[692] | 1 | /*
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| 2 | -----------------------------------------------------------------------------
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| 3 | This source file is part of OGRE
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| 4 | (Object-oriented Graphics Rendering Engine)
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| 5 | For the latest info, see http://www.ogre3d.org/
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| 6 |
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| 7 | Copyright (c) 2000-2005 The OGRE Team
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| 8 | Also see acknowledgements in Readme.html
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| 9 |
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| 10 | This program is free software; you can redistribute it and/or modify it under
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| 11 | the terms of the GNU Lesser General Public License as published by the Free Software
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| 12 | Foundation; either version 2 of the License, or (at your option) any later
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| 13 | version.
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| 14 |
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| 15 | This program is distributed in the hope that it will be useful, but WITHOUT
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| 16 | ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
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| 17 | FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details.
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| 18 |
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| 19 | You should have received a copy of the GNU Lesser General Public License along with
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| 20 | this program; if not, write to the Free Software Foundation, Inc., 59 Temple
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| 21 | Place - Suite 330, Boston, MA 02111-1307, USA, or go to
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| 22 | http://www.gnu.org/copyleft/lesser.txt.
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| 23 | -----------------------------------------------------------------------------
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| 24 | */
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| 25 | #ifndef __Controller_H__
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| 26 | #define __Controller_H__
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| 27 |
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| 28 | #include "OgrePrerequisites.h"
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| 29 |
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| 30 | #include "OgreSharedPtr.h"
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| 31 |
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| 32 | namespace Ogre {
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| 33 |
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| 34 |
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| 35 |
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| 36 |
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| 37 | /** Subclasses of this class are responsible for performing a function on an input value for a Controller.
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| 38 | @remarks
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| 39 | This abstract class provides the interface that needs to be supported for a custom function which
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| 40 | can be 'plugged in' to a Controller instance, which controls some object value based on an input value.
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| 41 | For example, the WaveControllerFunction class provided by Ogre allows you to use various waveforms to
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| 42 | translate an input value to an output value.
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| 43 | @par
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| 44 | You are free to create your own subclasses in order to define any function you wish.
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| 45 | */
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| 46 | template <typename T>
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| 47 | class ControllerFunction
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| 48 | {
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| 49 | protected:
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| 50 | /// If true, function will add imput values together and wrap at 1.0 before evaluating
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| 51 | bool mDeltaInput;
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| 52 | T mDeltaCount;
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| 53 |
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| 54 | /** Gets the input value as adjusted by any delta.
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| 55 | */
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| 56 | T getAdjustedInput(T input)
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| 57 | {
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| 58 | if (mDeltaInput)
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| 59 | {
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| 60 | mDeltaCount += input;
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| 61 | // Wrap
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| 62 | while (mDeltaCount >= 1.0)
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| 63 | mDeltaCount -= 1.0;
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| 64 | while (mDeltaCount < 0.0)
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| 65 | mDeltaCount += 1.0;
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| 66 |
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| 67 | return mDeltaCount;
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| 68 | }
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| 69 | else
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| 70 | {
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| 71 | return input;
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| 72 | }
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| 73 | }
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| 74 |
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| 75 | public:
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| 76 | /** Constructor.
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| 77 | @param
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| 78 | deltaInput If true, signifies that the input will be a delta value such that the function should
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| 79 | add it to an internal counter before calculating the output.
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| 80 | */
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| 81 | ControllerFunction(bool deltaInput)
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| 82 | {
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| 83 | mDeltaInput = deltaInput;
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| 84 | mDeltaCount = 0;
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| 85 | }
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| 86 |
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| 87 | virtual ~ControllerFunction() {}
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| 88 |
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| 89 | virtual T calculate(T sourceValue) = 0;
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| 90 | };
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| 91 |
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| 92 |
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| 93 | /** Can either be used as an input or output value.
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| 94 | */
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| 95 | template <typename T>
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| 96 | class ControllerValue
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| 97 | {
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| 98 |
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| 99 | public:
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| 100 | virtual ~ControllerValue() { }
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| 101 | virtual T getValue(void) const = 0;
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| 102 | virtual void setValue(T value) = 0;
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| 103 |
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| 104 | };
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| 105 |
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| 106 | /** Instances of this class 'control' the value of another object in the system.
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| 107 | @remarks
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| 108 | Controller classes are used to manage the values of object automatically based
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| 109 | on the value of some input. For example, a Controller could animate a texture
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| 110 | by controlling the current frame of the texture based on time, or a different Controller
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| 111 | could change the colour of a material used for a spaceship shield mesh based on the remaining
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| 112 | shield power level of the ship.
