[692] | 1 | /*
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| 2 | -----------------------------------------------------------------------------
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| 3 | This source file is part of OGRE
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| 4 | (Object-oriented Graphics Rendering Engine)
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| 5 | For the latest info, see http://www.ogre3d.org/
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| 6 |
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| 7 | Copyright (c) 2000-2005 The OGRE Team
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| 8 | Also see acknowledgements in Readme.html
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| 9 |
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| 10 | This program is free software; you can redistribute it and/or modify it under
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| 11 | the terms of the GNU Lesser General Public License as published by the Free Software
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| 12 | Foundation; either version 2 of the License, or (at your option) any later
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| 13 | version.
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| 14 |
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| 15 | This program is distributed in the hope that it will be useful, but WITHOUT
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| 16 | ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
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| 17 | FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details.
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| 18 |
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| 19 | You should have received a copy of the GNU Lesser General Public License along with
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| 20 | this program; if not, write to the Free Software Foundation, Inc., 59 Temple
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| 21 | Place - Suite 330, Boston, MA 02111-1307, USA, or go to
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| 22 | http://www.gnu.org/copyleft/lesser.txt.
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| 23 | -----------------------------------------------------------------------------
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| 24 | */
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| 25 | #ifndef __GpuProgramUsage_H__
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| 26 | #define __GpuProgramUsage_H__
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| 27 |
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| 28 | #include "OgrePrerequisites.h"
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| 29 | #include "OgreGpuProgram.h"
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| 30 |
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| 31 |
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| 32 | namespace Ogre
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| 33 | {
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| 34 | /** This class makes the usage of a vertex and fragment programs (low-level or high-level),
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| 35 | with a given set of parameters, explicit.
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| 36 | @remarks
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| 37 | Using a vertex or fragment program can get fairly complex; besides the fairly rudimentary
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| 38 | process of binding a program to the GPU for rendering, managing usage has few
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| 39 | complications, such as:
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| 40 | <ul>
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| 41 | <li>Programs can be high level (e.g. Cg, RenderMonkey) or low level (assembler). Using
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| 42 | either should be relatively seamless, although high-level programs give you the advantage
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| 43 | of being able to use named parameters, instead of just indexed registers</li>
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| 44 | <li>Programs and parameters can be shared between multiple usages, in order to save
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| 45 | memory</li>
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| 46 | <li>When you define a user of a program, such as a material, you often want to be able to
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| 47 | set up the definition but not load / compile / assemble the program at that stage, because
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| 48 | it is not needed just yet. The program should be loaded when it is first needed, or
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| 49 | earlier if specifically requested. The program may not be defined at this time, you
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| 50 | may want to have scripts that can set up the definitions independent of the order in which
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| 51 | those scripts are loaded.</li>
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| 52 | </ul>
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| 53 | This class packages up those details so you don't have to worry about them. For example,
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| 54 | this class lets you define a high-level program and set up the parameters for it, without
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| 55 | having loaded the program (which you normally could not do). When the program is loaded and
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| 56 | compiled, this class will then validate the parameters you supplied earlier and turn them
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| 57 | into runtime parameters.
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| 58 | @par
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| 59 | Just incase it wasn't clear from the above, this class provides linkage to both
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| 60 | GpuProgram and HighLevelGpuProgram, despite its name.
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| 61 | */
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| 62 | class _OgreExport GpuProgramUsage
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| 63 | {
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| 64 | protected:
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| 65 | GpuProgramType mType;
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| 66 | // The program link
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| 67 | GpuProgramPtr mProgram;
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| 68 |
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| 69 | /// program parameters
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| 70 | GpuProgramParametersSharedPtr mParameters;
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| 71 |
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| 72 |
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| 73 | public:
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| 74 | /** Default constructor.
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| 75 | @param gptype The type of program to link to
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| 76 | */
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| 77 | GpuProgramUsage(GpuProgramType gptype);
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| 78 |
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| 79 | /** Copy constructor */
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| 80 | GpuProgramUsage(const GpuProgramUsage& rhs);
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| 81 |
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| 82 | /** Gets the type of program we're trying to link to. */
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| 83 | GpuProgramType getType(void) const { return mType; }
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| 84 |
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| 85 | /** Sets the name of the program to use.
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| 86 | @param name The name of the program to use
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| 87 | @param resetParams
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| 88 | If true, this will create a fresh set of parameters from the
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| 89 | new program being linked, so if you had previously set parameters
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| 90 | you will have to set them again. If you set this to false, you must
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| 91 | be absolutely sure that the parameters match perfectly, and in the
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| 92 | case of named parameters refers to the indexes underlying them,
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| 93 | not just the names.
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| 94 | */
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| 95 | void setProgramName(const String& name, bool resetParams = true);
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| 96 | /** Sets the program to use.
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| 97 | @remarks
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| 98 | Note that this will create a fresh set of parameters from the
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| 99 | new program being linked, so if you had previously set parameters
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| 100 | you will have to set them again.
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| 101 | */
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| 102 | void setProgram(GpuProgramPtr& prog);
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| 103 | /** Gets the program being used. */
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| 104 | const GpuProgramPtr& getProgram() const { return mProgram; }
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| 105 | /** Gets the program being used. */
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| 106 | const String& getProgramName(void) const { return mProgram->getName(); }
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| 107 |
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| 108 | /** Sets the program parameters that should be used; because parameters can be
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| 109 | shared between multiple usages for efficiency, this method is here for you
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| 110 | to register externally created parameter objects. Otherwise, the parameters
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| 111 | will be created for you when a program is linked.
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| 112 | */
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| 113 | void setParameters(GpuProgramParametersSharedPtr params);
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| 114 | /** Gets the parameters being used here.
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| 115 | */
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| 116 | GpuProgramParametersSharedPtr getParameters(void);
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| 117 |
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| 118 | /// Load this usage (and ensure program is loaded)
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| 119 | void _load(void);
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| 120 | /// Unload this usage
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| 121 | void _unload(void);
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| 122 |
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| 123 | };
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| 124 | }
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| 125 | #endif
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