source: OGRE/trunk/ogrenew/OgreMain/include/OgreMaterialSerializer.h @ 657

Revision 657, 7.9 KB checked in by mattausch, 19 years ago (diff)

added ogre dependencies and patched ogre sources

Line 
1/*
2-----------------------------------------------------------------------------
3This source file is part of OGRE
4    (Object-oriented Graphics Rendering Engine)
5For the latest info, see http://www.ogre3d.org/
6
7Copyright (c) 2000-2005 The OGRE Team
8Also see acknowledgements in Readme.html
9
10This program is free software; you can redistribute it and/or modify it under
11the terms of the GNU Lesser General Public License as published by the Free Software
12Foundation; either version 2 of the License, or (at your option) any later
13version.
14
15This program is distributed in the hope that it will be useful, but WITHOUT
16ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
17FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details.
18
19You should have received a copy of the GNU Lesser General Public License along with
20this program; if not, write to the Free Software Foundation, Inc., 59 Temple
21Place - Suite 330, Boston, MA 02111-1307, USA, or go to
22http://www.gnu.org/copyleft/lesser.txt.
23-----------------------------------------------------------------------------
24*/
25#ifndef __MaterialSerializer_H__
26#define __MaterialSerializer_H__
27
28#include "OgrePrerequisites.h"
29#include "OgreMaterial.h"
30#include "OgreBlendMode.h"
31#include "OgreTextureUnitState.h"
32#include "OgreGpuProgram.h"
33#include "OgreStringVector.h"
34
35namespace Ogre {
36
37    /** Enum to identify material sections. */
38    enum MaterialScriptSection
39    {
40        MSS_NONE,
41        MSS_MATERIAL,
42        MSS_TECHNIQUE,
43        MSS_PASS,
44        MSS_TEXTUREUNIT,
45        MSS_PROGRAM_REF,
46                MSS_PROGRAM,
47        MSS_DEFAULT_PARAMETERS,
48                MSS_TEXTURESOURCE
49    };
50        /** Struct for holding a program definition which is in progress. */
51        struct MaterialScriptProgramDefinition
52        {
53                String name;
54                GpuProgramType progType;
55        String language;
56                String source;
57                String syntax;
58        bool supportsSkeletalAnimation;
59                std::map<String, String> customParameters;
60        };
61    /** Struct for holding the script context while parsing. */
62    struct MaterialScriptContext
63    {
64        MaterialScriptSection section;
65                String groupName;
66        MaterialPtr material;
67        Technique* technique;
68        Pass* pass;
69        TextureUnitState* textureUnit;
70        GpuProgramPtr program; // used when referencing a program, not when defining it
71        bool isProgramShadowCaster; // when referencing, are we in context of shadow caster
72        bool isProgramShadowReceiver; // when referencing, are we in context of shadow caster
73        GpuProgramParametersSharedPtr programParams;
74                MaterialScriptProgramDefinition* programDef; // this is used while defining a program
75
76                int techLev,    //Keep track of what tech, pass, and state level we are in
77                        passLev,
78                        stateLev;
79        StringVector defaultParamLines;
80
81                // Error reporting state
82        size_t lineNo;
83        String filename;
84    };
85    /// Function def for material attribute parser; return value determines if the next line should be {
86    typedef bool (*ATTRIBUTE_PARSER)(String& params, MaterialScriptContext& context);
87
88    /** Class for serializing Materials to / from a .material script.*/
89    class _OgreExport MaterialSerializer
90    {
91    protected:
92        /// Keyword-mapped attribute parsers.
93        typedef std::map<String, ATTRIBUTE_PARSER> AttribParserList;
94
95        MaterialScriptContext mScriptContext;
96
97        /** internal method for parsing a material
98        @returns true if it expects the next line to be a {
99        */
100        bool parseScriptLine(String& line);
101        /** internal method for finding & invoking an attribute parser. */
102        bool invokeParser(String& line, AttribParserList& parsers);
103                /** Internal method for saving a program definition which has been
104                    built up.
105                */
106                void finishProgramDefinition(void);
107        /// Parsers for the root of the material script
108        AttribParserList mRootAttribParsers;
109        /// Parsers for the material section of a script
110        AttribParserList mMaterialAttribParsers;
111        /// Parsers for the technique section of a script
112        AttribParserList mTechniqueAttribParsers;
