[692] | 1 | /*
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| 2 | -----------------------------------------------------------------------------
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| 3 | This source file is part of OGRE
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| 4 | (Object-oriented Graphics Rendering Engine)
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| 5 | For the latest info, see http://www.ogre3d.org/
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| 6 |
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| 7 | Copyright (c) 2000-2005 The OGRE Team
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| 8 | Also see acknowledgements in Readme.html
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| 9 |
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| 10 | This program is free software; you can redistribute it and/or modify it under
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| 11 | the terms of the GNU Lesser General Public License as published by the Free Software
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| 12 | Foundation; either version 2 of the License, or (at your option) any later
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| 13 | version.
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| 14 |
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| 15 | This program is distributed in the hope that it will be useful, but WITHOUT
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| 16 | ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
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| 17 | FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details.
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| 18 |
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| 19 | You should have received a copy of the GNU Lesser General Public License along with
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| 20 | this program; if not, write to the Free Software Foundation, Inc., 59 Temple
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| 21 | Place - Suite 330, Boston, MA 02111-1307, USA, or go to
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| 22 | http://www.gnu.org/copyleft/lesser.txt.
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| 23 | -----------------------------------------------------------------------------
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| 24 | */
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| 25 | #ifndef __BLENDMODE_H__
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| 26 | #define __BLENDMODE_H__
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| 27 |
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| 28 | #include "OgrePrerequisites.h"
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| 29 | #include "OgreColourValue.h"
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| 30 |
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| 31 | namespace Ogre {
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| 32 |
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| 33 | /** Type of texture blend mode.
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| 34 | */
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| 35 | enum LayerBlendType
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| 36 | {
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| 37 | LBT_COLOUR,
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| 38 | LBT_ALPHA
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| 39 | };
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| 40 |
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| 41 | /** List of valid texture blending operations, for use with TextureUnitState::setColourOperation.
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| 42 | @remarks
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| 43 | This list is a more limited list than LayerBlendOperationEx because it only
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| 44 | includes operations that are supportable in both multipass and multitexture
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| 45 | rendering and thus provides automatic fallback if multitexture hardware
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| 46 | is lacking or insufficient.
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| 47 | */
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| 48 | enum LayerBlendOperation {
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| 49 | /// Replace all colour with texture with no adjustment
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| 50 | LBO_REPLACE,
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| 51 | /// Add colour components together.
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| 52 | LBO_ADD,
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| 53 | /// Multiply colour components together.
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| 54 | LBO_MODULATE,
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| 55 | /// Blend based on texture alpha
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| 56 | LBO_ALPHA_BLEND
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| 57 |
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| 58 | };
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| 59 |
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| 60 | /** Expert list of valid texture blending operations, for use with TextureUnitState::setColourOperationEx
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| 61 | and TextureUnitState::setAlphaOperation, and internally in the LayerBlendModeEx class. It's worth
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| 62 | noting that these operations are for blending <i>between texture layers</i> and not between rendered objects
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| 63 | and the existing scene. Because all of these modes are only supported in multitexture hardware it may be
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| 64 | required to set up a fallback operation where this hardware is not available.
