[692] | 1 | /*
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| 2 | -----------------------------------------------------------------------------
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| 3 | This source file is part of OGRE
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| 4 | (Object-oriented Graphics Rendering Engine)
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| 5 | For the latest info, see http://www.ogre3d.org/
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| 6 |
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| 7 | Copyright (c) 2000-2005 The OGRE Team
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| 8 | Also see acknowledgements in Readme.html
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| 9 |
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| 10 | This program is free software; you can redistribute it and/or modify it under
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| 11 | the terms of the GNU Lesser General Public License as published by the Free Software
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| 12 | Foundation; either version 2 of the License, or (at your option) any later
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| 13 | version.
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| 14 |
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| 15 | This program is distributed in the hope that it will be useful, but WITHOUT
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| 16 | ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
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| 17 | FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details.
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| 18 |
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| 19 | You should have received a copy of the GNU Lesser General Public License along with
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| 20 | this program; if not, write to the Free Software Foundation, Inc., 59 Temple
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| 21 | Place - Suite 330, Boston, MA 02111-1307, USA, or go to
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| 22 | http://www.gnu.org/copyleft/lesser.txt.
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| 23 | -----------------------------------------------------------------------------
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| 24 | */
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| 25 | #ifndef __HardwareVertexBuffer__
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| 26 | #define __HardwareVertexBuffer__
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| 27 |
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| 28 | // Precompiler options
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| 29 | #include "OgrePrerequisites.h"
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| 30 | #include "OgreHardwareBuffer.h"
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| 31 | #include "OgreSharedPtr.h"
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| 32 | #include "OgreColourValue.h"
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| 33 |
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| 34 | namespace Ogre {
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| 35 | /** Specialisation of HardwareBuffer for a vertex buffer. */
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| 36 | class _OgreExport HardwareVertexBuffer : public HardwareBuffer
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| 37 | {
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| 38 | protected:
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| 39 |
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| 40 | size_t mNumVertices;
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| 41 | size_t mVertexSize;
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| 42 |
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| 43 | public:
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| 44 | /// Should be called by HardwareBufferManager
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| 45 | HardwareVertexBuffer(size_t vertexSize, size_t numVertices,
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| 46 | HardwareBuffer::Usage usage, bool useSystemMemory, bool useShadowBuffer);
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| 47 | ~HardwareVertexBuffer();
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| 48 | /// Gets the size in bytes of a single vertex in this buffer
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| 49 | size_t getVertexSize(void) const { return mVertexSize; }
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| 50 | /// Get the number of vertices in this buffer
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| 51 | size_t getNumVertices(void) const { return mNumVertices; }
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| 52 |
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| 53 |
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| 54 |
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| 55 | // NB subclasses should override lock, unlock, readData, writeData
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| 56 |
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| 57 | };
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| 58 |
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| 59 | /** Shared pointer implementation used to share index buffers. */
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| 60 | class _OgreExport HardwareVertexBufferSharedPtr : public SharedPtr<HardwareVertexBuffer>
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| 61 | {
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| 62 | public:
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| 63 | HardwareVertexBufferSharedPtr() : SharedPtr<HardwareVertexBuffer>() {}
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| 64 | explicit HardwareVertexBufferSharedPtr(HardwareVertexBuffer* buf);
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| 65 |
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| 66 |
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| 67 | };
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| 68 |
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| 69 | /// Vertex element semantics, used to identify the meaning of vertex buffer contents
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| 70 | enum VertexElementSemantic {
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| 71 | /// Position, 3 reals per vertex
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| 72 | VES_POSITION = 1,
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| 73 | /// Blending weights
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| 74 | VES_BLEND_WEIGHTS = 2,
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| 75 | /// Blending indices
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| 76 | VES_BLEND_INDICES = 3,
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| 77 | /// Normal, 3 reals per vertex
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| 78 | VES_NORMAL = 4,
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| 79 | /// Diffuse colours
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| 80 | VES_DIFFUSE = 5,
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| 81 | /// Specular colours
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| 82 | VES_SPECULAR = 6,
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| 83 | /// Texture coordinates
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| 84 | VES_TEXTURE_COORDINATES = 7,
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| 85 | /// Binormal (Y axis if normal is Z)
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| 86 | VES_BINORMAL = 8,
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| 87 | /// Tangent (X axis if normal is Z)
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| 88 | VES_TANGENT = 9
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| 89 |
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| 90 | };
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| 91 |
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| 92 | /// Vertex element type, used to identify the base types of the vertex contents
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| 93 | enum VertexElementType
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| 94 | {
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| 95 | VET_FLOAT1 = 0,
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| 96 | VET_FLOAT2 = 1,
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| 97 | VET_FLOAT3 = 2,
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| 98 | VET_FLOAT4 = 3,
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| 99 | /// alias to more specific colour type - use the current rendersystem's colour packing
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| 100 | VET_COLOUR = 4,
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| 101 | VET_SHORT1 = 5,
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| 102 | VET_SHORT2 = 6,
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| 103 | VET_SHORT3 = 7,
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| 104 | VET_SHORT4 = 8,
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| 105 | VET_UBYTE4 = 9,
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| 106 | /// D3D style compact colour
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| 107 | VET_COLOUR_ARGB = 10,
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| 108 | /// GL style compact colour
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| 109 | VET_COLOUR_ABGR = 11
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| 110 | };
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| 111 |
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| 112 | /** This class declares the usage of a single vertex buffer as a component
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| 113 | of a complete VertexDeclaration.