113        /// Parsers for the pass section of a script
114        AttribParserList mPassAttribParsers;
115        /// Parsers for the texture unit section of a script
116        AttribParserList mTextureUnitAttribParsers;
117        /// Parsers for the program reference section of a script
118        AttribParserList mProgramRefAttribParsers;
119        /// Parsers for the program definition section of a script
120        AttribParserList mProgramAttribParsers;
121        /// Parsers for the program definition section of a script
122        AttribParserList mProgramDefaultParamAttribParsers;
123
124        void writeMaterial(const MaterialPtr& pMat);
125        void writeTechnique(const Technique* pTech);
126        void writePass(const Pass* pPass);
127                void writeTextureUnit(const TextureUnitState *pTex);
128
129                void writeSceneBlendFactor(const SceneBlendFactor sbf_src, const SceneBlendFactor sbf_dest);
130                void writeSceneBlendFactor(const SceneBlendFactor sbf);
131                void writeCompareFunction(const CompareFunction cf);
132                void writeColourValue(const ColourValue &colour, bool writeAlpha = false);
133                void writeLayerBlendOperationEx(const LayerBlendOperationEx op);
134                void writeLayerBlendSource(const LayerBlendSource lbs);
135               
136                typedef std::multimap<TextureUnitState::TextureEffectType, TextureUnitState::TextureEffect> EffectMap;
137
138                void writeRotationEffect(const TextureUnitState::TextureEffect& effect, const TextureUnitState *pTex);
139                void writeTransformEffect(const TextureUnitState::TextureEffect& effect, const TextureUnitState *pTex);
140                void writeScrollEffect(const TextureUnitState::TextureEffect& effect, const TextureUnitState *pTex);
141                void writeEnvironmentMapEffect(const TextureUnitState::TextureEffect& effect, const TextureUnitState *pTex);
142
143        String convertFiltering(FilterOptions fo);
144    public:
145                /** default constructor*/
146                MaterialSerializer();
147                /** default destructor*/
148                virtual ~MaterialSerializer() {};
149
150                /** Queue an in-memory Material to the internal buffer for export.*/
151        void queueForExport(const MaterialPtr& pMat, bool clearQueued = false, bool exportDefaults = false);
152        /** Exports queued material(s) to a named material script file. */
153                void exportQueued(const String& filename);
154        /** Exports an in-memory Material to the named material script file. */
155        void exportMaterial(const MaterialPtr& pMat, const String& filename, bool exportDefaults = false);
156                /** Returns a string representing the parsed material(s) */
157                const String &getQueuedAsString() const;
158                /** Clears the internal buffer */
159                void clearQueue();
160
161        /** Parses a Material script file passed as a stream.
162        */
163        void parseScript(DataStreamPtr& stream, const String& groupName);
164
165
166
167        private:
168                String mBuffer;
169                bool mDefaults;
170
171                void beginSection(unsigned short level)
172                {
173                        mBuffer += "\n";
174            for (unsigned short i = 0; i < level; ++i)
175            {
176                mBuffer += "\t";
177            }
178            mBuffer += "{";
179                }
180                void endSection(unsigned short level)
181                {
182                        mBuffer += "\n";
183            for (unsigned short i = 0; i < level; ++i)
184            {
185                mBuffer += "\t";
186            }
187            mBuffer += "}";
188                }
189
190                void writeAttribute(unsigned short level, const String& att)
191                {
192                        mBuffer += "\n";
193            for (unsigned short i = 0; i < level; ++i)
194            {
195                mBuffer += "\t";
196            }
197            mBuffer += att;
198                }
199
200                void writeValue(const String& val)
201                {
202                        mBuffer += (" " + val);
203                }
204
205                void writeComment(unsigned short level, const String& comment)
206                {
207                        mBuffer += "\n";
208            for (unsigned short i = 0; i < level; ++i)
209            {
210                mBuffer += "\t";
211            }
212            mBuffer += "// " + comment;
213                }
214
215    };
216}
217#endif
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