[692] | 1 | /*
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| 2 | -----------------------------------------------------------------------------
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| 3 | This source file is part of OGRE
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| 4 | (Object-oriented Graphics Rendering Engine)
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| 5 | For the latest info, see http://www.ogre3d.org/
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| 6 |
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| 7 | Copyright (c) 2000-2005 The OGRE Team
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| 8 | Also see acknowledgements in Readme.html
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| 9 |
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| 10 | This program is free software; you can redistribute it and/or modify it under
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| 11 | the terms of the GNU Lesser General Public License as published by the Free Software
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| 12 | Foundation; either version 2 of the License, or (at your option) any later
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| 13 | version.
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| 14 |
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| 15 | This program is distributed in the hope that it will be useful, but WITHOUT
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| 16 | ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
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| 17 | FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details.
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| 18 |
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| 19 | You should have received a copy of the GNU Lesser General Public License along with
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| 20 | this program; if not, write to the Free Software Foundation, Inc., 59 Temple
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| 21 | Place - Suite 330, Boston, MA 02111-1307, USA, or go to
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| 22 | http://www.gnu.org/copyleft/lesser.txt.
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| 23 | -----------------------------------------------------------------------------
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| 24 | */
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| 25 | #ifndef __CompositorManager_H__
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| 26 | #define __CompositorManager_H__
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| 27 |
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| 28 | #include "OgrePrerequisites.h"
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| 29 | #include "OgreResourceManager.h"
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| 30 | #include "OgreCompositor.h"
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| 31 | #include "OgreRectangle2D.h"
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| 32 | #include "OgreCompositorSerializer.h"
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| 33 |
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| 34 | namespace Ogre {
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| 35 | /** Class for managing Compositor settings for Ogre. Compositors provide the means
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| 36 | to flexibly "composite" the final rendering result from multiple scene renders
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| 37 | and intermediate operations like rendering fullscreen quads. This makes
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| 38 | it possible to apply postfilter effects, HDRI postprocessing, and shadow
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| 39 | effects to a Viewport.
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| 40 | @par
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| 41 | When loaded from a script, a Compositor is in an 'unloaded' state and only stores the settings
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| 42 | required. It does not at that stage load any textures. This is because the material settings may be
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| 43 | loaded 'en masse' from bulk material script files, but only a subset will actually be required.
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| 44 | @par
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| 45 | Because this is a subclass of ResourceManager, any files loaded will be searched for in any path or
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| 46 | archive added to the resource paths/archives. See ResourceManager for details.
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| 47 | */
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| 48 | class _OgreExport CompositorManager : public ResourceManager, public Singleton<CompositorManager>
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| 49 | {
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| 50 | public:
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| 51 | CompositorManager();
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| 52 | virtual ~CompositorManager();
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| 53 |
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| 54 | /// Overridden from ResourceManager
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| 55 | Resource* createImpl(const String& name, ResourceHandle handle,
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| 56 | const String& group, bool isManual, ManualResourceLoader* loader,
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| 57 | const NameValuePairList* params);
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| 58 |
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| 59 | /** Intialises the Compositor manager, which also triggers it to
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| 60 | parse all available .compositor scripts. */
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| 61 | void initialise(void);
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| 62 |
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| 63 | /** @see ScriptLoader::parseScript
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| 64 | */
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| 65 | void parseScript(DataStreamPtr& stream, const String& groupName);
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| 66 |
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| 67 | /** Get the compositor chain for a Viewport. If there is none yet, a new
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| 68 | compositor chain is registered.
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| 69 | XXX We need a _notifyViewportRemoved to find out when this viewport disappears,
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| 70 | so we can destroy its chain as well.
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| 71 | */
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| 72 | CompositorChain *getCompositorChain(Viewport *vp);
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| 73 |
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| 74 | /** Returns whether exists compositor chain for a viewport.
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| 75 | */
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| 76 | bool hasCompositorChain(Viewport *vp) const;
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| 77 |
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| 78 | /** Remove the compositor chain from a viewport if exists.
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| 79 | */
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| 80 | void removeCompositorChain(Viewport *vp);
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| 81 |
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| 82 | /** Add a compositor to a viewport. By default, it is added to end of the chain,
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| 83 | after the other compositors.
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| 84 | @param vp Viewport to modify
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| 85 | @param compositor The name of the compositor to apply
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| 86 | @param addPosition At which position to add, defaults to the end (-1).
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| 87 | @returns pointer to instance, or 0 if it failed.
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| 88 | */
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| 89 | CompositorInstance *addCompositor(Viewport *vp, const String &compositor, int addPosition=-1);
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| 90 |
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| 91 | /** Remove a compositor from a viewport
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| 92 | */
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| 93 | void removeCompositor(Viewport *vp, const String &compositor);
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| 94 |
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| 95 | /** Set the state of a compositor on a viewport to enabled or disabled.
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| 96 | Disabling a compositor stops it from rendering but does not free any resources.
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| 97 | This can be more efficient than using removeCompositor and addCompositor in cases
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| 98 | the filter is switched on and off a lot.
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| 99 | */
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| 100 | void setCompositorEnabled(Viewport *vp, const String &compositor, bool value);
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| 101 |
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| 102 | /** Get a textured fullscreen 2D rectangle, for internal use.
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| 103 | */
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| 104 | Renderable *_getTexturedRectangle2D();
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| 105 |
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| 106 | /** Overridden from ResourceManager since we have to clean up chains too. */
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| 107 | void removeAll(void);
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| 108 |
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| 109 | private:
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| 110 | typedef std::map<Viewport*, CompositorChain*> Chains;
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| 111 | Chains mChains;
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| 112 |
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| 113 | /// Serializer
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| 114 | CompositorSerializer mSerializer;
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| 115 |
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| 116 | /** Clear composition chains for all viewports
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| 117 | */
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| 118 | void freeChains();
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| 119 |
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| 120 | Rectangle2D *mRectangle;
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| 121 | };
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| 122 | }
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| 123 |
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| 124 | #endif
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