1 | /*
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2 | -----------------------------------------------------------------------------
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3 | This source file is part of OGRE
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4 | (Object-oriented Graphics Rendering Engine)
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5 | For the latest info, see http://www.ogre3d.org/
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6 |
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7 | Copyright (c) 2000-2005 The OGRE Team
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8 | Also see acknowledgements in Readme.html
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9 |
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10 | This program is free software; you can redistribute it and/or modify it under
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11 | the terms of the GNU Lesser General Public License as published by the Free Software
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12 | Foundation; either version 2 of the License, or (at your option) any later
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13 | version.
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14 |
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15 | This program is distributed in the hope that it will be useful, but WITHOUT
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16 | ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
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17 | FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details.
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18 |
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19 | You should have received a copy of the GNU Lesser General Public License along with
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20 | this program; if not, write to the Free Software Foundation, Inc., 59 Temple
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21 | Place - Suite 330, Boston, MA 02111-1307, USA, or go to
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22 | http://www.gnu.org/copyleft/lesser.txt.
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23 | -----------------------------------------------------------------------------
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24 | */
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25 | #ifndef __CompositionPass_H__
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26 | #define __CompositionPass_H__
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27 |
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28 | #include "OgrePrerequisites.h"
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29 | #include "OgreMaterial.h"
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30 | #include "OgreRenderSystem.h"
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31 | #include "OgreRenderQueue.h"
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32 |
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33 | namespace Ogre {
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34 | /** Object representing one pass or operation in a composition sequence. This provides a
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35 | method to conviently interleave RenderSystem commands between Render Queues.
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36 | */
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37 | class _OgreExport CompositionPass
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38 | {
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39 | public:
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40 | CompositionPass(CompositionTargetPass *parent);
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41 | ~CompositionPass();
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42 |
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43 | /** Enumeration that enumerates the various composition pass types.
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44 | */
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45 | enum PassType
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46 | {
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47 | PT_CLEAR, // Clear target to one colour
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48 | PT_STENCIL, // Set stencil operation
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49 | PT_RENDERSCENE, // Render the scene or part of it
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50 | PT_RENDERQUAD // Render a full screen quad
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51 | };
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52 |
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53 | /** Set the type of composition pass */
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54 | void setType(PassType type);
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55 | /** Get the type of composition pass */
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56 | PassType getType() const;
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57 |
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58 | /** Set an identifier for this pass. This identifier can be used to
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59 | "listen in" on this pass with an CompositorInstance::Listener.
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60 | */
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61 | void setIdentifier(uint32 id);
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62 | /** Get the identifier for this pass */
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63 | uint32 getIdentifier() const;
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64 |
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65 | /** Set the material used by this pass
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66 | @note applies when PassType is RENDERQUAD
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67 | */
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68 | void setMaterial(MaterialPtr mat);
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69 | /** Set the material used by this pass
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70 | @note applies when PassType is RENDERQUAD
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71 | */
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72 | void setMaterialName(const String &name);
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73 | /** Get the material used by this pass
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74 | @note applies when PassType is RENDERQUAD
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75 | */
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76 | MaterialPtr getMaterial() const;
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77 | /** Set the first render queue to be rendered in this pass (inclusive)
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78 | @note applies when PassType is RENDERSCENE
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79 | */
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80 | void setFirstRenderQueue(uint8 id);
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81 | /** Get the first render queue to be rendered in this pass (inclusive)
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82 | @note applies when PassType is RENDERSCENE
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83 | */
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84 | uint8 getFirstRenderQueue();
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85 | /** Set the last render queue to be rendered in this pass (inclusive)
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86 | @note applies when PassType is RENDERSCENE
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87 | */
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88 | void setLastRenderQueue(uint8 id);
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89 | /** Get the last render queue to be rendered in this pass (inclusive)
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90 | @note applies when PassType is RENDERSCENE
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91 | */
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92 | uint8 getLastRenderQueue();
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93 |
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94 | /** Would be nice to have for RENDERSCENE:
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95 | flags to:
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96 | exclude transparents
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97 | override material (at least -- color)
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98 | */
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99 |
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100 | /** Set the viewport clear buffers (defaults to FBT_COLOUR|FBT_DEPTH)
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101 | @param val is a combination of FBT_COLOUR, FBT_DEPTH, FBT_STENCIL.
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102 | @note applies when PassType is CLEAR
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103 | */
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104 | void setClearBuffers(uint32 val);
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105 | /** Get the viewport clear buffers.
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106 | @note applies when PassType is CLEAR
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107 | */
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108 | uint32 getClearBuffers();
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109 | /** Set the viewport clear colour (defaults to 0,0,0,0)
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110 | @note applies when PassType is CLEAR
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111 | */
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112 | void setClearColour(ColourValue val);
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113 | /** Get the viewport clear colour (defaults to 0,0,0,0)
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114 | @note applies when PassType is CLEAR
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115 | */
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116 | const ColourValue &getClearColour();
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117 | /** Set the viewport clear depth (defaults to 1.0)
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118 | @note applies when PassType is CLEAR
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119 | */
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120 | void setClearDepth(Real depth);
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121 | /** Get the viewport clear depth (defaults to 1.0)
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122 | @note applies when PassType is CLEAR
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123 | */
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124 | Real getClearDepth();
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125 | /** Set the viewport clear stencil value (defaults to 0)
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126 | @note applies when PassType is CLEAR
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127 | */
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128 | void setClearStencil(uint32 value);
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129 | /** Get the viewport clear stencil value (defaults to 0)
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130 | @note applies when PassType is CLEAR
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131 | */
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132 | uint32 getClearStencil();
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133 |
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134 | /** Set stencil check on or off.
