[657] | 1 | /*
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| 2 | -----------------------------------------------------------------------------
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| 3 | This source file is part of OGRE
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| 4 | (Object-oriented Graphics Rendering Engine)
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| 5 | For the latest info, see http://www.ogre3d.org/
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| 6 |
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| 7 | Copyright (c) 2000-2005 The OGRE Team
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| 8 | Also see acknowledgements in Readme.html
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| 9 |
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| 10 | This program is free software; you can redistribute it and/or modify it under
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| 11 | the terms of the GNU Lesser General Public License as published by the Free Software
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| 12 | Foundation; either version 2 of the License, or (at your option) any later
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| 13 | version.
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| 14 |
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| 15 | This program is distributed in the hope that it will be useful, but WITHOUT
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| 16 | ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
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| 17 | FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details.
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| 18 |
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| 19 | You should have received a copy of the GNU Lesser General Public License along with
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| 20 | this program; if not, write to the Free Software Foundation, Inc., 59 Temple
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| 21 | Place - Suite 330, Boston, MA 02111-1307, USA, or go to
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| 22 | http://www.gnu.org/copyleft/lesser.txt.
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| 23 | -----------------------------------------------------------------------------
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| 24 | */
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| 25 | #ifndef _OgreExternalTextureSourceManager_H
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| 26 | #define _OgreExternalTextureSourceManager_H
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| 27 |
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| 28 | /***************************************************************************
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| 29 | OgreExternalTextureSourceManager.h -
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| 30 | Handles the registering / unregistering of texture modifier plugins
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| 31 |
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| 32 | -------------------
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| 33 | date : Jan 1 2004
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| 34 | email : pjcast@yahoo.com
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| 35 | ***************************************************************************/
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| 36 | #include "OgreSingleton.h"
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| 37 | #include "OgreString.h"
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| 38 | #include "OgreResourceGroupManager.h"
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| 39 | #include "OgreExternalTextureSource.h"
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| 40 |
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| 41 | namespace Ogre
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| 42 | {
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| 43 | /**
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| 44 | Singleton Class which handles the registering and control of texture plugins. The plugins
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| 45 | will be mostly controlled via a string interface. */
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| 46 | class _OgreExport ExternalTextureSourceManager : public Singleton<ExternalTextureSourceManager>
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| 47 | {
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| 48 | public:
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| 49 | /** Constructor */
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| 50 | ExternalTextureSourceManager();
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| 51 | /** Destructor */
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| 52 | ~ExternalTextureSourceManager();
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| 53 |
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| 54 | /** Sets active plugin (ie. "video", "effect", "generic", etc..) */
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| 55 | void setCurrentPlugIn( const String& sTexturePlugInType );
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| 56 |
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| 57 | /** Returns currently selected plugin, may be null if none selected */
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| 58 | ExternalTextureSource* getCurrentPlugIn() { return mpCurrExternalTextureSource; }
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| 59 |
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| 60 | /** Calls the destroy method of all registered plugins...
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| 61 | Only the owner plugin should perform the destroy action. */
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| 62 | void destroyAdvancedTexture( const String& sTextureName,
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| 63 | const String& groupName = ResourceGroupManager::DEFAULT_RESOURCE_GROUP_NAME);
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| 64 |
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| 65 | /** Returns the plugin which reistered itself with a specific name
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| 66 | (eg. "video"), or null if specified plugin not found */
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| 67 | ExternalTextureSource* getExternalTextureSource( const String& sTexturePlugInType );
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| 68 |
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| 69 | /** Called from plugin to register itself */
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| 70 | void setExternalTextureSource( const String& sTexturePlugInType, ExternalTextureSource* pTextureSystem );
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| 71 |
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| 72 | /** Override standard Singleton retrieval.
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| 73 | @remarks
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| 74 | Why do we do this? Well, it's because the Singleton
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| 75 | implementation is in a .h file, which means it gets compiled
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| 76 | into anybody who includes it. This is needed for the
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| 77 | Singleton template to work, but we actually only want it
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| 78 | compiled into the implementation of the class based on the
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| 79 | Singleton, not all of them. If we don't change this, we get
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| 80 | link errors when trying to use the Singleton-based class from
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| 81 | an outside dll.
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| 82 | @par
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| 83 | This method just delegates to the template version anyway,
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| 84 | but the implementation stays in this single compilation unit,
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| 85 | preventing link errors.
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| 86 | */
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| 87 | static ExternalTextureSourceManager& getSingleton(void);
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| 88 | /** Override standard Singleton retrieval.
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| 89 | @remarks
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| 90 | Why do we do this? Well, it's because the Singleton
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| 91 | implementation is in a .h file, which means it gets compiled
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| 92 | into anybody who includes it. This is needed for the
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| 93 | Singleton template to work, but we actually only want it
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| 94 | compiled into the implementation of the class based on the
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| 95 | Singleton, not all of them. If we don't change this, we get
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| 96 | link errors when trying to use the Singleton-based class from
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| 97 | an outside dll.
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| 98 | @par
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| 99 | This method just delegates to the template version anyway,
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| 100 | but the implementation stays in this single compilation unit,
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| 101 | preventing link errors.
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| 102 | */
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| 103 | static ExternalTextureSourceManager* getSingletonPtr(void);
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| 104 | protected:
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| 105 | //The current texture controller selected
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| 106 | ExternalTextureSource* mpCurrExternalTextureSource;
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| 107 |
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| 108 | // Collection of loaded texture System PlugIns, keyed by registered type
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| 109 | typedef std::map< String, ExternalTextureSource*> TextureSystemList;
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| 110 | TextureSystemList mTextureSystems;
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| 111 | };
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| 112 | }
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| 113 | #endif
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