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| 65 | */
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| 66 | enum LayerBlendOperationEx {
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| 67 | /// use source1 without modification
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| 68 | LBX_SOURCE1,
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| 69 | /// use source2 without modification
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| 70 | LBX_SOURCE2,
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| 71 | /// multiply source1 and source2 together
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| 72 | LBX_MODULATE,
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| 73 | /// as LBX_MODULATE but brighten afterwards (x2)
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| 74 | LBX_MODULATE_X2,
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| 75 | /// as LBX_MODULATE but brighten more afterwards (x4)
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| 76 | LBX_MODULATE_X4,
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| 77 | /// add source1 and source2 together
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| 78 | LBX_ADD,
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| 79 | /// as LBX_ADD, but subtract 0.5 from the result
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| 80 | LBX_ADD_SIGNED,
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| 81 | /// as LBX_ADD, but subtract product from the sum
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| 82 | LBX_ADD_SMOOTH,
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| 83 | /// subtract source2 from source1
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| 84 | LBX_SUBTRACT,
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| 85 | /// use interpolated alpha value from vertices to scale source1, then add source2 scaled by (1-alpha)
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| 86 | LBX_BLEND_DIFFUSE_ALPHA,
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| 87 | /// as LBX_BLEND_DIFFUSE_ALPHA, but use alpha from texture
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| 88 | LBX_BLEND_TEXTURE_ALPHA,
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| 89 | /// as LBX_BLEND_DIFFUSE_ALPHA, but use current alpha from previous stages
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| 90 | LBX_BLEND_CURRENT_ALPHA,
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| 91 | /// as LBX_BLEND_DIFFUSE_ALPHA but use a constant manual blend value (0.0-1.0)
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| 92 | LBX_BLEND_MANUAL,
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| 93 | /// dotproduct of color1 and color2
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| 94 | LBX_DOTPRODUCT,
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| 95 | /// use interpolated color values from vertices to scale source1, then add source2 scaled by (1-color)
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| 96 | LBX_BLEND_DIFFUSE_COLOUR
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| 97 | };
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| 98 |
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| 99 | /** List of valid sources of values for blending operations used
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| 100 | in TextureUnitState::setColourOperation and TextureUnitState::setAlphaOperation,
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| 101 | and internally in the LayerBlendModeEx class.
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| 102 | */
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| 103 | enum LayerBlendSource
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| 104 | {
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| 105 | /// the colour as built up from previous stages
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| 106 | LBS_CURRENT,
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| 107 | /// the colour derived from the texture assigned to this layer
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| 108 | LBS_TEXTURE,
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| 109 | /// the interpolated diffuse colour from the vertices
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| 110 | LBS_DIFFUSE,
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| 111 | /// the interpolated specular colour from the vertices
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| 112 | LBS_SPECULAR,
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| 113 | /// a colour supplied manually as a separate argument
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| 114 | LBS_MANUAL
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| 115 | };
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| 116 | /** Class which manages blending of both colour and alpha components.
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| 117 | @remarks
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| 118 | This class is a utility class used by both TextureUnitState and
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| 119 | RenderSystem to wrap up the details of a blending operation. This blending
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| 120 | operation could be used for blending colour or alpha in a texture layer.
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| 121 | This class is really only for use by OGRE, since apps can deal with
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| 122 | blending modes through the TextureUnitState class methods
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| 123 | setColourOperation and setAlphaOperation.
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| 124 | @par
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| 125 | It's worth noting that these operations are for blending <i>between texture
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| 126 | layers</i> and not between rendered objects and the existing scene. If
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| 127 | you wish to make an object blend with others in the scene, e.g. to make
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| 128 | transparent objects etc, use the Material::setSceneBlending method.
