[692] | 1 | /*
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| 2 | -----------------------------------------------------------------------------
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| 3 | This source file is part of OGRE
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| 4 | (Object-oriented Graphics Rendering Engine)
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| 5 | For the latest info, see http://www.ogre3d.org/
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| 6 |
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| 7 | Copyright (c) 2000-2005 The OGRE Team
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| 8 | Also see acknowledgements in Readme.html
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| 9 |
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| 10 | This program is free software; you can redistribute it and/or modify it under
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| 11 | the terms of the GNU Lesser General Public License as published by the Free Software
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| 12 | Foundation; either version 2 of the License, or (at your option) any later
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| 13 | version.
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| 14 |
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| 15 | This program is distributed in the hope that it will be useful, but WITHOUT
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| 16 | ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
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| 17 | FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details.
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| 18 |
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| 19 | You should have received a copy of the GNU Lesser General Public License along with
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| 20 | this program; if not, write to the Free Software Foundation, Inc., 59 Temple
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| 21 | Place - Suite 330, Boston, MA 02111-1307, USA, or go to
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| 22 | http://www.gnu.org/copyleft/lesser.txt.
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| 23 | -----------------------------------------------------------------------------
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| 24 | */
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| 25 | #ifndef __CompositionPass_H__
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| 26 | #define __CompositionPass_H__
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| 27 |
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| 28 | #include "OgrePrerequisites.h"
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| 29 | #include "OgreMaterial.h"
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| 30 | #include "OgreRenderSystem.h"
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| 31 | #include "OgreRenderQueue.h"
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| 32 |
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| 33 | namespace Ogre {
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| 34 | /** Object representing one pass or operation in a composition sequence. This provides a
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| 35 | method to conviently interleave RenderSystem commands between Render Queues.
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| 36 | */
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| 37 | class _OgreExport CompositionPass
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| 38 | {
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| 39 | public:
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| 40 | CompositionPass(CompositionTargetPass *parent);
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| 41 | ~CompositionPass();
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| 42 |
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| 43 | /** Enumeration that enumerates the various composition pass types.
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| 44 | */
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| 45 | enum PassType
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| 46 | {
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| 47 | PT_CLEAR, // Clear target to one colour
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| 48 | PT_STENCIL, // Set stencil operation
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| 49 | PT_RENDERSCENE, // Render the scene or part of it
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| 50 | PT_RENDERQUAD // Render a full screen quad
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| 51 | };
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| 52 |
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| 53 | /** Set the type of composition pass */
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| 54 | void setType(PassType type);
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| 55 | /** Get the type of composition pass */
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| 56 | PassType getType() const;
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| 57 |
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| 58 | /** Set an identifier for this pass. This identifier can be used to
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| 59 | "listen in" on this pass with an CompositorInstance::Listener.
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| 60 | */
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| 61 | void setIdentifier(uint32 id);
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| 62 | /** Get the identifier for this pass */
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| 63 | uint32 getIdentifier() const;
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| 64 |
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| 65 | /** Set the material used by this pass
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| 66 | @note applies when PassType is RENDERQUAD
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| 67 | */
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| 68 | void setMaterial(MaterialPtr mat);
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| 69 | /** Set the material used by this pass
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| 70 | @note applies when PassType is RENDERQUAD
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| 71 | */
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| 72 | void setMaterialName(const String &name);
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| 73 | /** Get the material used by this pass
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| 74 | @note applies when PassType is RENDERQUAD
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| 75 | */
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| 76 | MaterialPtr getMaterial() const;
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| 77 | /** Set the first render queue to be rendered in this pass (inclusive)
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| 78 | @note applies when PassType is RENDERSCENE
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| 79 | */
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| 80 | void setFirstRenderQueue(uint8 id);
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| 81 | /** Get the first render queue to be rendered in this pass (inclusive)
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| 82 | @note applies when PassType is RENDERSCENE
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| 83 | */
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| 84 | uint8 getFirstRenderQueue();
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| 85 | /** Set the last render queue to be rendered in this pass (inclusive)
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| 86 | @note applies when PassType is RENDERSCENE
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| 87 | */
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| 88 | void setLastRenderQueue(uint8 id);
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| 89 | /** Get the last render queue to be rendered in this pass (inclusive)
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| 90 | @note applies when PassType is RENDERSCENE
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| 91 | */
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| 92 | uint8 getLastRenderQueue();
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| 93 |
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| 94 | /** Would be nice to have for RENDERSCENE:
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| 95 | flags to:
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| 96 | exclude transparents
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| 97 | override material (at least -- color)
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| 98 | */
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| 99 |
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| 100 | /** Set the viewport clear buffers (defaults to FBT_COLOUR|FBT_DEPTH)
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| 101 | @param val is a combination of FBT_COLOUR, FBT_DEPTH, FBT_STENCIL.
