[657] | 1 | /*
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| 2 | -----------------------------------------------------------------------------
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| 3 | This source file is part of OGRE
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| 4 | (Object-oriented Graphics Rendering Engine)
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| 5 | For the latest info, see http://www.ogre3d.org/
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| 6 |
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| 7 | Copyright (c) 2000-2005 The OGRE Team
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| 8 | Also see acknowledgements in Readme.html
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| 9 |
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| 10 | This program is free software; you can redistribute it and/or modify it under
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| 11 | the terms of the GNU Lesser General Public License as published by the Free Software
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| 12 | Foundation; either version 2 of the License, or (at your option) any later
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| 13 | version.
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| 14 |
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| 15 | This program is distributed in the hope that it will be useful, but WITHOUT
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| 16 | ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
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| 17 | FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details.
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| 18 |
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| 19 | You should have received a copy of the GNU Lesser General Public License along with
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| 20 | this program; if not, write to the Free Software Foundation, Inc., 59 Temple
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| 21 | Place - Suite 330, Boston, MA 02111-1307, USA, or go to
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| 22 | http://www.gnu.org/copyleft/lesser.txt.
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| 23 | -----------------------------------------------------------------------------
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| 24 | */
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| 25 | #ifndef __ControllerManager_H__
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| 26 | #define __ControllerManager_H__
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| 27 |
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| 28 | #include "OgrePrerequisites.h"
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| 29 |
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| 30 | #include "OgreCommon.h"
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| 31 | #include "OgreSingleton.h"
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| 32 | #include "OgreController.h"
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| 33 | #include "OgrePredefinedControllers.h"
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| 34 | #include "OgreTextureUnitState.h"
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| 35 | #include "OgreSharedPtr.h"
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| 36 |
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| 37 | namespace Ogre {
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| 38 |
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| 39 | typedef SharedPtr< ControllerValue<Real> > ControllerValueRealPtr;
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| 40 | typedef SharedPtr< ControllerFunction<Real> > ControllerFunctionRealPtr;
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| 41 |
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| 42 | /** Class for managing Controller instances.
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| 43 | @remarks
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| 44 | This class is responsible to keeping tabs on all the Controller instances registered
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| 45 | and updating them when requested. It also provides a number of convenience methods
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| 46 | for creating commonly used controllers (such as texture animators).
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| 47 | */
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| 48 | class _OgreExport ControllerManager : public Singleton<ControllerManager>
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| 49 | {
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| 50 | protected:
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| 51 | typedef std::set<Controller<Real>*> ControllerList;
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| 52 | ControllerList mControllers;
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| 53 |
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| 54 | /// Global predefined controller
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| 55 | SharedPtr< ControllerValue<Real> > mFrameTimeController;
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| 56 |
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| 57 | public:
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| 58 | ControllerManager();
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| 59 | ~ControllerManager();
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| 60 |
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| 61 | /** Creates a new controller and registers it with the manager.
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| 62 | */
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| 63 | Controller<Real>* createController(const ControllerValueRealPtr& src,
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| 64 | const ControllerValueRealPtr& dest, const ControllerFunctionRealPtr& func);
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| 65 |
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| 66 | /** Destroys all the controllers in existence.
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| 67 | */
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| 68 | void clearControllers(void);
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| 69 |
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| 70 | /** Updates all the registered controllers.
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| 71 | */
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| 72 | void updateAllControllers(void);
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| 73 |
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| 74 |
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| 75 | /** Returns a ControllerValue which provides the time since the last frame as a control value source.
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| 76 | @remarks
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| 77 | A common source value to use to feed into a controller is the time since the last frame. This method
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| 78 | returns a pointer to a common source value which provides this information.
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| 79 | @par
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| 80 | Remember the value will only be up to date after the RenderSystem::beginFrame method is called.
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| 81 | @see
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| 82 | RenderSystem::beginFrame
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| 83 | */
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| 84 | const ControllerValueRealPtr& getFrameTimeSource(void) const;
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| 85 |
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| 86 | /** Creates a texture layer animator controller.
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| 87 | @remarks
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| 88 | This helper method creates the Controller, ControllerValue and ControllerFunction classes required
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| 89 | to animate a texture.
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| 90 | @param
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| 91 | layer TextureUnitState object to animate
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| 92 | @param
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| 93 | sequenceTime The amount of time in seconds it will take to loop through all the frames.
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| 94 | */
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| 95 | Controller<Real>* createTextureAnimator(TextureUnitState* layer, Real sequenceTime);
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| 96 |
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| 97 | /** Creates a basic time-based texture coordinate modifier designed for creating scrolling textures.
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| 98 | @remarks
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| 99 | This simple method allows you to easily create constant-speed scrolling textures. If you want more
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| 100 | control, look up the ControllerManager::createTextureWaveTransformer for more complex wave-based
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| 101 | scrollers / stretchers / rotaters.
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| 102 | @param
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| 103 | layer The texture layer to animate.
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| 104 | @param
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| 105 | uSpeed Speed of horizontal (u-coord) scroll, in complete wraps per second
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| 106 | @param
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| 107 | vSpeed Speed of vertical (v-coord) scroll, in complete wraps per second
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| 108 | */
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| 109 | Controller<Real>* createTextureScroller(TextureUnitState* layer, Real uSpeed, Real vSpeed);
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| 110 |
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| 111 | /** Creates a basic time-based texture coordinate modifier designed for creating rotating textures.
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| 112 | @return
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| 113 | This simple method allows you to easily create constant-speed rotating textures. If you want more
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| 114 | control, look up the ControllerManager::createTextureWaveTransformer for more complex wave-based
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| 115 | scrollers / stretchers / rotaters.
