1 | /*
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2 | -----------------------------------------------------------------------------
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3 | This source file is part of OGRE
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4 | (Object-oriented Graphics Rendering Engine)
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5 | For the latest info, see http://www.ogre3d.org/
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6 |
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7 | Copyright (c) 2000-2005 The OGRE Team
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8 | Also see acknowledgements in Readme.html
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9 |
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10 | This program is free software; you can redistribute it and/or modify it under
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11 | the terms of the GNU Lesser General Public License as published by the Free Software
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12 | Foundation; either version 2 of the License, or (at your option) any later
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13 | version.
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14 |
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15 | This program is distributed in the hope that it will be useful, but WITHOUT
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16 | ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
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17 | FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details.
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18 |
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19 | You should have received a copy of the GNU Lesser General Public License along with
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20 | this program; if not, write to the Free Software Foundation, Inc., 59 Temple
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21 | Place - Suite 330, Boston, MA 02111-1307, USA, or go to
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22 | http://www.gnu.org/copyleft/lesser.txt.
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23 | -----------------------------------------------------------------------------
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24 | */
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25 | #ifndef _OgreExternalTextureSourceManager_H
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26 | #define _OgreExternalTextureSourceManager_H
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27 |
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28 | /***************************************************************************
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29 | OgreExternalTextureSourceManager.h -
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30 | Handles the registering / unregistering of texture modifier plugins
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31 |
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32 | -------------------
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33 | date : Jan 1 2004
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34 | email : pjcast@yahoo.com
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35 | ***************************************************************************/
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36 | #include "OgreSingleton.h"
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37 | #include "OgreString.h"
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38 | #include "OgreResourceGroupManager.h"
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39 | #include "OgreExternalTextureSource.h"
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40 |
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41 | namespace Ogre
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42 | {
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43 | /**
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44 | Singleton Class which handles the registering and control of texture plugins. The plugins
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45 | will be mostly controlled via a string interface. */
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46 | class _OgreExport ExternalTextureSourceManager : public Singleton<ExternalTextureSourceManager>
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47 | {
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48 | public:
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49 | /** Constructor */
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50 | ExternalTextureSourceManager();
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51 | /** Destructor */
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52 | ~ExternalTextureSourceManager();
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53 |
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54 | /** Sets active plugin (ie. "video", "effect", "generic", etc..) */
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55 | void setCurrentPlugIn( const String& sTexturePlugInType );
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56 |
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57 | /** Returns currently selected plugin, may be null if none selected */
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58 | ExternalTextureSource* getCurrentPlugIn( void ) const { return mpCurrExternalTextureSource; }
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59 |
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60 | /** Calls the destroy method of all registered plugins...
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61 | Only the owner plugin should perform the destroy action. */
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62 | void destroyAdvancedTexture( const String& sTextureName,
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63 | const String& groupName = ResourceGroupManager::DEFAULT_RESOURCE_GROUP_NAME);
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64 |
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65 | /** Returns the plugin which reistered itself with a specific name
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66 | (eg. "video"), or null if specified plugin not found */
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67 | ExternalTextureSource* getExternalTextureSource( const String& sTexturePlugInType );
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68 |
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69 | /** Called from plugin to register itself */
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70 | void setExternalTextureSource( const String& sTexturePlugInType, ExternalTextureSource* pTextureSystem );
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71 |
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72 | /** Override standard Singleton retrieval.
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73 | @remarks
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74 | Why do we do this? Well, it's because the Singleton
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75 | implementation is in a .h file, which means it gets compiled
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76 | into anybody who includes it. This is needed for the
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77 | Singleton template to work, but we actually only want it
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78 | compiled into the implementation of the class based on the
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79 | Singleton, not all of them. If we don't change this, we get
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80 | link errors when trying to use the Singleton-based class from
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81 | an outside dll.
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82 | @par
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83 | This method just delegates to the template version anyway,
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84 | but the implementation stays in this single compilation unit,
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85 | preventing link errors.
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86 | */
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87 | static ExternalTextureSourceManager& getSingleton(void);
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88 | /** Override standard Singleton retrieval.
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89 | @remarks
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90 | Why do we do this? Well, it's because the Singleton
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91 | implementation is in a .h file, which means it gets compiled
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92 | into anybody who includes it. This is needed for the
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93 | Singleton template to work, but we actually only want it
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94 | compiled into the implementation of the class based on the
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95 | Singleton, not all of them. If we don't change this, we get
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96 | link errors when trying to use the Singleton-based class from
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97 | an outside dll.
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98 | @par
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99 | This method just delegates to the template version anyway,
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100 | but the implementation stays in this single compilation unit,
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101 | preventing link errors.
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102 | */
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103 | static ExternalTextureSourceManager* getSingletonPtr(void);
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104 | protected:
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105 | //The current texture controller selected
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106 | ExternalTextureSource* mpCurrExternalTextureSource;
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107 |
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108 | // Collection of loaded texture System PlugIns, keyed by registered type
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109 | typedef std::map< String, ExternalTextureSource*> TextureSystemList;
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110 | TextureSystemList mTextureSystems;
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111 | };
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112 | }
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113 | #endif
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