1 | /*
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2 | -----------------------------------------------------------------------------
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3 | This source file is part of OGRE
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4 | (Object-oriented Graphics Rendering Engine)
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5 | For the latest info, see http://www.ogre3d.org/
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6 |
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7 | Copyright (c) 2000-2005 The OGRE Team
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8 | Also see acknowledgements in Readme.html
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9 |
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10 | This program is free software; you can redistribute it and/or modify it under
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11 | the terms of the GNU Lesser General Public License as published by the Free Software
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12 | Foundation; either version 2 of the License, or (at your option) any later
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13 | version.
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14 |
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15 | This program is distributed in the hope that it will be useful, but WITHOUT
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16 | ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
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17 | FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details.
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18 |
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19 | You should have received a copy of the GNU Lesser General Public License along with
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20 | this program; if not, write to the Free Software Foundation, Inc., 59 Temple
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21 | Place - Suite 330, Boston, MA 02111-1307, USA, or go to
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22 | http://www.gnu.org/copyleft/lesser.txt.
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23 | -----------------------------------------------------------------------------
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24 | */
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25 |
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26 | /***************************************************************************
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27 | OgreEventDispatcher.h -
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28 | Handles the Dispatching of events to a EventTarget (mainly a PositionTarget for
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29 | mouse moving). The EventTargets are managed by a target manager.
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30 |
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31 | A EventDispatcher is needed for each TargetManager. ie 1 dispatcher for the OverlayManager,
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32 | for managing the 2D GUI components, and another EventDispatcher for a SceneManager
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33 | managing the 3D objects.(NOTE currently the SceneManager isn't a TargetManager.. this is a TODO).
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34 |
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35 | -------------------
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36 | begin : Nov 19 2002
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37 | copyright : (C) 2002 by Kenny Sabir
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38 | email : kenny@sparksuit.com
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39 | ***************************************************************************/
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40 |
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41 |
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42 |
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43 | #ifndef __EventDispatcher_H__
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44 | #define __EventDispatcher_H__
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45 |
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46 | #include "OgrePrerequisites.h"
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47 |
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48 | namespace Ogre {
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49 |
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50 | /**
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51 | Handles the Dispatching of events to a EventTarget (mainly a PositionTarget for
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52 | mouse moving).
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53 | @remarks
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54 | A EventDispatcher is needed for each TargetManager. ie 1 dispatcher for the OverlayManager,
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55 | for managing the 2D GUI components, and another EventDispatcher for a SceneManager
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56 | managing the 3D objects.(NOTE currently the SceneManager isn't a TargetManager.. this is a TODO).
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57 | */
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58 | class _OgreExport EventDispatcher
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59 | {
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60 | protected:
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61 | TargetManager* mTargetManager;
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62 |
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63 | /**
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64 | * The current PositionTarget that has focus that is being
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65 | * hosted by this GuiContainer. If this is a null reference then
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66 | * there is currently no focus on a PositionTarget being
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67 | * hosted by this GuiContainer
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68 | */
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69 | PositionTarget* mFocus; // isn't implemented yet
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70 |
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71 | /**
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72 | * The current PositionTarget, over which, the current drag operation originated.
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73 | * Only valid when mDragging is true. May be null.
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74 | */
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75 | PositionTarget* mMouseDragSource;
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76 |
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77 | /**
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78 | * PositionTarget the Keycursor is on
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79 | */
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80 | PositionTarget* mKeyCursorOn;
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81 |
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82 | /**
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83 | * The last PositionTarget entered
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84 | */
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85 | PositionTarget* mTargetLastEntered;
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86 |
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87 | /**
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88 | * Screen coordinates of the last (or current) mouse event. Will eventually be
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89 | * useful for managing mouse cursors.
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90 | */
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91 | Real mMouseX;
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92 | Real mMouseY;
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93 |
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94 | /**
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95 | * Indicates if the mouse pointer is currently being dragged...
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96 | * this is needed because we may receive exit events while dragging
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97 | * and need to keep the current mouse target in this case.
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98 | */
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99 | bool mDragging; // i.e. mouse grab
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100 |
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101 | /**
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102 | * Indicates whether or not Drag/Drop event will be generated during the
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103 | * next drag sequence.