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| 116 | @param
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| 117 | layer The texture layer to rotate.
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| 118 | @param
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| 119 | vSpeed Speed of rotation, in complete anticlockwise revolutions per second
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| 120 | */
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| 121 | Controller<Real>* createTextureRotater(TextureUnitState* layer, Real speed);
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| 122 |
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| 123 | /** Creates a very flexible time-based texture transformation which can alter the scale, position or
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| 124 | rotation of a texture based on a wave function.
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| 125 | @param
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| 126 | layer The texture layer to affect
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| 127 | @param
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| 128 | ttype The type of transform, either translate (scroll), scale (stretch) or rotate (spin)
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| 129 | @param
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| 130 | waveType The shape of the wave, see WaveformType enum for details
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| 131 | @param
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| 132 | base The base value of the output
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| 133 | @param
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| 134 | frequency The speed of the wave in cycles per second
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| 135 | @param
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| 136 | phase The offset of the start of the wave, e.g. 0.5 to start half-way through the wave
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| 137 | @param
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| 138 | amplitude Scales the output so that instead of lying within 0..1 it lies within 0..1*amplitude for exaggerated effects
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| 139 | */
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| 140 | Controller<Real>* createTextureWaveTransformer(TextureUnitState* layer, TextureUnitState::TextureTransformType ttype,
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| 141 | WaveformType waveType, Real base = 0, Real frequency = 1, Real phase = 0, Real amplitude = 1);
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| 142 |
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| 143 | /** Creates a controller for passing a frame time value through to a vertex / fragment program parameter.
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| 144 | @remarks
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| 145 | The destination parameter is expected to be a float, and the '.x' attribute will be populated
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| 146 | with the appropriately scaled time value.
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| 147 | @param params The parameters to update
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| 148 | @param paramIndex The index of the parameter to update; if you want a named parameter, then
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| 149 | retrieve the index beforehand using GpuProgramParameters::getParamIndex
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| 150 | @param factor The factor by which to adjust the time elapsed by before passing it to the program
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| 151 | */
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| 152 | Controller<Real>* createGpuProgramTimerParam(GpuProgramParameters* params, size_t paramIndex,
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| 153 | Real timeFactor = 1.0f);
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| 154 |
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| 155 | /** Removes & destroys the controller passed in as a pointer.
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| 156 | */
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| 157 | void destroyController(Controller<Real>* controller);
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| 158 |
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| 159 | /** Return relative speed of time as perceived by time based controllers.
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| 160 | @remarks
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| 161 | See setTimeFactor for full information on the meaning of this value.
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| 162 | */
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| 163 | Real getTimeFactor(void) const;
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| 164 |
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| 165 | /** Set the relative speed to update frame time based controllers.
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| 166 | @remarks
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| 167 | Normally any controllers which use time as an input (FrameTimeController) are updated
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| 168 | automatically in line with the real passage of time. This method allows you to change
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| 169 | that, so that controllers are told that the time is passing slower or faster than it
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| 170 | actually is. Use this to globally speed up / slow down the effect of time-based controllers.
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| 171 | @param tf The virtual speed of time (1.0 is real time).
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| 172 | */
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| 173 | void setTimeFactor(Real tf);
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| 174 |
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| 175 | /** Return the elapsed time.
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| 176 | @remarks
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| 177 | See setElapsedTime for full information on the meaning of this value.
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| 178 | */
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| 179 | Real getElapsedTime(void) const;
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| 180 |
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| 181 | /** Set the elapsed time.
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| 182 | @remarks
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| 183 | Normally elapsed time accumulated all frames time (which speed relative to time
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| 184 | factor) since the rendering loop started. This method allows your to change that to
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| 185 | special time, so some elapsed-time-based globally effect is repeatable.
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| 186 | @param elapsedTime The new elapsed time
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| 187 | */
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| 188 | void setElapsedTime(Real elapsedTime);
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| 189 |
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| 190 | /** Override standard Singleton retrieval.
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| 191 | @remarks
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| 192 | Why do we do this? Well, it's because the Singleton
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| 193 | implementation is in a .h file, which means it gets compiled
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| 194 | into anybody who includes it. This is needed for the
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| 195 | Singleton template to work, but we actually only want it
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| 196 | compiled into the implementation of the class based on the
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| 197 | Singleton, not all of them. If we don't change this, we get
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| 198 | link errors when trying to use the Singleton-based class from
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| 199 | an outside dll.
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| 200 | @par
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| 201 | This method just delegates to the template version anyway,
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| 202 | but the implementation stays in this single compilation unit,
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| 203 | preventing link errors.
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| 204 | */
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| 205 | static ControllerManager& getSingleton(void);
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| 206 | /** Override standard Singleton retrieval.
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| 207 | @remarks
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| 208 | Why do we do this? Well, it's because the Singleton
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| 209 | implementation is in a .h file, which means it gets compiled
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| 210 | into anybody who includes it. This is needed for the
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| 211 | Singleton template to work, but we actually only want it
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| 212 | compiled into the implementation of the class based on the
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| 213 | Singleton, not all of them. If we don't change this, we get
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| 214 | link errors when trying to use the Singleton-based class from
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| 215 | an outside dll.
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| 216 | @par
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| 217 | This method just delegates to the template version anyway,
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| 218 | but the implementation stays in this single compilation unit,
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| 219 | preventing link errors.
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| 220 | */
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| 221 | static ControllerManager* getSingletonPtr(void);
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| 222 | };
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| 223 |
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| 224 |
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| 225 | }
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| 226 | #endif
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