1 | /*
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2 | -----------------------------------------------------------------------------
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3 | This source file is part of OGRE
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4 | (Object-oriented Graphics Rendering Engine)
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5 | For the latest info, see http://www.ogre3d.org/
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6 |
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7 | Copyright (c) 2000-2005 The OGRE Team
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8 | Also see acknowledgements in Readme.html
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9 |
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10 | This program is free software; you can redistribute it and/or modify it under
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11 | the terms of the GNU Lesser General Public License as published by the Free Software
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12 | Foundation; either version 2 of the License, or (at your option) any later
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13 | version.
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14 |
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15 | This program is distributed in the hope that it will be useful, but WITHOUT
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16 | ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
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17 | FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details.
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18 |
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19 | You should have received a copy of the GNU Lesser General Public License along with
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20 | this program; if not, write to the Free Software Foundation, Inc., 59 Temple
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21 | Place - Suite 330, Boston, MA 02111-1307, USA, or go to
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22 | http://www.gnu.org/copyleft/lesser.txt.
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23 | -----------------------------------------------------------------------------
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24 | */
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25 | #ifndef __Controller_H__
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26 | #define __Controller_H__
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27 |
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28 | #include "OgrePrerequisites.h"
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29 |
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30 | #include "OgreSharedPtr.h"
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31 |
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32 | namespace Ogre {
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33 |
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34 |
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35 |
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36 |
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37 | /** Subclasses of this class are responsible for performing a function on an input value for a Controller.
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38 | @remarks
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39 | This abstract class provides the interface that needs to be supported for a custom function which
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40 | can be 'plugged in' to a Controller instance, which controls some object value based on an input value.
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41 | For example, the WaveControllerFunction class provided by Ogre allows you to use various waveforms to
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42 | translate an input value to an output value.
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43 | @par
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44 | You are free to create your own subclasses in order to define any function you wish.
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45 | */
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46 | template <typename T>
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47 | class ControllerFunction
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48 | {
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49 | protected:
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50 | /// If true, function will add imput values together and wrap at 1.0 before evaluating
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51 | bool mDeltaInput;
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52 | T mDeltaCount;
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53 |
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54 | /** Gets the input value as adjusted by any delta.
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55 | */
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56 | T getAdjustedInput(T input)
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57 | {
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58 | if (mDeltaInput)
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59 | {
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60 | mDeltaCount += input;
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61 | // Wrap
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62 | while (mDeltaCount >= 1.0)
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63 | mDeltaCount -= 1.0;
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64 | while (mDeltaCount < 0.0)
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65 | mDeltaCount += 1.0;
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66 |
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67 | return mDeltaCount;
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68 | }
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69 | else
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70 | {
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71 | return input;
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72 | }
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73 | }
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74 |
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75 | public:
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76 | /** Constructor.
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77 | @param
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78 | deltaInput If true, signifies that the input will be a delta value such that the function should
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79 | add it to an internal counter before calculating the output.
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80 | */
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81 | ControllerFunction(bool deltaInput)
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82 | {
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83 | mDeltaInput = deltaInput;
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84 | mDeltaCount = 0;
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85 | }
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86 |
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87 | virtual ~ControllerFunction() {}
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88 |
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89 | virtual T calculate(T sourceValue) = 0;
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90 | };
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91 |
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92 |
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93 | /** Can either be used as an input or output value.
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94 | */
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95 | template <typename T>
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96 | class ControllerValue
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97 | {
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98 |
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99 | public:
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100 | virtual ~ControllerValue() { }
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101 | virtual T getValue(void) const = 0;
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102 | virtual void setValue(T value) = 0;
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103 |
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104 | };
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105 |
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106 | /** Instances of this class 'control' the value of another object in the system.
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107 | @remarks
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108 | Controller classes are used to manage the values of object automatically based
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109 | on the value of some input. For example, a Controller could animate a texture
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110 | by controlling the current frame of the texture based on time, or a different Controller
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111 | could change the colour of a material used for a spaceship shield mesh based on the remaining
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112 | shield power level of the ship.
