[657] | 1 | /*
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| 2 | -----------------------------------------------------------------------------
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| 3 | This source file is part of OGRE
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| 4 | (Object-oriented Graphics Rendering Engine)
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| 5 | For the latest info, see http://www.ogre3d.org/
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| 6 |
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| 7 | Copyright (c) 2000-2005 The OGRE Team
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| 8 | Also see acknowledgements in Readme.html
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| 9 |
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| 10 | This program is free software; you can redistribute it and/or modify it under
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| 11 | the terms of the GNU Lesser General Public License as published by the Free Software
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| 12 | Foundation; either version 2 of the License, or (at your option) any later
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| 13 | version.
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| 14 |
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| 15 | This program is distributed in the hope that it will be useful, but WITHOUT
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| 16 | ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
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| 17 | FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details.
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| 18 |
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| 19 | You should have received a copy of the GNU Lesser General Public License along with
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| 20 | this program; if not, write to the Free Software Foundation, Inc., 59 Temple
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| 21 | Place - Suite 330, Boston, MA 02111-1307, USA, or go to
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| 22 | http://www.gnu.org/copyleft/lesser.txt.
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| 23 | -----------------------------------------------------------------------------
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| 24 | */
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| 25 | #ifndef __MeshFileFormat_H__
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| 26 | #define __MeshFileFormat_H__
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| 27 |
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| 28 | #include "OgrePrerequisites.h"
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| 29 |
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| 30 | namespace Ogre {
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| 31 |
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| 32 | /** Definition of the OGRE .mesh file format
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| 33 |
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| 34 | .mesh files are binary files (for read efficiency at runtime) and are arranged into chunks
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| 35 | of data, very like 3D Studio's format.
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| 36 | A chunk always consists of:
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| 37 | unsigned short CHUNK_ID : one of the following chunk ids identifying the chunk
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| 38 | unsigned long LENGTH : length of the chunk in bytes, including this header
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| 39 | void* DATA : the data, which may contain other sub-chunks (various data types)
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| 40 |
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| 41 | A .mesh file can contain both the definition of the Mesh itself, and optionally the definitions
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| 42 | of the materials is uses (although these can be omitted, if so the Mesh assumes that at runtime the
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| 43 | Materials referred to by name in the Mesh are loaded/created from another source)
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| 44 |
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| 45 | A .mesh file only contains a single mesh, which can itself have multiple submeshes.
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| 46 |
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| 47 | */
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| 48 |
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| 49 | enum MeshChunkID {
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| 50 | M_HEADER = 0x1000,
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| 51 | // char* version : Version number check
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| 52 | M_MESH = 0x3000,
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| 53 | // bool skeletallyAnimated // important flag which affects h/w buffer policies
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| 54 | // Optional M_GEOMETRY chunk
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| 55 | M_SUBMESH = 0x4000,
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| 56 | // char* materialName
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| 57 | // bool useSharedVertices
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| 58 | // unsigned int indexCount
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| 59 | // bool indexes32Bit
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| 60 | // unsigned int* faceVertexIndices (indexCount)
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| 61 | // OR
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| 62 | // unsigned short* faceVertexIndices (indexCount)
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| 63 | // M_GEOMETRY chunk (Optional: present only if useSharedVertices = false)
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| 64 | M_SUBMESH_OPERATION = 0x4010, // optional, trilist assumed if missing
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| 65 | // unsigned short operationType
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| 66 | M_SUBMESH_BONE_ASSIGNMENT = 0x4100,
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| 67 | // Optional bone weights (repeating section)
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| 68 | // unsigned int vertexIndex;
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| 69 | // unsigned short boneIndex;
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| 70 | // float weight;
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| 71 | M_GEOMETRY = 0x5000, // NB this chunk is embedded within M_MESH and M_SUBMESH
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| 72 | // unsigned int vertexCount
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| 73 | M_GEOMETRY_VERTEX_DECLARATION = 0x5100,
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| 74 | M_GEOMETRY_VERTEX_ELEMENT = 0x5110, // Repeating section
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| 75 | // unsigned short source; // buffer bind source
