[692] | 1 | /*
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| 2 | -----------------------------------------------------------------------------
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| 3 | This source file is part of OGRE
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| 4 | (Object-oriented Graphics Rendering Engine)
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| 5 | For the latest info, see http://ogre.sourceforge.net/
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| 6 |
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| 7 | Copyright (c) 2000-2005 The OGRE Team
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| 8 | Also see acknowledgements in Readme.html
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| 9 |
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| 10 | This program is free software; you can redistribute it and/or modify it under
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| 11 | the terms of the GNU Lesser General Public License as published by the Free Software
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| 12 | Foundation; either version 2 of the License, or (at your option) any later
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| 13 | version.
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| 14 |
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| 15 | This program is distributed in the hope that it will be useful, but WITHOUT
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| 16 | ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
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| 17 | FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details.
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| 18 |
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| 19 | You should have received a copy of the GNU Lesser General Public License along with
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| 20 | this program; if not, write to the Free Software Foundation, Inc., 59 Temple
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| 21 | Place - Suite 330, Boston, MA 02111-1307, USA, or go to
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| 22 | http://www.gnu.org/copyleft/lesser.txt.
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| 23 | -----------------------------------------------------------------------------
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| 24 | */
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| 25 | #ifndef __GpuProgram_H_
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| 26 | #define __GpuProgram_H_
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| 27 |
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| 28 | // Precompiler options
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| 29 | #include "OgrePrerequisites.h"
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| 30 | #include "OgreResource.h"
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| 31 | #include "OgreSharedPtr.h"
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| 32 | #include "OgreIteratorWrappers.h"
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| 33 |
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| 34 | namespace Ogre {
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| 35 |
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| 36 | /** Enumerates the types of programs which can run on the GPU. */
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| 37 | enum GpuProgramType
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| 38 | {
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| 39 | GPT_VERTEX_PROGRAM,
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| 40 | GPT_FRAGMENT_PROGRAM
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| 41 | };
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| 42 |
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| 43 |
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| 44 | /** Collects together the program parameters used for a GpuProgram.
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| 45 | @remarks
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| 46 | Gpu program state includes constant parameters used by the program, and
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| 47 | bindings to render system state which is propagated into the constants
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| 48 | by the engine automatically if requested.
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| 49 | @par
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| 50 | GpuProgramParameters objects should be created through the GpuProgramManager and
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| 51 | may be shared between multiple GpuProgram instances. For this reason they
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| 52 | are managed using a shared pointer, which will ensure they are automatically
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| 53 | deleted when no program is using them anymore.
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| 54 | */
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| 55 | class _OgreExport GpuProgramParameters
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| 56 | {
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| 57 | public:
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| 58 | /** Defines the types of automatically updated values that may be bound to GpuProgram
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| 59 | parameters, or used to modify parameters on a per-object basis.
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| 60 | */
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| 61 | enum AutoConstantType
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| 62 | {
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| 63 | /// The current world matrix
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| 64 | ACT_WORLD_MATRIX,
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| 65 | /// The current world matrix, inverted
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| 66 | ACT_INVERSE_WORLD_MATRIX,
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| 67 | /** Provides transpose of world matrix.
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| 68 | Equivalent to RenderMonkey's "WorldTranspose".
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| 69 | */
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| 70 | ACT_TRANSPOSE_WORLD_MATRIX,
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| 71 | /// The current world matrix, inverted & transposed
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| 72 | ACT_INVERSE_TRANSPOSE_WORLD_MATRIX,
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| 73 |
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| 74 |
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| 75 | /// The current array of world matrices, as a 3x4 matrix, used for blending
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| 76 | ACT_WORLD_MATRIX_ARRAY_3x4,
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| 77 | /// The current array of world matrices, used for blending
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| 78 | ACT_WORLD_MATRIX_ARRAY,
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| 79 |
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| 80 |
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| 81 | /// The current view matrix
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| 82 | ACT_VIEW_MATRIX,
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| 83 | /// The current view matrix, inverted
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| 84 | ACT_INVERSE_VIEW_MATRIX,
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| 85 | /** Provides transpose of view matrix.
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| 86 | Equivalent to RenderMonkey's "ViewTranspose".
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| 87 | */
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| 88 | ACT_TRANSPOSE_VIEW_MATRIX,
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| 89 | /** Provides inverse transpose of view matrix.
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| 90 | Equivalent to RenderMonkey's "ViewInverseTranspose".
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| 91 | */
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| 92 | ACT_INVERSE_TRANSPOSE_VIEW_MATRIX,
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| 93 |
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| 94 |
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| 95 | /// The current projection matrix
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| 96 | ACT_PROJECTION_MATRIX,
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| 97 | /** Provides inverse of projection matrix.
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| 98 | Equivalent to RenderMonkey's "ProjectionInverse".
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| 99 | */
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| 100 | ACT_INVERSE_PROJECTION_MATRIX,
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| 101 | /** Provides transpose of projection matrix.
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| 102 | Equivalent to RenderMonkey's "ProjectionTranspose".
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| 103 | */
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| 104 | ACT_TRANSPOSE_PROJECTION_MATRIX,
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| 105 | /** Provides inverse transpose of projection matrix.
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| 106 | Equivalent to RenderMonkey's "ProjectionInverseTranspose".
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| 107 | */
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| 108 | ACT_INVERSE_TRANSPOSE_PROJECTION_MATRIX,
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| 109 |
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| 110 |
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| 111 | /// The current view & projection matrices concatenated
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| 112 | ACT_VIEWPROJ_MATRIX,
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| 113 | /** Provides inverse of concatenated view and projection matrices.
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| 114 | Equivalent to RenderMonkey's "ViewProjectionInverse".
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| 115 | */
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| 116 | ACT_INVERSE_VIEWPROJ_MATRIX,
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| 117 | /** Provides transpose of concatenated view and projection matrices.
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| 118 | Equivalent to RenderMonkey's "ViewProjectionTranspose".
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| 119 | */
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| 120 | ACT_TRANSPOSE_VIEWPROJ_MATRIX,
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| 121 | /** Provides inverse transpose of concatenated view and projection matrices.
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| 122 | Equivalent to RenderMonkey's "ViewProjectionInverseTranspose".
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| 123 | */
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| 124 | ACT_INVERSE_TRANSPOSE_VIEWPROJ_MATRIX,
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| 125 |
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| 126 |
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| 127 | /// The current world & view matrices concatenated
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| 128 | ACT_WORLDVIEW_MATRIX,
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| 129 | /// The current world & view matrices concatenated, then inverted
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| 130 | ACT_INVERSE_WORLDVIEW_MATRIX,
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| 131 | /** Provides transpose of concatenated world and view matrices.
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| 132 | Equivalent to RenderMonkey's "WorldViewTranspose".
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| 133 | */
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| 134 | ACT_TRANSPOSE_WORLDVIEW_MATRIX,
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| 135 | /// The current world & view matrices concatenated, then inverted & tranposed
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| 136 | ACT_INVERSE_TRANSPOSE_WORLDVIEW_MATRIX,
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| 137 | /// view matrices.
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| 138 |
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| 139 |
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| 140 | /// The current world, view & projection matrices concatenated
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| 141 | ACT_WORLDVIEWPROJ_MATRIX,
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| 142 | /** Provides inverse of concatenated world, view and projection matrices.
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| 143 | Equivalent to RenderMonkey's "WorldViewProjectionInverse".
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| 144 | */
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| 145 | ACT_INVERSE_WORLDVIEWPROJ_MATRIX,
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| 146 | /** Provides transpose of concatenated world, view and projection matrices.
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| 147 | Equivalent to RenderMonkey's "WorldViewProjectionTranspose".
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| 148 | */
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| 149 | ACT_TRANSPOSE_WORLDVIEWPROJ_MATRIX,
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| 150 | /** Provides inverse transpose of concatenated world, view and projection
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| 151 | matrices. Equivalent to RenderMonkey's "WorldViewProjectionInverseTranspose".
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| 152 | */
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| 153 | ACT_INVERSE_TRANSPOSE_WORLDVIEWPROJ_MATRIX,
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| 154 |
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| 155 |
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| 156 | /// render target related values
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| 157 | /** -1 if requires texture flipping, +1 otherwise. It's useful when you bypassed
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| 158 | projection matrix transform, still able use this value to adjust transformed y position.