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| 114 | @remarks
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| 115 | Several vertex buffers can be used to supply the input geometry for a
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| 116 | rendering operation, and in each case a vertex buffer can be used in
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| 117 | different ways for different operations; the buffer itself does not
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| 118 | define the semantics (position, normal etc), the VertexElement
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| 119 | class does.
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| 120 | */
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| 121 | class _OgreExport VertexElement
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| 122 | {
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| 123 | protected:
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| 124 | /// The source vertex buffer, as bound to an index using VertexBufferBinding
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| 125 | unsigned short mSource;
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| 126 | /// The offset in the buffer that this element starts at
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| 127 | size_t mOffset;
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| 128 | /// The type of element
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| 129 | VertexElementType mType;
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| 130 | /// The meaning of the element
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| 131 | VertexElementSemantic mSemantic;
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| 132 | /// Index of the item, only applicable for some elements like texture coords
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| 133 | unsigned short mIndex;
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| 134 | public:
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| 135 | /// Constructor, should not be called directly, call VertexDeclaration::addElement
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| 136 | VertexElement(unsigned short source, size_t offset, VertexElementType theType,
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| 137 | VertexElementSemantic semantic, unsigned short index = 0);
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| 138 | /// Gets the vertex buffer index from where this element draws it's values
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| 139 | unsigned short getSource(void) const { return mSource; }
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| 140 | /// Gets the offset into the buffer where this element starts
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| 141 | size_t getOffset(void) const { return mOffset; }
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| 142 | /// Gets the data format of this element
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| 143 | VertexElementType getType(void) const { return mType; }
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| 144 | /// Gets the meaning of this element
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| 145 | VertexElementSemantic getSemantic(void) const { return mSemantic; }
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| 146 | /// Gets the index of this element, only applicable for repeating elements
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| 147 | unsigned short getIndex(void) const { return mIndex; }
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| 148 | /// Gets the size of this element in bytes
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| 149 | size_t getSize(void) const;
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| 150 | /// Utility method for helping to calculate offsets
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| 151 | static size_t getTypeSize(VertexElementType etype);
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| 152 | /// Utility method which returns the count of values in a given type
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| 153 | static unsigned short getTypeCount(VertexElementType etype);
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| 154 | /** Simple converter function which will turn a single-value type into a
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| 155 | multi-value type based on a parameter.
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| 156 | */
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| 157 | static VertexElementType multiplyTypeCount(VertexElementType baseType, unsigned short count);
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| 158 | /** Simple converter function which will a type into it's single-value
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| 159 | equivalent - makes switches on type easier.
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| 160 | */
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| 161 | static VertexElementType getBaseType(VertexElementType multiType);
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| 162 |
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| 163 | /** Utility method for converting colour from
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| 164 | one packed 32-bit colour type to another.
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| 165 | @param srcType The source type
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| 166 | @param dstType The destination type
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| 167 | @param ptr Read / write value to change
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| 168 | */
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| 169 | static void convertColourValue(VertexElementType srcType,
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| 170 | VertexElementType dstType, uint32* ptr);
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| 171 |
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| 172 | /** Utility method for converting colour to
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| 173 | a packed 32-bit colour type.
