1 | /*
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2 | -----------------------------------------------------------------------------
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3 | This source file is part of OGRE
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4 | (Object-oriented Graphics Rendering Engine)
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5 | For the latest info, see http://www.ogre3d.org/
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6 |
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7 | Copyright (c) 2000-2005 The OGRE Team
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8 | Also see acknowledgements in Readme.html
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9 |
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10 | This program is free software; you can redistribute it and/or modify it under
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11 | the terms of the GNU Lesser General Public License as published by the Free Software
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12 | Foundation; either version 2 of the License, or (at your option) any later
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13 | version.
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14 |
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15 | This program is distributed in the hope that it will be useful, but WITHOUT
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16 | ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
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17 | FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details.
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18 |
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19 | You should have received a copy of the GNU Lesser General Public License along with
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20 | this program; if not, write to the Free Software Foundation, Inc., 59 Temple
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21 | Place - Suite 330, Boston, MA 02111-1307, USA, or go to
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22 | http://www.gnu.org/copyleft/lesser.txt.
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23 | -----------------------------------------------------------------------------
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24 | */
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25 | #ifndef __CompositorChain_H__
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26 | #define __CompositorChain_H__
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27 |
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28 | #include "OgrePrerequisites.h"
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29 | #include "OgreRenderTargetListener.h"
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30 | #include "OgreRenderQueueListener.h"
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31 | #include "OgreCompositorInstance.h"
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32 | #include "OgreCompositor.h"
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33 | namespace Ogre {
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34 |
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35 | /** Chain of compositor effects applying to one viewport.
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36 | */
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37 | class _OgreExport CompositorChain: public RenderTargetListener
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38 | {
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39 | public:
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40 | CompositorChain(Viewport *vp);
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41 | /** Another gcc warning here, which is no problem because RenderTargetListener is never used
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42 | to delete an object.
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43 | warning: `class Ogre::CompositorChain' has virtual functions but non-virtual destructor
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44 | */
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45 | virtual ~CompositorChain();
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46 |
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47 | /// Data types
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48 | typedef std::vector<CompositorInstance*> Instances;
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49 | typedef VectorIterator<Instances> InstanceIterator;
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50 |
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51 | /// Identifier for "last" compositor in chain
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52 | static const size_t LAST = (size_t)-1;
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53 | /// Identifier for best technique
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54 | static const size_t BEST = 0;
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55 |
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56 | /** Apply a compositor. Initially, the filter is enabled.
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57 | @param filter Filter to apply
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58 | @param addPosition Position in filter chain to insert this filter at; defaults to the end (last applied filter)
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59 | @param technique Technique to use; CompositorChain::BEST (default) chooses to the best one
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60 | available (first technique supported)
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61 | */
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62 | CompositorInstance* addCompositor(CompositorPtr filter, size_t addPosition=LAST, size_t technique=BEST);
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63 |
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64 | /** Remove a compositor.
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65 | @param position Position in filter chain of filter to remove; defaults to the end (last applied filter)
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66 | */
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67 | void removeCompositor(size_t position=LAST);
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68 |
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69 | /** Get the number of compositors.
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70 | */
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71 | size_t getNumCompositors();
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72 |
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73 | /** Remove all compositors.
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74 | */
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75 | void removeAllCompositors();
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76 |
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77 | /** Get compositor instance by position.
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78 | */
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79 | CompositorInstance *getCompositor(size_t index);
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80 |
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81 | /** Get the original scene compositor instance for this chain (internal use).
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82 | */
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83 | CompositorInstance* _getOriginalSceneCompositor(void) { return mOriginalScene; }
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84 |
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85 | /** Get an iterator over the compositor instances. The first compositor in this list is applied first, the last one is applied last.
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86 | */
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87 | InstanceIterator getCompositors();
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88 |
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89 | /** Enable or disable a compositor, by position. Disabling a compositor stops it from rendering
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90 | but does not free any resources. This can be more efficient than using removeCompositor and
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91 | addCompositor in cases the filter is switched on and off a lot.
