source: OGRE/trunk/ogrenew/OgreMain/include/OgreEventDispatcher.h @ 657

Revision 657, 7.4 KB checked in by mattausch, 19 years ago (diff)

added ogre dependencies and patched ogre sources

Line 
1/*
2-----------------------------------------------------------------------------
3This source file is part of OGRE
4    (Object-oriented Graphics Rendering Engine)
5For the latest info, see http://www.ogre3d.org/
6
7Copyright (c) 2000-2005 The OGRE Team
8Also see acknowledgements in Readme.html
9
10This program is free software; you can redistribute it and/or modify it under
11the terms of the GNU Lesser General Public License as published by the Free Software
12Foundation; either version 2 of the License, or (at your option) any later
13version.
14
15This program is distributed in the hope that it will be useful, but WITHOUT
16ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
17FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details.
18
19You should have received a copy of the GNU Lesser General Public License along with
20this program; if not, write to the Free Software Foundation, Inc., 59 Temple
21Place - Suite 330, Boston, MA 02111-1307, USA, or go to
22http://www.gnu.org/copyleft/lesser.txt.
23-----------------------------------------------------------------------------
24*/
25
26/***************************************************************************
27OgreEventDispatcher.h  - 
28        Handles the Dispatching of events to a EventTarget (mainly a PositionTarget for
29        mouse moving). The EventTargets are managed by a target manager.
30
31        A EventDispatcher is needed for each TargetManager. ie 1 dispatcher for the OverlayManager,
32        for managing the 2D GUI components, and another EventDispatcher for a SceneManager
33        managing the 3D objects.(NOTE currently the SceneManager isn't a TargetManager.. this is a TODO).
34
35-------------------
36begin                : Nov 19 2002
37copyright            : (C) 2002 by Kenny Sabir
38email                : kenny@sparksuit.com
39***************************************************************************/
40
41
42
43#ifndef __EventDispatcher_H__
44#define __EventDispatcher_H__
45
46#include "OgrePrerequisites.h"
47
48namespace Ogre {
49
50        /**
51                Handles the Dispatching of events to a EventTarget (mainly a PositionTarget for
52                mouse moving).
53        @remarks
54                A EventDispatcher is needed for each TargetManager. ie 1 dispatcher for the OverlayManager,
55                for managing the 2D GUI components, and another EventDispatcher for a SceneManager
56                managing the 3D objects.(NOTE currently the SceneManager isn't a TargetManager.. this is a TODO).
57        */
58    class _OgreExport EventDispatcher
59    {
60    protected:
61            TargetManager* mTargetManager;             
62
63            /**
64            * The current PositionTarget that has focus that is being
65            * hosted by this GuiContainer.  If this is a null reference then
66            * there is currently no focus on a PositionTarget being
67            * hosted by this GuiContainer
68            */
69            PositionTarget* mFocus;     // isn't implemented yet
70
71            /**
72            * The current PositionTarget, over which, the current drag operation originated.
73        * Only valid when mDragging is true.  May be null.
74            */
75            PositionTarget* mMouseDragSource;
76
77            /**
78            * PositionTarget the Keycursor is on
79            */
80            PositionTarget* mKeyCursorOn;       
81
82            /**
83            * The last PositionTarget entered
84            */
85            PositionTarget* mTargetLastEntered;
86
87        /**
88        *  Screen coordinates of the last (or current) mouse event.  Will eventually be
89        *  useful for managing mouse cursors.
90        */
91        Real mMouseX;
92        Real mMouseY;
93
94            /**
95            * Indicates if the mouse pointer is currently being dragged...
96            * this is needed because we may receive exit events while dragging
97            * and need to keep the current mouse target in this case.
98            */
99            bool mDragging;       // i.e. mouse grab
100
101            /**
102            * Indicates whether or not Drag/Drop event will be generated during the
103        * next drag sequence.
104        *
105        * @see setDragDrop
106            */
107        bool mDragDropOn;
108
109        /**
110            * Indicates whether or not Drag/Drop events are currently being generated.
111            */
112        bool mDragDropActive;
113
114            int mEventMask;
115
116            //-------------------
117            // protected methods       
118
119            bool processKeyEvent(KeyEvent* e) ;
120
121            /**
122            * This method attempts to distribute a mouse event to a lightweight
123            * PositionTarget.  It tries to avoid doing any unnecessary probes down
124            * into the PositionTarget tree to minimize the overhead of determining
125            * where to route the event, since mouse movement events tend to
126            * come in large and frequent amounts.
127            */
128
129            bool processMouseEvent(MouseEvent* e) ;
130
131            /**
132            * Sends a mouse event to the current mouse event recipient using
133            * the given event (sent to the windowed host) as a srcEvent.  If
134            * the mouse event target is still in the PositionTarget tree, the
135            * coordinates of the event are translated to those of the target.
136            * If the target has been removed, we don't bother to send the
137            * message.
138            */
139
140            void retargetMouseEvent(PositionTarget* target, MouseEvent* e) ;
141
142            /**
143            * Sends a mouse event to the current mouse event recipient using
144            * the given event (sent to the windowed host) as a srcEvent.  If
145            * the mouse event target is still in the PositionTarget tree, the
146            * coordinates of the event are translated to those of the target.
147            * If the target has been removed, we don't bother to send the
148            * message.
149            */
150
151            void retargetMouseEvent(PositionTarget* target, int id, MouseEvent* e, bool consume = false) ;
152
153            /**
154            * Sends a key event to the current mouse event recipient using
155            * the given event (sent to the windowed host) as a srcEvent.
156            */
157
158            void retargetKeyEvent(PositionTarget* target, int id, MouseEvent* e) ;
159
160            /*
161            * Generates enter/exit events as mouse moves over lw PositionTargets
162            * @param targetOver Target mouse is over (including native container)
163            * @param e                  Mouse event in native container
164            */
165
166            void trackMouseEnterExit(PositionTarget* targetOver, MouseEvent* e) ;
167
168        /*
169            * Generates FocusIn/FocusOut events as the keyboard focus changes.
170            * @param targetOver Target mouse is over (including native container)
171            * @param e                   Mouse event in native container
172            */
173        void trackKeyEnterExit(PositionTarget* targetOver, MouseEvent* e);
174
175    public:
176            EventDispatcher(TargetManager* pTargetManager);
177        virtual ~EventDispatcher();       
178
179            /**
180            * Dispatches an event to a PositionTarget if necessary, and
181            * returns whether or not the event was forwarded to a
182            * sub-PositionTarget.
183            *
184            * @param e the event
185            */
186            bool dispatchEvent(InputEvent* e);
187
188            /**
189            * Enables or disables the mouse drag/drop events on the next mouse
190        * drag sequence.   It has no effect on the current drag sequence, if any.
191        * Drag/drop events are typically enabled when the mouse enters the area
192        * of a particular PositionTarget.
193            *
194            * @param dragDropOn Indicates whether or not the drag/drop events should
195        * be enabled.
196            */
197        void setDragDrop(bool dragDropOn);
198
199        /**
200            * Returns the X screen coordinate of the current mouse position.
201            */
202        inline Real getMouseX() const { return mMouseX; }
203        /**
204            * Returns the Y screen coordinate of the current mouse position.
205            */
206        inline Real getMouseY() const { return mMouseY; }
207    };
208
209}
210
211
212#endif
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