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| 174 | @param src source colour
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| 175 | @param dst The destination type
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| 176 | */
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| 177 | static uint32 convertColourValue(const ColourValue& src,
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| 178 | VertexElementType dst);
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| 179 |
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| 180 | /** Utility method to get the most appropriate packed colour vertex element format. */
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| 181 | static VertexElementType getBestColourVertexElementType(void);
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| 182 |
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| 183 | inline bool operator== (const VertexElement& rhs) const
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| 184 | {
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| 185 | if (mType != rhs.mType ||
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| 186 | mIndex != rhs.mIndex ||
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| 187 | mOffset != rhs.mOffset ||
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| 188 | mSemantic != rhs.mSemantic ||
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| 189 | mSource != rhs.mSource)
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| 190 | return false;
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| 191 | else
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| 192 | return true;
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| 193 |
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| 194 | }
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| 195 | /** Adjusts a pointer to the base of a vertex to point at this element.
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| 196 | @remarks
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| 197 | This variant is for void pointers, passed as a parameter because we can't
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| 198 | rely on covariant return types.
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| 199 | @param pBase Pointer to the start of a vertex in this buffer.
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| 200 | @param pElem Pointer to a pointer which will be set to the start of this element.
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| 201 | */
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| 202 | inline void baseVertexPointerToElement(void* pBase, void** pElem) const
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| 203 | {
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| 204 | // The only way we can do this is to cast to char* in order to use byte offset
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| 205 | // then cast back to void*.
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| 206 | *pElem = static_cast<void*>(
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| 207 | static_cast<unsigned char*>(pBase) + mOffset);
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| 208 | }
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| 209 | /** Adjusts a pointer to the base of a vertex to point at this element.
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| 210 | @remarks
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| 211 | This variant is for float pointers, passed as a parameter because we can't
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| 212 | rely on covariant return types.
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| 213 | @param pBase Pointer to the start of a vertex in this buffer.
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| 214 | @param pElem Pointer to a pointer which will be set to the start of this element.
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| 215 | */
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| 216 | inline void baseVertexPointerToElement(void* pBase, float** pElem) const
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| 217 | {
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| 218 | // The only way we can do this is to cast to char* in order to use byte offset
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| 219 | // then cast back to float*. However we have to go via void* because casting
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| 220 | // directly is not allowed
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| 221 | *pElem = static_cast<float*>(
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| 222 | static_cast<void*>(
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| 223 | static_cast<unsigned char*>(pBase) + mOffset));
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| 224 | }
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| 225 |
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| 226 | /** Adjusts a pointer to the base of a vertex to point at this element.
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| 227 | @remarks
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| 228 | This variant is for RGBA pointers, passed as a parameter because we can't
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| 229 | rely on covariant return types.
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| 230 | @param pBase Pointer to the start of a vertex in this buffer.
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| 231 | @param pElem Pointer to a pointer which will be set to the start of this element.
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| 232 | */
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| 233 | inline void baseVertexPointerToElement(void* pBase, RGBA** pElem) const
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| 234 | {
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| 235 | *pElem = static_cast<RGBA*>(
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| 236 | static_cast<void*>(
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| 237 | static_cast<unsigned char*>(pBase) + mOffset));
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| 238 | }
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| 239 | /** Adjusts a pointer to the base of a vertex to point at this element.
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| 240 | @remarks
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| 241 | This variant is for char pointers, passed as a parameter because we can't
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| 242 | rely on covariant return types.
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| 243 | @param pBase Pointer to the start of a vertex in this buffer.
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| 244 | @param pElem Pointer to a pointer which will be set to the start of this element.
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| 245 | */
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| 246 | inline void baseVertexPointerToElement(void* pBase, unsigned char** pElem) const
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| 247 | {
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| 248 | *pElem = static_cast<unsigned char*>(pBase) + mOffset;
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| 249 | }
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| 250 |
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| 251 | /** Adjusts a pointer to the base of a vertex to point at this element.
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| 252 | @remarks
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| 253 | This variant is for ushort pointers, passed as a parameter because we can't
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| 254 | rely on covariant return types.
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| 255 | @param pBase Pointer to the start of a vertex in this buffer.
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| 256 | @param pElem Pointer to a pointer which will be set to the start of this element.
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| 257 | */
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| 258 | inline void baseVertexPointerToElement(void* pBase, unsigned short** pElem) const
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| 259 | {
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| 260 | *pElem = static_cast<unsigned short*>(pBase) + mOffset;
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| 261 | }
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| 262 |
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| 263 |
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| 264 | };
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| 265 | /** This class declares the format of a set of vertex inputs, which
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| 266 | can be issued to the rendering API through a RenderOperation.
