[692] | 1 | /*
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| 2 | -----------------------------------------------------------------------------
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| 3 | This source file is part of OGRE
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| 4 | (Object-oriented Graphics Rendering Engine)
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| 5 | For the latest info, see http://www.ogre3d.org/
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| 6 |
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| 7 | Copyright (c) 2000-2005 The OGRE Team
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| 8 | Also see acknowledgements in Readme.html
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| 9 |
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| 10 | This program is free software; you can redistribute it and/or modify it under
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| 11 | the terms of the GNU Lesser General License as published by the Free Software
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| 12 | Foundation; either version 2 of the License, or (at your option) any later
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| 13 | version.
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| 14 |
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| 15 | This program is distributed in the hope that it will be useful, but WITHOUT
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| 16 | ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
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| 17 | FOR A PARTICULAR PURPOSE. See the GNU Lesser General License for more details.
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| 18 |
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| 19 | You should have received a copy of the GNU Lesser General License along with
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| 20 | this program; if not, write to the Free Software Foundation, Inc., 59 Temple
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| 21 | Place - Suite 330, Boston, MA 02111-1307, USA, or go to
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| 22 | http://www.gnu.org/copyleft/lesser.txt.
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| 23 | -----------------------------------------------------------------------------
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| 24 | */
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| 25 | /***************************************************************************
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| 26 | OgreMouseEvent.h -
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| 27 | * An event which indicates that a mouse action occurred in a MouseTarget (e.g. MouseTarget).
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| 28 | * This event is used both for mouse events (click, enter, exit) and mouse
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| 29 | * motion events (moves and drags).
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| 30 | * <P>
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| 31 | * This low-level event is generated by a MouseTarget object for:
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| 32 | * <ul>
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| 33 | * <li>Mouse Events
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| 34 | * <ul>
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| 35 | * <li>a mouse button is pressed
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| 36 | * <li>a mouse button is released
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| 37 | * <li>a mouse button is clicked (pressed and released)
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| 38 | * <li>the mouse cursor enters a MouseTarget
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| 39 | * <li>the mouse cursor exits a MouseTarget
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| 40 | * </ul>
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| 41 | * <li> Mouse Motion Events
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| 42 | * <ul>
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| 43 | * <li>the mouse is moved
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| 44 | * <li>the mouse is dragged
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| 45 | * </ul>
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| 46 | * </ul>
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| 47 | * <P>
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| 48 | * A MouseEvent object is passed to every MouseListener
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| 49 | * object which registered to receive
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| 50 | * the "interesting" mouse events using MouseTarget's
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| 51 | * <code>addMouseListener</code> method.
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| 52 | *
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| 53 | * A MouseEvent object is also passed to every MouseMotionListener
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| 54 | * object which registered to receive
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| 55 | * mouse motion events using the MouseTarget's addMouseMotionListener
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| 56 | * method
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| 57 | *
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| 58 | * When a mouse button is clicked, events are generated and sent to the
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| 59 | * registered MouseListeners, with the button mask set in the modifier field.
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| 60 | * For example, if the first mouse button is pressed, events are sent in the
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| 61 | * following order:
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| 62 | * <PRE>
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| 63 | * MOUSE_PRESSED: BUTTON1_MASK
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| 64 | * MOUSE_RELEASED: BUTTON1_MASK
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| 65 | * MOUSE_CLICKED: BUTTON1_MASK
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| 66 | * </PRE>
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| 67 | * When multiple mouse buttons are pressed, each press, release, and click
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| 68 | * results in a separate event. The button mask in the modifier field reflects
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| 69 | * only the button that changed state, not the current state of all buttons.
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| 70 | * <P>
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| 71 | * For example, if the user presses button 1 followed by button 2 and
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| 72 | * releases them in the same order, the following sequence of events is
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| 73 | * generated:
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| 74 | * <PRE>
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| 75 | * MOUSE_PRESSED: BUTTON1_MASK
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| 76 | * MOUSE_PRESSED: BUTTON2_MASK
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| 77 | * MOUSE_RELEASED: BUTTON1_MASK
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| 78 | * MOUSE_CLICKED: BUTTON1_MASK
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| 79 | * MOUSE_RELEASED: BUTTON2_MASK
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| 80 | * MOUSE_CLICKED: BUTTON2_MASK
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| 81 | * </PRE>
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| 82 | * If button2 is released first, the MOUSE_RELEASED/MOUSE_CLICKED pair
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| 83 | * for BUTTON2_MASK arrives first, followed by the pair for BUTTON1_MASK.