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| 159 | */
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| 160 | ACT_RENDER_TARGET_FLIPPING,
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| 161 |
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| 162 |
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| 163 | /// Fog colour
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| 164 | ACT_FOG_COLOUR,
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| 165 | /// Fog params: density, linear start, linear end, 1/(end-start)
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| 166 | ACT_FOG_PARAMS,
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| 167 |
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| 168 |
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| 169 | /// The ambient light colour set in the scene
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| 170 | ACT_AMBIENT_LIGHT_COLOUR,
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| 171 |
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| 172 | /// Light diffuse colour (index determined by setAutoConstant call)
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| 173 | ACT_LIGHT_DIFFUSE_COLOUR,
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| 174 | /// Light diffuse colour (index determined by setAutoConstant call)
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| 175 | ACT_LIGHT_SPECULAR_COLOUR,
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| 176 | /// Light attenuation parameters, Vector4(range, constant, linear, quadric)
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| 177 | ACT_LIGHT_ATTENUATION,
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| 178 | /// A light position in world space (index determined by setAutoConstant call)
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| 179 | ACT_LIGHT_POSITION,
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| 180 | /// A light position in object space (index determined by setAutoConstant call)
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| 181 | ACT_LIGHT_POSITION_OBJECT_SPACE,
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| 182 | /// A light position in view space (index determined by setAutoConstant call)
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| 183 | ACT_LIGHT_POSITION_VIEW_SPACE,
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| 184 | /// A light direction in world space (index determined by setAutoConstant call)
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| 185 | ACT_LIGHT_DIRECTION,
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| 186 | /// A light direction in object space (index determined by setAutoConstant call)
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| 187 | ACT_LIGHT_DIRECTION_OBJECT_SPACE,
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| 188 | /// A light direction in view space (index determined by setAutoConstant call)
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| 189 | ACT_LIGHT_DIRECTION_VIEW_SPACE,
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| 190 | /** The distance of the light from the center of the object
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| 191 | a useful approximation as an alternative to per-vertex distance
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| 192 | calculations.
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| 193 | */
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| 194 | ACT_LIGHT_DISTANCE_OBJECT_SPACE,
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| 195 | /** Light power level, a single scalar as set in Light::setPowerScale (index determined by setAutoConstant call) */
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| 196 | ACT_LIGHT_POWER_SCALE,
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| 197 | /** The distance a shadow volume should be extruded when using
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| 198 | finite extrusion programs.
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| 199 | */
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| 200 | ACT_SHADOW_EXTRUSION_DISTANCE,
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| 201 | /// The current camera's position in world space
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| 202 | ACT_CAMERA_POSITION,
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| 203 | /// The current camera's position in object space
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| 204 | ACT_CAMERA_POSITION_OBJECT_SPACE,
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| 205 | /// The view/projection matrix of the assigned texture projection frustum
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| 206 | ACT_TEXTURE_VIEWPROJ_MATRIX,
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| 207 | /// A custom parameter which will come from the renderable, using 'data' as the identifier
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| 208 | ACT_CUSTOM,
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| 209 | /** provides current elapsed time
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| 210 | */
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| 211 | ACT_TIME,
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| 212 | /** Single float value, which repeats itself based on given as
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| 213 | parameter "cycle time". Equivalent to RenderMonkey's "Time0_X".
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| 214 | */
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| 215 | ACT_TIME_0_X,
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| 216 | /// Cosine of "Time0_X". Equivalent to RenderMonkey's "CosTime0_X".
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| 217 | ACT_COSTIME_0_X,
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| 218 | /// Sine of "Time0_X". Equivalent to RenderMonkey's "SinTime0_X".
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| 219 | ACT_SINTIME_0_X,
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| 220 | /// Tangent of "Time0_X". Equivalent to RenderMonkey's "TanTime0_X".
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| 221 | ACT_TANTIME_0_X,
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| 222 | /** Vector of "Time0_X", "SinTime0_X", "CosTime0_X",
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| 223 | "TanTime0_X". Equivalent to RenderMonkey's "Time0_X_Packed".
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| 224 | */
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| 225 | ACT_TIME_0_X_PACKED,
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| 226 | /** Single float value, which represents scaled time value [0..1],
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| 227 | which repeats itself based on given as parameter "cycle time".
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| 228 | Equivalent to RenderMonkey's "Time0_1".
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| 229 | */
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| 230 | ACT_TIME_0_1,
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| 231 | /// Cosine of "Time0_1". Equivalent to RenderMonkey's "CosTime0_1".
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| 232 | ACT_COSTIME_0_1,
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| 233 | /// Sine of "Time0_1". Equivalent to RenderMonkey's "SinTime0_1".
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| 234 | ACT_SINTIME_0_1,
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| 235 | /// Tangent of "Time0_1". Equivalent to RenderMonkey's "TanTime0_1".
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| 236 | ACT_TANTIME_0_1,
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| 237 | /** Vector of "Time0_1", "SinTime0_1", "CosTime0_1",
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| 238 | "TanTime0_1". Equivalent to RenderMonkey's "Time0_1_Packed".
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| 239 | */
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| 240 | ACT_TIME_0_1_PACKED,
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| 241 | /** Single float value, which represents scaled time value [0..2*Pi],
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| 242 | which repeats itself based on given as parameter "cycle time".
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| 243 | Equivalent to RenderMonkey's "Time0_2PI".
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| 244 | */
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| 245 | ACT_TIME_0_2PI,
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| 246 | /// Cosine of "Time0_2PI". Equivalent to RenderMonkey's "CosTime0_2PI".
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| 247 | ACT_COSTIME_0_2PI,
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| 248 | /// Sine of "Time0_2PI". Equivalent to RenderMonkey's "SinTime0_2PI".
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| 249 | ACT_SINTIME_0_2PI,
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| 250 | /// Tangent of "Time0_2PI". Equivalent to RenderMonkey's "TanTime0_2PI".
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| 251 | ACT_TANTIME_0_2PI,
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| 252 | /** Vector of "Time0_2PI", "SinTime0_2PI", "CosTime0_2PI",
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| 253 | "TanTime0_2PI". Equivalent to RenderMonkey's "Time0_2PI_Packed".
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| 254 | */
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| 255 | ACT_TIME_0_2PI_PACKED,
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| 256 | /// provides the scaled frame time, returned as a floating point value.
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| 257 | ACT_FRAME_TIME,
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| 258 | /// provides the calculated frames per second, returned as a floating point value.
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| 259 | ACT_FPS,
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| 260 | /// viewport-related values
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| 261 | /** Current viewport width (in pixels) as floating point value.
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| 262 | Equivalent to RenderMonkey's "ViewportWidth".
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| 263 | */
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| 264 | ACT_VIEWPORT_WIDTH,
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| 265 | /** Current viewport height (in pixels) as floating point value.
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| 266 | Equivalent to RenderMonkey's "ViewportHeight".
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| 267 | */
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| 268 | ACT_VIEWPORT_HEIGHT,
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| 269 | /** This variable represents 1.0/ViewportWidth.
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| 270 | Equivalent to RenderMonkey's "ViewportWidthInverse".
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| 271 | */
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| 272 | ACT_INVERSE_VIEWPORT_WIDTH,
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| 273 | /** This variable represents 1.0/ViewportHeight.
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| 274 | Equivalent to RenderMonkey's "ViewportHeightInverse".
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| 275 | */
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| 276 | ACT_INVERSE_VIEWPORT_HEIGHT,
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| 277 | /** Packed of "ViewportWidth", "ViewportHeight", "ViewportWidthInverse",
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| 278 | "ViewportHeightInverse".
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| 279 | */
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| 280 | ACT_VIEWPORT_SIZE,
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| 281 |
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| 282 | /// view parameters
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| 283 | /** This variable provides the view direction vector (world space).
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| 284 | Equivalent to RenderMonkey's "ViewDirection".
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| 285 | */
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| 286 | ACT_VIEW_DIRECTION,
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| 287 | /** This variable provides the view side vector (world space).
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| 288 | Equivalent to RenderMonkey's "ViewSideVector".
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| 289 | */
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| 290 | ACT_VIEW_SIDE_VECTOR,
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| 291 | /** This variable provides the view up vector (world space).
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| 292 | Equivalent to RenderMonkey's "ViewUpVector".
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| 293 | */
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| 294 | ACT_VIEW_UP_VECTOR,
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| 295 | /** This variable provides the field of view as a floating point value.
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| 296 | Equivalent to RenderMonkey's "FOV".
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| 297 | */
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| 298 | ACT_FOV,
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| 299 | /** This variable provides the near clip distance as a floating point value.
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| 300 | Equivalent to RenderMonkey's "NearClipPlane".
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| 301 | */
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| 302 | ACT_NEAR_CLIP_DISTANCE,
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| 303 | /** This variable provides the far clip distance as a floating point value.
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| 304 | Equivalent to RenderMonkey's "FarClipPlane".
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| 305 | */
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| 306 | ACT_FAR_CLIP_DISTANCE,
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| 307 |
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| 308 | /** provides the pass index number within the technique
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| 309 | of the active materil.
