1 | /*
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2 | -----------------------------------------------------------------------------
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3 | This source file is part of OGRE
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4 | (Object-oriented Graphics Rendering Engine)
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5 | For the latest info, see http://www.ogre3d.org/
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6 |
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7 | Copyright (c) 2000-2005 The OGRE Team
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8 | Also see acknowledgements in Readme.html
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9 |
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10 | This program is free software; you can redistribute it and/or modify it under
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11 | the terms of the GNU Lesser General Public License as published by the Free Software
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12 | Foundation; either version 2 of the License, or (at your option) any later
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13 | version.
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14 |
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15 | This program is distributed in the hope that it will be useful, but WITHOUT
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16 | ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
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17 | FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details.
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18 |
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19 | You should have received a copy of the GNU Lesser General Public License along with
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20 | this program; if not, write to the Free Software Foundation, Inc., 59 Temple
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21 | Place - Suite 330, Boston, MA 02111-1307, USA, or go to
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22 | http://www.gnu.org/copyleft/lesser.txt.
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23 | -----------------------------------------------------------------------------
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24 | */
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25 | #ifndef __CompositionTargetPass_H__
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26 | #define __CompositionTargetPass_H__
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27 |
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28 | #include "OgrePrerequisites.h"
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29 | #include "OgreIteratorWrappers.h"
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30 |
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31 | namespace Ogre {
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32 | /** Object representing one render to a RenderTarget or Viewport in the Ogre Composition
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33 | framework.
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34 | */
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35 | class _OgreExport CompositionTargetPass
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36 | {
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37 | public:
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38 | CompositionTargetPass(CompositionTechnique *parent);
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39 | ~CompositionTargetPass();
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40 |
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41 | /** Input mode of a TargetPass
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42 | */
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43 | enum InputMode
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44 | {
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45 | IM_NONE, // No input
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46 | IM_PREVIOUS // Output of previous Composition in chain
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47 | };
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48 | typedef std::vector<CompositionPass *> Passes;
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49 | typedef VectorIterator<Passes> PassIterator;
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50 |
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51 | /** Set input mode of this TargetPass
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52 | */
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53 | void setInputMode(InputMode mode);
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54 | /** Get input mode */
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55 | InputMode getInputMode() const;
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56 |
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57 | /** Set output local texture name */
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58 | void setOutputName(const String &out);
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59 | /** Get output local texture name */
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60 | const String &getOutputName() const;
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61 |
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62 | /** Set "only initial" flag. This makes that this target pass is only executed initially
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63 | after the effect has been enabled.
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64 | */
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65 | void setOnlyInitial(bool value);
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66 | /** Get "only initial" flag.
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67 | */
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68 | bool getOnlyInitial();
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69 |
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70 | /** Set the scene visiblity mask used by this pass
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71 | */
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72 | void setVisibilityMask(uint32 mask);
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73 | /** Get the scene visiblity mask used by this pass
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74 | */
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75 | uint32 getVisibilityMask();
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76 |
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77 | /** Set the material scheme used by this target pass.
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78 | @remarks
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79 | Only applicable to targets that render the scene as
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80 | one of their passes.
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81 | @see Technique::setScheme.
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82 | */
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83 | void setMaterialScheme(const String& schemeName);
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84 | /** Get the material scheme used by this target pass.
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85 | @remarks
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86 | Only applicable to targets that render the scene as
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87 | one of their passes.
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88 | @see Technique::setScheme.
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89 | */
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90 | const String& getMaterialScheme(void) const;
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91 |
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92 | /** Set the scene LOD bias used by this pass. The default is 1.0,
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93 | everything below that means lower quality, higher means higher quality.
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94 | */
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95 | void setLodBias(float bias);
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96 | /** Get the scene LOD bias used by this pass
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97 | */
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98 | float getLodBias();
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99 |
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100 | /** Create a new pass, and return a pointer to it.
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101 | */
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102 | CompositionPass *createPass();
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103 | /** Remove a pass. It will also be destroyed.
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104 | */
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105 | void removePass(size_t idx);
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106 | /** Get a pass.
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107 | */
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108 | CompositionPass *getPass(size_t idx);
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109 | /** Get the number of passes.
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110 | */
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111 | size_t getNumPasses();
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112 |
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113 | /** Remove all passes
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114 | */
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115 | void removeAllPasses();
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116 |
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117 | /** Get an iterator over the Passes in this TargetPass. */
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118 | PassIterator getPassIterator(void);
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119 |
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120 | /** Get parent object */
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121 | CompositionTechnique *getParent();
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122 | private:
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123 | /// Parent technique
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124 | CompositionTechnique *mParent;
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125 | /// Input name
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126 | InputMode mInputMode;
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127 | /// (local) output texture
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128 | String mOutputName;
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129 | /// Passes
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130 | Passes mPasses;
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131 | /// This target pass is only executed initially after the effect
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132 | /// has been enabled.
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133 | bool mOnlyInitial;
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134 | /// Visibility mask for this render
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135 | uint32 mVisibilityMask;
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136 | /// LOD bias of this render
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137 | float mLodBias;
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138 | /// Material scheme name
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139 | String mMaterialScheme;
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140 | };
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141 |
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142 | }
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143 |
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144 | #endif
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