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| 84 | *
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| 85 | -------------------
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| 86 | begin : Dec 03 2002
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| 87 | copyright : (C) 2002 by Kenny Sabir
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| 88 | email : kenny@sparksuit.com
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| 89 | ***************************************************************************/
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| 90 | #ifndef __MouseEvent_H__
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| 91 | #define __MouseEvent_H__
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| 92 |
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| 93 | #include "OgrePrerequisites.h"
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| 94 | #include "OgreInputEvent.h"
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| 95 |
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| 96 | namespace Ogre {
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| 97 |
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| 98 | /** An event which indicates that a mouse action occurred in a MouseTarget (e.g. MouseTarget).
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| 99 | @remarks
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| 100 | * This event is used both for mouse events (click, enter, exit) and mouse
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| 101 | * motion events (moves and drags).
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| 102 | * <P>
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| 103 | * This low-level event is generated by a MouseTarget object for:
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| 104 | * <ul>
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| 105 | * <li>Mouse Events
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| 106 | * <ul>
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| 107 | * <li>a mouse button is pressed
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| 108 | * <li>a mouse button is released
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| 109 | * <li>a mouse button is clicked (pressed and released)
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| 110 | * <li>the mouse cursor enters a MouseTarget
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| 111 | * <li>the mouse cursor exits a MouseTarget
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| 112 | * </ul>
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| 113 | * <li> Mouse Motion Events
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| 114 | * <ul>
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| 115 | * <li>the mouse is moved
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| 116 | * <li>the mouse is dragged
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| 117 | * </ul>
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| 118 | * </ul>
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| 119 | * <P>
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| 120 | * A MouseEvent object is passed to every MouseListener
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| 121 | * object which registered to receive
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| 122 | * the "interesting" mouse events using MouseTarget's
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| 123 | * <code>addMouseListener</code> method.
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| 124 | *
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| 125 | * A MouseEvent object is also passed to every MouseMotionListener
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| 126 | * object which registered to receive
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| 127 | * mouse motion events using the MouseTarget's addMouseMotionListener
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| 128 | * method
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| 129 | *
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| 130 | * When a mouse button is clicked, events are generated and sent to the
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| 131 | * registered MouseListeners, with the button mask set in the modifier field.
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| 132 | * For example, if the first mouse button is pressed, events are sent in the
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| 133 | * following order:
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| 134 | * <PRE>
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| 135 | * MOUSE_PRESSED: BUTTON1_MASK
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| 136 | * MOUSE_RELEASED: BUTTON1_MASK
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| 137 | * MOUSE_CLICKED: BUTTON1_MASK
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| 138 | * </PRE>
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| 139 | * When multiple mouse buttons are pressed, each press, release, and click
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| 140 | * results in a separate event. The button mask in the modifier field reflects
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| 141 | * only the button that changed state, not the current state of all buttons.
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| 142 | * <P>
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| 143 | * For example, if the user presses button 1 followed by button 2 and
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| 144 | * releases them in the same order, the following sequence of events is
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| 145 | * generated:
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| 146 | * <PRE>
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| 147 | * MOUSE_PRESSED: BUTTON1_MASK
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| 148 | * MOUSE_PRESSED: BUTTON2_MASK
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| 149 | * MOUSE_RELEASED: BUTTON1_MASK
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| 150 | * MOUSE_CLICKED: BUTTON1_MASK
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| 151 | * MOUSE_RELEASED: BUTTON2_MASK
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| 152 | * MOUSE_CLICKED: BUTTON2_MASK
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| 153 | * </PRE>
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| 154 | * If button2 is released first, the MOUSE_RELEASED/MOUSE_CLICKED pair
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| 155 | * for BUTTON2_MASK arrives first, followed by the pair for BUTTON1_MASK.
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| 156 | *
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| 157 | */
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| 158 | class _OgreExport MouseEvent : public InputEvent
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| 159 | {
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| 160 | protected:
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| 161 | /**
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| 162 | * The mouse events x coordinate.
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| 163 | * The x value is relative to the MouseTarget
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| 164 | * that fired the event.
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| 165 | */
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| 166 | Real mX;
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| 167 | /**
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| 168 | * The mouse events y coordinate.
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| 169 | * The y value is relative to the MouseTarget
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| 170 | * that fired the event.
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| 171 | */
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| 172 | Real mY;
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| 173 |
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| 174 | /**
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| 175 | * The mouse events z coordinate.
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| 176 | * The z value is relative to the MouseTarget
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| 177 | * that fired the event.