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| 113 | @par
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| 114 | The Controller is an intentionally abstract concept - it can generate values
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| 115 | based on input and a function, which can either be one of the standard ones
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| 116 | supplied, or a function can be 'plugged in' for custom behaviour - see the ControllerFunction class for details.
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| 117 | Both the input and output values are via ControllerValue objects, meaning that any value can be both
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| 118 | input and output of the controller.
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| 119 | @par
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| 120 | Whilst this is very flexible, it can be a little bit confusing so to make it simpler the most often used
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| 121 | controller setups are available by calling methods on the ControllerManager object.
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| 122 | @see
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| 123 | ControllerFunction
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| 124 |
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| 125 | */
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| 126 | template <typename T>
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| 127 | class Controller
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| 128 | {
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| 129 | protected:
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| 130 | /// Source value
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| 131 | SharedPtr< ControllerValue<T> > mSource;
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| 132 | /// Destination value
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| 133 | SharedPtr< ControllerValue<T> > mDest;
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| 134 | /// Function
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| 135 | SharedPtr< ControllerFunction<T> > mFunc;
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| 136 | /// Controller is enabled or not
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| 137 | bool mEnabled;
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| 138 |
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| 139 |
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| 140 | public:
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| 141 |
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| 142 | /** Usual constructor.
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| 143 | @remarks
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| 144 | Requires source and destination values, and a function object. None of these are destroyed
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| 145 | with the Controller when it is deleted (they can be shared) so you must delete these as appropriate.
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| 146 | */
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| 147 | Controller(const SharedPtr< ControllerValue<T> >& src,
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| 148 | const SharedPtr< ControllerValue<T> >& dest, const SharedPtr< ControllerFunction<T> >& func)
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| 149 | : mSource(src), mDest(dest), mFunc(func)
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| 150 | {
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| 151 | mEnabled = true;
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| 152 | }
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| 153 |
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| 154 | /** Default d-tor.
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| 155 | */
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| 156 | virtual ~Controller() {}
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| 157 |
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| 158 |
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| 159 | /// Sets the input controller value
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| 160 | void setSource(const SharedPtr< ControllerValue<T> >& src)
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| 161 | {
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| 162 | mSource = src;
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| 163 | }
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| 164 | /// Gets the input controller value
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| 165 | const SharedPtr< ControllerValue<T> >& getSource(void) const
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| 166 | {
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| 167 | return mSource;
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| 168 | }
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| 169 | /// Sets the output controller value
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| 170 | void setDestination(const SharedPtr< ControllerValue<T> >& dest)
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| 171 | {
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| 172 | mDest = dest;
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| 173 | }
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| 174 |
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| 175 | /// Gets the output controller value
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| 176 | const SharedPtr< ControllerValue<T> >& getDestination(void) const
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| 177 | {
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| 178 | return mDest;
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| 179 | }
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| 180 |
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| 181 | /// Returns true if this controller is currently enabled
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| 182 | bool getEnabled(void) const
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| 183 | {
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| 184 | return mEnabled;
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| 185 | }
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| 186 |
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| 187 | /// Sets whether this controller is enabled
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| 188 | void setEnabled(bool enabled)
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| 189 | {
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| 190 | mEnabled = enabled;
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| 191 | }
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| 192 |
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| 193 | /** Sets the function object to be used by this controller.
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| 194 | */
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| 195 | void setFunction(const SharedPtr< ControllerFunction<T> >& func)
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| 196 | {
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| 197 | mFunc = func;
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| 198 | }
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| 199 |
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| 200 | /** Returns a pointer to the function object used by this controller.
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| 201 | */
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| 202 | const SharedPtr< ControllerFunction<T> >& getFunction(void) const
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| 203 | {
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| 204 | return mFunc;
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| 205 | }
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| 206 |
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| 207 | /** Tells this controller to map it's input controller value
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| 208 | to it's output controller value, via the controller function.
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| 209 | @remarks
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| 210 | This method is called automatically every frame by ControllerManager.
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| 211 | */
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| 212 | void update(void)
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| 213 | {
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| 214 | if(mEnabled)
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| 215 | mDest->setValue(mFunc->calculate(mSource->getValue()));
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| 216 | }
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| 217 |
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| 218 | };
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| 219 |
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| 220 |
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| 221 | }
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| 222 |
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| 223 | #endif
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