[692] | 1 | /*
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| 2 | -----------------------------------------------------------------------------
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| 3 | This source file is part of OGRE
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| 4 | (Object-oriented Graphics Rendering Engine)
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| 5 | For the latest info, see http://www.stevestreeting.com/ogre/
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| 6 |
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| 7 | Copyright (c) 2000-2005 The OGRE Team
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| 8 | Also see acknowledgements in Readme.html
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| 9 |
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| 10 | This program is free software; you can redistribute it and/or modify it under
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| 11 | the terms of the GNU General Public License as published by the Free Software
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| 12 | Foundation; either version 2 of the License, or (at your option) any later
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| 13 | version.
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| 14 |
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| 15 | This program is distributed in the hope that it will be useful, but WITHOUT
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| 16 | ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
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| 17 | FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details.
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| 18 |
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| 19 | You should have received a copy of the GNU General Public License along with
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| 20 | this program; if not, write to the Free Software Foundation, Inc., 59 Temple
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| 21 | Place - Suite 330, Boston, MA 02111-1307, USA, or go to
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| 22 | http://www.gnu.org/copyleft/gpl.html.
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| 23 | -----------------------------------------------------------------------------
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| 24 | */
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| 25 |
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| 26 | #ifndef __MaterialScriptScompiler_H__
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| 27 | #define __MaterialScriptScompiler_H__
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| 28 |
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| 29 | #include "OgreCompiler2Pass.h"
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| 30 | #include "OgrePrerequisites.h"
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| 31 | //#include "OgreMaterial.h"
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| 32 | //#include "OgreBlendMode.h"
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| 33 | //#include "OgreTextureUnitState.h"
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| 34 | //#include "OgreGpuProgram.h"
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| 35 |
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| 36 | namespace Ogre {
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| 37 |
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| 38 | class _OgreExport MaterialScriptCompiler : public Compiler2Pass
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| 39 | {
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| 40 |
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| 41 | public:
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| 42 | MaterialScriptCompiler(void);
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| 43 | ~MaterialScriptCompiler(void);
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| 44 | /** gets BNF Grammer for Compositor script.
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| 45 | */
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| 46 | virtual const String& getClientBNFGrammer(void) { return materialScript_BNF; }
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| 47 |
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| 48 | /** get the name of the BNF grammer.
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| 49 | */
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| 50 | virtual const String& getClientGrammerName(void) { static const String grammerName("Material Script"); return grammerName; }
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| 51 |
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| 52 | protected:
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| 53 | // Token ID enumeration
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| 54 | enum TokenID {
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| 55 | // Terminal Tokens section
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| 56 | ID_UNKOWN = 0, ID_OPENBRACE, ID_CLOSEBRACE,
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| 57 | ID_VERTEX_PROGRAM, ID_FRAGMENT_PROGRAM,
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| 58 | // material
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| 59 | ID_MATERIAL, ID_CLONE, ID_TECHNIQUE, ID_SET_TEXTURE_ALIAS, ID_LOD_DISTANCES,
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| 60 | ID_RECEIVE_SHADOWS, ID_TRANSPARENCY_CASTS_SHADOWS, ID_LOD_INDEX,
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| 61 |
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| 62 | // pass
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| 63 | ID_PASS, ID_AMBIENT, ID_DIFFUSE, ID_SPECULAR, ID_EMISSIVE,
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| 64 | ID_VERTEXCOLOUR, ID_SCENE_BLEND, ID_BLEND_ADD, ID_BLEND_MODULATE, ID_COLOUR_BLEND, ID_ALPHA_BLEND,
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| 65 | ID_BLEND_ONE, ID_BLEND_ZERO, ID_BLEND_DEST_COLOUR,
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| 66 | ID_BLEND_SRC_COLOUR, ID_BLEND_ONCE_MINUS_DEST_COLOUR, ID_BLEND_ONE_MINUS_SRC_COLOUR,
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| 67 | ID_BLEND_DEST_ALPHA, ID_BLEND_SRC_ALPHA, ID_BLEND_ONE_MINUS_DEST_ALPHA, ID_BLEND_ONE_MINUS_SRC_ALPHA,
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| 68 | ID_DEPTH_CHECK, ID_DEPTH_WRITE, ID_ALPHA_REJECTION, ID_DEPTH_FUNC, ID_ALWAYS_FAIL, ID_ALWAYS_PASS,
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| 69 | ID_LESS_EQUAL, ID_LESS, ID_EQUAL, ID_NOT_EQUAL, ID_GREATER_EQUAL, ID_GREATER,
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| 70 |
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| 71 | ID_COLOUR_WRITE, ID_CULL_HARDWARE, ID_CLOCKWISE, ID_ANTICLOCKWISE, ID_CULL_NONE,
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| 72 | ID_CULL_SOFTWARE, ID_CULL_BACK, ID_CULL_FRONT,
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| 73 | ID_SHADING, ID_FLAT, ID_GOURAUD, ID_PHONG,
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| 74 | ID_LIGHTING, ID_MAX_LIGHTS, ID_FOG_OVERRIDE,
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| 75 | ID_POINT_SIZE, ID_POINT_SPRITES, ID_POINT_SIZE_ATTENUATION,
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| 76 | ID_POINT_SIZE_MIN, ID_POINT_SIZE_MAX,
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| 77 |
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| 78 | ID_TEXTURE_UNIT,
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| 79 |
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| 80 | // general
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| 81 | ID_ON, ID_OFF, ID_TRUE, ID_FALSE
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| 82 | };
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| 83 |
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| 84 | /** Enum to identify material sections. */
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| 85 | enum MaterialScriptSection
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| 86 | {
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| 87 | MSS_NONE,
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| 88 | MSS_MATERIAL,
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| 89 | MSS_TECHNIQUE,
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| 90 | MSS_PASS,
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| 91 | MSS_TEXTUREUNIT,
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| 92 | MSS_PROGRAM_REF,
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| 93 | MSS_PROGRAM,
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| 94 | MSS_DEFAULT_PARAMETERS,
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| 95 | MSS_TEXTURESOURCE
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| 96 | };
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| 97 | /** Struct for holding a program definition which is in progress. */
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| 98 | struct MaterialScriptProgramDefinition
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| 99 | {
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| 100 | String name;
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| 101 | GpuProgramType progType;
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| 102 | String language;
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| 103 | String source;
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| 104 | String syntax;