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| 310 | */
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| 311 | ACT_PASS_NUMBER,
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| 312 |
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| 313 | /** provides the current iteration number of the pass. The iteration
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| 314 | number is the number of times the current render operation has
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| 315 | been drawn for the acitve pass.
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| 316 | */
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| 317 | ACT_PASS_ITERATION_NUMBER,
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| 318 |
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| 319 |
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| 320 | /** Provides a parametric animation value [0..1], only available
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| 321 | where the renderable specifically implements it.
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| 322 | */
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| 323 | ACT_ANIMATION_PARAMETRIC,
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| 324 |
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| 325 | };
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| 326 |
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| 327 | /** Defines the type of the extra data item used by the auto constant.
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| 328 |
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| 329 | */
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| 330 | enum ACDataType {
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| 331 | /// no data is required
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| 332 | ACDT_NONE,
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| 333 | /// the auto constant requires data of type int
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| 334 | ACDT_INT,
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| 335 | /// the auto constant requires data of type real
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| 336 | ACDT_REAL
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| 337 | };
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| 338 |
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| 339 | /** Defines the base element type of the auto constant
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| 340 | */
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| 341 | enum ElementType {
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| 342 | ET_INT,
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| 343 | ET_REAL
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| 344 | };
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| 345 |
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| 346 | struct AutoConstantDefinition
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| 347 | {
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| 348 | AutoConstantType acType;
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| 349 | String name;
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| 350 | size_t elementCount;
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| 351 | /// The type of the constant in the program
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| 352 | ElementType elementType;
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| 353 | /// The type of any extra data
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| 354 | ACDataType dataType;
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| 355 |
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| 356 | AutoConstantDefinition(AutoConstantType _acType, const String& _name,
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| 357 | size_t _elementCount, ElementType _elementType,
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| 358 | ACDataType _dataType)
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| 359 | :acType(_acType), name(_name), elementCount(_elementCount),
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| 360 | elementType(_elementType), dataType(_dataType)
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| 361 | {
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| 362 |
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| 363 | }
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| 364 | };
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| 365 |
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| 366 | /** Structure recording the use of an automatic parameter. */
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| 367 | class _OgrePrivate AutoConstantEntry
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| 368 | {
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| 369 | public:
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| 370 | /// The type of parameter
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| 371 | AutoConstantType paramType;
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| 372 | /// The target constant index
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| 373 | size_t index;
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| 374 | /// Additional information to go with the parameter
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| 375 | union{
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| 376 | size_t data;
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| 377 | Real fData;
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| 378 | };
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| 379 |
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| 380 | AutoConstantEntry(AutoConstantType theType, size_t theIndex, size_t theData)
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| 381 | : paramType(theType), index(theIndex), data(theData) {}
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| 382 |
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| 383 | AutoConstantEntry(AutoConstantType theType, size_t theIndex, Real theData)
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| 384 | : paramType(theType), index(theIndex), fData(theData) {}
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| 385 |
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| 386 | };
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| 387 | /** Real parameter entry; contains both a group of 4 values and
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| 388 | an indicator to say if it's been set or not. This allows us to
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| 389 | filter out constant entries which have not been set by the renderer
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| 390 | and may actually be being used internally by the program. */
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| 391 | struct RealConstantEntry
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| 392 | {
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| 393 | float val[4];
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| 394 | bool isSet;
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| 395 | RealConstantEntry() : isSet(false) {}
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| 396 | };
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| 397 | /** Int parameter entry; contains both a group of 4 values and
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| 398 | an indicator to say if it's been set or not. This allows us to
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| 399 | filter out constant entries which have not been set by the renderer
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| 400 | and may actually be being used internally by the program. */
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| 401 | struct IntConstantEntry
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| 402 | {
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| 403 | int val[4];
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| 404 | bool isSet;
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| 405 | IntConstantEntry() : isSet(false) {}
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| 406 | };
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| 407 |
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| 408 | // nfz
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| 409 | /** stucture used to keep track of attributes for a constant definition.
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| 410 |
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| 411 | */
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| 412 |
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| 413 | struct ConstantDefinition
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| 414 | {
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| 415 | String name;
|
---|
| 416 | size_t entryIndex;
|
---|
| 417 | size_t elementCount;
|
---|
| 418 | size_t arraySize;
|
---|
| 419 | ElementType elementType;
|
---|
| 420 | size_t autoIndex;
|
---|
| 421 | bool isAllocated;
|
---|
| 422 | bool isAuto;
|
---|
| 423 |
|
---|
| 424 | ConstantDefinition()
|
---|
| 425 | : entryIndex(0)
|
---|
| 426 | , elementCount(0)
|
---|
| 427 | , arraySize(1)
|
---|
| 428 | , elementType(ET_INT)
|
---|
| 429 | , autoIndex(0)
|
---|
| 430 | , isAllocated(false)
|
---|
| 431 | , isAuto(false)
|
---|
| 432 | {}
|
---|
| 433 |
|
---|
| 434 | };
|
---|
| 435 |
|
---|
| 436 | protected:
|
---|
| 437 | static AutoConstantDefinition AutoConstantDictionary[];
|
---|
| 438 | // Constant lists
|
---|
| 439 | typedef std::vector<RealConstantEntry> RealConstantList;
|
---|
| 440 | typedef std::vector<IntConstantEntry> IntConstantList;
|
---|
| 441 | // Auto parameter storage
|
---|
| 442 | typedef std::vector<AutoConstantEntry> AutoConstantList;
|
---|
| 443 | // parameter dictionary container
|
---|
| 444 | typedef std::vector<ConstantDefinition> ConstantDefinitionContainer;
|
---|
| 445 | /// Packed list of floating-point constants
|
---|
| 446 | RealConstantList mRealConstants;
|
---|
| 447 | /// Packed list of integer constants
|
---|
| 448 | IntConstantList mIntConstants;
|
---|
| 449 | /// List of automatically updated parameters
|
---|
| 450 | AutoConstantList mAutoConstants;
|
---|
| 451 | /// Container of parameter definitions
|
---|
| 452 | ConstantDefinitionContainer mConstantDefinitions;
|
---|
| 453 | /// Mapping from parameter names to NamedConstantEntry - high-level programs are expected to populate this
|
---|
| 454 | typedef std::map<String, size_t> ParamNameMap;
|
---|
| 455 | ParamNameMap mParamNameMap;
|
---|
| 456 | /// Do we need to transpose matrices?
|
---|
| 457 | bool mTransposeMatrices;
|
---|
| 458 | /// flag to indicate if names not found will be automatically added
|
---|
| 459 | bool mAutoAddParamName;
|
---|
| 460 | /// active pass iteration parameter real constant entry;
|
---|
| 461 | RealConstantEntry* mActivePassIterationEntry;
|
---|
| 462 | /// index for active pass iteration parameter real constant entry;
|
---|
| 463 | size_t mActivePassIterationEntryIndex;
|
---|
| 464 |
|
---|
| 465 |
|
---|
| 466 | public:
|
---|
| 467 | GpuProgramParameters();
|
---|
| 468 | ~GpuProgramParameters() {}
|
---|
| 469 |
|
---|
| 470 | /// Copy constructor
|
---|
| 471 | GpuProgramParameters(const GpuProgramParameters& oth);
|
---|
| 472 | /// Operator = overload
|
---|
| 473 | GpuProgramParameters& operator=(const GpuProgramParameters& oth);
|
---|
| 474 |
|
---|
| 475 |
|
---|
| 476 | /** Sets a 4-element floating-point parameter to the program.
|
---|
| 477 | @param index The constant index at which to place the parameter (each constant is
|
---|
| 478 | a 4D float)
|
---|
| 479 | @param vec The value to set
|
---|
| 480 | */
|
---|
| 481 | void setConstant(size_t index, const Vector4& vec);
|
---|
| 482 | /** Sets a single floating-point parameter to the program.
|
---|
| 483 | @note This is actually equivalent to calling
|
---|
| 484 | setConstant(index Vector4(val, 0, 0, 0)) since all constants are 4D.
|
---|
| 485 | @param index The constant index at which to place the parameter (each constant is
|
---|
| 486 | a 4D float)
|
---|
| 487 | @param val The value to set
|
---|
| 488 | */
|
---|
| 489 | void setConstant(size_t index, Real val);
|
---|
| 490 | /** Sets a 4-element floating-point parameter to the program via Vector3.
|
---|
| 491 | @param index The constant index at which to place the parameter (each constant is
|
---|
| 492 | a 4D float).
|
---|
| 493 | Note that since you're passing a Vector3, the last element of the 4-element
|
---|
| 494 | value will be set to 1 (a homogenous vector)
|
---|
| 495 | @param vec The value to set
|
---|
| 496 | */
|
---|
| 497 | void setConstant(size_t index, const Vector3& vec);
|
---|
| 498 | /** Sets a Matrix4 parameter to the program.