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| 102 | @note applies when PassType is CLEAR
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| 103 | */
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| 104 | void setClearBuffers(uint32 val);
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| 105 | /** Get the viewport clear buffers.
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| 106 | @note applies when PassType is CLEAR
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| 107 | */
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| 108 | uint32 getClearBuffers();
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| 109 | /** Set the viewport clear colour (defaults to 0,0,0,0)
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| 110 | @note applies when PassType is CLEAR
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| 111 | */
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| 112 | void setClearColour(ColourValue val);
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| 113 | /** Get the viewport clear colour (defaults to 0,0,0,0)
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| 114 | @note applies when PassType is CLEAR
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| 115 | */
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| 116 | const ColourValue &getClearColour();
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| 117 | /** Set the viewport clear depth (defaults to 1.0)
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| 118 | @note applies when PassType is CLEAR
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| 119 | */
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| 120 | void setClearDepth(Real depth);
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| 121 | /** Get the viewport clear depth (defaults to 1.0)
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| 122 | @note applies when PassType is CLEAR
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| 123 | */
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| 124 | Real getClearDepth();
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| 125 | /** Set the viewport clear stencil value (defaults to 0)
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| 126 | @note applies when PassType is CLEAR
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| 127 | */
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| 128 | void setClearStencil(uint32 value);
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| 129 | /** Get the viewport clear stencil value (defaults to 0)
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| 130 | @note applies when PassType is CLEAR
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| 131 | */
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| 132 | uint32 getClearStencil();
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| 133 |
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| 134 | /** Set stencil check on or off.
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| 135 | @note applies when PassType is STENCIL
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| 136 | */
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| 137 | void setStencilCheck(bool value);
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| 138 | /** Get stencil check enable.
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| 139 | @note applies when PassType is STENCIL
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| 140 | */
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| 141 | bool getStencilCheck();
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| 142 | /** Set stencil compare function.
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| 143 | @note applies when PassType is STENCIL
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| 144 | */
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| 145 | void setStencilFunc(CompareFunction value);
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| 146 | /** Get stencil compare function.
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| 147 | @note applies when PassType is STENCIL
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| 148 | */
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| 149 | CompareFunction getStencilFunc();
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| 150 | /** Set stencil reference value.
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| 151 | @note applies when PassType is STENCIL
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| 152 | */
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| 153 | void setStencilRefValue(uint32 value);
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| 154 | /** Get stencil reference value.
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| 155 | @note applies when PassType is STENCIL
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| 156 | */
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| 157 | uint32 getStencilRefValue();
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| 158 | /** Set stencil mask.
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| 159 | @note applies when PassType is STENCIL
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| 160 | */
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| 161 | void setStencilMask(uint32 value);
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| 162 | /** Get stencil mask.
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| 163 | @note applies when PassType is STENCIL
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| 164 | */
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| 165 | uint32 getStencilMask();
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| 166 | /** Set stencil fail operation.
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| 167 | @note applies when PassType is STENCIL
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| 168 | */
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| 169 | void setStencilFailOp(StencilOperation value);
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| 170 | /** Get stencil fail operation.
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| 171 | @note applies when PassType is STENCIL
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| 172 | */
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| 173 | StencilOperation getStencilFailOp();
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| 174 | /** Set stencil depth fail operation.