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104 | *
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105 | * @see setDragDrop
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106 | */
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107 | bool mDragDropOn;
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108 |
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109 | /**
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110 | * Indicates whether or not Drag/Drop events are currently being generated.
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111 | */
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112 | bool mDragDropActive;
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113 |
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114 | int mEventMask;
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115 |
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116 | //-------------------
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117 | // protected methods
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118 |
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119 | bool processKeyEvent(KeyEvent* e) ;
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120 |
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121 | /**
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122 | * This method attempts to distribute a mouse event to a lightweight
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123 | * PositionTarget. It tries to avoid doing any unnecessary probes down
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124 | * into the PositionTarget tree to minimize the overhead of determining
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125 | * where to route the event, since mouse movement events tend to
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126 | * come in large and frequent amounts.
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127 | */
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128 |
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129 | bool processMouseEvent(MouseEvent* e) ;
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130 |
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131 | /**
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132 | * Sends a mouse event to the current mouse event recipient using
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133 | * the given event (sent to the windowed host) as a srcEvent. If
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134 | * the mouse event target is still in the PositionTarget tree, the
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135 | * coordinates of the event are translated to those of the target.
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136 | * If the target has been removed, we don't bother to send the
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137 | * message.
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138 | */
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139 |
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140 | void retargetMouseEvent(PositionTarget* target, MouseEvent* e) ;
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141 |
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142 | /**
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143 | * Sends a mouse event to the current mouse event recipient using
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144 | * the given event (sent to the windowed host) as a srcEvent. If
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145 | * the mouse event target is still in the PositionTarget tree, the
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146 | * coordinates of the event are translated to those of the target.
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147 | * If the target has been removed, we don't bother to send the
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148 | * message.
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149 | */
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150 |
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151 | void retargetMouseEvent(PositionTarget* target, int id, MouseEvent* e, bool consume = false) ;
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152 |
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153 | /**
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154 | * Sends a key event to the current mouse event recipient using
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155 | * the given event (sent to the windowed host) as a srcEvent.
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156 | */
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157 |
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158 | void retargetKeyEvent(PositionTarget* target, int id, MouseEvent* e) ;
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159 |
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160 | /*
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161 | * Generates enter/exit events as mouse moves over lw PositionTargets
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162 | * @param targetOver Target mouse is over (including native container)
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163 | * @param e Mouse event in native container
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164 | */
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165 |
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166 | void trackMouseEnterExit(PositionTarget* targetOver, MouseEvent* e) ;
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167 |
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168 | /*
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169 | * Generates FocusIn/FocusOut events as the keyboard focus changes.
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170 | * @param targetOver Target mouse is over (including native container)
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171 | * @param e Mouse event in native container
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172 | */
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173 | void trackKeyEnterExit(PositionTarget* targetOver, MouseEvent* e);
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174 |
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175 | public:
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176 | EventDispatcher(TargetManager* pTargetManager);
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177 | virtual ~EventDispatcher();
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178 |
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179 | /**
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180 | * Dispatches an event to a PositionTarget if necessary, and
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181 | * returns whether or not the event was forwarded to a
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182 | * sub-PositionTarget.
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183 | *
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184 | * @param e the event
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185 | */
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186 | bool dispatchEvent(InputEvent* e);
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187 |
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188 | /**
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189 | * Enables or disables the mouse drag/drop events on the next mouse
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190 | * drag sequence. It has no effect on the current drag sequence, if any.
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191 | * Drag/drop events are typically enabled when the mouse enters the area
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192 | * of a particular PositionTarget.
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193 | *
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194 | * @param dragDropOn Indicates whether or not the drag/drop events should
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195 | * be enabled.
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196 | */
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197 | void setDragDrop(bool dragDropOn);
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198 |
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199 | /**
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200 | * Returns the X screen coordinate of the current mouse position.
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201 | */
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202 | inline Real getMouseX() const { return mMouseX; }
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203 | /**
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204 | * Returns the Y screen coordinate of the current mouse position.
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205 | */
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206 | inline Real getMouseY() const { return mMouseY; }
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207 | };
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208 |
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209 | }
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210 |
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211 |
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212 | #endif
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