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| 178 | */
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| 179 | Real mZ;
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| 180 |
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| 181 |
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| 182 | Real mRelX;
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| 183 | Real mRelY;
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| 184 | Real mRelZ;
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| 185 |
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| 186 | /**
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| 187 | * Which button was pressed
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| 188 | */
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| 189 |
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| 190 | int mButtonID;
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| 191 | /**
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| 192 | * not implemented yet
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| 193 | */
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| 194 | int mClickCount;
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| 195 |
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| 196 |
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| 197 |
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| 198 |
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| 199 | public:
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| 200 |
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| 201 | enum
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| 202 | {
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| 203 | ME_FIRST_EVENT = 500,
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| 204 | ME_LAST_EVENT = 510
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| 205 | };
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| 206 |
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| 207 | enum
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| 208 | {
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| 209 | ME_MOUSE_CLICKED = ME_FIRST_EVENT,
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| 210 | ME_MOUSE_PRESSED,
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| 211 | ME_MOUSE_RELEASED,
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| 212 | ME_MOUSE_MOVED,
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| 213 | ME_MOUSE_ENTERED,
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| 214 | ME_MOUSE_EXITED,
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| 215 | ME_MOUSE_DRAGGED,
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| 216 |
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| 217 | ME_MOUSE_DRAGENTERED,
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| 218 | ME_MOUSE_DRAGEXITED,
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| 219 | ME_MOUSE_DRAGMOVED,
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| 220 | ME_MOUSE_DRAGDROPPED
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| 221 | };
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| 222 |
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| 223 | /**
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| 224 | * Constructs a MouseEvent object with the specified source MouseTarget,
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| 225 | * type, modifiers, coordinates, and click count.
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| 226 | *
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| 227 | * @param source the MouseTarget that originated the event
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| 228 | * @param id the integer that identifies the event
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| 229 | * @param when a long int that gives the time the event occurred
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| 230 | * @param modifiers the modifier keys down during event
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| 231 | * (shift, ctrl, alt, meta)
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| 232 | * @param x the horizontal x coordinate for the mouse location
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| 233 | * @param y the vertical y coordinate for the mouse location
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| 234 | * @param clickCount the number of mouse clicks associated with event
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| 235 | */
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| 236 | MouseEvent(PositionTarget* source, int id, int whichButton, Real when, int modifiers,
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| 237 | Real x, Real y, Real z, int clickCount);
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| 238 |
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| 239 | MouseEvent(PositionTarget* source, int id, int whichButton, Real when, int modifiers,
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| 240 | Real x, Real y, Real z, Real relx, Real rely, Real relz, int clickCount);
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| 241 |
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| 242 | /**
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| 243 | * Return the number of mouse clicks associated with this event.
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| 244 | *
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| 245 | * @return integer value for the number of clicks - NOT IMPLEMENTED
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| 246 | */
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| 247 | int getClickCount();
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| 248 |
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| 249 | /**
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| 250 | * Returns the horizontal x position of the event relative to the
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| 251 | * source MouseTarget.
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| 252 | *
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| 253 | * @return x an integer indicating horizontal position relative to
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| 254 | * the MouseTarget
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| 255 | */
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| 256 | Real getX() const;
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| 257 |
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| 258 | /**
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| 259 | * Returns the vertical y position of the event relative to the
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| 260 | * source MouseTarget.
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| 261 | *
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| 262 | * @return y an integer indicating vertical position relative to
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| 263 | * the MouseTarget
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| 264 | */
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| 265 | Real getY() const;
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| 266 |
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| 267 | /**
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| 268 | * Returns the scrollwheel z position of the event relative to the
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| 269 | * source MouseTarget.
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| 270 | *
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| 271 | * @return y an integer indicating scrollwheel position relative to
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| 272 | * the MouseTarget
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| 273 | */
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| 274 | Real getZ() const;
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| 275 |
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| 276 | /** get relative X cursor movement */
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| 277 | Real getRelX() const {return mRelX;}
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| 278 |
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| 279 | /** get relative Y cursor movement */
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| 280 | Real getRelY() const {return mRelY;}
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| 281 |
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| 282 | /** get relative Z cursor movement */
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| 283 | Real getRelZ() const {return mRelZ;}
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| 284 |
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| 285 | /**
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| 286 | * Returns a parameter string identifying this event.
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| 287 | * This method is useful for event-logging and for debugging.
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| 288 | *
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| 289 | * @return a string identifying the event and its attributes
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| 290 | */
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| 291 | String paramString() const;
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| 292 |
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| 293 | /**
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| 294 | * Translates the event's coordinates to a new position
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| 295 | * by adding specified x (horizontal) and y (veritcal) offsets.
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| 296 | *
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| 297 | * @param x the horizontal x value to add to the current x coordinate position
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| 298 | * @param y the vertical y value to add to the current y coordinate position
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| 299 | */
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| 300 | void translatePoint(Real x, Real y);
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| 301 |
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| 302 | /** return the ID of the button */
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| 303 | int getButtonID() const;
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| 304 | };
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| 305 |
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| 306 |
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| 307 | }
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| 308 |
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| 309 |
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| 310 | #endif
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| 311 |
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