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| 175 | @note applies when PassType is STENCIL
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| 176 | */
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| 177 | void setStencilDepthFailOp(StencilOperation value);
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| 178 | /** Get stencil depth fail operation.
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| 179 | @note applies when PassType is STENCIL
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| 180 | */
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| 181 | StencilOperation getStencilDepthFailOp();
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| 182 | /** Set stencil pass operation.
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| 183 | @note applies when PassType is STENCIL
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| 184 | */
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| 185 | void setStencilPassOp(StencilOperation value);
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| 186 | /** Get stencil pass operation.
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| 187 | @note applies when PassType is STENCIL
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| 188 | */
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| 189 | StencilOperation getStencilPassOp();
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| 190 | /** Set two sided stencil operation.
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| 191 | @note applies when PassType is STENCIL
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| 192 | */
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| 193 | void setStencilTwoSidedOperation(bool value);
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| 194 | /** Get two sided stencil operation.
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| 195 | @note applies when PassType is STENCIL
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| 196 | */
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| 197 | bool getStencilTwoSidedOperation();
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| 198 |
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| 199 | /** Set an input local texture. An empty string clears the input.
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| 200 | @param id Input to set. Must be in 0..OGRE_MAX_TEXTURE_LAYERS-1
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| 201 | @param input Which texture to bind to this input. An empty string clears the input.
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| 202 | @note applies when PassType is RENDERQUAD
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| 203 | */
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| 204 | void setInput(size_t id, const String &input="");
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| 205 |
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| 206 | /** Get the value of an input.
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| 207 | @param id Input to get. Must be in 0..OGRE_MAX_TEXTURE_LAYERS-1.
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| 208 | @note applies when PassType is RENDERQUAD
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| 209 | */
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| 210 | const String &getInput(size_t id);
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| 211 |
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| 212 | /** Get the number of inputs used.
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| 213 | @note applies when PassType is RENDERQUAD
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| 214 | */
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| 215 | size_t getNumInputs();
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| 216 |
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| 217 | /** Clear all inputs.
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| 218 | @note applies when PassType is RENDERQUAD
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| 219 | */
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| 220 | void clearAllInputs();
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| 221 |
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| 222 | /** Get parent object
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| 223 | @note applies when PassType is RENDERQUAD
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| 224 | */
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| 225 | CompositionTargetPass *getParent();
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| 226 | private:
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| 227 | /// Parent technique
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| 228 | CompositionTargetPass *mParent;
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| 229 | /// Type of composition pass
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| 230 | PassType mType;
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| 231 | /// Identifier for this pass
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| 232 | uint32 mIdentifier;
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| 233 | /// Material used for rendering
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| 234 | MaterialPtr mMaterial;
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| 235 | /// [first,last] render queue to render this pass (in case of PT_RENDERSCENE)
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| 236 | uint8 mFirstRenderQueue;
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| 237 | uint8 mLastRenderQueue;
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| 238 | /// Clear buffers (in case of PT_CLEAR)
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| 239 | uint32 mClearBuffers;
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| 240 | /// Clear colour (in case of PT_CLEAR)
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| 241 | ColourValue mClearColour;
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| 242 | /// Clear depth (in case of PT_CLEAR)
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| 243 | Real mClearDepth;
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| 244 | /// Clear stencil value (in case of PT_CLEAR)
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| 245 | uint32 mClearStencil;
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| 246 | /// Inputs (for material used for rendering the quad)
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| 247 | /// An empty string signifies that no input is used
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| 248 | String mInputs[OGRE_MAX_TEXTURE_LAYERS];
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| 249 | /// Stencil operation parameters
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| 250 | bool mStencilCheck;
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| 251 | CompareFunction mStencilFunc;
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| 252 | uint32 mStencilRefValue;
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| 253 | uint32 mStencilMask;
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| 254 | StencilOperation mStencilFailOp;
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| 255 | StencilOperation mStencilDepthFailOp;
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| 256 | StencilOperation mStencilPassOp;
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| 257 | bool mStencilTwoSidedOperation;
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| 258 | };
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| 259 |
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| 260 | }
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| 261 |
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| 262 | #endif
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