1 | /*
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2 | -----------------------------------------------------------------------------
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3 | This source file is part of OGRE
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4 | (Object-oriented Graphics Rendering Engine)
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5 | For the latest info, see http://www.ogre3d.org/
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6 |
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7 | Copyright (c) 2000-2005 The OGRE Team
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8 | Also see acknowledgements in Readme.html
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9 |
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10 | This program is free software; you can redistribute it and/or modify it under
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11 | the terms of the GNU Lesser General Public License as published by the Free Software
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12 | Foundation; either version 2 of the License, or (at your option) any later
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13 | version.
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14 |
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15 | This program is distributed in the hope that it will be useful, but WITHOUT
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16 | ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
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17 | FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details.
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18 |
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19 | You should have received a copy of the GNU Lesser General Public License along with
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20 | this program; if not, write to the Free Software Foundation, Inc., 59 Temple
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21 | Place - Suite 330, Boston, MA 02111-1307, USA, or go to
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22 | http://www.gnu.org/copyleft/lesser.txt.
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23 | -----------------------------------------------------------------------------
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24 | */
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25 | #ifndef __CompositorManager_H__
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26 | #define __CompositorManager_H__
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27 |
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28 | #include "OgrePrerequisites.h"
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29 | #include "OgreResourceManager.h"
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30 | #include "OgreCompositor.h"
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31 | #include "OgreRectangle2D.h"
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32 | #include "OgreCompositorSerializer.h"
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33 |
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34 | namespace Ogre {
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35 | /** Class for managing Compositor settings for Ogre. Compositors provide the means
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36 | to flexibly "composite" the final rendering result from multiple scene renders
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37 | and intermediate operations like rendering fullscreen quads. This makes
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38 | it possible to apply postfilter effects, HDRI postprocessing, and shadow
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39 | effects to a Viewport.
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40 | @par
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41 | When loaded from a script, a Compositor is in an 'unloaded' state and only stores the settings
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42 | required. It does not at that stage load any textures. This is because the material settings may be
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43 | loaded 'en masse' from bulk material script files, but only a subset will actually be required.
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44 | @par
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45 | Because this is a subclass of ResourceManager, any files loaded will be searched for in any path or
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46 | archive added to the resource paths/archives. See ResourceManager for details.
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47 | */
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48 | class _OgreExport CompositorManager : public ResourceManager, public Singleton<CompositorManager>
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49 | {
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50 | public:
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51 | CompositorManager();
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52 | virtual ~CompositorManager();
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53 |
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54 | /// Overridden from ResourceManager
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55 | Resource* createImpl(const String& name, ResourceHandle handle,
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56 | const String& group, bool isManual, ManualResourceLoader* loader,
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57 | const NameValuePairList* params);
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58 |
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59 | /** Intialises the Compositor manager, which also triggers it to
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60 | parse all available .compositor scripts. */
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61 | void initialise(void);
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62 |
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63 | /** @see ScriptLoader::parseScript
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64 | */
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65 | void parseScript(DataStreamPtr& stream, const String& groupName);
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66 |
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67 | /** Get the compositor chain for a Viewport. If there is none yet, a new
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68 | compositor chain is registered.
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69 | XXX We need a _notifyViewportRemoved to find out when this viewport disappears,
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70 | so we can destroy its chain as well.
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71 | */
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72 | CompositorChain *getCompositorChain(Viewport *vp);
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73 |
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74 | /** Returns whether exists compositor chain for a viewport.
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75 | */
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76 | bool hasCompositorChain(Viewport *vp) const;
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77 |
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78 | /** Remove the compositor chain from a viewport if exists.
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79 | */
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80 | void removeCompositorChain(Viewport *vp);
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81 |
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82 | /** Add a compositor to a viewport. By default, it is added to end of the chain,
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83 | after the other compositors.
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84 | @param vp Viewport to modify
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85 | @param compositor The name of the compositor to apply
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86 | @param addPosition At which position to add, defaults to the end (-1).
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87 | @returns pointer to instance, or 0 if it failed.
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88 | */
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89 | CompositorInstance *addCompositor(Viewport *vp, const String &compositor, int addPosition=-1);
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90 |
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91 | /** Remove a compositor from a viewport
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92 | */
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93 | void removeCompositor(Viewport *vp, const String &compositor);
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94 |
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95 | /** Set the state of a compositor on a viewport to enabled or disabled.
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96 | Disabling a compositor stops it from rendering but does not free any resources.
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97 | This can be more efficient than using removeCompositor and addCompositor in cases
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98 | the filter is switched on and off a lot.
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99 | */
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100 | void setCompositorEnabled(Viewport *vp, const String &compositor, bool value);
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101 |
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102 | /** Get a textured fullscreen 2D rectangle, for internal use.
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103 | */
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104 | Renderable *_getTexturedRectangle2D();
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105 |
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106 | /** Overridden from ResourceManager since we have to clean up chains too. */
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107 | void removeAll(void);
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108 |
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109 | private:
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110 | typedef std::map<Viewport*, CompositorChain*> Chains;
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111 | Chains mChains;
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112 |
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113 | /// Serializer
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114 | CompositorSerializer mSerializer;
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115 |
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116 | /** Clear composition chains for all viewports
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117 | */
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118 | void freeChains();
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119 |
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120 | Rectangle2D *mRectangle;
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121 | };
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122 | }
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123 |
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124 | #endif
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