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| 105 | bool supportsSkeletalAnimation;
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| 106 | bool supportsMorphAnimation;
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| 107 | ushort supportsPoseAnimation; // number of simultaneous poses supported
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| 108 | std::map<String, String> customParameters;
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| 109 | };
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| 110 | /** Struct for holding the script context while parsing. */
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| 111 | struct MaterialScriptContext
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| 112 | {
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| 113 | MaterialScriptSection section;
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| 114 | String groupName;
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| 115 | MaterialPtr material;
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| 116 | Technique* technique;
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| 117 | Pass* pass;
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| 118 | TextureUnitState* textureUnit;
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| 119 | GpuProgramPtr program; // used when referencing a program, not when defining it
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| 120 | bool isProgramShadowCaster; // when referencing, are we in context of shadow caster
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| 121 | bool isProgramShadowReceiver; // when referencing, are we in context of shadow caster
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| 122 | GpuProgramParametersSharedPtr programParams;
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| 123 | ushort numAnimationParametrics;
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| 124 | MaterialScriptProgramDefinition* programDef; // this is used while defining a program
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| 125 |
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| 126 | int techLev, //Keep track of what tech, pass, and state level we are in
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| 127 | passLev,
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| 128 | stateLev;
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| 129 | StringVector defaultParamLines;
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| 130 |
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| 131 | // Error reporting state
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| 132 | size_t lineNo;
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| 133 | String filename;
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| 134 | AliasTextureNamePairList textureAliases;
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| 135 | };
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| 136 |
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| 137 | MaterialScriptContext mScriptContext;
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| 138 |
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| 139 | // static library database for tokens and BNF rules
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| 140 | static TokenRule materialScript_RulePath[];
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| 141 | // simplified Backus - Naur Form (BNF) grammer for material scripts
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| 142 | static String materialScript_BNF;
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| 143 |
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| 144 | typedef void (MaterialScriptCompiler::* MSC_Action)(void);
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| 145 | typedef std::map<size_t, MSC_Action> TokenActionMap;
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| 146 | typedef TokenActionMap::iterator TokenActionIterator;
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| 147 | /** Map of Token value as key to an Action. An Action converts tokens into
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| 148 | the final format.
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| 149 | All instances use the same Token Action Map.
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| 150 | */
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| 151 | static TokenActionMap mTokenActionMap;
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| 152 |
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| 153 | /** Execute an Action associated with a token. Gets called when the compiler finishes tokenizing a
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| 154 | section of the source that has been parsed.
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| 155 | **/
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| 156 | virtual void executeTokenAction(const size_t tokenID);
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| 157 | /** Associate all the lexemes used in a material script with their corresponding tokens and actions.
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| 158 | **/
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| 159 | virtual void setupTokenDefinitions(void);
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| 160 | void addLexemeTokenAction(const String& lexeme, const size_t token, const MSC_Action action = 0);
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| 161 |
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| 162 | void logParseError(const String& error);
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| 163 |
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| 164 | // support methods that convert tokens
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| 165 | ColourValue _parseColourValue(void);
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| 166 | CompareFunction convertCompareFunction(void);
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| 167 |
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| 168 | // Token Actions which get called when tokens are created during parsing.
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| 169 | void parseOpenBrace(void);
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| 170 | void parseCloseBrace(void);
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| 171 | void parseVertexProgram(void);
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| 172 | void parseFragmentProgram(void);
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| 173 | void parseMaterial(void);
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| 174 | // Technique related actions
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| 175 | void parseTechnique(void);
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| 176 | void parseTransparencyCastsShadows(void);
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| 177 | void parseReceiveShadows(void);
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| 178 | // Pass related Actions
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| 179 | void parsePass(void);
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| 180 | void parseAmbient(void);
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| 181 | void parseDiffuse(void);
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| 182 | void parseSpecular(void);
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| 183 | void parseEmissive(void);
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| 184 | void parseDepthCheck(void);
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| 185 | void parseDepthWrite(void);
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| 186 | void parseDepthFunc(void);
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| 187 | void parseAlphaRejection(void);
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| 188 | void parseColourWrite(void);
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| 189 | void parseCullHardware(void);
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| 190 | void parseCullSoftware(void);
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| 191 | void parseLighting(void);
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| 192 | void parseMaxLights(void);
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| 193 | void parseShading(void);
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| 194 | void parsePointSize(void);
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| 195 | void parsePointSprites(void);
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| 196 | void parsePointSizeMin(void);
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| 197 | void parsePointSizeMax(void);
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| 198 | void parsePointSizeAttenuation(void);
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| 199 |
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| 200 | void parseTextureUnit(void);
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| 201 | void parseTextureCustomParameter(void);
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| 202 | void finishProgramDefinition(void);
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| 203 |
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| 204 | };
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| 205 | }
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| 206 |
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| 207 | #endif
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