|
---|
| 499 | @param index The constant index at which to place the parameter (each constant is
|
---|
| 500 | a 4D float).
|
---|
| 501 | NB since a Matrix4 is 16 floats long, this parameter will take up 4 indexes.
|
---|
| 502 | @param m The value to set
|
---|
| 503 | */
|
---|
| 504 | void setConstant(size_t index, const Matrix4& m);
|
---|
| 505 | /** Sets a list of Matrix4 parameters to the program.
|
---|
| 506 | @param index The constant index at which to start placing the parameter (each constant is
|
---|
| 507 | a 4D float).
|
---|
| 508 | NB since a Matrix4 is 16 floats long, so each entry will take up 4 indexes.
|
---|
| 509 | @param m Pointer to an array of matrices to set
|
---|
| 510 | @param numEntries Number of Matrix4 entries
|
---|
| 511 | */
|
---|
| 512 | void setConstant(size_t index, const Matrix4* m, size_t numEntries);
|
---|
| 513 | /** Sets a multiple value constant floating-point parameter to the program.
|
---|
| 514 | @param index The constant index at which to start placing parameters (each constant is
|
---|
| 515 | a 4D float)
|
---|
| 516 | @param val Pointer to the values to write, must contain 4*count floats
|
---|
| 517 | @param count The number of groups of 4 floats to write
|
---|
| 518 | */
|
---|
| 519 | void setConstant(size_t index, const float *val, size_t count);
|
---|
| 520 | /** Sets a multiple value constant floating-point parameter to the program.
|
---|
| 521 | @param index The constant index at which to start placing parameters (each constant is
|
---|
| 522 | a 4D float)
|
---|
| 523 | @param val Pointer to the values to write, must contain 4*count floats
|
---|
| 524 | @param count The number of groups of 4 floats to write
|
---|
| 525 | */
|
---|
| 526 | void setConstant(size_t index, const double *val, size_t count);
|
---|
| 527 | /** Sets a ColourValue parameter to the program.
|
---|
| 528 | @param index The constant index at which to place the parameter (each constant is
|
---|
| 529 | a 4D float)
|
---|
| 530 | @param colour The value to set
|
---|
| 531 | */
|
---|
| 532 | void setConstant(size_t index, const ColourValue& colour);
|
---|
| 533 |
|
---|
| 534 | /** Sets a multiple value constant integer parameter to the program.
|
---|
| 535 | @remarks
|
---|
| 536 | Different types of GPU programs support different types of constant parameters.
|
---|
| 537 | For example, it's relatively common to find that vertex programs only support
|
---|
| 538 | floating point constants, and that fragment programs only support integer (fixed point)
|
---|
| 539 | parameters. This can vary depending on the program version supported by the
|
---|
| 540 | graphics card being used. You should consult the documentation for the type of
|
---|
| 541 | low level program you are using, or alternatively use the methods
|
---|
| 542 | provided on RenderSystemCapabilities to determine the options.
|
---|
| 543 | @param index The constant index at which to place the parameter (each constant is
|
---|
| 544 | a 4D integer)
|
---|
| 545 | @param val Pointer to the values to write, must contain 4*count ints
|
---|
| 546 | @param count The number of groups of 4 ints to write
|
---|
| 547 | */
|
---|
| 548 | void setConstant(size_t index, const int *val, size_t count);
|
---|
| 549 |
|
---|
| 550 | /** Deletes the contents of the Real constants registers. */
|
---|
| 551 | void resetRealConstants(void) { mRealConstants.clear(); }
|
---|
| 552 | /** Deletes the contents of the int constants registers. */
|
---|
| 553 | void resetIntConstants(void) { mIntConstants.clear(); }
|
---|
| 554 |
|
---|
| 555 | typedef ConstVectorIterator<RealConstantList> RealConstantIterator;
|
---|
| 556 | typedef ConstVectorIterator<IntConstantList> IntConstantIterator;
|
---|
| 557 | /// Gets an iterator over the Real constant parameters
|
---|
| 558 | RealConstantIterator getRealConstantIterator(void) const;
|
---|
| 559 | /// Gets an iterator over the integer constant parameters
|
---|
| 560 | IntConstantIterator getIntConstantIterator(void) const;
|
---|
| 561 |
|
---|
| 562 | /** Gets a specific Real Constant entry if index is in valid range
|
---|
| 563 | otherwise returns a NULL
|
---|
| 564 | @parem index which entry is to be retrieved
|
---|
| 565 | */
|
---|
| 566 | RealConstantEntry* getRealConstantEntry(const size_t index);
|
---|
| 567 | /** Gets a specific Int Constant entry if index is in valid range
|
---|
| 568 | otherwise returns a NULL
|
---|
| 569 | @parem index which entry is to be retrieved
|
---|
| 570 | */
|
---|
| 571 | IntConstantEntry* getIntConstantEntry(const size_t index);
|
---|
| 572 |
|
---|
| 573 | /** Gets a Named Real Constant entry if the name is found otherwise returns a NULL
|
---|
| 574 | @parem name The name of the entry to be retrieved
|
---|
| 575 | */
|
---|
| 576 | RealConstantEntry* getNamedRealConstantEntry(const String& name);
|
---|
| 577 | /** Gets a named Int Constant entry if name is found otherwise returns a NULL
|
---|
| 578 | @parem name The name of the entry to be retrieved
|
---|
| 579 | */
|
---|
| 580 | IntConstantEntry* getNamedIntConstantEntry(const String& name);
|
---|
| 581 | /// Gets the number of Real constants that have been set
|
---|
| 582 | size_t getRealConstantCount(void) const { return mRealConstants.size(); }
|
---|
| 583 | /// Gets the number of int constants that have been set
|
---|
| 584 | size_t getIntConstantCount(void) const { return mIntConstants.size(); }
|
---|
| 585 | /// Returns true if there are any Real constants contained here
|
---|
| 586 | bool hasRealConstantParams(void) const { return !(mRealConstants.empty()); }
|
---|
| 587 | /// Returns true if there are any int constants contained here
|
---|
| 588 | bool hasIntConstantParams(void) const { return !(mIntConstants.empty()); }
|
---|
| 589 |
|
---|
| 590 | /** Sets up a constant which will automatically be updated by the system.
|
---|
| 591 | @remarks
|
---|
| 592 | Vertex and fragment programs often need parameters which are to do with the
|
---|
| 593 | current render state, or particular values which may very well change over time,
|
---|
| 594 | and often between objects which are being rendered. This feature allows you
|
---|
| 595 | to set up a certain number of predefined parameter mappings that are kept up to
|
---|
| 596 | date for you.
|
---|
| 597 | @param index The location in the constant list to place this updated constant every time
|
---|
| 598 | it is changed. Note that because of the nature of the types, we know how big the
|
---|
| 599 | parameter details will be so you don't need to set that like you do for manual constants.
|
---|
| 600 | @param acType The type of automatic constant to set
|
---|
| 601 | @param extraInfo If the constant type needs more information (like a light index) put it here.
|
---|
| 602 | */
|
---|
| 603 | void setAutoConstant(size_t index, AutoConstantType acType, size_t extraInfo = 0);
|
---|
| 604 | void setAutoConstantReal(size_t index, AutoConstantType acType, Real rData);
|
---|
| 605 | /** Sets a named parameter up to track a derivation of the current time.
|
---|
| 606 | @param index The index of the parameter
|
---|
| 607 | @param factor The amount by which to scale the time value
|
---|
| 608 | */
|
---|
| 609 | void setConstantFromTime(size_t index, Real factor);
|
---|
| 610 |
|
---|
| 611 | /** Clears all the existing automatic constants. */
|
---|
| 612 | void clearAutoConstants(void);
|
---|
| 613 | typedef ConstVectorIterator<AutoConstantList> AutoConstantIterator;
|
---|
| 614 | /** Gets an iterator over the automatic constant bindings currently in place. */
|
---|
| 615 | AutoConstantIterator getAutoConstantIterator(void) const;
|
---|
| 616 | /// Gets the number of int constants that have been set
|
---|
| 617 | size_t getAutoConstantCount(void) const { return mAutoConstants.size(); }
|
---|
| 618 | /** Gets a specific Auto Constant entry if index is in valid range
|
---|
| 619 | otherwise returns a NULL
|
---|
| 620 | @parem index which entry is to be retrieved
|
---|
| 621 | */
|
---|
| 622 | AutoConstantEntry* getAutoConstantEntry(const size_t index);
|
---|
| 623 | /** Returns true if this instance has any automatic constants. */
|
---|
| 624 | bool hasAutoConstants(void) const { return !(mAutoConstants.empty()); }
|
---|
| 625 | /** Updates the automatic parameters (except lights) based on the details provided. */
|
---|
| 626 | void _updateAutoParamsNoLights(const AutoParamDataSource& source);
|
---|
| 627 | /** Updates the automatic parameters for lights based on the details provided. */
|
---|
| 628 | void _updateAutoParamsLightsOnly(const AutoParamDataSource& source);
|
---|
| 629 |
|
---|
| 630 | /** Sets the auto add parameter name flag
|
---|
| 631 | @remarks
|
---|
| 632 | Not all GPU programs make named parameters available after the high level
|
---|
| 633 | source is compiled. GLSL is one such case. If parameter names are not loaded
|
---|
| 634 | prior to the material serializer reading in parameter names in a script then
|
---|
| 635 | an exception is generated. Set AutoAddParamName to true to have names not found
|
---|
| 636 | in the map added to the map.
