[657] | 1 | /*
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| 2 | -----------------------------------------------------------------------------
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| 3 | This source file is part of OGRE
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| 4 | (Object-oriented Graphics Rendering Engine)
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| 5 | For the latest info, see http://www.ogre3d.org/
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| 6 |
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| 7 | Copyright (c) 2000-2005 The OGRE Team
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| 8 | Also see acknowledgements in Readme.html
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| 9 |
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| 10 | This program is free software; you can redistribute it and/or modify it under
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| 11 | the terms of the GNU Lesser General Public License as published by the Free Software
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| 12 | Foundation; either version 2 of the License, or (at your option) any later
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| 13 | version.
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| 14 |
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| 15 | This program is distributed in the hope that it will be useful, but WITHOUT
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| 16 | ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
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| 17 | FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details.
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| 18 |
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| 19 | You should have received a copy of the GNU Lesser General Public License along with
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| 20 | this program; if not, write to the Free Software Foundation, Inc., 59 Temple
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| 21 | Place - Suite 330, Boston, MA 02111-1307, USA, or go to
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| 22 | http://www.gnu.org/copyleft/lesser.txt.
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| 23 | -----------------------------------------------------------------------------
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| 24 | */
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| 25 |
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| 26 | #ifndef __KeyFrame_H__
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| 27 | #define __KeyFrame_H__
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| 28 |
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| 29 | #include "OgrePrerequisites.h"
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| 30 | #include "OgreVector3.h"
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| 31 | #include "OgreQuaternion.h"
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| 32 |
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| 33 | namespace Ogre
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| 34 | {
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| 35 |
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| 36 | /** A key frame in an animation sequence defined by an AnimationTrack.
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| 37 | @remarks
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| 38 | This class can be used as a basis for all kinds of key frames.
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| 39 | The unifying principle is that multiple KeyFrames define an
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| 40 | animation sequence, with the exact state of the animation being an
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| 41 | interpolation between these key frames.
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| 42 | */
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| 43 | class _OgreExport KeyFrame
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| 44 | {
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| 45 | public:
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| 46 |
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| 47 | /** Default constructor, you should not call this but use AnimationTrack::createKeyFrame instead. */
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| 48 | KeyFrame(const AnimationTrack* parent, Real time);
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| 49 |
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| 50 | /** Gets the time of this keyframe in the animation sequence. */
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| 51 | Real getTime(void) const;
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| 52 | /** Sets the translation associated with this keyframe.
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| 53 | @remarks
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| 54 | The translation factor affects how much the keyframe translates (moves) it's animable
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| 55 | object at it's time index.
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| 56 | @param trans The vector to translate by
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| 57 | */
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| 58 | void setTranslate(const Vector3& trans);
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| 59 |
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| 60 | /** Gets the translation applied by this keyframe. */
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| 61 | const Vector3& getTranslate(void) const;
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| 62 |
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| 63 | /** Sets the scaling factor applied by this keyframe to the animable
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| 64 | object at it's time index.
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| 65 | @param scale The vector to scale by (beware of supplying zero values for any component of this
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| 66 | vector, it will scale the object to zero dimensions)
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| 67 | */
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| 68 | void setScale(const Vector3& scale);
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| 69 |
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| 70 | /** Gets the scaling factor applied by this keyframe. */
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| 71 | const Vector3& getScale(void) const;
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| 72 |
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| 73 | /** Sets the rotation applied by this keyframe.
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| 74 | @param rot The rotation applied; use Quaternion methods to convert from angle/axis or Matrix3 if
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| 75 | you don't like using Quaternions directly.
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| 76 | */
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| 77 | void setRotation(const Quaternion& rot);
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| 78 |
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| 79 | /** Gets the rotation applied by this keyframe. */
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| 80 | const Quaternion& getRotation(void) const;
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| 81 |
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| 82 |
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| 83 | protected:
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| 84 | Real mTime;
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| 85 | Vector3 mTranslate;
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| 86 | Vector3 mScale;
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| 87 | Quaternion mRotate;
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| 88 | const AnimationTrack* mParentTrack;
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| 89 | };
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| 90 |
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| 91 | }
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| 92 |
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| 93 |
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| 94 | #endif
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| 95 |
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