[692] | 1 | /*
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| 2 | -----------------------------------------------------------------------------
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| 3 | This source file is part of OGRE
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| 4 | (Object-oriented Graphics Rendering Engine)
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| 5 | For the latest info, see http://www.ogre3d.org/
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| 6 |
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| 7 | Copyright (c) 2000-2005 The OGRE Team
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| 8 | Also see acknowledgements in Readme.html
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| 9 |
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| 10 | This program is free software; you can redistribute it and/or modify it under
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| 11 | the terms of the GNU Lesser General Public License as published by the Free Software
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| 12 | Foundation; either version 2 of the License, or (at your option) any later
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| 13 | version.
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| 14 |
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| 15 | This program is distributed in the hope that it will be useful, but WITHOUT
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| 16 | ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
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| 17 | FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details.
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| 18 |
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| 19 | You should have received a copy of the GNU Lesser General Public License along with
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| 20 | this program; if not, write to the Free Software Foundation, Inc., 59 Temple
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| 21 | Place - Suite 330, Boston, MA 02111-1307, USA, or go to
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| 22 | http://www.gnu.org/copyleft/lesser.txt.
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| 23 | -----------------------------------------------------------------------------
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| 24 | */
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| 25 |
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| 26 | #ifndef __OverlayElement_H__
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| 27 | #define __OverlayElement_H__
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| 28 |
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| 29 | #include "OgrePrerequisites.h"
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| 30 | #include "OgreString.h"
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| 31 | #include "OgreRenderable.h"
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| 32 | #include "OgreStringInterface.h"
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| 33 | #include "OgreOverlayElementCommands.h"
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| 34 |
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| 35 | #include "OgreColourValue.h"
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| 36 | #include "OgreRectangle.h"
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| 37 |
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| 38 | namespace Ogre {
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| 39 |
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| 40 |
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| 41 | /** Enum describing how the position / size of an element is to be recorded.
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| 42 | */
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| 43 | enum GuiMetricsMode
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| 44 | {
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| 45 | /// 'left', 'top', 'height' and 'width' are parametrics from 0.0 to 1.0
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| 46 | GMM_RELATIVE,
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| 47 | /// Positions & sizes are in absolute pixels
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| 48 | GMM_PIXELS,
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| 49 | /// Positions & sizes are in virtual pixels
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| 50 | GMM_RELATIVE_ASPECT_ADJUSTED
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| 51 | };
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| 52 |
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| 53 | /** Enum describing where '0' is in relation to the parent in the horizontal dimension.
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| 54 | @remarks Affects how 'left' is interpreted.
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| 55 | */
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| 56 | enum GuiHorizontalAlignment
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| 57 | {
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| 58 | GHA_LEFT,
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| 59 | GHA_CENTER,
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| 60 | GHA_RIGHT
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| 61 | };
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| 62 | /** Enum describing where '0' is in relation to the parent in the vertical dimension.
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| 63 | @remarks Affects how 'top' is interpreted.
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| 64 | */
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| 65 | enum GuiVerticalAlignment
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| 66 | {
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| 67 | GVA_TOP,
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| 68 | GVA_CENTER,
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| 69 | GVA_BOTTOM
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| 70 | };
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| 71 |
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| 72 | /** Abstract definition of a 2D element to be displayed in an Overlay.
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| 73 | @remarks
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| 74 | This class abstracts all the details of a 2D element which will appear in
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| 75 | an overlay. In fact, not all OverlayElement instances can be directly added to an
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| 76 | Overlay, only those which are OverlayContainer instances (a subclass of this class).
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| 77 | OverlayContainer objects can contain any OverlayElement however. This is just to
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| 78 | enforce some level of grouping on widgets.
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| 79 | @par
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| 80 | OverlayElements should be managed using OverlayManager. This class is responsible for
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| 81 | instantiating / deleting elements, and also for accepting new types of element
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| 82 | from plugins etc.