|
---|
| 637 | @note
|
---|
| 638 | The index of the parameter name will be set to the end of the Real Constant List.
|
---|
| 639 | @param state true to enable automatic name
|
---|
| 640 | */
|
---|
| 641 | void setAutoAddParamName(bool state) { mAutoAddParamName = state; }
|
---|
| 642 |
|
---|
| 643 | /** Sets a single value constant floating-point parameter to the program.
|
---|
| 644 | @remarks
|
---|
| 645 | Different types of GPU programs support different types of constant parameters.
|
---|
| 646 | For example, it's relatively common to find that vertex programs only support
|
---|
| 647 | floating point constants, and that fragment programs only support integer (fixed point)
|
---|
| 648 | parameters. This can vary depending on the program version supported by the
|
---|
| 649 | graphics card being used. You should consult the documentation for the type of
|
---|
| 650 | low level program you are using, or alternatively use the methods
|
---|
| 651 | provided on RenderSystemCapabilities to determine the options.
|
---|
| 652 | @par
|
---|
| 653 | Another possible limitation is that some systems only allow constants to be set
|
---|
| 654 | on certain boundaries, e.g. in sets of 4 values for example. Again, see
|
---|
| 655 | RenderSystemCapabilities for full details.
|
---|
| 656 | @note
|
---|
| 657 | This named option will only work if you are using a parameters object created
|
---|
| 658 | from a high-level program (HighLevelGpuProgram).
|
---|
| 659 | @param name The name of the parameter
|
---|
| 660 | @param val The value to set
|
---|
| 661 | */
|
---|
| 662 | void setNamedConstant(const String& name, Real val);
|
---|
| 663 | /** Sets a single value constant integer parameter to the program.
|
---|
| 664 | @remarks
|
---|
| 665 | Different types of GPU programs support different types of constant parameters.
|
---|
| 666 | For example, it's relatively common to find that vertex programs only support
|
---|
| 667 | floating point constants, and that fragment programs only support integer (fixed point)
|
---|
| 668 | parameters. This can vary depending on the program version supported by the
|
---|
| 669 | graphics card being used. You should consult the documentation for the type of
|
---|
| 670 | low level program you are using, or alternatively use the methods
|
---|
| 671 | provided on RenderSystemCapabilities to determine the options.
|
---|
| 672 | @par
|
---|
| 673 | Another possible limitation is that some systems only allow constants to be set
|
---|
| 674 | on certain boundaries, e.g. in sets of 4 values for example. Again, see
|
---|
| 675 | RenderSystemCapabilities for full details.
|
---|
| 676 | @note
|
---|
| 677 | This named option will only work if you are using a parameters object created
|
---|
| 678 | from a high-level program (HighLevelGpuProgram).
|
---|
| 679 | @param name The name of the parameter
|
---|
| 680 | @param val The value to set
|
---|
| 681 | */
|
---|
| 682 | void setNamedConstant(const String& name, int val);
|
---|
| 683 | /** Sets a Vector4 parameter to the program.
|
---|
| 684 | @param name The name of the parameter
|
---|
| 685 | @param vec The value to set
|
---|
| 686 | */
|
---|
| 687 | void setNamedConstant(const String& name, const Vector4& vec);
|
---|
| 688 | /** Sets a Vector3 parameter to the program.
|
---|
| 689 | @note
|
---|
| 690 | This named option will only work if you are using a parameters object created
|
---|
| 691 | from a high-level program (HighLevelGpuProgram).
|
---|
| 692 | @param index The index at which to place the parameter
|
---|
| 693 | NB this index refers to the number of floats, so a Vector3 is 3. Note that many
|
---|
| 694 | rendersystems & programs assume that every floating point parameter is passed in
|
---|
| 695 | as a vector of 4 items, so you are strongly advised to check with
|
---|
| 696 | RenderSystemCapabilities before using this version - if in doubt use Vector4
|
---|
| 697 | or ColourValue instead (both are 4D).
|
---|
| 698 | @param vec The value to set
|
---|
| 699 | */
|
---|
| 700 | void setNamedConstant(const String& name, const Vector3& vec);
|
---|
| 701 | /** Sets a Matrix4 parameter to the program.
|
---|
| 702 | @param name The name of the parameter
|
---|
| 703 | @param m The value to set
|
---|
| 704 | */
|
---|
| 705 | void setNamedConstant(const String& name, const Matrix4& m);
|
---|
| 706 | /** Sets a list of Matrix4 parameters to the program.
|
---|
| 707 | @param name The name of the parameter; this must be the first index of an array,
|
---|
| 708 | for examples 'matrices[0]'
|
---|
| 709 | NB since a Matrix4 is 16 floats long, so each entry will take up 4 indexes.
|
---|
| 710 | @param m Pointer to an array of matrices to set
|
---|
| 711 | @param numEntries Number of Matrix4 entries
|
---|
| 712 | */
|
---|
| 713 | void setNamedConstant(const String& name, const Matrix4* m, size_t numEntries);
|
---|
| 714 | /** Sets a multiple value constant floating-point parameter to the program.
|
---|
| 715 | @remarks
|
---|
| 716 | Different types of GPU programs support different types of constant parameters.
|
---|
| 717 | For example, it's relatively common to find that vertex programs only support
|
---|
| 718 | floating point constants, and that fragment programs only support integer (fixed point)
|
---|
| 719 | parameters. This can vary depending on the program version supported by the
|
---|
| 720 | graphics card being used. You should consult the documentation for the type of
|
---|
| 721 | low level program you are using, or alternatively use the methods
|
---|
| 722 | provided on RenderSystemCapabilities to determine the options.
|
---|
| 723 | @par
|
---|
| 724 | Another possible limitation is that some systems only allow constants to be set
|
---|
| 725 | on certain boundaries, e.g. in sets of 4 values for example. Again, see
|
---|
| 726 | RenderSystemCapabilities for full details.
|
---|
| 727 | @note
|
---|
| 728 | This named option will only work if you are using a parameters object created
|
---|
| 729 | from a high-level program (HighLevelGpuProgram).
|
---|
| 730 | @param name The name of the parameter
|
---|
| 731 | @param val Pointer to the values to write
|
---|
| 732 | @param count The number of floats to write
|
---|
| 733 | */
|
---|
| 734 | void setNamedConstant(const String& name, const float *val, size_t count);
|
---|
| 735 | /** Sets a multiple value constant floating-point parameter to the program.
|
---|
| 736 | @remarks
|
---|
| 737 | Different types of GPU programs support different types of constant parameters.
|
---|
| 738 | For example, it's relatively common to find that vertex programs only support
|
---|
| 739 | floating point constants, and that fragment programs only support integer (fixed point)
|
---|
| 740 | parameters. This can vary depending on the program version supported by the
|
---|
| 741 | graphics card being used. You should consult the documentation for the type of
|
---|
| 742 | low level program you are using, or alternatively use the methods
|
---|
| 743 | provided on RenderSystemCapabilities to determine the options.
|
---|
| 744 | @par
|
---|
| 745 | Another possible limitation is that some systems only allow constants to be set
|
---|
| 746 | on certain boundaries, e.g. in sets of 4 values for example. Again, see
|
---|
| 747 | RenderSystemCapabilities for full details.
|
---|
| 748 | @note
|
---|
| 749 | This named option will only work if you are using a parameters object created
|
---|
| 750 | from a high-level program (HighLevelGpuProgram).
|
---|
| 751 | @param name The name of the parameter
|
---|
| 752 | @param val Pointer to the values to write
|
---|
| 753 | @param count The number of floats to write
|
---|
| 754 | */
|
---|
| 755 | void setNamedConstant(const String& name, const double *val, size_t count);
|
---|
| 756 | /** Sets a ColourValue parameter to the program.
