1 | /*
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2 | -----------------------------------------------------------------------------
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3 | This source file is part of OGRE
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4 | (Object-oriented Graphics Rendering Engine)
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5 | For the latest info, see http://www.ogre3d.org/
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6 |
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7 | Copyright (c) 2000-2005 The OGRE Team
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8 | Also see acknowledgements in Readme.html
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9 |
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10 | This program is free software; you can redistribute it and/or modify it under
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11 | the terms of the GNU Lesser General Public License as published by the Free Software
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12 | Foundation; either version 2 of the License, or (at your option) any later
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13 | version.
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14 |
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15 | This program is distributed in the hope that it will be useful, but WITHOUT
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16 | ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
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17 | FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details.
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18 |
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19 | You should have received a copy of the GNU Lesser General Public License along with
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20 | this program; if not, write to the Free Software Foundation, Inc., 59 Temple
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21 | Place - Suite 330, Boston, MA 02111-1307, USA, or go to
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22 | http://www.gnu.org/copyleft/lesser.txt.
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23 | -----------------------------------------------------------------------------
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24 | */
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25 | #ifndef __GpuProgramManager_H_
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26 | #define __GpuProgramManager_H_
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27 |
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28 | // Precompiler options
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29 | #include "OgrePrerequisites.h"
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30 | #include "OgreResourceManager.h"
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31 | #include "OgreException.h"
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32 | #include "OgreGpuProgram.h"
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33 | #include "OgreSingleton.h"
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34 |
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35 | namespace Ogre {
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36 |
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37 | class _OgreExport GpuProgramManager : public ResourceManager, public Singleton<GpuProgramManager>
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38 | {
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39 | public:
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40 | typedef std::set<String> SyntaxCodes;
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41 |
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42 | protected:
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43 | /// Supported program syntax codes
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44 | SyntaxCodes mSyntaxCodes;
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45 | /// Specialised create method with specific parameters
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46 | virtual Resource* createImpl(const String& name, ResourceHandle handle,
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47 | const String& group, bool isManual, ManualResourceLoader* loader,
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48 | GpuProgramType gptype, const String& syntaxCode) = 0;
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49 | public:
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50 | GpuProgramManager();
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51 | virtual ~GpuProgramManager();
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52 |
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53 | /** Loads a GPU program from a file of assembly.
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54 | @remarks
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55 | This method creates a new program of the type specified as the second parameter.
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56 | As with all types of ResourceManager, this class will search for the file in
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57 | all resource locations it has been configured to look in.
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58 | @param name The name of the GpuProgram
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59 | @param groupName The name of the resource group
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60 | @param filename The file to load
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61 | @param gptype The type of program to create
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62 | @param syntaxCode The name of the syntax to be used for this program e.g. arbvp1, vs_1_1
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63 | */
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64 | virtual GpuProgramPtr load(const String& name, const String& groupName,
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65 | const String& filename, GpuProgramType gptype,
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66 | const String& syntaxCode);
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67 |
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68 | /** Loads a GPU program from a string of assembly code.
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69 | @remarks
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70 | The assembly code must be compatible with this manager - call the
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71 | getSupportedSyntax method for details of the supported syntaxes
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72 | @param name The identifying name to give this program, which can be used to
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73 | retrieve this program later with getByName.
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74 | @param groupName The name of the resource group
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75 | @param code A string of assembly code which will form the program to run
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76 | @param gptype The type of prgram to create.
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77 | @param syntaxCode The name of the syntax to be used for this program e.g. arbvp1, vs_1_1
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78 | */
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79 | virtual GpuProgramPtr loadFromString(const String& name, const String& groupName,
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80 | const String& code, GpuProgramType gptype,
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81 | const String& syntaxCode);
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82 |
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83 | /** Returns the syntaxes that this manager supports. */
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84 | virtual const SyntaxCodes& getSupportedSyntax(void) const { return mSyntaxCodes; };
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85 |
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86 | /** Returns whether a given syntax code (e.g. "ps_1_3", "fp20", "arbvp1") is supported. */
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87 | virtual bool isSyntaxSupported(const String& syntaxCode) const;
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88 |
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89 | /** Creates a new GpuProgramParameters instance which can be used to bind
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90 | parameters to your programs.
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91 | @remarks
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92 | Program parameters can be shared between multiple programs if you wish.
