1 | /*
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2 | -----------------------------------------------------------------------------
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3 | This source file is part of OGRE
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4 | (Object-oriented Graphics Rendering Engine)
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5 | For the latest info, see http://www.ogre3d.org/
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6 |
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7 | Copyright (c) 2000-2005 The OGRE Team
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8 | Also see acknowledgements in Readme.html
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9 |
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10 | This program is free software; you can redistribute it and/or modify it under
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11 | the terms of the GNU Lesser General Public License as published by the Free Software
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12 | Foundation; either version 2 of the License, or (at your option) any later
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13 | version.
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14 |
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15 | This program is distributed in the hope that it will be useful, but WITHOUT
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16 | ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
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17 | FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details.
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18 |
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19 | You should have received a copy of the GNU Lesser General Public License along with
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20 | this program; if not, write to the Free Software Foundation, Inc., 59 Temple
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21 | Place - Suite 330, Boston, MA 02111-1307, USA, or go to
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22 | http://www.gnu.org/copyleft/lesser.txt.
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23 | -----------------------------------------------------------------------------
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24 | */
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25 | #ifndef __GpuProgramUsage_H__
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26 | #define __GpuProgramUsage_H__
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27 |
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28 | #include "OgrePrerequisites.h"
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29 | #include "OgreGpuProgram.h"
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30 |
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31 |
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32 | namespace Ogre
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33 | {
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34 | /** This class makes the usage of a vertex and fragment programs (low-level or high-level),
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35 | with a given set of parameters, explicit.
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36 | @remarks
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37 | Using a vertex or fragment program can get fairly complex; besides the fairly rudimentary
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38 | process of binding a program to the GPU for rendering, managing usage has few
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39 | complications, such as:
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40 | <ul>
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41 | <li>Programs can be high level (e.g. Cg, RenderMonkey) or low level (assembler). Using
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42 | either should be relatively seamless, although high-level programs give you the advantage
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43 | of being able to use named parameters, instead of just indexed registers</li>
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44 | <li>Programs and parameters can be shared between multiple usages, in order to save
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45 | memory</li>
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46 | <li>When you define a user of a program, such as a material, you often want to be able to
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47 | set up the definition but not load / compile / assemble the program at that stage, because
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48 | it is not needed just yet. The program should be loaded when it is first needed, or
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49 | earlier if specifically requested. The program may not be defined at this time, you
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50 | may want to have scripts that can set up the definitions independent of the order in which
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51 | those scripts are loaded.</li>
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52 | </ul>
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53 | This class packages up those details so you don't have to worry about them. For example,
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54 | this class lets you define a high-level program and set up the parameters for it, without
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55 | having loaded the program (which you normally could not do). When the program is loaded and
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56 | compiled, this class will then validate the parameters you supplied earlier and turn them
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57 | into runtime parameters.
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58 | @par
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59 | Just incase it wasn't clear from the above, this class provides linkage to both
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60 | GpuProgram and HighLevelGpuProgram, despite its name.
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61 | */
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62 | class _OgreExport GpuProgramUsage
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63 | {
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64 | protected:
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65 | GpuProgramType mType;
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66 | // The program link
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67 | GpuProgramPtr mProgram;
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68 |
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69 | /// program parameters
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70 | GpuProgramParametersSharedPtr mParameters;
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71 |
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72 |
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73 | public:
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74 | /** Default constructor.
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75 | @param gptype The type of program to link to
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76 | */
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77 | GpuProgramUsage(GpuProgramType gptype);
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78 |
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79 | /** Copy constructor */
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80 | GpuProgramUsage(const GpuProgramUsage& rhs);
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81 |
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82 | /** Gets the type of program we're trying to link to. */
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83 | GpuProgramType getType(void) const { return mType; }
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84 |
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85 | /** Sets the name of the program to use.
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86 | @param name The name of the program to use
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87 | @param resetParams
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88 | If true, this will create a fresh set of parameters from the
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89 | new program being linked, so if you had previously set parameters
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90 | you will have to set them again. If you set this to false, you must
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91 | be absolutely sure that the parameters match perfectly, and in the
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92 | case of named parameters refers to the indexes underlying them,
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93 | not just the names.
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94 | */
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95 | void setProgramName(const String& name, bool resetParams = true);
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96 | /** Sets the program to use.
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97 | @remarks
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98 | Note that this will create a fresh set of parameters from the
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99 | new program being linked, so if you had previously set parameters
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100 | you will have to set them again.
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101 | */
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102 | void setProgram(GpuProgramPtr& prog);
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103 | /** Gets the program being used. */
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104 | const GpuProgramPtr& getProgram() const { return mProgram; }
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105 | /** Gets the program being used. */
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106 | const String& getProgramName(void) const { return mProgram->getName(); }
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107 |
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108 | /** Sets the program parameters that should be used; because parameters can be
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109 | shared between multiple usages for efficiency, this method is here for you
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110 | to register externally created parameter objects. Otherwise, the parameters
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111 | will be created for you when a program is linked.
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112 | */
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113 | void setParameters(GpuProgramParametersSharedPtr params);
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114 | /** Gets the parameters being used here.
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115 | */
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116 | GpuProgramParametersSharedPtr getParameters(void);
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117 |
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118 | /// Load this usage (and ensure program is loaded)
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119 | void _load(void);
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120 | /// Unload this usage
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121 | void _unload(void);
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122 |
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123 | };
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124 | }
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125 | #endif
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