1 | /*
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2 | -----------------------------------------------------------------------------
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3 | This source file is part of OGRE
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4 | (Object-oriented Graphics Rendering Engine)
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5 | For the latest info, see http://www.ogre3d.org/
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6 |
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7 | Copyright (c) 2000-2005 The OGRE Team
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8 | Also see acknowledgements in Readme.html
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9 |
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10 | This program is free software; you can redistribute it and/or modify it under
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11 | the terms of the GNU Lesser General Public License as published by the Free Software
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12 | Foundation; either version 2 of the License, or (at your option) any later
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13 | version.
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14 |
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15 | This program is distributed in the hope that it will be useful, but WITHOUT
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16 | ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
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17 | FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details.
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18 |
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19 | You should have received a copy of the GNU Lesser General Public License along with
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20 | this program; if not, write to the Free Software Foundation, Inc., 59 Temple
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21 | Place - Suite 330, Boston, MA 02111-1307, USA, or go to
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22 | http://www.gnu.org/copyleft/lesser.txt.
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23 | -----------------------------------------------------------------------------
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24 | */
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25 | #ifndef __MATERIALMANAGER_H__
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26 | #define __MATERIALMANAGER_H__
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27 |
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28 | #include "OgrePrerequisites.h"
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29 |
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30 | #include "OgreSingleton.h"
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31 | #include "OgreResourceManager.h"
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32 | #include "OgreMaterial.h"
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33 | #include "OgreStringVector.h"
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34 | #include "OgreMaterialSerializer.h"
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35 |
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36 | namespace Ogre {
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37 |
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38 |
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39 | /** Class for managing Material settings for Ogre.
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40 | @remarks
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41 | Materials control the eventual surface rendering properties of geometry. This class
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42 | manages the library of materials, dealing with programmatic registrations and lookups,
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43 | as well as loading predefined Material settings from scripts.
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44 | @par
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45 | When loaded from a script, a Material is in an 'unloaded' state and only stores the settings
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46 | required. It does not at that stage load any textures. This is because the material settings may be
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47 | loaded 'en masse' from bulk material script files, but only a subset will actually be required.
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48 | @par
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49 | Because this is a subclass of ResourceManager, any files loaded will be searched for in any path or
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50 | archive added to the resource paths/archives. See ResourceManager for details.
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51 | @par
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52 | For a definition of the material script format, see the Tutorials/MaterialScript.html file.
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53 | */
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54 | class _OgreExport MaterialManager : public ResourceManager, public Singleton<MaterialManager>
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55 | {
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56 | protected:
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57 |
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58 | /// Default Texture filtering - minification
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59 | FilterOptions mDefaultMinFilter;
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60 | /// Default Texture filtering - magnification
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61 | FilterOptions mDefaultMagFilter;
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62 | /// Default Texture filtering - mipmapping
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63 | FilterOptions mDefaultMipFilter;
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64 | /// Default Texture anisotropy
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65 | unsigned int mDefaultMaxAniso;
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66 |
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67 | /// Serializer
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68 | MaterialSerializer mSerializer;
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69 | /// Default settings
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70 | MaterialPtr mDefaultSettings;
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71 | /// Overridden from ResourceManager
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72 | Resource* createImpl(const String& name, ResourceHandle handle,
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73 | const String& group, bool isManual, ManualResourceLoader* loader,
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74 | const NameValuePairList* params);
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75 |
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76 | /// Scheme name -> index. Never shrinks! Should be pretty static anyway
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77 | typedef std::map<String, unsigned short> SchemeMap;
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78 | /// List of material schemes
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79 | SchemeMap mSchemes;
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80 | /// Current material scheme
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81 | String mActiveSchemeName;
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82 | /// Current material scheme
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83 | unsigned short mActiveSchemeIndex;
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84 |
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85 | public:
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86 | /// Default material scheme
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87 | static String DEFAULT_SCHEME_NAME;
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88 |
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89 | /** Default constructor.
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90 | */
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91 | MaterialManager();
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92 |
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93 | /** Default destructor.
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94 | */
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95 | virtual ~MaterialManager();
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96 |
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97 | /** Intialises the material manager, which also triggers it to
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98 | * parse all available .program and .material scripts. */
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99 | void initialise(void);
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100 |
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101 | /** @see ScriptLoader::parseScript
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102 | */
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103 | void parseScript(DataStreamPtr& stream, const String& groupName);
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104 |
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105 |
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106 | /** Sets the default texture filtering to be used for loaded textures, for when textures are
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107 | loaded automatically (e.g. by Material class) or when 'load' is called with the default
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108 | parameters by the application.
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109 | @note
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110 | The default value is TFO_BILINEAR.
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111 | */
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112 | virtual void setDefaultTextureFiltering(TextureFilterOptions fo);
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113 | /** Sets the default texture filtering to be used for loaded textures, for when textures are
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114 | loaded automatically (e.g. by Material class) or when 'load' is called with the default
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115 | parameters by the application.
