1 | /*
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2 | -----------------------------------------------------------------------------
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3 | This source file is part of OGRE
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4 | (Object-oriented Graphics Rendering Engine)
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5 | For the latest info, see http://www.ogre3d.org/
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6 |
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7 | Copyright (c) 2000-2005 The OGRE Team
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8 | Also see acknowledgements in Readme.html
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9 |
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10 | This program is free software; you can redistribute it and/or modify it under
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11 | the terms of the GNU Lesser General Public License as published by the Free Software
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12 | Foundation; either version 2 of the License, or (at your option) any later
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13 | version.
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14 |
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15 | This program is distributed in the hope that it will be useful, but WITHOUT
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16 | ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
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17 | FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details.
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18 |
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19 | You should have received a copy of the GNU Lesser General Public License along with
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20 | this program; if not, write to the Free Software Foundation, Inc., 59 Temple
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21 | Place - Suite 330, Boston, MA 02111-1307, USA, or go to
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22 | http://www.gnu.org/copyleft/lesser.txt.
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23 | -----------------------------------------------------------------------------
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24 | */
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25 | #ifndef __MaterialSerializer_H__
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26 | #define __MaterialSerializer_H__
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27 |
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28 | #include "OgrePrerequisites.h"
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29 | #include "OgreMaterial.h"
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30 | #include "OgreBlendMode.h"
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31 | #include "OgreTextureUnitState.h"
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32 | #include "OgreGpuProgram.h"
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33 | #include "OgreStringVector.h"
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34 |
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35 | namespace Ogre {
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36 |
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37 | /** Enum to identify material sections. */
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38 | enum MaterialScriptSection
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39 | {
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40 | MSS_NONE,
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41 | MSS_MATERIAL,
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42 | MSS_TECHNIQUE,
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43 | MSS_PASS,
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44 | MSS_TEXTUREUNIT,
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45 | MSS_PROGRAM_REF,
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46 | MSS_PROGRAM,
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47 | MSS_DEFAULT_PARAMETERS,
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48 | MSS_TEXTURESOURCE
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49 | };
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50 | /** Struct for holding a program definition which is in progress. */
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51 | struct MaterialScriptProgramDefinition
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52 | {
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53 | String name;
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54 | GpuProgramType progType;
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55 | String language;
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56 | String source;
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57 | String syntax;
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58 | bool supportsSkeletalAnimation;
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59 | bool supportsMorphAnimation;
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60 | ushort supportsPoseAnimation; // number of simultaneous poses supported
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61 | std::map<String, String> customParameters;
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62 | };
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63 | /** Struct for holding the script context while parsing. */
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64 | struct MaterialScriptContext
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65 | {
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66 | MaterialScriptSection section;
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67 | String groupName;
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68 | MaterialPtr material;
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69 | Technique* technique;
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70 | Pass* pass;
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71 | TextureUnitState* textureUnit;
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72 | GpuProgramPtr program; // used when referencing a program, not when defining it
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73 | bool isProgramShadowCaster; // when referencing, are we in context of shadow caster
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74 | bool isVertexProgramShadowReceiver; // when referencing, are we in context of shadow caster
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75 | bool isFragmentProgramShadowReceiver; // when referencing, are we in context of shadow caster
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76 | GpuProgramParametersSharedPtr programParams;
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77 | ushort numAnimationParametrics;
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78 | MaterialScriptProgramDefinition* programDef; // this is used while defining a program
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79 |
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80 | int techLev, //Keep track of what tech, pass, and state level we are in
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81 | passLev,
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82 | stateLev;
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83 | StringVector defaultParamLines;
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84 |
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85 | // Error reporting state
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86 | size_t lineNo;
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87 | String filename;
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88 | AliasTextureNamePairList textureAliases;
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89 | };
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90 | /// Function def for material attribute parser; return value determines if the next line should be {
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91 | typedef bool (*ATTRIBUTE_PARSER)(String& params, MaterialScriptContext& context);
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92 |
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93 | /** Class for serializing Materials to / from a .material script.*/
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94 | class _OgreExport MaterialSerializer
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95 | {
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96 | protected:
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97 | /// Keyword-mapped attribute parsers.