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| 267 | @remarks
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| 268 | You should be aware that the ordering and structure of the
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| 269 | VertexDeclaration can be very important on DirectX with older
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| 270 | cards,so if you want to maintain maximum compatibility with
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| 271 | all render systems and all cards you should be careful to follow these
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| 272 | rules:<ol>
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| 273 | <li>VertexElements should be added in the following order, and the order of the
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| 274 | elements within a shared buffer should be as follows:
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| 275 | position, blending weights, normals, diffuse colours, specular colours,
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| 276 | texture coordinates (in order, with no gaps)</li>
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| 277 | <li>You must not have unused gaps in your buffers which are not referenced
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| 278 | by any VertexElement</li>
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| 279 | <li>You must not cause the buffer & offset settings of 2 VertexElements to overlap</li>
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| 280 | </ol>
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| 281 | Whilst GL and more modern graphics cards in D3D will allow you to defy these rules,
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| 282 | sticking to them will ensure that your buffers have the maximum compatibility.
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| 283 | @par
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| 284 | Like the other classes in this functional area, these declarations should be created and
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| 285 | destroyed using the HardwareBufferManager.
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| 286 | */
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| 287 | class _OgreExport VertexDeclaration
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| 288 | {
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| 289 | public:
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| 290 | /// Defines the list of vertex elements that makes up this declaration
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| 291 | typedef std::list<VertexElement> VertexElementList;
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| 292 | /// Sort routine for vertex elements
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| 293 | static bool vertexElementLess(const VertexElement& e1, const VertexElement& e2);
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| 294 | protected:
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| 295 | VertexElementList mElementList;
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| 296 | public:
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| 297 | /// Standard constructor, not you should use HardwareBufferManager::createVertexDeclaration
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| 298 | VertexDeclaration();
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| 299 | virtual ~VertexDeclaration();
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| 300 |
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| 301 | /** Get the number of elements in the declaration. */
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| 302 | size_t getElementCount(void) { return mElementList.size(); }
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| 303 | /** Gets read-only access to the list of vertex elements. */
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| 304 | const VertexElementList& getElements(void) const;
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| 305 | /** Get a single element. */
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| 306 | const VertexElement* getElement(unsigned short index);
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| 307 |
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| 308 | /** Sorts the elements in this list to be compatible with the maximum
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| 309 | number of rendering APIs / graphics cards.
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| 310 | @remarks
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| 311 | Older graphics cards require vertex data to be presented in a more
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| 312 | rigid way, as defined in the main documentation for this class. As well
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| 313 | as the ordering being important, where shared source buffers are used, the
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| 314 | declaration must list all the elements for each source in turn.
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| 315 | */
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| 316 | void sort(void);
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| 317 |
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| 318 | /** Remove any gaps in the source buffer list used by this declaration.
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| 319 | @remarks
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| 320 | This is useful if you've modified a declaration and want to remove
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| 321 | any gaps in the list of buffers being used. Note, however, that if this
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| 322 | declaration is already being used with a VertexBufferBinding, you will
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| 323 | need to alter that too. This method is mainly useful when reorganising
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| 324 | buffers based on an altered declaration.
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| 325 | @note
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| 326 | This will cause the vertex declaration to be re-sorted.
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| 327 | */
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| 328 | void closeGapsInSource(void);
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| 329 |
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| 330 | /** Generates a new VertexDeclaration for optimal usage based on the current
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| 331 | vertex declaration, which can be used with VertexData::reorganiseBuffers later
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| 332 | if you wish, or simply used as a template.
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| 333 | @remarks
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| 334 | Different buffer organisations and buffer usages will be returned
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| 335 | depending on the parameters passed to this method.
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| 336 | @param skeletalAnimation Whether this vertex data is going to be
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| 337 | skeletally animated
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| 338 | @param vertexAnimation Whether this vertex data is going to be vertex animated
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| 339 | */
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| 340 | VertexDeclaration* getAutoOrganisedDeclaration(bool skeletalAnimation,
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| 341 | bool vertexAnimation);
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| 342 |
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| 343 | /** Gets the indeex of the highest source value referenced by this declaration. */
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| 344 | unsigned short getMaxSource(void) const;
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| 345 |
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| 346 |
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| 347 |
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| 348 | /** Adds a new VertexElement to this declaration.
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| 349 | @remarks
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| 350 | This method adds a single element (positions, normals etc) to the end of the
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| 351 | vertex declaration. <b>Please read the information in VertexDeclaration about
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| 352 | the importance of ordering and structure for compatibility with older D3D drivers</b>.