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| 129 | */
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| 130 | class _OgreExport LayerBlendModeEx
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| 131 | {
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| 132 | public:
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| 133 | /// The type of blending (colour or alpha)
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| 134 | LayerBlendType blendType;
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| 135 | /// The operation to be applied
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| 136 | LayerBlendOperationEx operation;
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| 137 | /// The first source of colour/alpha
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| 138 | LayerBlendSource source1;
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| 139 | /// The second source of colour/alpha
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| 140 | LayerBlendSource source2;
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| 141 |
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| 142 | /// Manual colour value for manual source1
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| 143 | ColourValue colourArg1;
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| 144 | /// Manual colour value for manual source2
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| 145 | ColourValue colourArg2;
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| 146 | /// Manual alpha value for manual source1
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| 147 | Real alphaArg1;
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| 148 | /// Manual alpha value for manual source2
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| 149 | Real alphaArg2;
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| 150 | /// Manual blending factor
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| 151 | Real factor;
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| 152 |
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| 153 | bool operator==(const LayerBlendModeEx& rhs) const
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| 154 | {
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| 155 | if (blendType != rhs.blendType) return false;
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| 156 |
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| 157 | if (blendType == LBT_COLOUR)
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| 158 | {
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| 159 |
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| 160 | if (operation == rhs.operation &&
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| 161 | source1 == rhs.source1 &&
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| 162 | source2 == rhs.source2 &&
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| 163 | colourArg1 == rhs.colourArg1 &&
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| 164 | colourArg2 == rhs.colourArg2 &&
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| 165 | factor == rhs.factor)
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| 166 | {
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| 167 | return true;
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| 168 | }
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| 169 | }
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| 170 | else // if (blendType == LBT_ALPHA)
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| 171 | {
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| 172 | if (operation == rhs.operation &&
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| 173 | source1 == rhs.source1 &&
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| 174 | source2 == rhs.source2 &&
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| 175 | alphaArg1 == rhs.alphaArg1 &&
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| 176 | alphaArg2 == rhs.alphaArg2 &&
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| 177 | factor == rhs.factor)
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| 178 | {
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| 179 | return true;
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| 180 | }
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| 181 | }
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| 182 | return false;
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| 183 | }
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| 184 |
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| 185 | bool operator!=(const LayerBlendModeEx& rhs) const
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| 186 | {
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| 187 | return !(*this == rhs);
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| 188 | }
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| 189 |
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| 190 |
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| 191 |
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| 192 | };
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| 193 |
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| 194 | /** Types of blending that you can specify between an object and the existing contents of the scene.
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| 195 | @remarks
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| 196 | As opposed to the LayerBlendType, which classifies blends between texture layers, these blending
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| 197 | types blend between the output of the texture units and the pixels already in the viewport,
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| 198 | allowing for object transparency, glows, etc.
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| 199 | @par
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| 200 | These types are provided to give quick and easy access to common effects. You can also use
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| 201 | the more manual method of supplying source and destination blending factors.
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| 202 | See Material::setSceneBlending for more details.
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| 203 | @see
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| 204 | Material::setSceneBlending
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| 205 | */
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| 206 | enum SceneBlendType
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| 207 | {
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| 208 | /// Make the object transparent based on the final alpha values in the texture
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| 209 | SBT_TRANSPARENT_ALPHA,
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| 210 | /// Make the object transparent based on the colour values in the texture (brighter = more opaque)
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| 211 | SBT_TRANSPARENT_COLOUR,
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| 212 | /// Add the texture values to the existing scene content
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| 213 | SBT_ADD,
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| 214 | /// Multiply the 2 colours together
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| 215 | SBT_MODULATE,
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| 216 | /// The default blend mode where source replaces destination
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| 217 | SBT_REPLACE
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| 218 | // TODO : more
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| 219 | };
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| 220 |
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| 221 | /** Blending factors for manually blending objects with the scene. If there isn't a predefined
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| 222 | SceneBlendType that you like, then you can specify the blending factors directly to affect the
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| 223 | combination of object and the existing scene. See Material::setSceneBlending for more details.
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| 224 | */
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| 225 | enum SceneBlendFactor
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| 226 | {
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| 227 | SBF_ONE,
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| 228 | SBF_ZERO,
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| 229 | SBF_DEST_COLOUR,
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| 230 | SBF_SOURCE_COLOUR,
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| 231 | SBF_ONE_MINUS_DEST_COLOUR,
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| 232 | SBF_ONE_MINUS_SOURCE_COLOUR,
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| 233 | SBF_DEST_ALPHA,
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| 234 | SBF_SOURCE_ALPHA,
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| 235 | SBF_ONE_MINUS_DEST_ALPHA,
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| 236 | SBF_ONE_MINUS_SOURCE_ALPHA
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| 237 |
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| 238 | };
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| 239 | }
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| 240 |
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| 241 | #endif
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