1 | /*
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2 | -----------------------------------------------------------------------------
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3 | This source file is part of OGRE
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4 | (Object-oriented Graphics Rendering Engine)
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5 | For the latest info, see http://www.ogre3d.org/
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6 |
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7 | Copyright (c) 2000-2005 The OGRE Team
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8 | Also see acknowledgements in Readme.html
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9 |
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10 | This program is free software; you can redistribute it and/or modify it under
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11 | the terms of the GNU Lesser General Public License as published by the Free Software
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12 | Foundation; either version 2 of the License, or (at your option) any later
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13 | version.
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14 |
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15 | This program is distributed in the hope that it will be useful, but WITHOUT
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16 | ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
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17 | FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details.
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18 |
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19 | You should have received a copy of the GNU Lesser General Public License along with
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20 | this program; if not, write to the Free Software Foundation, Inc., 59 Temple
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21 | Place - Suite 330, Boston, MA 02111-1307, USA, or go to
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22 | http://www.gnu.org/copyleft/lesser.txt.
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23 | -----------------------------------------------------------------------------
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24 | */
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25 |
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26 |
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27 | /***************************************************************************
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28 | OgreCursor.h -
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29 | The Cursor is an non-visual object that contains a the XYZ values that
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30 | are modified by a InputReader.
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31 | An InputReader creates and contains a Cursor object that it uses when it
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32 | is set to buffered input (using the EventQueue).
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33 |
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34 | To get a graphical representation of the cursor, a CursorGuiElement is
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35 | used, which is a MouseMotionListener to the Cursor.
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36 |
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37 | -------------------
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38 | begin : Nov 19 2002
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39 | copyright : (C) 2002 by Kenny Sabir
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40 | email : kenny@sparksuit.com
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41 | ***************************************************************************/
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42 |
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43 | #ifndef __Cursor_H__
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44 | #define __Cursor_H__
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45 |
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46 | #include "OgrePrerequisites.h"
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47 | #include "OgreMouseMotionTarget.h"
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48 | #include "OgreMouseTarget.h"
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49 |
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50 | namespace Ogre {
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51 | /** The Cursor is an non-visual object that contains a the XYZ values that
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52 | are modified by a InputReader.
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53 | @remarks
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54 | An InputReader creates and contains a Cursor object that it uses when it
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55 | is set to buffered input (using the EventQueue).
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56 |
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57 | To get a graphical representation of the cursor, a CursorGuiElement is
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58 | used, which is a MouseMotionListener to the Cursor.
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59 | */
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60 | class _OgreExport Cursor : public MouseMotionTarget, public MouseTarget
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61 | {
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62 | protected:
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63 | /** Cursor position */
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64 | Real mMouseX, mMouseY, mMouseZ;
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65 |
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66 | /** relative cursor position */
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67 | Real mRelX, mRelY, mRelZ;
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68 |
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69 | /** Cursor limits 0-1 */
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70 | Real mXLowLimit, mXHighLimit, mYLowLimit, mYHighLimit, mZLowLimit, mZHighLimit;
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71 |
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72 | /** Scale the cursor movements. Initially set at 1 (no scaling).
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73 | The scaling effects all axis, XYZ */
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74 | Real mScale;
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75 |
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76 | /** inline function to clip a value to its low and high limits */
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77 | inline Real limit(Real val, Real low, Real high)
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78 | { return (val < low) ? low: ((val > high) ? high : val); }
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79 | public :
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80 | Cursor();
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81 | virtual ~Cursor();
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82 |
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83 | /** add relative amount to X */
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84 | void addToX(Real val);
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85 |
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86 | /** add relative amount to Y */
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87 | void addToY(Real val);
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88 |
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89 | /** add relative amount to Z */
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90 | void addToZ(Real val);
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91 |
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92 | /** process the mouse events that are for any listeners to the cursor */
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93 | void processEvent(InputEvent* e);
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94 |
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95 |
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96 | /** get the current X position of the cursor 0 left, 1 right */
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97 | Real getX() const;
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98 |
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99 | /** get the current Y position of the cursor 0 top, 1 bottom */
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100 | Real getY() const;
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101 |
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102 | /** get the current Z position of the cursor 0 none, 1 full */
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103 | Real getZ() const;
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104 |
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105 | /** get relative X cursor movement */
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106 | Real getRelX() const {return mRelX;}
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107 |
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108 | /** get relative Y cursor movement */
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109 | Real getRelY() const {return mRelY;}
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110 |
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111 | /** get relative Z cursor movement */
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112 | Real getRelZ() const {return mRelZ;}
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113 |
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114 |
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115 |
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116 | // PositionTarget methods
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117 | /** Gets the left of this element in relation to the screen (where 0 = far left, 1.0 = far right) */
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118 | Real getLeft(void) const ;
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119 |
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120 | /** Gets the top of this element in relation to the screen (where 0 = top, 1.0 = bottom) */
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121 | Real getTop(void) const ;
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122 |
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123 | /** The parent of the cursor is NULL as it's position is absolute in the window */
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124 | PositionTarget* getPositionTargetParent() const;
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125 |
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126 | inline virtual bool isKeyEnabled() const
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127 | { return false; }
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128 |
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129 | /** Gets the current cursor movement scaling factor. */
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130 | Real getScale(void) const { return mScale; }
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131 | /** Sets the current cursor movement scaling factor. */
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132 | void setScale(Real scale) { mScale = scale; }
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133 |
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134 |
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135 | };
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136 |
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137 | }
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138 |
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139 |
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140 | #endif // __Cursor_H__
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