[692] | 1 | /*
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| 2 | -----------------------------------------------------------------------------
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| 3 | This source file is part of OGRE
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| 4 | (Object-oriented Graphics Rendering Engine)
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| 5 | For the latest info, see http://www.ogre3d.org/
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| 6 |
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| 7 | Copyright (c) 2000-2005 The OGRE Team
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| 8 | Also see acknowledgements in Readme.html
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| 9 |
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| 10 | This program is free software; you can redistribute it and/or modify it under
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| 11 | the terms of the GNU Lesser General Public License as published by the Free Software
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| 12 | Foundation; either version 2 of the License, or (at your option) any later
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| 13 | version.
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| 14 |
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| 15 | This program is distributed in the hope that it will be useful, but WITHOUT
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| 16 | ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
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| 17 | FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details.
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| 18 |
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| 19 | You should have received a copy of the GNU Lesser General Public License along with
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| 20 | this program; if not, write to the Free Software Foundation, Inc., 59 Temple
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| 21 | Place - Suite 330, Boston, MA 02111-1307, USA, or go to
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| 22 | http://www.gnu.org/copyleft/lesser.txt.
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| 23 | -----------------------------------------------------------------------------
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| 24 | */
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| 25 | #ifndef __GpuProgramManager_H_
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| 26 | #define __GpuProgramManager_H_
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| 27 |
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| 28 | // Precompiler options
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| 29 | #include "OgrePrerequisites.h"
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| 30 | #include "OgreResourceManager.h"
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| 31 | #include "OgreException.h"
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| 32 | #include "OgreGpuProgram.h"
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| 33 | #include "OgreSingleton.h"
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| 34 |
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| 35 | namespace Ogre {
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| 36 |
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| 37 | class _OgreExport GpuProgramManager : public ResourceManager, public Singleton<GpuProgramManager>
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| 38 | {
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| 39 | public:
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| 40 | typedef std::set<String> SyntaxCodes;
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| 41 |
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| 42 | protected:
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| 43 | /// Supported program syntax codes
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| 44 | SyntaxCodes mSyntaxCodes;
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| 45 | /// Specialised create method with specific parameters
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| 46 | virtual Resource* createImpl(const String& name, ResourceHandle handle,
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| 47 | const String& group, bool isManual, ManualResourceLoader* loader,
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| 48 | GpuProgramType gptype, const String& syntaxCode) = 0;
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| 49 | public:
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| 50 | GpuProgramManager();
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| 51 | virtual ~GpuProgramManager();
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| 52 |
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| 53 | /** Loads a GPU program from a file of assembly.
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| 54 | @remarks
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| 55 | This method creates a new program of the type specified as the second parameter.
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| 56 | As with all types of ResourceManager, this class will search for the file in
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| 57 | all resource locations it has been configured to look in.
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| 58 | @param name The name of the GpuProgram
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| 59 | @param groupName The name of the resource group
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| 60 | @param filename The file to load
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| 61 | @param gptype The type of program to create
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| 62 | @param syntaxCode The name of the syntax to be used for this program e.g. arbvp1, vs_1_1
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| 63 | */
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| 64 | virtual GpuProgramPtr load(const String& name, const String& groupName,
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| 65 | const String& filename, GpuProgramType gptype,
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| 66 | const String& syntaxCode);
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| 67 |
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| 68 | /** Loads a GPU program from a string of assembly code.
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| 69 | @remarks
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| 70 | The assembly code must be compatible with this manager - call the
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| 71 | getSupportedSyntax method for details of the supported syntaxes
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| 72 | @param name The identifying name to give this program, which can be used to
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| 73 | retrieve this program later with getByName.
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| 74 | @param groupName The name of the resource group
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| 75 | @param code A string of assembly code which will form the program to run
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| 76 | @param gptype The type of prgram to create.
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| 77 | @param syntaxCode The name of the syntax to be used for this program e.g. arbvp1, vs_1_1
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| 78 | */
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| 79 | virtual GpuProgramPtr loadFromString(const String& name, const String& groupName,
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| 80 | const String& code, GpuProgramType gptype,
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| 81 | const String& syntaxCode);
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| 82 |
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| 83 | /** Returns the syntaxes that this manager supports. */
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| 84 | virtual const SyntaxCodes& getSupportedSyntax(void) const { return mSyntaxCodes; };
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| 85 |
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| 86 | /** Returns whether a given syntax code (e.g. "ps_1_3", "fp20", "arbvp1") is supported. */
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| 87 | virtual bool isSyntaxSupported(const String& syntaxCode) const;
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| 88 |
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| 89 | /** Creates a new GpuProgramParameters instance which can be used to bind
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| 90 | parameters to your programs.
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| 91 | @remarks
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| 92 | Program parameters can be shared between multiple programs if you wish.