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135 | @note applies when PassType is STENCIL
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136 | */
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137 | void setStencilCheck(bool value);
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138 | /** Get stencil check enable.
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139 | @note applies when PassType is STENCIL
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140 | */
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141 | bool getStencilCheck();
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142 | /** Set stencil compare function.
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143 | @note applies when PassType is STENCIL
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144 | */
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145 | void setStencilFunc(CompareFunction value);
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146 | /** Get stencil compare function.
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147 | @note applies when PassType is STENCIL
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148 | */
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149 | CompareFunction getStencilFunc();
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150 | /** Set stencil reference value.
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151 | @note applies when PassType is STENCIL
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152 | */
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153 | void setStencilRefValue(uint32 value);
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154 | /** Get stencil reference value.
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155 | @note applies when PassType is STENCIL
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156 | */
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157 | uint32 getStencilRefValue();
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158 | /** Set stencil mask.
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159 | @note applies when PassType is STENCIL
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160 | */
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161 | void setStencilMask(uint32 value);
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162 | /** Get stencil mask.
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163 | @note applies when PassType is STENCIL
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164 | */
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165 | uint32 getStencilMask();
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166 | /** Set stencil fail operation.
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167 | @note applies when PassType is STENCIL
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168 | */
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169 | void setStencilFailOp(StencilOperation value);
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170 | /** Get stencil fail operation.
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171 | @note applies when PassType is STENCIL
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172 | */
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173 | StencilOperation getStencilFailOp();
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174 | /** Set stencil depth fail operation.
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175 | @note applies when PassType is STENCIL
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176 | */
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177 | void setStencilDepthFailOp(StencilOperation value);
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178 | /** Get stencil depth fail operation.
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179 | @note applies when PassType is STENCIL
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180 | */
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181 | StencilOperation getStencilDepthFailOp();
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182 | /** Set stencil pass operation.
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183 | @note applies when PassType is STENCIL
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184 | */
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185 | void setStencilPassOp(StencilOperation value);
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186 | /** Get stencil pass operation.
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187 | @note applies when PassType is STENCIL
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188 | */
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189 | StencilOperation getStencilPassOp();
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190 | /** Set two sided stencil operation.
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191 | @note applies when PassType is STENCIL
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192 | */
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193 | void setStencilTwoSidedOperation(bool value);
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194 | /** Get two sided stencil operation.
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195 | @note applies when PassType is STENCIL
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196 | */
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197 | bool getStencilTwoSidedOperation();
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198 |
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199 | /** Set an input local texture. An empty string clears the input.
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200 | @param id Input to set. Must be in 0..OGRE_MAX_TEXTURE_LAYERS-1
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201 | @param input Which texture to bind to this input. An empty string clears the input.
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202 | @note applies when PassType is RENDERQUAD
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203 | */
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204 | void setInput(size_t id, const String &input="");
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205 |
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206 | /** Get the value of an input.
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207 | @param id Input to get. Must be in 0..OGRE_MAX_TEXTURE_LAYERS-1.
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208 | @note applies when PassType is RENDERQUAD
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209 | */
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210 | const String &getInput(size_t id);
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211 |
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212 | /** Get the number of inputs used.
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213 | @note applies when PassType is RENDERQUAD
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214 | */
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215 | size_t getNumInputs();
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216 |
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217 | /** Clear all inputs.
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218 | @note applies when PassType is RENDERQUAD
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219 | */
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220 | void clearAllInputs();
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221 |
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222 | /** Get parent object
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223 | @note applies when PassType is RENDERQUAD
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224 | */
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225 | CompositionTargetPass *getParent();
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226 | private:
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227 | /// Parent technique
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228 | CompositionTargetPass *mParent;
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229 | /// Type of composition pass
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230 | PassType mType;
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231 | /// Identifier for this pass
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232 | uint32 mIdentifier;
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233 | /// Material used for rendering
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234 | MaterialPtr mMaterial;
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235 | /// [first,last] render queue to render this pass (in case of PT_RENDERSCENE)
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236 | uint8 mFirstRenderQueue;
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237 | uint8 mLastRenderQueue;
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238 | /// Clear buffers (in case of PT_CLEAR)
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239 | uint32 mClearBuffers;
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240 | /// Clear colour (in case of PT_CLEAR)
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241 | ColourValue mClearColour;
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242 | /// Clear depth (in case of PT_CLEAR)
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243 | Real mClearDepth;
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244 | /// Clear stencil value (in case of PT_CLEAR)
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245 | uint32 mClearStencil;
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246 | /// Inputs (for material used for rendering the quad)
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247 | /// An empty string signifies that no input is used
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248 | String mInputs[OGRE_MAX_TEXTURE_LAYERS];
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249 | /// Stencil operation parameters
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250 | bool mStencilCheck;
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251 | CompareFunction mStencilFunc;
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252 | uint32 mStencilRefValue;
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253 | uint32 mStencilMask;
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254 | StencilOperation mStencilFailOp;
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255 | StencilOperation mStencilDepthFailOp;
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256 | StencilOperation mStencilPassOp;
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257 | bool mStencilTwoSidedOperation;
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258 | };
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259 |
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260 | }
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261 |
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262 | #endif
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