[692] | 1 | /*
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| 2 | -----------------------------------------------------------------------------
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| 3 | This source file is part of OGRE
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| 4 | (Object-oriented Graphics Rendering Engine)
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| 5 | For the latest info, see http://www.ogre3d.org/
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| 6 |
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| 7 | Copyright (c) 2000-2005 The OGRE Team
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| 8 | Also see acknowledgements in Readme.html
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| 9 |
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| 10 | This program is free software; you can redistribute it and/or modify it under
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| 11 | the terms of the GNU Lesser General Public License as published by the Free Software
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| 12 | Foundation; either version 2 of the License, or (at your option) any later
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| 13 | version.
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| 14 |
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| 15 | This program is distributed in the hope that it will be useful, but WITHOUT
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| 16 | ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
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| 17 | FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details.
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| 18 |
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| 19 | You should have received a copy of the GNU Lesser General Public License along with
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| 20 | this program; if not, write to the Free Software Foundation, Inc., 59 Temple
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| 21 | Place - Suite 330, Boston, MA 02111-1307, USA, or go to
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| 22 | http://www.gnu.org/copyleft/lesser.txt.
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| 23 | -----------------------------------------------------------------------------
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| 24 | */
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| 25 | #ifndef __HardwareBuffer__
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| 26 | #define __HardwareBuffer__
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| 27 |
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| 28 | // Precompiler options
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| 29 | #include "OgrePrerequisites.h"
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| 30 |
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| 31 | namespace Ogre {
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| 32 |
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| 33 | /** Abstract class defining common features of hardware buffers.
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| 34 | @remarks
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| 35 | A 'hardware buffer' is any area of memory held outside of core system ram,
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| 36 | and in our case refers mostly to video ram, although in theory this class
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| 37 | could be used with other memory areas such as sound card memory, custom
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| 38 | coprocessor memory etc.
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| 39 | @par
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| 40 | This reflects the fact that memory held outside of main system RAM must
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| 41 | be interacted with in a more formal fashion in order to promote
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| 42 | cooperative and optimal usage of the buffers between the various
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| 43 | processing units which manipulate them.
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| 44 | @par
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| 45 | This abstract class defines the core interface which is common to all
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| 46 | buffers, whether it be vertex buffers, index buffers, texture memory
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| 47 | or framebuffer memory etc.
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| 48 | @par
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| 49 | Buffers have the ability to be 'shadowed' in system memory, this is because
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| 50 | the kinds of access allowed on hardware buffers is not always as flexible as
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| 51 | that allowed for areas of system memory - for example it is often either
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| 52 | impossible, or extremely undesirable from a performance standpoint to read from
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| 53 | a hardware buffer; when writing to hardware buffers, you should also write every
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| 54 | byte and do it sequentially. In situations where this is too restrictive,
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| 55 | it is possible to create a hardware, write-only buffer (the most efficient kind)
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| 56 | and to back it with a system memory 'shadow' copy which can be read and updated arbitrarily.
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| 57 | Ogre handles synchronising this buffer with the real hardware buffer (which should still be
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| 58 | created with the HBU_DYNAMIC flag if you intend to update it very frequently). Whilst this
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| 59 | approach does have it's own costs, such as increased memory overhead, these costs can
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| 60 | often be outweighed by the performance benefits of using a more hardware efficient buffer.
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| 61 | You should look for the 'useShadowBuffer' parameter on the creation methods used to create
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| 62 | the buffer of the type you require (see HardwareBufferManager) to enable this feature.
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| 63 | */
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| 64 | class _OgreExport HardwareBuffer
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| 65 | {
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| 66 |
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| 67 | public:
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| 68 | /// Enums describing buffer usage; not mutually exclusive
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| 69 | enum Usage
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| 70 | {
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| 71 | /** Static buffer which the application rarely modifies once created. Modifying
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| 72 | the contents of this buffer will involve a performance hit.
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| 73 | */
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| 74 | HBU_STATIC = 1,
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| 75 | /** Indicates the application would like to modify this buffer with the CPU
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| 76 | fairly often.
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| 77 | Buffers created with this flag will typically end up in AGP memory rather
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| 78 | than video memory.