|
---|
| 757 | @param name The name of the parameter
|
---|
| 758 | @param colour The value to set
|
---|
| 759 | */
|
---|
| 760 | void setNamedConstant(const String& name, const ColourValue& colour);
|
---|
| 761 |
|
---|
| 762 | /** Sets a multiple value constant integer parameter to the program.
|
---|
| 763 | @remarks
|
---|
| 764 | Different types of GPU programs support different types of constant parameters.
|
---|
| 765 | For example, it's relatively common to find that vertex programs only support
|
---|
| 766 | floating point constants, and that fragment programs only support integer (fixed point)
|
---|
| 767 | parameters. This can vary depending on the program version supported by the
|
---|
| 768 | graphics card being used. You should consult the documentation for the type of
|
---|
| 769 | low level program you are using, or alternatively use the methods
|
---|
| 770 | provided on RenderSystemCapabilities to determine the options.
|
---|
| 771 | @par
|
---|
| 772 | Another possible limitation is that some systems only allow constants to be set
|
---|
| 773 | on certain boundaries, e.g. in sets of 4 values for example. Again, see
|
---|
| 774 | RenderSystemCapabilities for full details.
|
---|
| 775 | @note
|
---|
| 776 | This named option will only work if you are using a parameters object created
|
---|
| 777 | from a high-level program (HighLevelGpuProgram).
|
---|
| 778 | @param name The name of the parameter
|
---|
| 779 | @param val Pointer to the values to write
|
---|
| 780 | @param count The number of integers to write
|
---|
| 781 | */
|
---|
| 782 | void setNamedConstant(const String& name, const int *val, size_t count);
|
---|
| 783 |
|
---|
| 784 | /** Sets up a constant which will automatically be updated by the system.
|
---|
| 785 | @remarks
|
---|
| 786 | Vertex and fragment programs often need parameters which are to do with the
|
---|
| 787 | current render state, or particular values which may very well change over time,
|
---|
| 788 | and often between objects which are being rendered. This feature allows you
|
---|
| 789 | to set up a certain number of predefined parameter mappings that are kept up to
|
---|
| 790 | date for you.
|
---|
| 791 | @note
|
---|
| 792 | This named option will only work if you are using a parameters object created
|
---|
| 793 | from a high-level program (HighLevelGpuProgram).
|
---|
| 794 | @param name The name of the parameter
|
---|
| 795 | @param acType The type of automatic constant to set
|
---|
| 796 | @param extraInfo If the constant type needs more information (like a light index) put it here.
|
---|
| 797 | */
|
---|
| 798 | void setNamedAutoConstant(const String& name, AutoConstantType acType, size_t extraInfo = 0);
|
---|
| 799 |
|
---|
| 800 | /** Sets a named parameter up to track a derivation of the current time.
|
---|
| 801 | @note
|
---|
| 802 | This named option will only work if you are using a parameters object created
|
---|
| 803 | from a high-level program (HighLevelGpuProgram).
|
---|
| 804 | @param name The name of the parameter
|
---|
| 805 | @param factor The amount by which to scale the time value
|
---|
| 806 | */
|
---|
| 807 | void setNamedConstantFromTime(const String& name, Real factor);
|
---|
| 808 | /// Internal method for associating a parameter name with an index
|
---|
| 809 | void _mapParameterNameToIndex(const String& name, const size_t index );
|
---|
| 810 |
|
---|
| 811 | /** Gets the constant index associated with a named parameter. */
|
---|
| 812 | size_t getParamIndex(const String& name);
|
---|
| 813 |
|
---|
| 814 |
|
---|
| 815 | /** Sets whether or not we need to transpose the matrices passed in from the rest of OGRE.
|
---|
| 816 | @remarks
|
---|
| 817 | D3D uses transposed matrices compared to GL and OGRE; this is not important when you
|
---|
| 818 | use programs which are written to process row-major matrices, such as those generated
|
---|
| 819 | by Cg, but if you use a program written to D3D's matrix layout you will need to enable
|
---|
| 820 | this flag.
|
---|
| 821 | */
|
---|
| 822 | void setTransposeMatrices(bool val) { mTransposeMatrices = val; }
|
---|
| 823 | /// Gets whether or not matrices are to be transposed when set
|
---|
| 824 | bool getTransposeMatrices(void) const { return mTransposeMatrices; }
|
---|
| 825 |
|
---|
| 826 | /** Copies the values of all constants (including auto constants) from another
|
---|
| 827 | GpuProgramParameters object.
|
---|
| 828 | */
|
---|
| 829 | void copyConstantsFrom(const GpuProgramParameters& source);
|
---|
| 830 |
|
---|
| 831 | /** Add (or update) a constant definition which describes a constant.
|
---|
| 832 | @remarks
|
---|
| 833 | Mainly used for Material serialization but could also be used by material
|
---|
| 834 | editors. Returns the index of the constant definition.
|
---|
| 835 | @param name The name of the parameter.
|
---|
| 836 | @param index The constant index at which to place the parameter (each constant is
|
---|
| 837 | a 4D float).
|
---|
| 838 | @param elementCount The number of elements that make up the parameter.
|
---|
| 839 | An example is if the parameter is a matrix4x4 then there are 16
|
---|
| 840 | elements.
|
---|
| 841 | @param isReal If true then indicates that the elements are float else they are int.
|
---|
| 842 | */
|
---|
| 843 | size_t addConstantDefinition(const String& name, const size_t index,
|
---|
| 844 | const size_t elementCount, const ElementType elementType);
|
---|
| 845 |
|
---|
| 846 | /** gets the constant definition associated with name if found else returns NULL
|
---|
| 847 | @param name The name of the constant
|
---|
| 848 | */
|
---|
| 849 | const ConstantDefinition* getConstantDefinition(const String& name) const;
|
---|
| 850 | /** gets the constant definition using an index into the constant definition array.
|
---|
| 851 | If the index is out of bounds then NULL is returned;
|
---|
| 852 | @param idx The constant index
|
---|
| 853 | */
|
---|
| 854 | const ConstantDefinition* getConstantDefinition(const size_t idx) const;
|
---|
| 855 | /** Find a matching constant defintion. Matches name, entry index, and element type.
|
---|
| 856 | @returns NULL if no match is found.
|
---|
| 857 | */
|
---|
| 858 | const ConstantDefinition* findMatchingConstantDefinition(const String& name,
|
---|
| 859 | const size_t entryIndex, const ElementType elementType) const;
|
---|
| 860 |
|
---|
| 861 | /** Returns the number of constant definitions
|
---|
| 862 | */
|
---|
| 863 | size_t getNumConstantDefinitions(void) const { return mConstantDefinitions.size(); }
|
---|
| 864 | /** Set the constant definition's Auto state.
|
---|
| 865 | @param index The index of the constant definition.
|
---|
| 866 | @param isAuto If true then constant is being updated automatically.
|
---|
| 867 | @param autoIndex Index for AutoConstantEntry.
|
---|
| 868 | */
|
---|
| 869 | void setConstantDefinitionAutoState( const size_t index,
|
---|
| 870 | const bool isAuto, const size_t autoIndex );
|
---|
| 871 | /** gets the auto constant definition associated with name if found else returns NULL
|
---|
| 872 | @param name The name of the auto constant
|
---|
| 873 | */
|
---|
| 874 | static const AutoConstantDefinition* getAutoConstantDefinition(const String& name);
|
---|
| 875 | /** gets the auto constant definition using an index into the auto constant definition array.
|
---|
| 876 | If the index is out of bounds then NULL is returned;
|
---|
| 877 | @param idx The auto constant index
|
---|
| 878 | */
|
---|
| 879 | static const AutoConstantDefinition* getAutoConstantDefinition(const size_t idx);
|
---|
| 880 | /** Returns the number of auto constant definitions
|
---|
| 881 | */
|
---|
| 882 | static size_t getNumAutoConstantDefinitions(void);
|
---|
| 883 | /** increments the multipass number entry by 1 if it exists
|
---|
| 884 | */
|
---|
| 885 | void incPassIterationNumber(void);
|
---|
| 886 | /** gets the MultipassEntry if it exists.
|
---|
| 887 | @returns NULL if a Multipass constant entry does not exist.
|
---|
| 888 | */
|
---|
| 889 | RealConstantEntry* getPassIterationEntry(void);
|
---|
| 890 | /** gets the MultipassEntry index. The value returned is only valid if if
|
---|
| 891 | getMultipassEntry() does not return NULL.