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116 | */
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117 | virtual void setDefaultTextureFiltering(FilterType ftype, FilterOptions opts);
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118 | /** Sets the default texture filtering to be used for loaded textures, for when textures are
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119 | loaded automatically (e.g. by Material class) or when 'load' is called with the default
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120 | parameters by the application.
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121 | */
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122 | virtual void setDefaultTextureFiltering(FilterOptions minFilter, FilterOptions magFilter, FilterOptions mipFilter);
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123 |
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124 | /// get the default texture filtering
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125 | virtual FilterOptions getDefaultTextureFiltering(FilterType ftype) const;
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126 |
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127 | /** Sets the default anisotropy level to be used for loaded textures, for when textures are
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128 | loaded automatically (e.g. by Material class) or when 'load' is called with the default
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129 | parameters by the application.
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130 | @note
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131 | The default value is 1 (no anisotropy).
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132 | */
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133 | void setDefaultAnisotropy(unsigned int maxAniso);
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134 | /// get the default maxAnisotropy
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135 | unsigned int getDefaultAnisotropy() const;
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136 |
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137 | /** Returns a pointer to the default Material settings.
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138 | @remarks
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139 | Ogre comes configured with a set of defaults for newly created
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140 | materials. If you wish to have a different set of defaults,
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141 | simply call this method and change the returned Material's
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142 | settings. All materials created from then on will be configured
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143 | with the new defaults you have specified.
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144 | @par
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145 | The default settings begin as a single Technique with a single, non-programmable Pass:
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146 | <ul>
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147 | <li>ambient = ColourValue::White</li>
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148 | <li>diffuse = ColourValue::White</li>
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149 | <li>specular = ColourValue::Black</li>
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150 | <li>emmissive = ColourValue::Black</li>
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151 | <li>shininess = 0</li>
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152 | <li>No texture unit settings (& hence no textures)</li>
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153 | <li>SourceBlendFactor = SBF_ONE</li>
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154 | <li>DestBlendFactor = SBF_ZERO (no blend, replace with new
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155 | colour)</li>
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156 | <li>Depth buffer checking on</li>
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157 | <li>Depth buffer writing on</li>
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158 | <li>Depth buffer comparison function = CMPF_LESS_EQUAL</li>
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159 | <li>Colour buffer writing on for all channels</li>
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160 | <li>Culling mode = CULL_CLOCKWISE</li>
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161 | <li>Ambient lighting = ColourValue(0.5, 0.5, 0.5) (mid-grey)</li>
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162 | <li>Dynamic lighting enabled</li>
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163 | <li>Gourad shading mode</li>
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164 | <li>Bilinear texture filtering</li>
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165 | </ul>
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166 | */
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167 | virtual MaterialPtr getDefaultSettings(void) const { return mDefaultSettings; }
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168 |
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169 | /** Internal method - returns index for a given material scheme name.
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170 | @see Technique::setSchemeName
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171 | */
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172 | virtual unsigned short _getSchemeIndex(const String& name);
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173 | /** Internal method - returns name for a given material scheme index.
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174 | @see Technique::setSchemeName
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175 | */
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176 | virtual const String& _getSchemeName(unsigned short index);
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177 | /** Internal method - returns the active scheme index.
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178 | @see Technique::setSchemeName
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179 | */
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180 | virtual unsigned short _getActiveSchemeIndex(void) const;
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181 |
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182 | /** Returns the name of the active material scheme.
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183 | @see Technique::setSchemeName
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184 | */
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185 | virtual const String& getActiveScheme(void) const;
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186 |
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187 | /** Sets the name of the active material scheme.
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188 | @see Technique::setSchemeName
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189 | */
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190 | virtual void setActiveScheme(const String& schemeName);
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191 |
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192 | /** Override standard Singleton retrieval.
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193 | @remarks
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194 | Why do we do this? Well, it's because the Singleton
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195 | implementation is in a .h file, which means it gets compiled
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196 | into anybody who includes it. This is needed for the
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197 | Singleton template to work, but we actually only want it
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198 | compiled into the implementation of the class based on the
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199 | Singleton, not all of them. If we don't change this, we get
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200 | link errors when trying to use the Singleton-based class from
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201 | an outside dll.
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202 | @par
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203 | This method just delegates to the template version anyway,
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204 | but the implementation stays in this single compilation unit,
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205 | preventing link errors.
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206 | */
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207 | static MaterialManager& getSingleton(void);
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208 | /** Override standard Singleton retrieval.
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209 | @remarks
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210 | Why do we do this? Well, it's because the Singleton
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211 | implementation is in a .h file, which means it gets compiled
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212 | into anybody who includes it. This is needed for the
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213 | Singleton template to work, but we actually only want it
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214 | compiled into the implementation of the class based on the
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215 | Singleton, not all of them. If we don't change this, we get
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216 | link errors when trying to use the Singleton-based class from
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217 | an outside dll.
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218 | @par
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219 | This method just delegates to the template version anyway,
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220 | but the implementation stays in this single compilation unit,
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221 | preventing link errors.
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222 | */
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223 | static MaterialManager* getSingletonPtr(void);
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224 |
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225 | };
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226 |
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227 | }
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228 |
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229 | #endif
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