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| 353 | @param source The binding index of HardwareVertexBuffer which will provide the source for this element.
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| 354 | See VertexBufferBindingState for full information.
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| 355 | @param offset The offset in bytes where this element is located in the buffer
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| 356 | @param theType The data format of the element (3 floats, a colour etc)
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| 357 | @param semantic The meaning of the data (position, normal, diffuse colour etc)
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| 358 | @param index Optional index for multi-input elements like texture coordinates
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| 359 | @returns A reference to the VertexElement added.
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| 360 | */
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| 361 | virtual const VertexElement& addElement(unsigned short source, size_t offset, VertexElementType theType,
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| 362 | VertexElementSemantic semantic, unsigned short index = 0);
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| 363 | /** Inserts a new VertexElement at a given position in this declaration.
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| 364 | @remarks
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| 365 | This method adds a single element (positions, normals etc) at a given position in this
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| 366 | vertex declaration. <b>Please read the information in VertexDeclaration about
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| 367 | the importance of ordering and structure for compatibility with older D3D drivers</b>.
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| 368 | @param source The binding index of HardwareVertexBuffer which will provide the source for this element.
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| 369 | See VertexBufferBindingState for full information.
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| 370 | @param offset The offset in bytes where this element is located in the buffer
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| 371 | @param theType The data format of the element (3 floats, a colour etc)
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| 372 | @param semantic The meaning of the data (position, normal, diffuse colour etc)
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| 373 | @param index Optional index for multi-input elements like texture coordinates
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| 374 | @returns A reference to the VertexElement added.
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| 375 | */
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| 376 | virtual const VertexElement& insertElement(unsigned short atPosition,
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| 377 | unsigned short source, size_t offset, VertexElementType theType,
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| 378 | VertexElementSemantic semantic, unsigned short index = 0);
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| 379 |
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| 380 | /** Remove the element at the given index from this declaration. */
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| 381 | virtual void removeElement(unsigned short elem_index);
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| 382 |
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| 383 | /** Remove the element with the given semantic and usage index.
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| 384 | @remarks
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| 385 | In this case 'index' means the usage index for repeating elements such
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| 386 | as texture coordinates. For other elements this will always be 0 and does
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| 387 | not refer to the index in the vector.
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| 388 | */
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| 389 | virtual void removeElement(VertexElementSemantic semantic, unsigned short index = 0);
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| 390 |
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| 391 | /** Remove all elements. */
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| 392 | virtual void removeAllElements(void);
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| 393 |
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| 394 | /** Modify an element in-place, params as addElement.
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| 395 | @remarks
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| 396 | <b>Please read the information in VertexDeclaration about
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| 397 | the importance of ordering and structure for compatibility with older D3D drivers</b>.
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| 398 | */
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| 399 | virtual void modifyElement(unsigned short elem_index, unsigned short source, size_t offset, VertexElementType theType,
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| 400 | VertexElementSemantic semantic, unsigned short index = 0);
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| 401 |
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| 402 | /** Finds a VertexElement with the given semantic, and index if there is more than
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| 403 | one element with the same semantic.
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| 404 | @remarks
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| 405 | If the element is not found, this method returns null.
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| 406 | */
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| 407 | virtual const VertexElement* findElementBySemantic(VertexElementSemantic sem, unsigned short index = 0);
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| 408 | /** Based on the current elements, gets the size of the vertex for a given buffer source.
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| 409 | @param source The buffer binding index for which to get the vertex size.
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| 410 | */
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| 411 |
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| 412 | /** Gets a list of elements which use a given source.
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| 413 | @remarks
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| 414 | Note that the list of elements is returned by value therefore is separate from
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| 415 | the declaration as soon as this method returns.