|
---|
| 892 | */
|
---|
| 893 | size_t getPassIterationEntryIndex(void) const { return mActivePassIterationEntryIndex; }
|
---|
| 894 | };
|
---|
| 895 |
|
---|
| 896 | /// Shared pointer used to hold references to GpuProgramParameters instances
|
---|
| 897 | typedef SharedPtr<GpuProgramParameters> GpuProgramParametersSharedPtr;
|
---|
| 898 |
|
---|
| 899 | // Forward declaration
|
---|
| 900 | class GpuProgramPtr;
|
---|
| 901 |
|
---|
| 902 | /** Defines a program which runs on the GPU such as a vertex or fragment program.
|
---|
| 903 | @remarks
|
---|
| 904 | This class defines the low-level program in assembler code, the sort used to
|
---|
| 905 | directly assemble into machine instructions for the GPU to execute. By nature,
|
---|
| 906 | this means that the assembler source is rendersystem specific, which is why this
|
---|
| 907 | is an abstract class - real instances are created through the RenderSystem.
|
---|
| 908 | If you wish to use higher level shading languages like HLSL and Cg, you need to
|
---|
| 909 | use the HighLevelGpuProgram class instead.
|
---|
| 910 | */
|
---|
| 911 | class _OgreExport GpuProgram : public Resource
|
---|
| 912 | {
|
---|
| 913 | protected:
|
---|
| 914 | /// Command object - see ParamCommand
|
---|
| 915 | class _OgreExport CmdType : public ParamCommand
|
---|
| 916 | {
|
---|
| 917 | public:
|
---|
| 918 | String doGet(const void* target) const;
|
---|
| 919 | void doSet(void* target, const String& val);
|
---|
| 920 | };
|
---|
| 921 | class _OgreExport CmdSyntax : public ParamCommand
|
---|
| 922 | {
|
---|
| 923 | public:
|
---|
| 924 | String doGet(const void* target) const;
|
---|
| 925 | void doSet(void* target, const String& val);
|
---|
| 926 | };
|
---|
| 927 | class _OgreExport CmdSkeletal : public ParamCommand
|
---|
| 928 | {
|
---|
| 929 | public:
|
---|
| 930 | String doGet(const void* target) const;
|
---|
| 931 | void doSet(void* target, const String& val);
|
---|
| 932 | };
|
---|
| 933 | // Command object for setting / getting parameters
|
---|
| 934 | static CmdType msTypeCmd;
|
---|
| 935 | static CmdSyntax msSyntaxCmd;
|
---|
| 936 | static CmdSkeletal msSkeletalCmd;
|
---|
| 937 |
|
---|
| 938 | /// The type of the program
|
---|
| 939 | GpuProgramType mType;
|
---|
| 940 | /// The name of the file to load source from (may be blank)
|
---|
| 941 | String mFilename;
|
---|
| 942 | /// The assembler source of the program (may be blank until file loaded)
|
---|
| 943 | String mSource;
|
---|
| 944 | /// Whether we need to load source from file or not
|
---|
| 945 | bool mLoadFromFile;
|
---|
| 946 | /// Syntax code eg arbvp1, vs_2_0 etc
|
---|
| 947 | String mSyntaxCode;
|
---|
| 948 | /// Does this (vertex) program include skeletal animation?
|
---|
| 949 | bool mSkeletalAnimation;
|
---|
| 950 | /// Does this (vertex) program include morph animation?
|
---|
| 951 | bool mMorphAnimation;
|
---|
| 952 | /// Does this (vertex) program include pose animation (count of number of poses supported)
|
---|
| 953 | ushort mPoseAnimation;
|
---|
| 954 | /// The default parameters for use with this object
|
---|
| 955 | GpuProgramParametersSharedPtr mDefaultParams;
|
---|
| 956 | /// Does this program want light states passed through fixed pipeline
|
---|
| 957 | bool mPassSurfaceAndLightStates;
|
---|
| 958 |
|
---|
| 959 | /** Internal method for setting up the basic parameter definitions for a subclass.
|
---|
| 960 | @remarks
|
---|
| 961 | Because StringInterface holds a dictionary of parameters per class, subclasses need to
|
---|
| 962 | call this to ask the base class to add it's parameters to their dictionary as well.
|
---|
| 963 | Can't do this in the constructor because that runs in a non-virtual context.
|
---|
| 964 | @par
|
---|
| 965 | The subclass must have called it's own createParamDictionary before calling this method.
|
---|
| 966 | */
|
---|
| 967 | void setupBaseParamDictionary(void);
|
---|
| 968 |
|
---|
| 969 | /// @copydoc Resource::calculateSize
|
---|
| 970 | size_t calculateSize(void) const { return 0; } // TODO
|
---|
| 971 |
|
---|
| 972 | /// @copydoc Resource::loadImpl
|
---|
| 973 | void loadImpl(void);
|
---|
| 974 | public:
|
---|
| 975 |
|
---|
| 976 | GpuProgram(ResourceManager* creator, const String& name, ResourceHandle handle,
|
---|
| 977 | const String& group, bool isManual = false, ManualResourceLoader* loader = 0);
|
---|
| 978 |
|
---|
| 979 | virtual ~GpuProgram() {}
|
---|
| 980 |
|
---|
| 981 | /** Sets the filename of the source assembly for this program.
|
---|
| 982 | @remarks
|
---|
| 983 | Setting this will have no effect until you (re)load the program.
|
---|
| 984 | */
|
---|
| 985 | virtual void setSourceFile(const String& filename);
|
---|
| 986 |
|
---|
| 987 | /** Sets the source assembly for this program from an in-memory string.
|
---|
| 988 | @remarks
|
---|
| 989 | Setting this will have no effect until you (re)load the program.
|
---|
| 990 | */
|
---|
| 991 | virtual void setSource(const String& source);
|
---|
| 992 |
|
---|
| 993 | /** Gets the syntax code for this program e.g. arbvp1, fp20, vs_1_1 etc */
|
---|
| 994 | virtual const String& getSyntaxCode(void) const { return mSyntaxCode; }
|
---|
| 995 |
|
---|
| 996 | /** Sets the syntax code for this program e.g. arbvp1, fp20, vs_1_1 etc */
|
---|
| 997 | virtual void setSyntaxCode(const String& syntax);
|
---|
| 998 |
|
---|
| 999 | /** Gets the name of the file used as source for this program. */
|
---|
| 1000 | virtual const String& getSourceFile(void) const { return mFilename; }
|
---|
| 1001 | /** Gets the assembler source for this program. */
|
---|
| 1002 | virtual const String& getSource(void) const { return mSource; }
|
---|
| 1003 | /// Set the program type (only valid before load)
|
---|
| 1004 | virtual void setType(GpuProgramType t);
|
---|
| 1005 | /// Get the program type
|
---|
| 1006 | virtual GpuProgramType getType(void) const { return mType; }
|
---|
| 1007 |
|
---|
| 1008 | /** Returns the GpuProgram which should be bound to the pipeline.
|
---|
| 1009 | @remarks
|
---|
| 1010 | This method is simply to allow some subclasses of GpuProgram to delegate
|
---|
| 1011 | the program which is bound to the pipeline to a delegate, if required. */
|
---|
| 1012 | virtual GpuProgram* _getBindingDelegate(void) { return this; }
|
---|
| 1013 |
|
---|
| 1014 | /** Returns whether this program can be supported on the current renderer and hardware. */
|
---|
| 1015 | virtual bool isSupported(void) const;
|
---|
| 1016 |
|
---|
| 1017 | /** Creates a new parameters object compatible with this program definition.
|
---|
| 1018 | @remarks
|
---|
| 1019 | It is recommended that you use this method of creating parameters objects
|
---|
| 1020 | rather than going direct to GpuProgramManager, because this method will
|
---|
| 1021 | populate any implementation-specific extras (like named parameters) where
|
---|
| 1022 | they are appropriate.
|
---|
| 1023 | */
|
---|
| 1024 | virtual GpuProgramParametersSharedPtr createParameters(void);
|
---|
| 1025 |
|
---|
| 1026 | /** Sets whether a vertex program includes the required instructions
|
---|
| 1027 | to perform skeletal animation.
|
---|
| 1028 | @remarks
|
---|
| 1029 | If this is set to true, OGRE will not blend the geometry according to
|
---|
| 1030 | skeletal animation, it will expect the vertex program to do it.
|
---|
| 1031 | */
|
---|
| 1032 | virtual void setSkeletalAnimationIncluded(bool included)
|
---|
| 1033 | { mSkeletalAnimation = included; }
|
---|
| 1034 |
|
---|
| 1035 | /** Returns whether a vertex program includes the required instructions
|
---|
| 1036 | to perform skeletal animation.
|
---|
| 1037 | @remarks
|
---|
| 1038 | If this returns true, OGRE will not blend the geometry according to
|
---|
| 1039 | skeletal animation, it will expect the vertex program to do it.
