[657] | 1 | /*
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| 2 | -----------------------------------------------------------------------------
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| 3 | This source file is part of OGRE
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| 4 | (Object-oriented Graphics Rendering Engine)
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| 5 | For the latest info, see http://www.ogre3d.org/
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| 6 |
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| 7 | Copyright (c) 2000-2005 The OGRE Team
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| 8 | Also see acknowledgements in Readme.html
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| 9 |
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| 10 | This program is free software; you can redistribute it and/or modify it under
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| 11 | the terms of the GNU Lesser General Public License as published by the Free Software
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| 12 | Foundation; either version 2 of the License, or (at your option) any later
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| 13 | version.
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| 14 |
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| 15 | This program is distributed in the hope that it will be useful, but WITHOUT
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| 16 | ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
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| 17 | FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details.
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| 18 |
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| 19 | You should have received a copy of the GNU Lesser General Public License along with
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| 20 | this program; if not, write to the Free Software Foundation, Inc., 59 Temple
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| 21 | Place - Suite 330, Boston, MA 02111-1307, USA, or go to
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| 22 | http://www.gnu.org/copyleft/lesser.txt.
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| 23 | -----------------------------------------------------------------------------
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| 24 | */
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| 25 | #ifndef __Frustum_H__
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| 26 | #define __Frustum_H__
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| 27 |
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| 28 | #include "OgrePrerequisites.h"
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| 29 | #include "OgreMovableObject.h"
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| 30 | #include "OgreRenderable.h"
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| 31 | #include "OgreAxisAlignedBox.h"
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| 32 | #include "OgreVertexIndexData.h"
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| 33 | #include "OgreMovablePlane.h"
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| 34 |
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| 35 | namespace Ogre
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| 36 | {
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| 37 | /** Specifies perspective (realistic) or orthographic (architectural) projection.
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| 38 | */
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| 39 | enum ProjectionType
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| 40 | {
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| 41 | PT_ORTHOGRAPHIC,
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| 42 | PT_PERSPECTIVE
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| 43 | };
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| 44 |
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| 45 | /** Worldspace clipping planes.
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| 46 | */
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| 47 | enum FrustumPlane
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| 48 | {
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| 49 | FRUSTUM_PLANE_NEAR = 0,
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| 50 | FRUSTUM_PLANE_FAR = 1,
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| 51 | FRUSTUM_PLANE_LEFT = 2,
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| 52 | FRUSTUM_PLANE_RIGHT = 3,
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| 53 | FRUSTUM_PLANE_TOP = 4,
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| 54 | FRUSTUM_PLANE_BOTTOM = 5
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| 55 | };
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| 56 |
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| 57 | /** A frustum represents a pyramid, capped at the near and far end which is
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| 58 | used to represent either a visible area or a projection area. Can be used
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| 59 | for a number of applications.
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| 60 | */
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| 61 | class _OgreExport Frustum : public MovableObject, public Renderable
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| 62 | {
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| 63 | protected:
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| 64 | /// Orthographic or perspective?
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| 65 | ProjectionType mProjType;
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| 66 |
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| 67 | /// y-direction field-of-view (default 45)
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| 68 | Radian mFOVy;
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| 69 | /// Far clip distance - default 10000
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| 70 | Real mFarDist;
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| 71 | /// Near clip distance - default 100
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| 72 | Real mNearDist;
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| 73 | /// x/y viewport ratio - default 1.3333
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| 74 | Real mAspect;
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| 75 |
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| 76 | /// The 6 main clipping planes
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| 77 | mutable Plane mFrustumPlanes[6];
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| 78 |
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| 79 | /// Stored versions of parent orientation / position
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| 80 | mutable Quaternion mLastParentOrientation;
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| 81 | mutable Vector3 mLastParentPosition;
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| 82 |
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| 83 | /// Pre-calced projection matrix
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| 84 | mutable Matrix4 mProjMatrix;
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| 85 | /// Pre-calced standard projection matrix
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| 86 | mutable Matrix4 mStandardProjMatrix;
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| 87 | /// Pre-calced view matrix
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| 88 | mutable Matrix4 mViewMatrix;
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| 89 | /// Something's changed in the frustrum shape?
