[692] | 1 | /*
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| 2 | -----------------------------------------------------------------------------
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| 3 | This source file is part of OGRE
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| 4 | (Object-oriented Graphics Rendering Engine)
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| 5 | For the latest info, see http://www.ogre3d.org/
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| 6 |
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| 7 | Copyright (c) 2000-2005 The OGRE Team
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| 8 | Also see acknowledgements in Readme.html
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| 9 |
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| 10 | This program is free software; you can redistribute it and/or modify it under
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| 11 | the terms of the GNU Lesser General Public License as published by the Free Software
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| 12 | Foundation; either version 2 of the License, or (at your option) any later
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| 13 | version.
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| 14 |
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| 15 | This program is distributed in the hope that it will be useful, but WITHOUT
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| 16 | ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
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| 17 | FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details.
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| 18 |
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| 19 | You should have received a copy of the GNU Lesser General Public License along with
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| 20 | this program; if not, write to the Free Software Foundation, Inc., 59 Temple
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| 21 | Place - Suite 330, Boston, MA 02111-1307, USA, or go to
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| 22 | http://www.gnu.org/copyleft/lesser.txt.
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| 23 | -----------------------------------------------------------------------------
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| 24 | */
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| 25 |
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| 26 |
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| 27 | /***************************************************************************
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| 28 | OgreCursor.h -
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| 29 | The Cursor is an non-visual object that contains a the XYZ values that
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| 30 | are modified by a InputReader.
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| 31 | An InputReader creates and contains a Cursor object that it uses when it
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| 32 | is set to buffered input (using the EventQueue).
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| 33 |
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| 34 | To get a graphical representation of the cursor, a CursorGuiElement is
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| 35 | used, which is a MouseMotionListener to the Cursor.
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| 36 |
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| 37 | -------------------
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| 38 | begin : Nov 19 2002
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| 39 | copyright : (C) 2002 by Kenny Sabir
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| 40 | email : kenny@sparksuit.com
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| 41 | ***************************************************************************/
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| 42 |
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| 43 | #ifndef __Cursor_H__
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| 44 | #define __Cursor_H__
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| 45 |
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| 46 | #include "OgrePrerequisites.h"
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| 47 | #include "OgreMouseMotionTarget.h"
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| 48 | #include "OgreMouseTarget.h"
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| 49 |
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| 50 | namespace Ogre {
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| 51 | /** The Cursor is an non-visual object that contains a the XYZ values that
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| 52 | are modified by a InputReader.
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| 53 | @remarks
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| 54 | An InputReader creates and contains a Cursor object that it uses when it
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| 55 | is set to buffered input (using the EventQueue).
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| 56 |
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| 57 | To get a graphical representation of the cursor, a CursorGuiElement is
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| 58 | used, which is a MouseMotionListener to the Cursor.
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| 59 | */
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| 60 | class _OgreExport Cursor : public MouseMotionTarget, public MouseTarget
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| 61 | {
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| 62 | protected:
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| 63 | /** Cursor position */
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| 64 | Real mMouseX, mMouseY, mMouseZ;
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| 65 |
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| 66 | /** relative cursor position */
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| 67 | Real mRelX, mRelY, mRelZ;
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| 68 |
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| 69 | /** Cursor limits 0-1 */
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| 70 | Real mXLowLimit, mXHighLimit, mYLowLimit, mYHighLimit, mZLowLimit, mZHighLimit;
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| 71 |
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| 72 | /** Scale the cursor movements. Initially set at 1 (no scaling).
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| 73 | The scaling effects all axis, XYZ */
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| 74 | Real mScale;
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| 75 |
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| 76 | /** inline function to clip a value to its low and high limits */
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| 77 | inline Real limit(Real val, Real low, Real high)
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| 78 | { return (val < low) ? low: ((val > high) ? high : val); }
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| 79 | public :
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| 80 | Cursor();
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| 81 | virtual ~Cursor();
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| 82 |
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| 83 | /** add relative amount to X */
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| 84 | void addToX(Real val);
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| 85 |
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| 86 | /** add relative amount to Y */
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| 87 | void addToY(Real val);
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| 88 |
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| 89 | /** add relative amount to Z */
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| 90 | void addToZ(Real val);
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| 91 |
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| 92 | /** process the mouse events that are for any listeners to the cursor */
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| 93 | void processEvent(InputEvent* e);
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| 94 |
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| 95 |
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| 96 | /** get the current X position of the cursor 0 left, 1 right */
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| 97 | Real getX() const;
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| 98 |
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| 99 | /** get the current Y position of the cursor 0 top, 1 bottom */
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| 100 | Real getY() const;
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| 101 |
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| 102 | /** get the current Z position of the cursor 0 none, 1 full */
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| 103 | Real getZ() const;
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| 104 |
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| 105 | /** get relative X cursor movement */
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| 106 | Real getRelX() const {return mRelX;}
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| 107 |
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| 108 | /** get relative Y cursor movement */
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| 109 | Real getRelY() const {return mRelY;}
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| 110 |
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| 111 | /** get relative Z cursor movement */
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| 112 | Real getRelZ() const {return mRelZ;}
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| 113 |
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| 114 |
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| 115 |
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| 116 | // PositionTarget methods
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| 117 | /** Gets the left of this element in relation to the screen (where 0 = far left, 1.0 = far right) */
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| 118 | Real getLeft(void) const ;
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| 119 |
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| 120 | /** Gets the top of this element in relation to the screen (where 0 = top, 1.0 = bottom) */
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| 121 | Real getTop(void) const ;
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| 122 |
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| 123 | /** The parent of the cursor is NULL as it's position is absolute in the window */
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| 124 | PositionTarget* getPositionTargetParent() const;
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| 125 |
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| 126 | inline virtual bool isKeyEnabled() const
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| 127 | { return false; }
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| 128 |
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| 129 | /** Gets the current cursor movement scaling factor. */
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| 130 | Real getScale(void) const { return mScale; }
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| 131 | /** Sets the current cursor movement scaling factor. */
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| 132 | void setScale(Real scale) { mScale = scale; }
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| 133 |
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| 134 |
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| 135 | };
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| 136 |
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| 137 | }
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| 138 |
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| 139 |
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| 140 | #endif // __Cursor_H__
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