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| 83 | @par
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| 84 | Note that positions / dimensions of 2D screen elements are expressed as parametric
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| 85 | values (0.0 - 1.0) because this makes them resolution-independent. However, most
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| 86 | screen resolutions have an aspect ratio of 1.3333:1 (width : height) so note that
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| 87 | in physical pixels 0.5 is wider than it is tall, so a 0.5x0.5 panel will not be
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| 88 | square on the screen (but it will take up exactly half the screen in both dimensions).
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| 89 | @par
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| 90 | Because this class is designed to be extensible, it subclasses from StringInterface
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| 91 | so its parameters can be set in a generic way.
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| 92 | */
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| 93 | class _OgreExport OverlayElement : public StringInterface, public Renderable
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| 94 | {
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| 95 | public:
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| 96 |
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| 97 | protected:
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| 98 | // Command object for setting / getting parameters
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| 99 | static OverlayElementCommands::CmdLeft msLeftCmd;
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| 100 | static OverlayElementCommands::CmdTop msTopCmd;
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| 101 | static OverlayElementCommands::CmdWidth msWidthCmd;
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| 102 | static OverlayElementCommands::CmdHeight msHeightCmd;
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| 103 | static OverlayElementCommands::CmdMaterial msMaterialCmd;
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| 104 | static OverlayElementCommands::CmdCaption msCaptionCmd;
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| 105 | static OverlayElementCommands::CmdMetricsMode msMetricsModeCmd;
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| 106 | static OverlayElementCommands::CmdHorizontalAlign msHorizontalAlignCmd;
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| 107 | static OverlayElementCommands::CmdVerticalAlign msVerticalAlignCmd;
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| 108 | static OverlayElementCommands::CmdVisible msVisibleCmd;
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| 109 |
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| 110 |
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| 111 | String mName;
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| 112 | bool mVisible;
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| 113 | bool mCloneable;
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| 114 | Real mLeft;
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| 115 | Real mTop;
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| 116 | Real mWidth;
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| 117 | Real mHeight;
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| 118 | String mMaterialName;
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| 119 | MaterialPtr mpMaterial;
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| 120 | String mCaption;
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| 121 | ColourValue mColour;
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| 122 | Rectangle mClippingRegion;
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| 123 |
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| 124 | GuiMetricsMode mMetricsMode;
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| 125 | GuiHorizontalAlignment mHorzAlign;
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| 126 | GuiVerticalAlignment mVertAlign;
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| 127 |
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| 128 | // metric-mode positions, used in GMM_PIXELS & GMM_RELATIVE_ASPECT_ADJUSTED mode.
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| 129 | Real mPixelTop;
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| 130 | Real mPixelLeft;
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| 131 | Real mPixelWidth;
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| 132 | Real mPixelHeight;
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| 133 | Real mPixelScaleX;
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| 134 | Real mPixelScaleY;
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| 135 |
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| 136 | // Parent pointer
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| 137 | OverlayContainer* mParent;
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| 138 | // Overlay attached to
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| 139 | Overlay* mOverlay;
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| 140 |
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| 141 | // Derived positions from parent
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| 142 | Real mDerivedLeft;
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| 143 | Real mDerivedTop;
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| 144 | bool mDerivedOutOfDate;
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| 145 |
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| 146 | /// Flag indicating if the vertex positons need recalculating
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| 147 | bool mGeomPositionsOutOfDate;
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| 148 | /// Flag indicating if the vertex uvs need recalculating
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| 149 | bool mGeomUVsOutOfDate;
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| 150 |
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| 151 | // Zorder for when sending to render queue
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| 152 | // Derived from parent
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| 153 | ushort mZOrder;
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| 154 |
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| 155 | // world transforms
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| 156 | Matrix4 mXForm;
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| 157 |
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| 158 | // is element enabled
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| 159 | bool mEnabled;
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| 160 |
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| 161 | // is element initialised
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| 162 | bool mInitialised;
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| 163 |
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| 164 | // Used to see if this element is created from a Template
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| 165 | OverlayElement* mSourceTemplate ;
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| 166 |
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| 167 | /** Internal method which is triggered when the positions of the element get updated,
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| 168 | meaning the element should be rebuilding it's mesh positions. Abstract since
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| 169 | subclasses must implement this.