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| 90 | mutable bool mRecalcFrustum;
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| 91 | /// Something re the view pos has changed
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| 92 | mutable bool mRecalcView;
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| 93 |
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| 94 |
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| 95 | /** Temp coefficient values calculated from a frustum change,
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| 96 | used when establishing the frustum planes when the view changes
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| 97 | */
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| 98 | mutable Real mCoeffL[2], mCoeffR[2], mCoeffB[2], mCoeffT[2];
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| 99 |
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| 100 |
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| 101 |
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| 102 |
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| 103 | // Internal functions for calcs
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| 104 | virtual void updateFrustum(void) const;
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| 105 | virtual void updateView(void) const;
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| 106 | virtual bool isViewOutOfDate(void) const;
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| 107 | virtual bool isFrustumOutOfDate(void) const;
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| 108 | /// Signal to update frustum information.
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| 109 | virtual void invalidateFrustum(void) const;
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| 110 | /// Signal to update view information.
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| 111 | virtual void invalidateView(void) const;
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| 112 |
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| 113 | /// Shared class-level name for Movable type
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| 114 | static String msMovableType;
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| 115 |
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| 116 | mutable AxisAlignedBox mBoundingBox;
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| 117 | mutable VertexData mVertexData;
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| 118 |
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| 119 | MaterialPtr mMaterial;
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| 120 | mutable Vector3 mWorldSpaceCorners[8];
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| 121 |
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| 122 | /// Is this frustum to act as a reflection of itself?
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| 123 | bool mReflect;
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| 124 | /// Derived reflection matrix
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| 125 | mutable Matrix4 mReflectMatrix;
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| 126 | /// Fixed reflection plane
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| 127 | mutable Plane mReflectPlane;
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| 128 | /// Pointer to a reflection plane (automatically updated)
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| 129 | const MovablePlane* mLinkedReflectPlane;
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| 130 | /// Record of the last world-space reflection plane info used
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| 131 | mutable Plane mLastLinkedReflectionPlane;
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| 132 |
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| 133 | /// Is this frustum using an oblique depth projection?
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| 134 | bool mObliqueDepthProjection;
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| 135 | /// Fixed oblique projection plane
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| 136 | mutable Plane mObliqueProjPlane;
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| 137 | /// Pointer to oblique projection plane (automatically updated)
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| 138 | const MovablePlane* mLinkedObliqueProjPlane;
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| 139 | /// Record of the last world-space oblique depth projection plane info used
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| 140 | mutable Plane mLastLinkedObliqueProjPlane;
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| 141 |
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| 142 |
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| 143 | /** Get the derived position of this frustum. */
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| 144 | virtual const Vector3& getPositionForViewUpdate(void) const;
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| 145 | /** Get the derived orientation of this frustum. */
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| 146 | virtual const Quaternion& getOrientationForViewUpdate(void) const;
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| 147 |
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| 148 |
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| 149 | public:
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| 150 |
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| 151 | Frustum();
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| 152 | virtual ~Frustum();
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| 153 | /** Sets the Y-dimension Field Of View (FOV) of the frustum.
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| 154 | @remarks
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| 155 | Field Of View (FOV) is the angle made between the frustum's position, and the edges
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| 156 | of the 'screen' onto which the scene is projected. High values (90+ degrees) result in a wide-angle,
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| 157 | fish-eye kind of view, low values (30- degrees) in a stretched, telescopic kind of view. Typical values
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| 158 | are between 45 and 60 degrees.
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| 159 | @par
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| 160 | This value represents the VERTICAL field-of-view. The horizontal field of view is calculated from
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| 161 | this depending on the dimensions of the viewport (they will only be the same if the viewport is square).
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| 162 | @note
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| 163 | Setting the FOV overrides the value supplied for frustum::setNearClipPlane.