|
---|
| 1040 | */
|
---|
| 1041 | virtual bool isSkeletalAnimationIncluded(void) const { return mSkeletalAnimation; }
|
---|
| 1042 |
|
---|
| 1043 | /** Sets whether a vertex program includes the required instructions
|
---|
| 1044 | to perform morph animation.
|
---|
| 1045 | @remarks
|
---|
| 1046 | If this is set to true, OGRE will not blend the geometry according to
|
---|
| 1047 | morph animation, it will expect the vertex program to do it.
|
---|
| 1048 | */
|
---|
| 1049 | virtual void setMorphAnimationIncluded(bool included)
|
---|
| 1050 | { mMorphAnimation = included; }
|
---|
| 1051 |
|
---|
| 1052 | /** Sets whether a vertex program includes the required instructions
|
---|
| 1053 | to perform pose animation.
|
---|
| 1054 | @remarks
|
---|
| 1055 | If this is set to true, OGRE will not blend the geometry according to
|
---|
| 1056 | pose animation, it will expect the vertex program to do it.
|
---|
| 1057 | @param poseCount The number of simultaneous poses the program can blend
|
---|
| 1058 | */
|
---|
| 1059 | virtual void setPoseAnimationIncluded(ushort poseCount)
|
---|
| 1060 | { mPoseAnimation = poseCount; }
|
---|
| 1061 |
|
---|
| 1062 | /** Returns whether a vertex program includes the required instructions
|
---|
| 1063 | to perform morph animation.
|
---|
| 1064 | @remarks
|
---|
| 1065 | If this returns true, OGRE will not blend the geometry according to
|
---|
| 1066 | morph animation, it will expect the vertex program to do it.
|
---|
| 1067 | */
|
---|
| 1068 | virtual bool isMorphAnimationIncluded(void) const { return mMorphAnimation; }
|
---|
| 1069 |
|
---|
| 1070 | /** Returns whether a vertex program includes the required instructions
|
---|
| 1071 | to perform pose animation.
|
---|
| 1072 | @remarks
|
---|
| 1073 | If this returns true, OGRE will not blend the geometry according to
|
---|
| 1074 | pose animation, it will expect the vertex program to do it.
|
---|
| 1075 | */
|
---|
| 1076 | virtual bool isPoseAnimationIncluded(void) const { return mPoseAnimation > 0; }
|
---|
| 1077 | /** Returns the number of simultaneous poses the vertex program can
|
---|
| 1078 | blend, for use in pose animation.
|
---|
| 1079 | */
|
---|
| 1080 | virtual ushort getNumberOfPosesIncluded(void) const { return mPoseAnimation; }
|
---|
| 1081 |
|
---|
| 1082 | /** Get a reference to the default parameters which are to be used for all
|
---|
| 1083 | uses of this program.
|
---|
| 1084 | @remarks
|
---|
| 1085 | A program can be set up with a list of default parameters, which can save time when
|
---|
| 1086 | using a program many times in a material with roughly the same settings. By
|
---|
| 1087 | retrieving the default parameters and populating it with the most used options,
|
---|
| 1088 | any new parameter objects created from this program afterwards will automatically include
|
---|
| 1089 | the default parameters; thus users of the program need only change the parameters
|
---|
| 1090 | which are unique to their own usage of the program.
|
---|
| 1091 | */
|
---|
| 1092 | virtual GpuProgramParametersSharedPtr getDefaultParameters(void);
|
---|
| 1093 |
|
---|
| 1094 | /** Returns true if default parameters have been set up.
|
---|
| 1095 | */
|
---|
| 1096 | virtual bool hasDefaultParameters(void) const { return !mDefaultParams.isNull(); }
|
---|
| 1097 |
|
---|
| 1098 | /** Sets whether a vertex program requires light and material states to be passed
|
---|
| 1099 | to through fixed pipeline low level API rendering calls.
|
---|
| 1100 | @remarks
|
---|
| 1101 | If this is set to true, OGRE will pass all active light states to the fixed function
|
---|
| 1102 | pipeline. This is useful for high level shaders like GLSL that can read the OpenGL
|
---|
| 1103 | light and material states. This way the user does not have to use autoparameters to
|
---|
| 1104 | pass light position, color etc.
|
---|
| 1105 | */
|
---|
| 1106 | virtual void setSurfaceAndPassLightStates(bool state)
|
---|
| 1107 | { mPassSurfaceAndLightStates = state; }
|
---|
| 1108 |
|
---|
| 1109 | /** Returns whether a vertex program wants light and material states to be passed
|
---|
| 1110 | through fixed pipeline low level API rendering calls
|
---|
| 1111 | */
|
---|
| 1112 | virtual bool getPassSurfaceAndLightStates(void) const { return mPassSurfaceAndLightStates; }
|
---|
| 1113 |
|
---|
| 1114 | /** Returns a string that specifies the language of the gpu programs as specified
|
---|
| 1115 | in a material script. ie: asm, cg, hlsl, glsl
|
---|
| 1116 | */
|
---|
| 1117 | virtual const String& getLanguage(void) const;
|
---|
| 1118 |
|
---|
| 1119 | protected:
|
---|
| 1120 | /// Virtual method which must be implemented by subclasses, load from mSource
|
---|
| 1121 | virtual void loadFromSource(void) = 0;
|
---|
| 1122 |
|
---|
| 1123 | };
|
---|
| 1124 |
|
---|
| 1125 |
|
---|
| 1126 | /** Specialisation of SharedPtr to allow SharedPtr to be assigned to GpuProgramPtr
|
---|
| 1127 | @note Has to be a subclass since we need operator=.
|
---|
| 1128 | We could templatise this instead of repeating per Resource subclass,
|
---|
| 1129 | except to do so requires a form VC6 does not support i.e.
|
---|
| 1130 | ResourceSubclassPtr<T> : public SharedPtr<T>
|
---|
| 1131 | */
|
---|
| 1132 | class _OgreExport GpuProgramPtr : public SharedPtr<GpuProgram>
|
---|
| 1133 | {
|
---|
| 1134 | public:
|
---|
| 1135 | GpuProgramPtr() : SharedPtr<GpuProgram>() {}
|
---|
| 1136 | explicit GpuProgramPtr(GpuProgram* rep) : SharedPtr<GpuProgram>(rep) {}
|
---|
| 1137 | GpuProgramPtr(const GpuProgramPtr& r) : SharedPtr<GpuProgram>(r) {}
|
---|
| 1138 | GpuProgramPtr(const ResourcePtr& r) : SharedPtr<GpuProgram>()
|
---|
| 1139 | {
|
---|
| 1140 | // lock & copy other mutex pointer
|
---|
| 1141 | OGRE_LOCK_MUTEX(*r.OGRE_AUTO_MUTEX_NAME)
|
---|
| 1142 | OGRE_COPY_AUTO_SHARED_MUTEX(r.OGRE_AUTO_MUTEX_NAME)
|
---|
| 1143 | pRep = static_cast<GpuProgram*>(r.getPointer());
|
---|
| 1144 | pUseCount = r.useCountPointer();
|
---|
| 1145 | if (pUseCount)
|
---|
| 1146 | {
|
---|
| 1147 | ++(*pUseCount);
|
---|
| 1148 | }
|
---|
| 1149 | }
|
---|
| 1150 |
|
---|
| 1151 | /// Operator used to convert a ResourcePtr to a GpuProgramPtr
|
---|
| 1152 | GpuProgramPtr& operator=(const ResourcePtr& r)
|
---|
| 1153 | {
|
---|
| 1154 | if (pRep == static_cast<GpuProgram*>(r.getPointer()))
|
---|
| 1155 | return *this;
|
---|
| 1156 | release();
|
---|
| 1157 | // lock & copy other mutex pointer
|
---|
| 1158 | OGRE_LOCK_MUTEX(*r.OGRE_AUTO_MUTEX_NAME)
|
---|
| 1159 | OGRE_COPY_AUTO_SHARED_MUTEX(r.OGRE_AUTO_MUTEX_NAME)
|
---|
| 1160 | pRep = static_cast<GpuProgram*>(r.getPointer());
|
---|
| 1161 | pUseCount = r.useCountPointer();
|
---|
| 1162 | if (pUseCount)
|
---|
| 1163 | {
|
---|
| 1164 | ++(*pUseCount);
|
---|
| 1165 | }
|
---|
| 1166 | return *this;
|
---|
| 1167 | }
|
---|
| 1168 | /// Operator used to convert a HighLevelGpuProgramPtr to a GpuProgramPtr
|
---|
| 1169 | GpuProgramPtr& operator=(const HighLevelGpuProgramPtr& r);
|
---|
| 1170 | };
|
---|
| 1171 | }
|
---|
| 1172 |
|
---|
| 1173 | #endif
|
---|