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| 170 | */
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| 171 | virtual void updatePositionGeometry(void) = 0;
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| 172 | /** Internal method which is triggered when the UVs of the element get updated,
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| 173 | meaning the element should be rebuilding it's mesh UVs. Abstract since
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| 174 | subclasses must implement this.
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| 175 | */
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| 176 | virtual void updateTextureGeometry(void) = 0;
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| 177 |
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| 178 | /** Internal method for setting up the basic parameter definitions for a subclass.
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| 179 | @remarks
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| 180 | Because StringInterface holds a dictionary of parameters per class, subclasses need to
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| 181 | call this to ask the base class to add it's parameters to their dictionary as well.
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| 182 | Can't do this in the constructor because that runs in a non-virtual context.
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| 183 | @par
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| 184 | The subclass must have called it's own createParamDictionary before calling this method.
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| 185 | */
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| 186 | virtual void addBaseParameters(void);
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| 187 |
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| 188 | public:
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| 189 | /// Constructor: do not call direct, use OverlayManager::createElement
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| 190 | OverlayElement(const String& name);
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| 191 | virtual ~OverlayElement();
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| 192 |
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| 193 | /** Initialise gui element */
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| 194 | virtual void initialise(void) = 0;
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| 195 |
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| 196 | /** Gets the name of this overlay. */
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| 197 | const String& getName(void) const;
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| 198 |
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| 199 |
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| 200 | /** Shows this element if it was hidden. */
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| 201 | virtual void show(void);
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| 202 |
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| 203 | /** Hides this element if it was visible. */
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| 204 | virtual void hide(void);
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| 205 |
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| 206 | /** Returns whether or not the element is visible. */
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| 207 | bool isVisible(void) const;
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| 208 |
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| 209 | bool isEnabled() const;
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| 210 | virtual void setEnabled(bool b);
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| 211 |
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| 212 |
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| 213 | /** Sets the dimensions of this element in relation to the screen (1.0 = screen width/height). */
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| 214 | void setDimensions(Real width, Real height);
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| 215 |
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| 216 | /** Sets the position of the top-left corner of the element, relative to the screen size
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| 217 | (1.0 = screen width / height) */
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| 218 | void setPosition(Real left, Real top);
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| 219 |
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| 220 | /** Sets the width of this element in relation to the screen (where 1.0 = screen width) */
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| 221 | void setWidth(Real width);
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| 222 | /** Gets the width of this element in relation to the screen (where 1.0 = screen width) */
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| 223 | Real getWidth(void) const;
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| 224 |
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| 225 | /** Sets the height of this element in relation to the screen (where 1.0 = screen height) */
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| 226 | void setHeight(Real height);
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| 227 | /** Gets the height of this element in relation to the screen (where 1.0 = screen height) */
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| 228 | Real getHeight(void) const;
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| 229 |
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| 230 | /** Sets the left of this element in relation to the screen (where 0 = far left, 1.0 = far right) */
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| 231 | void setLeft(Real left);
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| 232 | /** Gets the left of this element in relation to the screen (where 0 = far left, 1.0 = far right) */
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| 233 | Real getLeft(void) const;
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| 234 |
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| 235 | /** Sets the top of this element in relation to the screen (where 0 = top, 1.0 = bottom) */
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| 236 | void setTop(Real Top);
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| 237 | /** Gets the top of this element in relation to the screen (where 0 = top, 1.0 = bottom) */
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| 238 | Real getTop(void) const;
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| 239 |
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| 240 | /** Gets the left of this element in relation to the screen (where 0 = far left, 1.0 = far right) */
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| 241 | Real _getLeft(void) const { return mLeft; }
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| 242 | /** Gets the top of this element in relation to the screen (where 0 = far left, 1.0 = far right) */
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| 243 | Real _getTop(void) const { return mTop; }
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| 244 | /** Gets the width of this element in relation to the screen (where 1.0 = screen width) */