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93 | */
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94 | virtual GpuProgramParametersSharedPtr createParameters(void) = 0;
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95 |
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96 | /** Create a new, unloaded GpuProgram from a file of assembly.
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97 | @remarks
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98 | Use this method in preference to the 'load' methods if you wish to define
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99 | a GpuProgram, but not load it yet; useful for saving memory.
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100 | @par
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101 | This method creates a new program of the type specified as the second parameter.
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102 | As with all types of ResourceManager, this class will search for the file in
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103 | all resource locations it has been configured to look in.
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104 | @param name The name of the program
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105 | @param groupName The name of the resource group
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106 | @param filename The file to load
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107 | @param syntaxCode The name of the syntax to be used for this program e.g. arbvp1, vs_1_1
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108 | @param gptype The type of program to create
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109 | */
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110 | virtual GpuProgramPtr createProgram(const String& name,
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111 | const String& groupName, const String& filename,
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112 | GpuProgramType gptype, const String& syntaxCode);
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113 |
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114 | /** Create a GPU program from a string of assembly code.
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115 | @remarks
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116 | Use this method in preference to the 'load' methods if you wish to define
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117 | a GpuProgram, but not load it yet; useful for saving memory.
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118 | @par
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119 | The assembly code must be compatible with this manager - call the
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120 | getSupportedSyntax method for details of the supported syntaxes
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121 | @param name The identifying name to give this program, which can be used to
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122 | retrieve this program later with getByName.
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123 | @param groupName The name of the resource group
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124 | @param code A string of assembly code which will form the program to run
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125 | @param gptype The type of prgram to create.
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126 | @param syntaxCode The name of the syntax to be used for this program e.g. arbvp1, vs_1_1
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127 | */
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128 | virtual GpuProgramPtr createProgramFromString(const String& name,
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129 | const String& groupName, const String& code,
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130 | GpuProgramType gptype, const String& syntaxCode);
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131 |
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132 | /** General create method, using specific create parameters
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133 | instead of name / value pairs.
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134 | */
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135 | virtual ResourcePtr create(const String& name, const String& group,
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136 | GpuProgramType gptype, const String& syntaxCode, bool isManual = false,
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137 | ManualResourceLoader* loader = 0);
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138 |
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139 | /** Internal method for populating the supported syntax codes, called by RenderSystem. */
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140 | virtual void _pushSyntaxCode(const String& syntaxCode) { mSyntaxCodes.insert(syntaxCode); }
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141 | /** Overrides the standard ResourceManager getByName method.
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142 | @param name The name of the program to retrieve
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143 | @param preferHighLevelPrograms If set to true (the default), high level programs will be
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144 | returned in preference to low-level programs.
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145 | */
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146 | ResourcePtr getByName(const String& name, bool preferHighLevelPrograms = true);
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147 | /** Override standard Singleton retrieval.
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148 | @remarks
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149 | Why do we do this? Well, it's because the Singleton
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150 | implementation is in a .h file, which means it gets compiled
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151 | into anybody who includes it. This is needed for the
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152 | Singleton template to work, but we actually only want it
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153 | compiled into the implementation of the class based on the
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154 | Singleton, not all of them. If we don't change this, we get
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155 | link errors when trying to use the Singleton-based class from
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156 | an outside dll.
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157 | @par
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158 | This method just delegates to the template version anyway,
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159 | but the implementation stays in this single compilation unit,
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160 | preventing link errors.
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161 | */
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162 | static GpuProgramManager& getSingleton(void);
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163 | /** Override standard Singleton retrieval.
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164 | @remarks
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165 | Why do we do this? Well, it's because the Singleton
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166 | implementation is in a .h file, which means it gets compiled
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167 | into anybody who includes it. This is needed for the
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168 | Singleton template to work, but we actually only want it
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169 | compiled into the implementation of the class based on the
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170 | Singleton, not all of them. If we don't change this, we get
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171 | link errors when trying to use the Singleton-based class from
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172 | an outside dll.
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173 | @par
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174 | This method just delegates to the template version anyway,
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175 | but the implementation stays in this single compilation unit,
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176 | preventing link errors.
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177 | */
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178 | static GpuProgramManager* getSingletonPtr(void);
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179 |
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180 |
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181 |
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182 | };
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183 |
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184 | }
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185 |
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186 | #endif
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