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113 | @par
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114 | The Controller is an intentionally abstract concept - it can generate values
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115 | based on input and a function, which can either be one of the standard ones
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116 | supplied, or a function can be 'plugged in' for custom behaviour - see the ControllerFunction class for details.
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117 | Both the input and output values are via ControllerValue objects, meaning that any value can be both
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118 | input and output of the controller.
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119 | @par
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120 | Whilst this is very flexible, it can be a little bit confusing so to make it simpler the most often used
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121 | controller setups are available by calling methods on the ControllerManager object.
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122 | @see
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123 | ControllerFunction
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124 |
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125 | */
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126 | template <typename T>
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127 | class Controller
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128 | {
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129 | protected:
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130 | /// Source value
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131 | SharedPtr< ControllerValue<T> > mSource;
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132 | /// Destination value
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133 | SharedPtr< ControllerValue<T> > mDest;
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134 | /// Function
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135 | SharedPtr< ControllerFunction<T> > mFunc;
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136 | /// Controller is enabled or not
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137 | bool mEnabled;
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138 |
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139 |
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140 | public:
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141 |
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142 | /** Usual constructor.
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143 | @remarks
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144 | Requires source and destination values, and a function object. None of these are destroyed
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145 | with the Controller when it is deleted (they can be shared) so you must delete these as appropriate.
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146 | */
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147 | Controller(const SharedPtr< ControllerValue<T> >& src,
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148 | const SharedPtr< ControllerValue<T> >& dest, const SharedPtr< ControllerFunction<T> >& func)
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149 | : mSource(src), mDest(dest), mFunc(func)
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150 | {
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151 | mEnabled = true;
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152 | }
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153 |
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154 | /** Default d-tor.
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155 | */
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156 | virtual ~Controller() {}
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157 |
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158 |
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159 | /// Sets the input controller value
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160 | void setSource(const SharedPtr< ControllerValue<T> >& src)
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161 | {
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162 | mSource = src;
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163 | }
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164 | /// Gets the input controller value
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165 | const SharedPtr< ControllerValue<T> >& getSource(void) const
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166 | {
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167 | return mSource;
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168 | }
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169 | /// Sets the output controller value
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170 | void setDestination(const SharedPtr< ControllerValue<T> >& dest)
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171 | {
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172 | mDest = dest;
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173 | }
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174 |
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175 | /// Gets the output controller value
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176 | const SharedPtr< ControllerValue<T> >& getDestination(void) const
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177 | {
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178 | return mDest;
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179 | }
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180 |
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181 | /// Returns true if this controller is currently enabled
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182 | bool getEnabled(void) const
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183 | {
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184 | return mEnabled;
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185 | }
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186 |
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187 | /// Sets whether this controller is enabled
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188 | void setEnabled(bool enabled)
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189 | {
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190 | mEnabled = enabled;
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191 | }
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192 |
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193 | /** Sets the function object to be used by this controller.
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194 | */
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195 | void setFunction(const SharedPtr< ControllerFunction<T> >& func)
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196 | {
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197 | mFunc = func;
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198 | }
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199 |
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200 | /** Returns a pointer to the function object used by this controller.
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201 | */
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202 | const SharedPtr< ControllerFunction<T> >& getFunction(void) const
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203 | {
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204 | return mFunc;
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205 | }
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206 |
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207 | /** Tells this controller to map it's input controller value
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208 | to it's output controller value, via the controller function.
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209 | @remarks
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210 | This method is called automatically every frame by ControllerManager.
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211 | */
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212 | void update(void)
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213 | {
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214 | if(mEnabled)
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215 | mDest->setValue(mFunc->calculate(mSource->getValue()));
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216 | }
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217 |
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218 | };
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219 |
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220 |
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221 | }
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222 |
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223 | #endif
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