1 | /*
|
---|
2 | -----------------------------------------------------------------------------
|
---|
3 | This source file is part of OGRE
|
---|
4 | (Object-oriented Graphics Rendering Engine)
|
---|
5 | For the latest info, see http://www.ogre3d.org/
|
---|
6 |
|
---|
7 | Copyright (c) 2000-2005 The OGRE Team
|
---|
8 | Also see acknowledgements in Readme.html
|
---|
9 |
|
---|
10 | This program is free software; you can redistribute it and/or modify it under
|
---|
11 | the terms of the GNU Lesser General Public License as published by the Free Software
|
---|
12 | Foundation; either version 2 of the License, or (at your option) any later
|
---|
13 | version.
|
---|
14 |
|
---|
15 | This program is distributed in the hope that it will be useful, but WITHOUT
|
---|
16 | ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
|
---|
17 | FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details.
|
---|
18 |
|
---|
19 | You should have received a copy of the GNU Lesser General Public License along with
|
---|
20 | this program; if not, write to the Free Software Foundation, Inc., 59 Temple
|
---|
21 | Place - Suite 330, Boston, MA 02111-1307, USA, or go to
|
---|
22 | http://www.gnu.org/copyleft/lesser.txt.
|
---|
23 | -----------------------------------------------------------------------------
|
---|
24 | */
|
---|
25 | #ifndef __Config_H_
|
---|
26 | #define __Config_H_
|
---|
27 |
|
---|
28 | // configure options
|
---|
29 | #ifdef HAVE_CONFIG_H
|
---|
30 | #include "config.h"
|
---|
31 | #endif
|
---|
32 |
|
---|
33 | /** If set to 1, profiling code will be included in the application. When you
|
---|
34 | are deploying your application you will probably want to set this to 0 */
|
---|
35 | #define OGRE_PROFILING 0
|
---|
36 |
|
---|
37 | /** If set to 1, stack unwinding code is compiled into the library and called
|
---|
38 | in case an exception is thrown in order to show the call stack.
|
---|
39 | */
|
---|
40 | #define OGRE_STACK_UNWINDING 0
|
---|
41 |
|
---|
42 | /** There are three modes for handling asserts in OGRE:
|
---|
43 | 0 - STANDARD - Standard asserts in debug builds, nothing in release builds
|
---|
44 | 1 - RELEASE_EXCEPTIONS - Standard asserts in debug builds, exceptions in release builds
|
---|
45 | 2 - EXCEPTIONS - Exceptions in debug builds, exceptions in release builds
|
---|
46 | */
|
---|
47 | #define OGRE_ASSERT_MODE 0
|
---|
48 |
|
---|
49 | /** If set to >0, OGRE will always 'think' that the graphics card only has the
|
---|
50 | number of texture units specified. Very useful for testing multipass fallback.
|
---|
51 | */
|
---|
52 | #define OGRE_PRETEND_TEXTURE_UNITS 0
|
---|
53 |
|
---|
54 | /** If set to 1, Real is typedef'ed to double. Otherwise, Real is typedef'ed
|
---|
55 | to float. Setting this allows you to perform mathematical operations in the
|
---|
56 | CPU (Quaternion, Vector3 etc) with more precision, but bear in mind that the
|
---|
57 | GPU still operates in single-precision mode.
|
---|
58 | */
|
---|
59 | #ifndef OGRE_DOUBLE_PRECISION
|
---|
60 | #define OGRE_DOUBLE_PRECISION 0
|
---|
61 | #endif
|
---|
62 |
|
---|
63 | /** If set to 1, the strings are transforned to Unicode, and char is replaced
|
---|
64 | with wchar_t when having to do with strings of any kind.
|
---|
65 | */
|
---|
66 | #define OGRE_WCHAR_T_STRINGS 0
|
---|
67 |
|
---|
68 | /** Define number of texture coordinate sets allowed per vertex.
|
---|
69 | */
|
---|
70 | #define OGRE_MAX_TEXTURE_COORD_SETS 6
|
---|
71 |
|
---|
72 | /** Define max number of texture layers allowed per pass on any card.
|
---|
73 | */
|
---|
74 | #define OGRE_MAX_TEXTURE_LAYERS 16
|
---|
75 |
|
---|
76 | /** Define max number of lights allowed per pass.
|
---|
77 | */
|
---|
78 | #define OGRE_MAX_SIMULTANEOUS_LIGHTS 8
|
---|
79 |
|
---|
80 | /** Define max number of blending weights allowed per vertex.
|
---|
81 | */
|
---|
82 | #define OGRE_MAX_BLEND_WEIGHTS 4
|
---|
83 |
|
---|
84 | /** Set this to zero if you want to link OGRE as a static lib.
|
---|
85 | */
|
---|
86 | #define OGRE_DYNAMIC_LINKAGE 1
|
---|
87 |
|
---|
88 |
|
---|
89 | /** Set this to 0 if you want to use the standard memory manager in Debug builds
|
---|
90 | Release builds always use the standard memory manager
|
---|
91 | */
|
---|
92 | #define OGRE_DEBUG_MEMORY_MANAGER 1
|
---|
93 |
|
---|
94 | /** Define max number of multiple render targets (MRTs) to render to at once.
|
---|
95 | */
|
---|
96 | #define OGRE_MAX_MULTIPLE_RENDER_TARGETS 8
|
---|
97 |
|
---|
98 | /** Indicate general support for multithreading.
|
---|
99 | This will enable threading support in certain parts of the
|
---|
100 | engine, mainly resource loading and SharedPtr handling.
|
---|
101 | The places where threading is available are clearly
|
---|
102 | marked, you should assume state is NOT thread safe unless otherwise
|
---|
103 | stated in relation to this flag.
|
---|
104 | WARNING: highly experimental, use with caution
|
---|
105 | */
|
---|
106 | #ifndef OGRE_THREAD_SUPPORT
|
---|
107 | #define OGRE_THREAD_SUPPORT 0
|
---|
108 | #endif
|
---|
109 |
|
---|
110 | /** Disables use of the DevIL image library for loading images.
|
---|
111 | WARNING: Use only when you want to provide your own image loading code via codecs.
|
---|
112 | */
|
---|
113 | #ifndef OGRE_NO_DEVIL
|
---|
114 | #define OGRE_NO_DEVIL 0
|
---|
115 | #endif
|
---|
116 |
|
---|
117 |
|
---|
118 | #endif
|
---|