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| 245 | Real _getWidth(void) const { return mWidth; }
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| 246 | /** Gets the height of this element in relation to the screen (where 1.0 = screen height) */
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| 247 | Real _getHeight(void) const { return mHeight; }
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| 248 | /** Sets the left of this element in relation to the screen (where 1.0 = screen width) */
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| 249 | void _setLeft(Real left);
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| 250 | /** Sets the top of this element in relation to the screen (where 1.0 = screen width) */
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| 251 | void _setTop(Real top);
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| 252 | /** Sets the width of this element in relation to the screen (where 1.0 = screen width) */
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| 253 | void _setWidth(Real width);
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| 254 | /** Sets the height of this element in relation to the screen (where 1.0 = screen width) */
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| 255 | void _setHeight(Real height);
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| 256 | /** Sets the left and top of this element in relation to the screen (where 1.0 = screen width) */
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| 257 | void _setPosition(Real left, Real top);
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| 258 | /** Sets the width and height of this element in relation to the screen (where 1.0 = screen width) */
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| 259 | void _setDimensions(Real width, Real height);
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| 260 |
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| 261 | /** Gets the name of the material this element uses. */
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| 262 | virtual const String& getMaterialName(void) const;
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| 263 |
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| 264 | /** Sets the name of the material this element will use.
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| 265 | @remarks
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| 266 | Different elements will use different materials. One constant about them
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| 267 | all though is that a Material used for a OverlayElement must have it's depth
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| 268 | checking set to 'off', which means it always gets rendered on top. OGRE
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| 269 | will set this flag for you if necessary. What it does mean though is that
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| 270 | you should not use the same Material for rendering OverlayElements as standard
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| 271 | scene objects. It's fine to use the same textures, just not the same
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| 272 | Material.
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| 273 | */
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| 274 | virtual void setMaterialName(const String& matName);
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| 275 |
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| 276 |
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| 277 | // --- Renderable Overrides ---
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| 278 | /** See Renderable */
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| 279 | const MaterialPtr& getMaterial(void) const;
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| 280 |
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| 281 | // NB getRenderOperation not implemented, still abstract here
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| 282 |
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| 283 | /** See Renderable */
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| 284 | void getWorldTransforms(Matrix4* xform) const;
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| 285 | /** @copydoc Renderable::getWorldOrientation */
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| 286 | const Quaternion& getWorldOrientation(void) const;
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| 287 | /** @copydoc Renderable::getWorldPosition */
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| 288 | const Vector3& getWorldPosition(void) const;
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| 289 |
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| 290 | /** See Renderable */
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| 291 | bool useIdentityProjection(void) const;
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| 292 |
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| 293 | /** See Renderable */
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| 294 | bool useIdentityView(void) const;
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| 295 |
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| 296 | /** Tell the object to recalculate */
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| 297 | virtual void _positionsOutOfDate(void);
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| 298 |
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| 299 | /** Internal method to update the element based on transforms applied. */
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| 300 | virtual void _update(void);
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| 301 |
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| 302 | /** Updates this elements transform based on it's parent. */
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| 303 | virtual void _updateFromParent(void);
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| 304 |
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| 305 | /** Internal method for notifying the gui element of it's parent and ultimate overlay. */
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| 306 | virtual void _notifyParent(OverlayContainer* parent, Overlay* overlay);
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| 307 |
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| 308 | /** Gets the 'left' position as derived from own left and that of parents. */
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| 309 | virtual Real _getDerivedLeft(void);
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| 310 |
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| 311 | /** Gets the 'top' position as derived from own left and that of parents. */
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| 312 | virtual Real _getDerivedTop(void);
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| 313 |
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| 314 | /** Gets the clipping region of the element */
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| 315 | virtual void _getClippingRegion(Rectangle &clippingRegion);
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| 316 |
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| 317 | /** Internal method to notify the element when Zorder of parent overlay
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| 318 | has changed.
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| 319 | @remarks
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| 320 | Overlays have explicit Z orders. OverlayElements do not, they inherit the
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| 321 | ZOrder of the overlay, and the Zorder is incremented for every container
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| 322 | nested within this to ensure that containers are displayed behind contained
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| 323 | items. This method is used internally to notify the element of a change in
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| 324 | final zorder which is used to render the element.
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| 325 | */
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| 326 | virtual void _notifyZOrder(ushort newZOrder);
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| 327 |
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| 328 | /** Internal method to notify the element when it's world transform
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| 329 | of parent overlay has changed.
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| 330 | */
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| 331 | virtual void _notifyWorldTransforms(const Matrix4& xform);
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| 332 |
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| 333 | /** Internal method to notify the element when the viewport
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| 334 | of parent overlay has changed.
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| 335 | */
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| 336 | virtual void _notifyViewport();
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| 337 |
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| 338 | /** Internal method to put the contents onto the render queue. */
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| 339 | virtual void _updateRenderQueue(RenderQueue* queue);
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| 340 |
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| 341 | /** Gets the type name of the element. All concrete subclasses must implement this. */
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| 342 | virtual const String& getTypeName(void) const = 0;
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| 343 |
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| 344 | /** Sets the caption on elements that support it.
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| 345 | @remarks
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| 346 | This property doesn't do something on all elements, just those that support it.
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| 347 | However, being a common requirement it is in the top-level interface to avoid
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| 348 | having to set it via the StringInterface all the time.
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| 349 | */
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| 350 | virtual void setCaption(const String& text);
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| 351 |
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| 352 | /** Gets the caption for this element. */
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| 353 | virtual const String& getCaption(void) const;
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| 354 |
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| 355 | /** Sets the colour on elements that support it.
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| 356 | @remarks
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| 357 | This property doesn't do something on all elements, just those that support it.
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| 358 | However, being a common requirement it is in the top-level interface to avoid
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| 359 | having to set it via the StringInterface all the time.
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| 360 | */
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| 361 | virtual void setColour(const ColourValue& col);
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| 362 |
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| 363 | /** Gets the colour for this element. */
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| 364 | virtual const ColourValue& getColour(void) const;
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| 365 |
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| 366 | /** Tells this element how to interpret the position and dimension values it is given.
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| 367 | @remarks
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| 368 | By default, OverlayElements are positioned and sized according to relative dimensions
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| 369 | of the screen. This is to ensure portability between different resolutions when you
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| 370 | want things to be positioned and sized the same way across all resolutions. However,
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| 371 | sometimes you want things to be sized according to fixed pixels. In order to do this,
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| 372 | you can call this method with the parameter GMM_PIXELS. Note that if you then want
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| 373 | to place your element relative to the center, right or bottom of it's parent, you will
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| 374 | need to use the setHorizontalAlignment and setVerticalAlignment methods.
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| 375 | */
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| 376 | virtual void setMetricsMode(GuiMetricsMode gmm);
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| 377 | /** Retrieves the current settings of how the element metrics are interpreted. */
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| 378 | virtual GuiMetricsMode getMetricsMode(void) const;
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| 379 | /** Sets the horizontal origin for this element.
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| 380 | @remarks
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| 381 | By default, the horizontal origin for a OverlayElement is the left edge of the parent container
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| 382 | (or the screen if this is a root element). You can alter this by calling this method, which is
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| 383 | especially useful when you want to use pixel-based metrics (see setMetricsMode) since in this
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| 384 | mode you can't use relative positioning.
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| 385 | @par
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| 386 | For example, if you were using GMM_PIXELS metrics mode, and you wanted to place a 30x30 pixel
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| 387 | crosshair in the center of the screen, you would use GHA_CENTER with a 'left' property of -15.
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| 388 | @par
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| 389 | Note that neither GHA_CENTER or GHA_RIGHT alter the position of the element based
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| 390 | on it's width, you have to alter the 'left' to a negative number to do that; all this
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| 391 | does is establish the origin. This is because this way you can align multiple things
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| 392 | in the center and right with different 'left' offsets for maximum flexibility.