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| 76 | // unsigned short type; // VertexElementType
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| 77 | // unsigned short semantic; // VertexElementSemantic
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| 78 | // unsigned short offset; // start offset in buffer in bytes
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| 79 | // unsigned short index; // index of the semantic (for colours and texture coords)
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| 80 | M_GEOMETRY_VERTEX_BUFFER = 0x5200, // Repeating section
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| 81 | // unsigned short bindIndex; // Index to bind this buffer to
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| 82 | // unsigned short vertexSize; // Per-vertex size, must agree with declaration at this index
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| 83 | M_GEOMETRY_VERTEX_BUFFER_DATA = 0x5210,
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| 84 | // raw buffer data
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| 85 | M_MESH_SKELETON_LINK = 0x6000,
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| 86 | // Optional link to skeleton
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| 87 | // char* skeletonName : name of .skeleton to use
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| 88 | M_MESH_BONE_ASSIGNMENT = 0x7000,
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| 89 | // Optional bone weights (repeating section)
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| 90 | // unsigned int vertexIndex;
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| 91 | // unsigned short boneIndex;
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| 92 | // float weight;
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| 93 | M_MESH_LOD = 0x8000,
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| 94 | // Optional LOD information
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| 95 | // unsigned short numLevels;
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| 96 | // bool manual; (true for manual alternate meshes, false for generated)
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| 97 | M_MESH_LOD_USAGE = 0x8100,
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| 98 | // Repeating section, ordered in increasing depth
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| 99 | // NB LOD 0 (full detail from 0 depth) is omitted
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| 100 | // float fromSquaredDepth;
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| 101 | M_MESH_LOD_MANUAL = 0x8110,
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| 102 | // Required if M_MESH_LOD section manual = true
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| 103 | // String manualMeshName;
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| 104 | M_MESH_LOD_GENERATED = 0x8120,
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| 105 | // Required if M_MESH_LOD section manual = false
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| 106 | // Repeating section (1 per submesh)
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| 107 | // unsigned int indexCount;
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| 108 | // bool indexes32Bit
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| 109 | // unsigned short* faceIndexes; (indexCount)
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| 110 | // OR
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| 111 | // unsigned int* faceIndexes; (indexCount)
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| 112 | M_MESH_BOUNDS = 0x9000,
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| 113 | // float minx, miny, minz
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| 114 | // float maxx, maxy, maxz
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| 115 | // float radius
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| 116 |
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| 117 | // Added By DrEvil
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| 118 | // optional chunk that contains a table of submesh indexes and the names of
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| 119 | // the sub-meshes.
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| 120 | M_SUBMESH_NAME_TABLE = 0xA000,
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| 121 | // Subchunks of the name table. Each chunk contains an index & string
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| 122 | M_SUBMESH_NAME_TABLE_ELEMENT = 0xA100,
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| 123 | // short index
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| 124 | // char* name
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| 125 |
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| 126 | // Optional chunk which stores precomputed edge data
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| 127 | M_EDGE_LISTS = 0xB000,
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| 128 | // Each LOD has a separate edge list
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| 129 | M_EDGE_LIST_LOD = 0xB100,
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| 130 | // unsigned short lodIndex
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| 131 | // bool isManual // If manual, no edge data here, loaded from manual mesh
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| 132 | // unsigned long numTriangles
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| 133 | // unsigned long numEdgeGroups
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| 134 | // Triangle* triangleList
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| 135 | // unsigned long indexSet
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| 136 | // unsigned long vertexSet
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| 137 | // unsigned long vertIndex[3]
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| 138 | // unsigned long sharedVertIndex[3]
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| 139 | // float normal[4]
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| 140 |
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| 141 | M_EDGE_GROUP = 0xB110,
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| 142 | // unsigned long vertexSet
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| 143 | // unsigned long numEdges
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| 144 | // Edge* edgeList
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| 145 | // unsigned long triIndex[2]
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| 146 | // unsigned long vertIndex[2]
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| 147 | // unsigned long sharedVertIndex[2]
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| 148 | // bool degenerate
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| 149 |
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| 150 |
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| 151 | /* Version 1.2 of the .mesh fornmat (deprecated)
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| 152 | enum MeshChunkID {
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| 153 | M_HEADER = 0x1000,