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| 164 | */
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| 165 | virtual void setFOVy(const Radian& fovy);
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| 166 | #ifndef OGRE_FORCE_ANGLE_TYPES
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| 167 | inline void setFOVy(Real fovy) {
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| 168 | setFOVy ( Angle(fovy) );
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| 169 | }
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| 170 | #endif//OGRE_FORCE_ANGLE_TYPES
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| 171 |
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| 172 | /** Retrieves the frustums Y-dimension Field Of View (FOV).
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| 173 | */
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| 174 | virtual const Radian& getFOVy(void) const;
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| 175 |
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| 176 | /** Sets the position of the near clipping plane.
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| 177 | @remarks
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| 178 | The position of the near clipping plane is the distance from the frustums position to the screen
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| 179 | on which the world is projected. The near plane distance, combined with the field-of-view and the
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| 180 | aspect ratio, determines the size of the viewport through which the world is viewed (in world
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| 181 | co-ordinates). Note that this world viewport is different to a screen viewport, which has it's
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| 182 | dimensions expressed in pixels. The frustums viewport should have the same aspect ratio as the
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| 183 | screen viewport it renders into to avoid distortion.
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| 184 | @param
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| 185 | near The distance to the near clipping plane from the frustum in world coordinates.
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| 186 | */
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| 187 | virtual void setNearClipDistance(Real nearDist);
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| 188 |
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| 189 | /** Sets the position of the near clipping plane.
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| 190 | */
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| 191 | virtual Real getNearClipDistance(void) const;
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| 192 |
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| 193 | /** Sets the distance to the far clipping plane.
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| 194 | @remarks
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| 195 | The view frustrum is a pyramid created from the frustum position and the edges of the viewport.
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| 196 | This method sets the distance for the far end of that pyramid.
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| 197 | Different applications need different values: e.g. a flight sim
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| 198 | needs a much further far clipping plane than a first-person
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| 199 | shooter. An important point here is that the larger the ratio
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| 200 | between near and far clipping planes, the lower the accuracy of
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| 201 | the Z-buffer used to depth-cue pixels. This is because the
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| 202 | Z-range is limited to the size of the Z buffer (16 or 32-bit)
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| 203 | and the max values must be spread over the gap between near and
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| 204 | far clip planes. As it happens, you can affect the accuracy far
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| 205 | more by altering the near distance rather than the far distance,
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| 206 | but keep this in mind.
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| 207 | @param
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| 208 | far The distance to the far clipping plane from the frustum in
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| 209 | world coordinates.If you specify 0, this means an infinite view
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| 210 | distance which is useful especially when projecting shadows; but
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| 211 | be careful not to use a near distance too close.
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| 212 | */
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| 213 | virtual void setFarClipDistance(Real farDist);
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| 214 |
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| 215 | /** Retrieves the distance from the frustum to the far clipping plane.
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| 216 | */
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| 217 | virtual Real getFarClipDistance(void) const;
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| 218 |
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| 219 | /** Sets the aspect ratio for the frustum viewport.
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| 220 | @remarks
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| 221 | The ratio between the x and y dimensions of the rectangular area visible through the frustum
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| 222 | is known as aspect ratio: aspect = width / height .
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| 223 | @par
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| 224 | The default for most fullscreen windows is 1.3333 - this is also assumed by Ogre unless you
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| 225 | use this method to state otherwise.
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| 226 | */
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| 227 | virtual void setAspectRatio(Real ratio);
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| 228 |
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| 229 | /** Retreives the current aspect ratio.
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| 230 | */
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| 231 | virtual Real getAspectRatio(void) const;
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| 232 |
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| 233 | /** Gets the projection matrix for this frustum. Mainly for use by OGRE internally.
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| 234 | @remarks
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| 235 | This method retrieves the rendering-API dependent version of the projection
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| 236 | matrix. If you want a 'typical' projection matrix then use
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| 237 | getStandardProjectionMatrix.
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| 238 |
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| 239 | */
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| 240 | virtual const Matrix4& getProjectionMatrix(void) const;
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| 241 | /** Gets the 'standard' projection matrix for this frustum, ie the
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| 242 | projection matrix which conforms to standard right-handed rules.
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| 243 | @remarks
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| 244 | This differs from the rendering-API dependent getProjectionMatrix
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| 245 | in that it always returns a right-handed projection matrix result
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| 246 | no matter what rendering API is being used - this is required for
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| 247 | vertex and fragment programs for example. However, the resulting depth
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| 248 | range may still vary between render systems since D3D uses [0,1] and
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| 249 | GL uses [-1,1], and the range must be kept the same between programmable
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| 250 | and fixed-function pipelines.
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| 251 | */
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| 252 | virtual const Matrix4& getStandardProjectionMatrix(void) const;
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| 253 |
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| 254 | /** Gets the view matrix for this frustum. Mainly for use by OGRE internally.
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| 255 | */
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| 256 | virtual const Matrix4& getViewMatrix(void) const;
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| 257 |
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| 258 | /** Retrieves a specified plane of the frustum.
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| 259 | @remarks
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| 260 | Gets a reference to one of the planes which make up the frustum frustum, e.g. for clipping purposes.
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| 261 | */
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| 262 | virtual const Plane& getFrustumPlane( unsigned short plane ) const;
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| 263 |
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| 264 | /** Tests whether the given container is visible in the Frustum.
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| 265 | @param
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| 266 | bound Bounding box to be checked
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| 267 | @param
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| 268 | culledBy Optional pointer to an int which will be filled by the plane number which culled
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| 269 | the box if the result was false;
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| 270 | @returns
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| 271 | If the box was visible, true is returned.
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| 272 | @par
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| 273 | Otherwise, false is returned.
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| 274 | */
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| 275 | virtual bool isVisible(const AxisAlignedBox& bound, FrustumPlane* culledBy = 0) const;
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| 276 |
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| 277 | /** Tests whether the given container is visible in the Frustum.
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| 278 | @param
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| 279 | bound Bounding sphere to be checked
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| 280 | @param
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| 281 | culledBy Optional pointer to an int which will be filled by the plane number which culled
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| 282 | the box if the result was false;
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| 283 | @returns
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| 284 | If the sphere was visible, true is returned.
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| 285 | @par
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| 286 | Otherwise, false is returned.
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| 287 | */
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| 288 | virtual bool isVisible(const Sphere& bound, FrustumPlane* culledBy = 0) const;
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| 289 |
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| 290 | /** Tests whether the given vertex is visible in the Frustum.
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| 291 | @param
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| 292 | vert Vertex to be checked
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| 293 | @param
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| 294 | culledBy Optional pointer to an int which will be filled by the plane number which culled
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| 295 | the box if the result was false;
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| 296 | @returns
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| 297 | If the box was visible, true is returned.
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| 298 | @par
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| 299 | Otherwise, false is returned.
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| 300 | */
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| 301 | virtual bool isVisible(const Vector3& vert, FrustumPlane* culledBy = 0) const;
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| 302 |
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| 303 |
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| 304 | /** Overridden from MovableObject */
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| 305 | const AxisAlignedBox& getBoundingBox(void) const;
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| 306 |
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| 307 | /** Overridden from MovableObject */
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| 308 | Real getBoundingRadius(void) const;
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| 309 |
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| 310 | /** Overridden from MovableObject */
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| 311 | void _updateRenderQueue(RenderQueue* queue);
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| 312 |
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| 313 | /** Overridden from MovableObject */
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| 314 | const String& getMovableType(void) const;
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| 315 |
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| 316 | /** Overridden from MovableObject */
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| 317 | const String& getName(void) const;
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| 318 |
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| 319 | /** Overridden from MovableObject */
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| 320 | void _notifyCurrentCamera(Camera* cam);
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| 321 |
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| 322 | /** Overridden from Renderable */
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| 323 | const MaterialPtr& getMaterial(void) const;
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| 324 |
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| 325 | /** Overridden from Renderable */
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| 326 | void getRenderOperation(RenderOperation& op);
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| 327 |
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| 328 | /** Overridden from Renderable */
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| 329 | void getWorldTransforms(Matrix4* xform) const;
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| 330 |
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| 331 | /** Overridden from Renderable */
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| 332 | const Quaternion& getWorldOrientation(void) const;
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| 333 |
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| 334 | /** Overridden from Renderable */
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| 335 | const Vector3& getWorldPosition(void) const;
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| 336 |
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| 337 | /** Overridden from Renderable */
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| 338 | Real getSquaredViewDepth(const Camera* cam) const;
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| 339 |
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| 340 | /** Overridden from Renderable */
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| 341 | const LightList& getLights(void) const;
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| 342 |
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| 343 | /** Gets the world space corners of the frustum.
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| 344 | @remarks
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| 345 | The corners are ordered as follows: top-right near,
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| 346 | top-left near, bottom-left near, bottom-right near,
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| 347 | top-right far, top-left far, bottom-left far, bottom-right far.
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| 348 | */
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| 349 | virtual const Vector3* getWorldSpaceCorners(void) const;
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| 350 |
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| 351 | /** Sets the type of projection to use (orthographic or perspective). Default is perspective.
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| 352 | */
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| 353 | virtual void setProjectionType(ProjectionType pt);
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| 354 |
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| 355 | /** Retrieves info on the type of projection used (orthographic or perspective).
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| 356 | */
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| 357 | virtual ProjectionType getProjectionType(void) const;
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| 358 |
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| 359 | /** Modifies this frustum so it always renders from the reflection of itself through the
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| 360 | plane specified.
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| 361 | @remarks
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| 362 | This is obviously useful for performing planar reflections.
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| 363 | */
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| 364 | virtual void enableReflection(const Plane& p);
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| 365 | /** Modifies this frustum so it always renders from the reflection of itself through the
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| 366 | plane specified. Note that this version of the method links to a plane
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| 367 | so that changes to it are picked up automatically. It is important that
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| 368 | this plane continues to exist whilst this object does; do not destroy
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| 369 | the plane before the frustum.
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| 370 | @remarks
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| 371 | This is obviously useful for performing planar reflections.
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| 372 | */
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| 373 | virtual void enableReflection(const MovablePlane* p);
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| 374 |
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| 375 | /** Disables reflection modification previously turned on with enableReflection */
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| 376 | virtual void disableReflection(void);
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| 377 |
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| 378 | /// Returns whether this frustum is being reflected
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| 379 | virtual bool isReflected(void) const { return mReflect; }
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| 380 | /// Returns the reflection matrix of the frustum if appropriate
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| 381 | virtual const Matrix4& getReflectionMatrix(void) const { return mReflectMatrix; }
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| 382 | /// Returns the reflection plane of the frustum if appropriate
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| 383 | virtual const Plane& getReflectionPlane(void) const { return mReflectPlane; }
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| 384 |
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| 385 | /** Project a sphere onto the near plane and get the bounding rectangle.
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| 386 | @param sphere The world-space sphere to project
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| 387 | @param radius Radius of the sphere
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| 388 | @param left, top, right, bottom Pointers to destination values, these
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| 389 | will be completed with the normalised device coordinates (in the
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| 390 | range {-1,1})
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| 391 | @returns true if the sphere was projected to a subset of the near plane,
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| 392 | false if the entire near plane was contained
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| 393 | */
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| 394 | virtual bool projectSphere(const Sphere& sphere,
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| 395 | Real* left, Real* top, Real* right, Real* bottom) const;
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| 396 |
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| 397 |
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| 398 | /** Links the frustum to a custom near clip plane, which can be used
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| 399 | to clip geometry in a custom manner without using user clip planes.