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98 | typedef std::map<String, ATTRIBUTE_PARSER> AttribParserList;
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99 |
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100 | MaterialScriptContext mScriptContext;
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101 |
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102 | /** internal method for parsing a material
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103 | @returns true if it expects the next line to be a {
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104 | */
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105 | bool parseScriptLine(String& line);
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106 | /** internal method for finding & invoking an attribute parser. */
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107 | bool invokeParser(String& line, AttribParserList& parsers);
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108 | /** Internal method for saving a program definition which has been
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109 | built up.
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110 | */
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111 | void finishProgramDefinition(void);
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112 | /// Parsers for the root of the material script
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113 | AttribParserList mRootAttribParsers;
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114 | /// Parsers for the material section of a script
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115 | AttribParserList mMaterialAttribParsers;
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116 | /// Parsers for the technique section of a script
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117 | AttribParserList mTechniqueAttribParsers;
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118 | /// Parsers for the pass section of a script
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119 | AttribParserList mPassAttribParsers;
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120 | /// Parsers for the texture unit section of a script
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121 | AttribParserList mTextureUnitAttribParsers;
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122 | /// Parsers for the program reference section of a script
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123 | AttribParserList mProgramRefAttribParsers;
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124 | /// Parsers for the program definition section of a script
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125 | AttribParserList mProgramAttribParsers;
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126 | /// Parsers for the program definition section of a script
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127 | AttribParserList mProgramDefaultParamAttribParsers;
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128 |
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129 | void writeMaterial(const MaterialPtr& pMat);
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130 | void writeTechnique(const Technique* pTech);
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131 | void writePass(const Pass* pPass);
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132 | void writeVertexProgramRef(const Pass* pPass);
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133 | void writeShadowCasterVertexProgramRef(const Pass* pPass);
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134 | void writeShadowReceiverVertexProgramRef(const Pass* pPass);
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135 | void writeShadowReceiverFragmentProgramRef(const Pass* pPass);
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136 | void writeFragmentProgramRef(const Pass* pPass);
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137 | void writeGpuProgramRef(const String& attrib, const GpuProgramPtr& program, const GpuProgramParametersSharedPtr& params);
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138 | void writeGpuPrograms(void);
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139 | void writeGPUProgramParameters(const GpuProgramParametersSharedPtr& params, GpuProgramParameters* defaultParams,
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140 | const int level = 4, const bool useMainBuffer = true);
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141 | void writeTextureUnit(const TextureUnitState *pTex);
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142 |
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143 | void writeSceneBlendFactor(const SceneBlendFactor sbf_src, const SceneBlendFactor sbf_dest);
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144 | void writeSceneBlendFactor(const SceneBlendFactor sbf);
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145 | void writeCompareFunction(const CompareFunction cf);
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146 | void writeColourValue(const ColourValue &colour, bool writeAlpha = false);
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147 | void writeLayerBlendOperationEx(const LayerBlendOperationEx op);
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148 | void writeLayerBlendSource(const LayerBlendSource lbs);
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149 |
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150 | typedef std::multimap<TextureUnitState::TextureEffectType, TextureUnitState::TextureEffect> EffectMap;
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151 |
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152 | void writeRotationEffect(const TextureUnitState::TextureEffect& effect, const TextureUnitState *pTex);
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153 | void writeTransformEffect(const TextureUnitState::TextureEffect& effect, const TextureUnitState *pTex);
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154 | void writeScrollEffect(const TextureUnitState::TextureEffect& effect, const TextureUnitState *pTex);
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155 | void writeEnvironmentMapEffect(const TextureUnitState::TextureEffect& effect, const TextureUnitState *pTex);
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156 |
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157 | String convertFiltering(FilterOptions fo);
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158 | public:
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159 | /** default constructor*/
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160 | MaterialSerializer();
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161 | /** default destructor*/
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162 | virtual ~MaterialSerializer() {};
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163 |
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164 | /** Queue an in-memory Material to the internal buffer for export.
