/* ----------------------------------------------------------------------------- This source file is part of OGRE (Object-oriented Graphics Rendering Engine) For the latest info, see http://www.ogre3d.org/ Copyright (c) 2000-2005 The OGRE Team Also see acknowledgements in Readme.html This program is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA, or go to http://www.gnu.org/copyleft/lesser.txt. ----------------------------------------------------------------------------- */ #ifndef __MeshSerializer_H__ #define __MeshSerializer_H__ #include "OgrePrerequisites.h" #include "OgreMeshSerializerImpl.h" #include "OgreSerializer.h" namespace Ogre { /** Class for serialising mesh data to/from an OGRE .mesh file. @remarks This class allows exporters to write OGRE .mesh files easily, and allows the OGRE engine to import .mesh files into instatiated OGRE Meshes. Note that a .mesh file can include not only the Mesh, but also definitions of any Materials it uses (although this is optional, the .mesh can rely on the Material being loaded from another source, especially useful if you want to take advantage of OGRE's advanced Material properties which may not be available in your modeller). @par To export a Mesh: