the point which acts as the origin point for all billboards in this set.
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| 390 | @remarks
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| 391 | This setting controls the fine tuning of where a billboard appears in relation to it's
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| 392 | position. It could be that a billboard's position represents it's center (e.g. for fireballs),
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| 393 | it could mean the center of the bottom edge (e.g. a tree which is positioned on the ground),
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| 394 | the top-left corner (e.g. a cursor).
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| 395 | @par
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| 396 | The default setting is BBO_CENTER.
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| 397 | @param
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| 398 | origin A member of the BillboardOrigin enum specifying the origin for all the billboards in this set.
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| 399 | */
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| 400 | virtual void setBillboardOrigin(BillboardOrigin origin);
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| 401 |
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| 402 | /** Gets the point which acts as the origin point for all billboards in this set.
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| 403 | @returns
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| 404 | A member of the BillboardOrigin enum specifying the origin for all the billboards in this set.
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| 405 | */
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| 406 | virtual BillboardOrigin getBillboardOrigin(void) const;
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| 407 |
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| 408 | /** Sets the default dimensions of the billboards in this set.
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| 409 | @remarks
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| 410 | All billboards in a set are created with these default dimensions. The set will render most efficiently if
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| 411 | all the billboards in the set are the default size. It is possible to alter the size of individual
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| 412 | billboards at the expense of extra calculation. See the Billboard class for more info.
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| 413 | @param width
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| 414 | The new default width for the billboards in this set.
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| 415 | @param height
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| 416 | The new default height for the billboards in this set.
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| 417 | */
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| 418 | virtual void setDefaultDimensions(Real width, Real height);
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| 419 |
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| 420 | /** See setDefaultDimensions - this sets 1 component individually. */
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| 421 | virtual void setDefaultWidth(Real width);
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| 422 | /** See setDefaultDimensions - this gets 1 component individually. */
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| 423 | virtual Real getDefaultWidth(void) const;
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| 424 | /** See setDefaultDimensions - this sets 1 component individually. */
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| 425 | virtual void setDefaultHeight(Real height);
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| 426 | /** See setDefaultDimensions - this gets 1 component individually. */
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| 427 | virtual Real getDefaultHeight(void) const;
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| 428 |
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| 429 | /** Sets the name of the material to be used for this billboard set.
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| 430 | @param
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| 431 | name The new name of the material to use for this set.
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| 432 | */
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| 433 | virtual void setMaterialName(const String& name);
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| 434 |
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| 435 | /** Sets the name of the material to be used for this billboard set.
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| 436 | @returns The name of the material that is used for this set.
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| 437 | */
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| 438 | virtual const String& getMaterialName(void) const;
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| 439 |
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| 440 | /** Overridden from MovableObject
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| 441 | @see
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| 442 | MovableObject
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| 443 | */
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| 444 | virtual void _notifyCurrentCamera(Camera* cam);
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| 445 |
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| 446 | /** Begin injection of billboard data; applicable when
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| 447 | constructing the BillboardSet for external data use.
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| 448 | */
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| 449 | void beginBillboards(void);
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| 450 | /** Define a billboard. */
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| 451 | void injectBillboard(const Billboard& bb);
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| 452 | /** Finish defining billboards. */
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| 453 | void endBillboards(void);
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| 454 | /** Set the bounds of the BillboardSet.
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| 455 | @remarks
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| 456 | You may need to call this if you're injecting billboards manually,
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| 457 | and you're relying on the BillboardSet to determine culling.
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| 458 | */
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| 459 | void setBounds(const AxisAlignedBox& box, Real radius);
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| 460 |
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| 461 |
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| 462 | /** Overridden from MovableObject
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| 463 | @see
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| 464 | MovableObject
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| 465 | */
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| 466 | virtual const AxisAlignedBox& getBoundingBox(void) const;
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| 467 |
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| 468 | /** Overridden from MovableObject
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| 469 | @see
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| 470 | MovableObject
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| 471 | */
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| 472 | virtual Real getBoundingRadius(void) const;
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| 473 | /** Overridden from MovableObject
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| 474 | @see
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| 475 | MovableObject
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| 476 | */
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| 477 | virtual void _updateRenderQueue(RenderQueue* queue);
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| 478 |
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| 479 | /** Overridden from MovableObject
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| 480 | @see
|
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| 481 | MovableObject
|
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| 482 | */
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| 483 | virtual const MaterialPtr& getMaterial(void) const;
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| 484 |
|
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| 485 | /** Overridden from MovableObject
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| 486 | @see
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| 487 | MovableObject
|
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| 488 | */
|
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| 489 | virtual void getRenderOperation(RenderOperation& op);
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| 490 |
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| 491 | /** Overridden from MovableObject
|
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| 492 | @see
|
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| 493 | MovableObject
|
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| 494 | */
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| 495 | virtual void getWorldTransforms(Matrix4* xform) const;
|
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| 496 |
|
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| 497 | /** @copydoc Renderable::getWorldOrientation */
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| 498 | const Quaternion& getWorldOrientation(void) const;
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| 499 | /** @copydoc Renderable::getWorldPosition */
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| 500 | const Vector3& getWorldPosition(void) const;
|
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| 501 | /** Internal callback used by Billboards to notify their parent that they have been resized.
|
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| 502 | */
|
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| 503 | virtual void _notifyBillboardResized(void);
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| 504 |
|
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| 505 | /** Notifies the billboardset that texture coordinates will be modified
|
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| 506 | for this set. */
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| 507 | virtual void _notifyBillboardTextureCoordsModified(void) {
|
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| 508 | mFixedTextureCoords = false; }
|
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| 509 |
|
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| 510 | /** Returns whether or not billbards in this are tested individually for culling. */
|
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| 511 | virtual bool getCullIndividually(void) const;
|
---|
| 512 | /** Sets whether culling tests billboards in this individually as well as in a group.
|
---|
| 513 | @remarks
|
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| 514 | Billboard sets are always culled as a whole group, based on a bounding box which
|
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| 515 | encloses all billboards in the set. For fairly localised sets, this is enough. However, you
|
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| 516 | can optionally tell the set to also cull individual billboards in the set, i.e. to test
|
---|
| 517 | each individual billboard before rendering. The default is not to do this.
|
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| 518 | @par
|
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| 519 | This is useful when you have a large, fairly distributed set of billboards, like maybe
|
---|
| 520 | trees on a landscape. You probably still want to group them into more than one
|
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| 521 | set (maybe one set per section of landscape), which will be culled coarsely, but you also
|
---|
| 522 | want to cull the billboards individually because they are spread out. Whilst you could have
|
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| 523 | lots of single-tree sets which are culled separately, this would be inefficient to render
|
---|
| 524 | because each tree would be issued as it's own rendering operation.
|
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| 525 | @par
|
---|
| 526 | By calling this method with a parameter of true, you can have large billboard sets which
|
---|
| 527 | are spaced out and so get the benefit of batch rendering and coarse culling, but also have
|
---|
| 528 | fine-grained culling so unnecessary rendering is avoided.
|
---|
| 529 | @param cullIndividual If true, each billboard is tested before being sent to the pipeline as well
|
---|
| 530 | as the whole set having to pass the coarse group bounding test.
|
---|
| 531 | */
|
---|
| 532 | virtual void setCullIndividually(bool cullIndividual);
|
---|
| 533 |
|
---|
| 534 | /** Sets the type of billboard to render.
|
---|
| 535 | @remarks
|
---|
| 536 | The default sort of billboard (BBT_POINT), always has both x and y axes parallel to
|
---|
| 537 | the camera's local axes. This is fine for 'point' style billboards (e.g. flares,
|
---|
| 538 | smoke, anything which is symmetrical about a central point) but does not look good for
|
---|
| 539 | billboards which have an orientation (e.g. an elongated raindrop). In this case, the
|
---|
| 540 | oriented billboards are more suitable (BBT_ORIENTED_COMMON or BBT_ORIENTED_SELF) since they retain an independant Y axis
|
---|
| 541 | and only the X axis is generated, perpendicular to both the local Y and the camera Z.
|
---|
| 542 | @param bbt The type of billboard to render
|
---|
| 543 | */
|
---|
| 544 | virtual void setBillboardType(BillboardType bbt);
|
---|
| 545 |
|
---|
| 546 | /** Returns the billboard type in use. */
|
---|
| 547 | virtual BillboardType getBillboardType(void) const;
|
---|
| 548 |
|
---|
| 549 | /** Use this to specify the common direction given to billboards of type BBT_ORIENTED_COMMON.
|
---|
| 550 | @remarks
|
---|
| 551 | Use BBT_ORIENTED_COMMON when you want oriented billboards but you know they are always going to
|
---|
| 552 | be oriented the same way (e.g. rain in calm weather). It is faster for the system to calculate
|
---|
| 553 | the billboard vertices if they have a common direction.
|
---|
| 554 | @param vec The direction for all billboards.
|
---|
| 555 | */
|
---|
| 556 | virtual void setCommonDirection(const Vector3& vec);
|
---|
| 557 |
|
---|
| 558 | /** Gets the common direction for all billboards (BBT_ORIENTED_COMMON) */
|
---|
| 559 | virtual const Vector3& getCommonDirection(void) const;
|
---|
| 560 |
|
---|
| 561 | /** Overridden from MovableObject */
|
---|
| 562 | virtual const String& getName(void) const;
|
---|
| 563 |
|
---|
| 564 | /** Overridden from MovableObject */
|
---|
| 565 | virtual const String& getMovableType(void) const;
|
---|
| 566 |
|
---|
| 567 | /** Overridden, see Renderable */
|
---|
| 568 | Real getSquaredViewDepth(const Camera* cam) const;
|
---|
| 569 |
|
---|
| 570 | /** Update the bounds of the billboardset */
|
---|
| 571 | virtual void _updateBounds(void);
|
---|
| 572 | /** @copydoc Renderable::getLights */
|
---|
| 573 | const LightList& getLights(void) const;
|
---|
| 574 |
|
---|
| 575 | /** Sets whether billboards should be treated as being in world space.
|
---|
| 576 | @remarks
|
---|
| 577 | This is most useful when you are driving the billboard set from
|
---|
| 578 | an external data source.
|
---|
| 579 | */
|
---|
| 580 | virtual void setBillboardsInWorldSpace(bool ws) { mWorldSpace = ws; }
|
---|
| 581 |
|
---|
| 582 | };
|
---|
| 583 |
|
---|
| 584 | }
|
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| 585 |
|
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| 586 |
|
---|
| 587 | #endif
|
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