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| 79 | */
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| 80 | HBU_DYNAMIC = 2,
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| 81 | /** Indicates the application will never read the contents of the buffer back,
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| 82 | it will only ever write data. Locking a buffer with this flag will ALWAYS
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| 83 | return a pointer to new, blank memory rather than the memory associated
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| 84 | with the contents of the buffer; this avoids DMA stalls because you can
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| 85 | write to a new memory area while the previous one is being used.
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| 86 | */
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| 87 | HBU_WRITE_ONLY = 4,
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| 88 | /** Indicates that the application will be refilling the contents
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| 89 | of the buffer regularly (not just updating, but generating the
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| 90 | contents from scratch), and therefore does not mind if the contents
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| 91 | of the buffer are lost somehow and need to be recreated. This
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| 92 | allows and additional level of optimisation on the buffer.
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| 93 | This option only really makes sense when combined with
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| 94 | HBU_DYNAMIC_WRITE_ONLY.
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| 95 | */
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| 96 | HBU_DISCARDABLE = 8,
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| 97 | /// Combination of HBU_STATIC and HBU_WRITE_ONLY
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| 98 | HBU_STATIC_WRITE_ONLY = 5,
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| 99 | /** Combination of HBU_DYNAMIC and HBU_WRITE_ONLY. If you use
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| 100 | this, strongly consider using HBU_DYNAMIC_WRITE_ONLY_DISCARDABLE
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| 101 | instead if you update the entire contents of the buffer very
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| 102 | regularly.
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| 103 | */
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| 104 | HBU_DYNAMIC_WRITE_ONLY = 6,
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| 105 | /// Combination of HBU_DYNAMIC, HBU_WRITE_ONLY and HBU_DISCARDABLE
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| 106 | HBU_DYNAMIC_WRITE_ONLY_DISCARDABLE = 14
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| 107 |
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| 108 |
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| 109 | };
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| 110 | /// Locking options
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| 111 | enum LockOptions
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| 112 | {
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| 113 | /** Normal mode, ie allows read/write and contents are preserved. */
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| 114 | HBL_NORMAL,
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| 115 | /** Discards the <em>entire</em> buffer while locking; this allows optimisation to be
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| 116 | performed because synchronisation issues are relaxed. Only allowed on buffers
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| 117 | created with the HBU_DYNAMIC flag.
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| 118 | */
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| 119 | HBL_DISCARD,
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| 120 | /** Lock the buffer for reading only. Not allowed in buffers which are created with HBU_WRITE_ONLY.
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| 121 | Mandatory on statuc buffers, ie those created without the HBU_DYNAMIC flag.
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| 122 | */
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| 123 | HBL_READ_ONLY,
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| 124 | /** As HBL_NORMAL, except the application guarantees not to overwrite any
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| 125 | region of the buffer which has already been used in this frame, can allow
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| 126 | some optimisation on some APIs. */
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| 127 | HBL_NO_OVERWRITE
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| 128 |
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| 129 | };
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| 130 | protected:
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| 131 | size_t mSizeInBytes;
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| 132 | Usage mUsage;
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| 133 | bool mIsLocked;
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| 134 | size_t mLockStart;
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| 135 | size_t mLockSize;
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| 136 | bool mSystemMemory;
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| 137 | bool mUseShadowBuffer;
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| 138 | HardwareBuffer* mpShadowBuffer;
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| 139 | bool mShadowUpdated;
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| 140 | bool mSuppressHardwareUpdate;
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| 141 |
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| 142 | /// Internal implementation of lock()
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| 143 | virtual void* lockImpl(size_t offset, size_t length, LockOptions options) = 0;
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| 144 | /// Internal implementation of unlock()
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| 145 | virtual void unlockImpl(void) = 0;
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| 146 |
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| 147 | public:
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| 148 | /// Constructor, to be called by HardwareBufferManager only
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| 149 | HardwareBuffer(Usage usage, bool systemMemory, bool useShadowBuffer)
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| 150 | : mUsage(usage), mIsLocked(false), mSystemMemory(systemMemory),
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| 151 | mUseShadowBuffer(useShadowBuffer), mpShadowBuffer(NULL), mShadowUpdated(false),
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| 152 | mSuppressHardwareUpdate(false)
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| 153 | {
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| 154 | // If use shadow buffer, upgrade to WRITE_ONLY on hardware side
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| 155 | if (useShadowBuffer && usage == HBU_DYNAMIC)
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| 156 | {
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| 157 | mUsage = HBU_DYNAMIC_WRITE_ONLY;
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| 158 | }
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| 159 | else if (useShadowBuffer && usage == HBU_STATIC)
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| 160 | {
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| 161 | mUsage = HBU_STATIC_WRITE_ONLY;
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| 162 | }
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| 163 | }
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| 164 | virtual ~HardwareBuffer() {}
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| 165 | /** Lock the buffer for (potentially) reading / writing.