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92 | @param position Position in filter chain of filter
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93 | */
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94 | void setCompositorEnabled(size_t position, bool state);
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95 |
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96 | /** @see RenderTargetListener::preRenderTargetUpdate */
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97 | virtual void preRenderTargetUpdate(const RenderTargetEvent& evt);
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98 | /** @see RenderTargetListener::preViewportUpdate */
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99 | virtual void preViewportUpdate(const RenderTargetViewportEvent& evt);
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100 | /** @see RenderTargetListener::postViewportUpdate */
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101 | virtual void postViewportUpdate(const RenderTargetViewportEvent& evt);
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102 | /** @see RenderTargetListener::viewportRemoved */
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103 | virtual void viewportRemoved(const RenderTargetViewportEvent& evt);
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104 |
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105 | /** Mark state as dirty, and to be recompiled next frame.
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106 | */
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107 | void _markDirty();
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108 |
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109 | /** Get viewport that is the target of this chain
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110 | */
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111 | Viewport *getViewport();
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112 |
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113 | /** Remove a compositor by pointer. This is internally used by CompositionTechnique to
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114 | "weak" remove any instanced of a deleted technique.
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115 | */
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116 | void _removeInstance(CompositorInstance *i);
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117 | protected:
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118 | /// Viewport affected by this CompositorChain
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119 | Viewport *mViewport;
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120 |
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121 | /** Plainly renders the scene; implicit first compositor in the chain.
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122 | */
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123 | CompositorInstance *mOriginalScene;
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124 |
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125 | /// Postfilter instances in this chain
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126 | Instances mInstances;
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127 |
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128 | /// State needs recompile
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129 | bool mDirty;
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130 | /// Any compositors enabled?
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131 | bool mAnyCompositorsEnabled;
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132 |
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133 | /// Compiled state (updated with _compile)
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134 | CompositorInstance::CompiledState mCompiledState;
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135 | CompositorInstance::TargetOperation mOutputOperation;
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136 |
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137 | /** Compile this Composition chain into a series of RenderTarget operations.
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138 | */
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139 | void _compile();
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140 |
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141 | /** Prepare a viewport, the camera and the scene for a rendering operation
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142 | */
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143 | void preTargetOperation(CompositorInstance::TargetOperation &op, Viewport *vp, Camera *cam);
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144 |
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145 | /** Restore a viewport, the camera and the scene after a rendering operation
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146 | */
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147 | void postTargetOperation(CompositorInstance::TargetOperation &op, Viewport *vp, Camera *cam);
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148 |
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149 | /// destroy internal resources
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150 | void destroyResources(void);
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151 |
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152 | /** Render queue listener used to set up rendering events. */
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153 | class RQListener: public RenderQueueListener
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154 | {
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155 | public:
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156 | /** @copydoc RenderQueueListener::renderQueueStarted
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157 | */
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158 | virtual void renderQueueStarted(uint8 id, const String& invocation, bool& skipThisQueue);
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159 | /** @copydoc RenderQueueListener::renderQueueEnded
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160 | */
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161 | virtual void renderQueueEnded(uint8 id, const String& invocation, bool& repeatThisQueue);
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162 |
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163 | /** Set current operation and target */
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164 | void setOperation(CompositorInstance::TargetOperation *op,SceneManager *sm,RenderSystem *rs);
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165 |
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166 | /** Flush remaining render system operations */
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167 | void flushUpTo(uint8 id);
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168 | private:
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169 | CompositorInstance::TargetOperation *mOperation;
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170 | SceneManager *mSceneManager;
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171 | RenderSystem *mRenderSystem;
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172 | CompositorInstance::RenderSystemOpPairs::iterator currentOp, lastOp;
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173 | };
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174 | RQListener mOurListener;
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175 | /// Old viewport settings
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176 | unsigned int mOldClearEveryFrameBuffers;
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177 | /// Store old scene visibility mask
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178 | uint32 mOldVisibilityMask;
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179 | /// Store old find visible objects
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180 | bool mOldFindVisibleObjects;
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181 | /// Store old camera LOD bias
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182 | float mOldLodBias;
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183 | /// Store old viewport material scheme
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184 | String mOldMaterialScheme;
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185 | };
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186 | }
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187 |
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188 | #endif
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