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165 | @param pMat Material pointer
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166 | @param clearQueued If true, any materials already queued will be removed
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167 | @param exportDefaults If true, attributes which are defaulted will be
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168 | included in the script exported, otherwise they will be omitted
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169 | */
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170 | void queueForExport(const MaterialPtr& pMat, bool clearQueued = false,
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171 | bool exportDefaults = false);
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172 | /** Exports queued material(s) to a named material script file.
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173 | @param filename the file name of the material script to be exported
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174 | @param includeProgDef If true, vertex program and fragment program
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175 | definitions will be written at the top of the material script
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176 | @param programFilename the file name of the vertex / fragment program
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177 | script to be exported. This is only used if there are program definitions
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178 | to be exported and includeProgDef is false
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179 | when calling queueForExport.
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180 | */
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181 | void exportQueued(const String& filename, const bool includeProgDef = false, const String& programFilename = "");
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182 | /** Exports a single in-memory Material to the named material script file.
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183 | @param exportDefaults if true then exports all values including defaults
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184 | @param includeProgDef if true includes Gpu shader program definitions in the
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185 | export material script otherwise if false then program definitions will
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186 | be exported to a seperate file with name programFilename if
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187 | programFilename is not empty
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188 | @param programFilename the file name of the vertex / fragment program
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189 | script to be exported. This is only used if includeProgDef is false.
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190 | */
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191 | void exportMaterial(const MaterialPtr& pMat, const String& filename, bool exportDefaults = false,
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192 | const bool includeProgDef = false, const String& programFilename = "");
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193 | /** Returns a string representing the parsed material(s) */
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194 | const String &getQueuedAsString() const;
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195 | /** Clears the internal buffer */
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196 | void clearQueue();
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197 |
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198 | /** Parses a Material script file passed as a stream.
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199 | */
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200 | void parseScript(DataStreamPtr& stream, const String& groupName);
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201 |
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202 |
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203 |
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204 | private:
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205 | String mBuffer;
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206 | String mGpuProgramBuffer;
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207 | typedef std::set<String> GpuProgramDefinitionContainer;
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208 | typedef GpuProgramDefinitionContainer::iterator GpuProgramDefIterator;
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209 | GpuProgramDefinitionContainer mGpuProgramDefinitionContainer;
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210 | bool mDefaults;
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211 |
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212 | void beginSection(unsigned short level, const bool useMainBuffer = true)
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213 | {
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214 | String& buffer = (useMainBuffer ? mBuffer : mGpuProgramBuffer);
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215 | buffer += "\n";
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216 | for (unsigned short i = 0; i < level; ++i)
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217 | {
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218 | buffer += "\t";
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219 | }
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220 | buffer += "{";
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221 | }
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222 | void endSection(unsigned short level, const bool useMainBuffer = true)
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223 | {
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224 | String& buffer = (useMainBuffer ? mBuffer : mGpuProgramBuffer);
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225 | buffer += "\n";
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226 | for (unsigned short i = 0; i < level; ++i)
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227 | {
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228 | buffer += "\t";
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229 | }
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230 | buffer += "}";
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231 | }
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232 |
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233 | void writeAttribute(unsigned short level, const String& att, const bool useMainBuffer = true)
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234 | {
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235 | String& buffer = (useMainBuffer ? mBuffer : mGpuProgramBuffer);
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236 | buffer += "\n";
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237 | for (unsigned short i = 0; i < level; ++i)
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238 | {
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239 | buffer += "\t";
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240 | }
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241 | buffer += att;
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242 | }
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243 |
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244 | void writeValue(const String& val, const bool useMainBuffer = true)
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245 | {
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246 | String& buffer = (useMainBuffer ? mBuffer : mGpuProgramBuffer);
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247 | buffer += (" " + val);
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248 | }
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249 |
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250 | void writeComment(unsigned short level, const String& comment, const bool useMainBuffer = true)
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251 | {
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252 | String& buffer = (useMainBuffer ? mBuffer : mGpuProgramBuffer);
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253 | buffer += "\n";
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254 | for (unsigned short i = 0; i < level; ++i)
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255 | {
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256 | buffer += "\t";
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257 | }
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258 | buffer += "// " + comment;
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259 | }
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260 |
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261 | };
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262 | }
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263 | #endif
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