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| 166 | @param offset The byte offset from the start of the buffer to lock
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| 167 | @param length The size of the area to lock, in bytes
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| 168 | @param options Locking options
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| 169 | @returns Pointer to the locked memory
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| 170 | */
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| 171 | virtual void* lock(size_t offset, size_t length, LockOptions options)
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| 172 | {
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| 173 | assert(!isLocked() && "Cannot lock this buffer, it is already locked!");
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| 174 | void* ret;
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| 175 | if (mUseShadowBuffer)
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| 176 | {
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| 177 | if (options != HBL_READ_ONLY)
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| 178 | {
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| 179 | // we have to assume a read / write lock so we use the shadow buffer
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| 180 | // and tag for sync on unlock()
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| 181 | mShadowUpdated = true;
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| 182 | }
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| 183 |
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| 184 | ret = mpShadowBuffer->lock(offset, length, options);
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| 185 | }
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| 186 | else
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| 187 | {
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| 188 | // Lock the real buffer if there is no shadow buffer
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| 189 | ret = lockImpl(offset, length, options);
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| 190 | mIsLocked = true;
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| 191 | }
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| 192 | mLockStart = offset;
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| 193 | mLockSize = length;
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| 194 | return ret;
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| 195 | }
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| 196 |
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| 197 | /** Lock the entire buffer for (potentially) reading / writing.
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| 198 | @param options Locking options
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| 199 | @returns Pointer to the locked memory
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| 200 | */
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| 201 | void* lock(LockOptions options)
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| 202 | {
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| 203 | return this->lock(0, mSizeInBytes, options);
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| 204 | }
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| 205 | /** Releases the lock on this buffer.
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| 206 | @remarks
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| 207 | Locking and unlocking a buffer can, in some rare circumstances such as
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| 208 | switching video modes whilst the buffer is locked, corrupt the
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| 209 | contents of a buffer. This is pretty rare, but if it occurs,
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| 210 | this method will throw an exception, meaning you
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| 211 | must re-upload the data.
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| 212 | @par
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| 213 | Note that using the 'read' and 'write' forms of updating the buffer does not
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| 214 | suffer from this problem, so if you want to be 100% sure your
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| 215 | data will not be lost, use the 'read' and 'write' forms instead.
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| 216 | */
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| 217 | virtual void unlock(void)
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| 218 | {
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| 219 | assert(isLocked() && "Cannot unlock this buffer, it is not locked!");
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| 220 |
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| 221 | // If we used the shadow buffer this time...
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| 222 | if (mUseShadowBuffer && mpShadowBuffer->isLocked())
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| 223 | {
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| 224 | mpShadowBuffer->unlock();
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| 225 | // Potentially update the 'real' buffer from the shadow buffer
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| 226 | _updateFromShadow();
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| 227 | }
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| 228 | else
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| 229 | {
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| 230 | // Otherwise, unlock the real one
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| 231 | unlockImpl();
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| 232 | mIsLocked = false;
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| 233 | }
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| 234 |
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| 235 | }
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| 236 |
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| 237 | /** Reads data from the buffer and places it in the memory pointed to by pDest.
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| 238 | @param offset The byte offset from the start of the buffer to read
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| 239 | @param length The size of the area to read, in bytes
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| 240 | @param pDest The area of memory in which to place the data, must be large enough to
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| 241 | accommodate the data!
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| 242 | */
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| 243 | virtual void readData(size_t offset, size_t length, void* pDest) = 0;
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| 244 | /** Writes data to the buffer from an area of system memory; note that you must
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| 245 | ensure that your buffer is big enough.