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| 416 | */
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| 417 | virtual VertexElementList findElementsBySource(unsigned short source);
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| 418 |
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| 419 | /** Gets the vertex size defined by this declaration for a given source. */
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| 420 | virtual size_t getVertexSize(unsigned short source);
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| 421 |
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| 422 | /** Clones this declaration. */
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| 423 | virtual VertexDeclaration* clone(void);
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| 424 |
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| 425 | inline bool operator== (const VertexDeclaration& rhs) const
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| 426 | {
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| 427 | if (mElementList.size() != rhs.mElementList.size())
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| 428 | return false;
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| 429 |
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| 430 | VertexElementList::const_iterator i, iend, rhsi, rhsiend;
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| 431 | iend = mElementList.end();
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| 432 | rhsiend = rhs.mElementList.end();
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| 433 | rhsi = rhs.mElementList.begin();
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| 434 | for (i = mElementList.begin(); i != iend && rhsi != rhsiend; ++i, ++rhsi)
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| 435 | {
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| 436 | if ( !(*i == *rhsi) )
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| 437 | return false;
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| 438 | }
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| 439 |
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| 440 | return true;
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| 441 | }
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| 442 | inline bool operator!= (const VertexDeclaration& rhs) const
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| 443 | {
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| 444 | return !(*this == rhs);
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| 445 | }
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| 446 |
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| 447 | };
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| 448 |
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| 449 | /** Records the state of all the vertex buffer bindings required to provide a vertex declaration
|
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| 450 | with the input data it needs for the vertex elements.
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| 451 | @remarks
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| 452 | Why do we have this binding list rather than just have VertexElement referring to the
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| 453 | vertex buffers direct? Well, in the underlying APIs, binding the vertex buffers to an
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| 454 | index (or 'stream') is the way that vertex data is linked, so this structure better
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| 455 | reflects the realities of that. In addition, by separating the vertex declaration from
|
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| 456 | the list of vertex buffer bindings, it becomes possible to reuse bindings between declarations
|
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| 457 | and vice versa, giving opportunities to reduce the state changes required to perform rendering.
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| 458 | @par
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| 459 | Like the other classes in this functional area, these binding maps should be created and
|
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| 460 | destroyed using the HardwareBufferManager.
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| 461 | */
|
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| 462 | class _OgreExport VertexBufferBinding
|
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| 463 | {
|
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| 464 | public:
|
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| 465 | /// Defines the vertex buffer bindings used as source for vertex declarations
|
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| 466 | typedef std::map<unsigned short, HardwareVertexBufferSharedPtr> VertexBufferBindingMap;
|
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| 467 | protected:
|
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| 468 | VertexBufferBindingMap mBindingMap;
|
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| 469 | mutable unsigned short mHighIndex;
|
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| 470 | public:
|
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| 471 | /// Constructor, should not be called direct, use HardwareBufferManager::createVertexBufferBinding
|
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| 472 | VertexBufferBinding();
|
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| 473 | virtual ~VertexBufferBinding();
|
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| 474 | /** Set a binding, associating a vertex buffer with a given index.
|
---|
| 475 | @remarks
|
---|
| 476 | If the index is already associated with a vertex buffer,
|
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| 477 | the association will be replaced. This may cause the old buffer
|
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| 478 | to be destroyed if nothing else is referring to it.
|
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| 479 | You should assign bindings from 0 and not leave gaps, although you can
|
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| 480 | bind them in any order.
|
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| 481 | */
|
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| 482 | virtual void setBinding(unsigned short index, HardwareVertexBufferSharedPtr buffer);
|
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| 483 | /** Removes an existing binding. */
|
---|
| 484 | virtual void unsetBinding(unsigned short index);
|
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| 485 |
|
---|
| 486 | /** Removes all the bindings. */
|
---|
| 487 | virtual void unsetAllBindings(void);
|
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| 488 |
|
---|
| 489 | /// Gets a read-only version of the buffer bindings
|
---|
| 490 | virtual const VertexBufferBindingMap& getBindings(void) const;
|
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| 491 |
|
---|
| 492 | /// Gets the buffer bound to the given source index
|
---|
| 493 | virtual HardwareVertexBufferSharedPtr getBuffer(unsigned short index);
|
---|
| 494 | /// Gets whether a buffer is bound to the given source index
|
---|
| 495 | virtual bool isBufferBound(unsigned short index);
|
---|
| 496 |
|
---|
| 497 | virtual size_t getBufferCount(void) const { return mBindingMap.size(); }
|
---|
| 498 |
|
---|
| 499 | /** Gets the highest index which has already been set, plus 1.
|
---|
| 500 | @remarks
|
---|
| 501 | This is to assist in binding the vertex buffers such that there are
|
---|
| 502 | not gaps in the list.
|
---|
| 503 | */
|
---|
| 504 | virtual unsigned short getNextIndex(void) const { return mHighIndex++; }
|
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| 505 |
|
---|
| 506 |
|
---|
| 507 |
|
---|
| 508 |
|
---|
| 509 | };
|
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| 510 |
|
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| 511 |
|
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| 512 |
|
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| 513 | }
|
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| 514 | #endif
|
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| 515 |
|
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