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| 400 | @remarks
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| 401 | There are several applications for clipping a scene arbitrarily by
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| 402 | a single plane; the most common is when rendering a reflection to
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| 403 | a texture, and you only want to render geometry that is above the
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| 404 | water plane (to do otherwise results in artefacts). Whilst it is
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| 405 | possible to use user clip planes, they are not supported on all
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| 406 | cards, and sometimes are not hardware accelerated when they are
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| 407 | available. Instead, where a single clip plane is involved, this
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| 408 | technique uses a 'fudging' of the near clip plane, which is
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| 409 | available and fast on all hardware, to perform as the arbitrary
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| 410 | clip plane. This does change the shape of the frustum, leading
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| 411 | to some depth buffer loss of precision, but for many of the uses of
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| 412 | this technique that is not an issue.
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| 413 | @par
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| 414 | This version of the method links to a plane, rather than requiring
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| 415 | a by-value plane definition, and therefore you can
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| 416 | make changes to the plane (e.g. by moving / rotating the node it is
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| 417 | attached to) and they will automatically affect this object.
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| 418 | @note This technique only works for perspective projection.
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| 419 | @param plane The plane to link to to perform the clipping. This plane
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| 420 | must continue to exist while the camera is linked to it; do not
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| 421 | destroy it before the frustum.
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| 422 | */
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| 423 | virtual void enableCustomNearClipPlane(const MovablePlane* plane);
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| 424 | /** Links the frustum to a custom near clip plane, which can be used
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| 425 | to clip geometry in a custom manner without using user clip planes.
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| 426 | @remarks
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| 427 | There are several applications for clipping a scene arbitrarily by
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| 428 | a single plane; the most common is when rendering a reflection to
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| 429 | a texture, and you only want to render geometry that is above the
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| 430 | water plane (to do otherwise results in artefacts). Whilst it is
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| 431 | possible to use user clip planes, they are not supported on all
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| 432 | cards, and sometimes are not hardware accelerated when they are
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| 433 | available. Instead, where a single clip plane is involved, this
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| 434 | technique uses a 'fudging' of the near clip plane, which is
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| 435 | available and fast on all hardware, to perform as the arbitrary
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| 436 | clip plane. This does change the shape of the frustum, leading
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| 437 | to some depth buffer loss of precision, but for many of the uses of
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| 438 | this technique that is not an issue.
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| 439 | @note This technique only works for perspective projection.
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| 440 | @param plane The plane to link to to perform the clipping. This plane
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| 441 | must continue to exist while the camera is linked to it; do not
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| 442 | destroy it before the frustum.
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| 443 | */
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| 444 | virtual void enableCustomNearClipPlane(const Plane& plane);
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| 445 | /** Disables any custom near clip plane. */
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| 446 | virtual void disableCustomNearClipPlane(void);
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| 447 | /** Is a custom near clip plane in use? */
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| 448 | virtual bool isCustomNearClipPlaneEnabled(void) const
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| 449 | { return mObliqueDepthProjection; }
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| 450 |
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| 451 |
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| 452 | /// Small constant used to reduce far plane projection to avoid inaccuracies
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| 453 | static const Real INFINITE_FAR_PLANE_ADJUST;
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| 454 |
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| 455 | #ifdef GTP_VISIBILITY_MODIFIED_OGRE
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| 456 | //added by matt: 050405
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| 457 | /** Tests whether the given container is visible in the Frustum.
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| 458 | @param
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| 459 | bound Bounding box to be checked
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| 460 | @param
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| 461 | culledBy Optional pointer to an int which will be filled by the plane number which culled
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| 462 | the box if the result was false;
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| 463 | @param
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| 464 | intersects returns the information if the box intersects the near plane.
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| 465 | @returns
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| 466 | If the box was visible, true is returned.
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| 467 | @par
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| 468 | Otherwise, false is returned.
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| 469 | */
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| 470 | virtual bool isVisible(const AxisAlignedBox& bound, bool &intersects, FrustumPlane* culledBy = 0) const;
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| 471 | #endif // GTP_VISIBILITY_MODIFIED_OGRE
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| 472 | };
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| 473 |
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| 474 |
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| 475 | }
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| 476 |
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| 477 | #endif
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