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| 154 | // char* version : Version number check
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| 155 | M_MESH = 0x3000,
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| 156 | // bool skeletallyAnimated // important flag which affects h/w buffer policies
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| 157 | // Optional M_GEOMETRY chunk
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| 158 | M_SUBMESH = 0x4000,
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| 159 | // char* materialName
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| 160 | // bool useSharedVertices
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| 161 | // unsigned int indexCount
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| 162 | // bool indexes32Bit
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| 163 | // unsigned int* faceVertexIndices (indexCount)
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| 164 | // OR
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| 165 | // unsigned short* faceVertexIndices (indexCount)
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| 166 | // M_GEOMETRY chunk (Optional: present only if useSharedVertices = false)
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| 167 | M_SUBMESH_OPERATION = 0x4010, // optional, trilist assumed if missing
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| 168 | // unsigned short operationType
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| 169 | M_SUBMESH_BONE_ASSIGNMENT = 0x4100,
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| 170 | // Optional bone weights (repeating section)
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| 171 | // unsigned int vertexIndex;
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| 172 | // unsigned short boneIndex;
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| 173 | // float weight;
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| 174 | M_GEOMETRY = 0x5000, // NB this chunk is embedded within M_MESH and M_SUBMESH
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| 175 | */
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| 176 | // unsigned int vertexCount
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| 177 | // float* pVertices (x, y, z order x numVertices)
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| 178 | M_GEOMETRY_NORMALS = 0x5100, //(Optional)
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| 179 | // float* pNormals (x, y, z order x numVertices)
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| 180 | M_GEOMETRY_COLOURS = 0x5200, //(Optional)
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| 181 | // unsigned long* pColours (RGBA 8888 format x numVertices)
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| 182 | M_GEOMETRY_TEXCOORDS = 0x5300, //(Optional, REPEATABLE, each one adds an extra set)
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| 183 | // unsigned short dimensions (1 for 1D, 2 for 2D, 3 for 3D)
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| 184 | // float* pTexCoords (u [v] [w] order, dimensions x numVertices)
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| 185 | /*
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| 186 | M_MESH_SKELETON_LINK = 0x6000,
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| 187 | // Optional link to skeleton
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| 188 | // char* skeletonName : name of .skeleton to use
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| 189 | M_MESH_BONE_ASSIGNMENT = 0x7000,
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| 190 | // Optional bone weights (repeating section)
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| 191 | // unsigned int vertexIndex;
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| 192 | // unsigned short boneIndex;
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| 193 | // float weight;
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| 194 | M_MESH_LOD = 0x8000,
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| 195 | // Optional LOD information
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| 196 | // unsigned short numLevels;
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| 197 | // bool manual; (true for manual alternate meshes, false for generated)
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| 198 | M_MESH_LOD_USAGE = 0x8100,
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| 199 | // Repeating section, ordered in increasing depth
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| 200 | // NB LOD 0 (full detail from 0 depth) is omitted
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| 201 | // float fromSquaredDepth;
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| 202 | M_MESH_LOD_MANUAL = 0x8110,
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| 203 | // Required if M_MESH_LOD section manual = true
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| 204 | // String manualMeshName;
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| 205 | M_MESH_LOD_GENERATED = 0x8120,
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| 206 | // Required if M_MESH_LOD section manual = false
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| 207 | // Repeating section (1 per submesh)
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| 208 | // unsigned int indexCount;
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| 209 | // bool indexes32Bit
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| 210 | // unsigned short* faceIndexes; (indexCount)
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| 211 | // OR
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| 212 | // unsigned int* faceIndexes; (indexCount)
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| 213 | M_MESH_BOUNDS = 0x9000
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| 214 | // float minx, miny, minz
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| 215 | // float maxx, maxy, maxz
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| 216 | // float radius
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| 217 |
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| 218 | // Added By DrEvil
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| 219 | // optional chunk that contains a table of submesh indexes and the names of
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| 220 | // the sub-meshes.
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| 221 | M_SUBMESH_NAME_TABLE,
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| 222 | // Subchunks of the name table. Each chunk contains an index & string
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| 223 | M_SUBMESH_NAME_TABLE_ELEMENT,
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| 224 | // short index
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| 225 | // char* name
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| 226 | */
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| 227 | };
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| 228 | } // namespace
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| 229 |
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| 230 |
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| 231 | #endif
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