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| 93 | */
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| 94 | virtual GpuProgramParametersSharedPtr createParameters(void) = 0;
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| 95 |
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| 96 | /** Create a new, unloaded GpuProgram from a file of assembly.
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| 97 | @remarks
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| 98 | Use this method in preference to the 'load' methods if you wish to define
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| 99 | a GpuProgram, but not load it yet; useful for saving memory.
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| 100 | @par
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| 101 | This method creates a new program of the type specified as the second parameter.
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| 102 | As with all types of ResourceManager, this class will search for the file in
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| 103 | all resource locations it has been configured to look in.
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| 104 | @param name The name of the program
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| 105 | @param groupName The name of the resource group
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| 106 | @param filename The file to load
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| 107 | @param syntaxCode The name of the syntax to be used for this program e.g. arbvp1, vs_1_1
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| 108 | @param gptype The type of program to create
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| 109 | */
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| 110 | virtual GpuProgramPtr createProgram(const String& name,
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| 111 | const String& groupName, const String& filename,
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| 112 | GpuProgramType gptype, const String& syntaxCode);
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| 113 |
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| 114 | /** Create a GPU program from a string of assembly code.
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| 115 | @remarks
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| 116 | Use this method in preference to the 'load' methods if you wish to define
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| 117 | a GpuProgram, but not load it yet; useful for saving memory.
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| 118 | @par
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| 119 | The assembly code must be compatible with this manager - call the
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| 120 | getSupportedSyntax method for details of the supported syntaxes
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| 121 | @param name The identifying name to give this program, which can be used to
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| 122 | retrieve this program later with getByName.
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| 123 | @param groupName The name of the resource group
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| 124 | @param code A string of assembly code which will form the program to run
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| 125 | @param gptype The type of prgram to create.
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| 126 | @param syntaxCode The name of the syntax to be used for this program e.g. arbvp1, vs_1_1
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| 127 | */
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| 128 | virtual GpuProgramPtr createProgramFromString(const String& name,
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| 129 | const String& groupName, const String& code,
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| 130 | GpuProgramType gptype, const String& syntaxCode);
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| 131 |
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| 132 | /** General create method, using specific create parameters
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| 133 | instead of name / value pairs.
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| 134 | */
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| 135 | virtual ResourcePtr create(const String& name, const String& group,
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| 136 | GpuProgramType gptype, const String& syntaxCode, bool isManual = false,
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| 137 | ManualResourceLoader* loader = 0);
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| 138 |
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| 139 | /** Internal method for populating the supported syntax codes, called by RenderSystem. */
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| 140 | virtual void _pushSyntaxCode(const String& syntaxCode) { mSyntaxCodes.insert(syntaxCode); }
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| 141 | /** Overrides the standard ResourceManager getByName method.
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| 142 | @param name The name of the program to retrieve
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| 143 | @param preferHighLevelPrograms If set to true (the default), high level programs will be
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| 144 | returned in preference to low-level programs.
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| 145 | */
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| 146 | ResourcePtr getByName(const String& name, bool preferHighLevelPrograms = true);
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| 147 | /** Override standard Singleton retrieval.
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| 148 | @remarks
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| 149 | Why do we do this? Well, it's because the Singleton
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| 150 | implementation is in a .h file, which means it gets compiled
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| 151 | into anybody who includes it. This is needed for the
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| 152 | Singleton template to work, but we actually only want it
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| 153 | compiled into the implementation of the class based on the
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| 154 | Singleton, not all of them. If we don't change this, we get
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| 155 | link errors when trying to use the Singleton-based class from
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| 156 | an outside dll.
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| 157 | @par
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| 158 | This method just delegates to the template version anyway,
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| 159 | but the implementation stays in this single compilation unit,
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| 160 | preventing link errors.
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| 161 | */
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| 162 | static GpuProgramManager& getSingleton(void);
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| 163 | /** Override standard Singleton retrieval.
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| 164 | @remarks
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| 165 | Why do we do this? Well, it's because the Singleton
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| 166 | implementation is in a .h file, which means it gets compiled
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| 167 | into anybody who includes it. This is needed for the
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| 168 | Singleton template to work, but we actually only want it
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| 169 | compiled into the implementation of the class based on the
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| 170 | Singleton, not all of them. If we don't change this, we get
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| 171 | link errors when trying to use the Singleton-based class from
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| 172 | an outside dll.
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| 173 | @par
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| 174 | This method just delegates to the template version anyway,
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| 175 | but the implementation stays in this single compilation unit,
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| 176 | preventing link errors.
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| 177 | */
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| 178 | static GpuProgramManager* getSingletonPtr(void);
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| 179 |
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| 180 |
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| 181 |
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| 182 | };
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| 183 |
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| 184 | }
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| 185 |
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| 186 | #endif
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