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| 246 | @param offset The byte offset from the start of the buffer to start writing
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| 247 | @param length The size of the data to write to, in bytes
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| 248 | @param pSource The source of the data to be written
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| 249 | @param discardWholeBuffer If true, this allows the driver to discard the entire buffer when writing,
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| 250 | such that DMA stalls can be avoided; use if you can.
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| 251 | */
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| 252 | virtual void writeData(size_t offset, size_t length, const void* pSource,
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| 253 | bool discardWholeBuffer = false) = 0;
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| 254 |
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| 255 | /** Copy data from another buffer into this one.
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| 256 | @remarks
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| 257 | Note that the source buffer must not be created with the
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| 258 | usage HBU_WRITE_ONLY otherwise this will fail.
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| 259 | @param srcBuffer The buffer from which to read the copied data
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| 260 | @param srcOffset Offset in the source buffer at which to start reading
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| 261 | @param dstOffset Offset in the destination buffer to start writing
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| 262 | @param length Length of the data to copy, in bytes.
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| 263 | @param discardWholeBuffer If true, will discard the entire contents of this buffer before copying
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| 264 | */
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| 265 | virtual void copyData(HardwareBuffer& srcBuffer, size_t srcOffset,
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| 266 | size_t dstOffset, size_t length, bool discardWholeBuffer = false)
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| 267 | {
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| 268 | const void *srcData = srcBuffer.lock(
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| 269 | srcOffset, length, HBL_READ_ONLY);
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| 270 | this->writeData(dstOffset, length, srcData, discardWholeBuffer);
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| 271 | srcBuffer.unlock();
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| 272 | }
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| 273 |
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| 274 | /// Updates the real buffer from the shadow buffer, if required
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| 275 | virtual void _updateFromShadow(void)
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| 276 | {
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| 277 | if (mUseShadowBuffer && mShadowUpdated && !mSuppressHardwareUpdate)
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| 278 | {
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| 279 | // Do this manually to avoid locking problems
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| 280 | const void *srcData = mpShadowBuffer->lockImpl(
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| 281 | mLockStart, mLockSize, HBL_READ_ONLY);
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| 282 | // Lock with discard if the whole buffer was locked, otherwise normal
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| 283 | LockOptions lockOpt;
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| 284 | if (mLockStart == 0 && mLockSize == mSizeInBytes)
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| 285 | lockOpt = HBL_DISCARD;
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| 286 | else
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| 287 | lockOpt = HBL_NORMAL;
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| 288 |
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| 289 | void *destData = this->lockImpl(
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| 290 | mLockStart, mLockSize, lockOpt);
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| 291 | // Copy shadow to real
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| 292 | memcpy(destData, srcData, mLockSize);
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| 293 | this->unlockImpl();
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| 294 | mpShadowBuffer->unlockImpl();
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| 295 | mShadowUpdated = false;
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| 296 | }
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| 297 | }
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| 298 |
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| 299 | /// Returns the size of this buffer in bytes
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| 300 | size_t getSizeInBytes(void) const { return mSizeInBytes; }
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| 301 | /// Returns the Usage flags with which this buffer was created
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| 302 | Usage getUsage(void) const { return mUsage; }
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| 303 | /// Returns whether this buffer is held in system memory
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| 304 | bool isSystemMemory(void) const { return mSystemMemory; }
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| 305 | /// Returns whether this buffer has a system memory shadow for quicker reading
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| 306 | bool hasShadowBuffer(void) const { return mUseShadowBuffer; }
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| 307 | /// Returns whether or not this buffer is currently locked.
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| 308 | bool isLocked(void) const {
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| 309 | return mIsLocked || (mUseShadowBuffer && mpShadowBuffer->isLocked());
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| 310 | }
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| 311 | /// Pass true to suppress hardware upload of shadow buffer changes
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| 312 | void suppressHardwareUpdate(bool suppress) {
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| 313 | mSuppressHardwareUpdate = suppress;
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| 314 | if (!suppress)
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| 315 | _updateFromShadow();
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| 316 | }
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| 317 |
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| 318 |
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| 319 |
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| 320 |
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| 321 |
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| 322 | };
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| 323 | }
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| 324 | #endif
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| 325 |
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| 326 |
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