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| 393 | */
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| 394 | virtual void setHorizontalAlignment(GuiHorizontalAlignment gha);
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| 395 | /** Gets the horizontal alignment for this element. */
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| 396 | virtual GuiHorizontalAlignment getHorizontalAlignment(void) const;
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| 397 | /** Sets the vertical origin for this element.
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| 398 | @remarks
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| 399 | By default, the vertical origin for a OverlayElement is the top edge of the parent container
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| 400 | (or the screen if this is a root element). You can alter this by calling this method, which is
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| 401 | especially useful when you want to use pixel-based metrics (see setMetricsMode) since in this
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| 402 | mode you can't use relative positioning.
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| 403 | @par
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| 404 | For example, if you were using GMM_PIXELS metrics mode, and you wanted to place a 30x30 pixel
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| 405 | crosshair in the center of the screen, you would use GHA_CENTER with a 'top' property of -15.
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| 406 | @par
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| 407 | Note that neither GVA_CENTER or GVA_BOTTOM alter the position of the element based
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| 408 | on it's height, you have to alter the 'top' to a negative number to do that; all this
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| 409 | does is establish the origin. This is because this way you can align multiple things
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| 410 | in the center and bottom with different 'top' offsets for maximum flexibility.
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| 411 | */
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| 412 | virtual void setVerticalAlignment(GuiVerticalAlignment gva);
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| 413 | /** Gets the vertical alignment for this element. */
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| 414 | virtual GuiVerticalAlignment getVerticalAlignment(void) const;
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| 415 |
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| 416 |
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| 417 |
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| 418 |
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| 419 | /** Returns true if xy is within the constraints of the component */
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| 420 | virtual bool contains(Real x, Real y) const;
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| 421 |
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| 422 | /** Returns true if xy is within the constraints of the component */
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| 423 | virtual OverlayElement* findElementAt(Real x, Real y); // relative to parent
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| 424 |
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| 425 | /**
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| 426 | * returns false as this class is not a container type
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| 427 | */
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| 428 | inline virtual bool isContainer() const
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| 429 | { return false; }
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| 430 |
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| 431 | inline virtual bool isKeyEnabled() const
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| 432 | { return false; }
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| 433 |
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| 434 | inline virtual bool isCloneable() const
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| 435 | { return mCloneable; }
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| 436 |
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| 437 | inline virtual void setCloneable(bool c)
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| 438 | { mCloneable = c; }
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| 439 |
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| 440 | /**
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| 441 | * Returns the parent container.
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| 442 | */
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| 443 | OverlayContainer* getParent() ;
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| 444 | void _setParent(OverlayContainer* parent) { mParent = parent; }
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| 445 |
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| 446 | /**
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| 447 | * Returns the zOrder of the element
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| 448 | */
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| 449 | inline ushort getZOrder() const
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| 450 | { return mZOrder; }
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| 451 |
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| 452 | /** Overridden from Renderable */
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| 453 | Real getSquaredViewDepth(const Camera* cam) const
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| 454 | {
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| 455 | return 10000 - getZOrder();
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| 456 | }
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| 457 |
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| 458 | /** @copydoc Renderable::getLights */
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| 459 | const LightList& getLights(void) const
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| 460 | {
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| 461 | // Overlayelements should not be lit by the scene, this will not get called
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| 462 | static LightList ll;
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| 463 | return ll;
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| 464 | }
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| 465 |
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| 466 | void copyFromTemplate(OverlayElement* templateOverlay);
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| 467 | virtual OverlayElement* clone(const String& instanceName);
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| 468 |
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| 469 | // Returns the SourceTemplate for this element
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| 470 | const OverlayElement* getSourceTemplate () const {
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| 471 | return mSourceTemplate ;
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| 472 | }
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| 473 | };
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| 474 |
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| 475 |
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| 476 |
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| 477 | }
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| 478 |
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| 479 |
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| 480 | #endif
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| 481 |
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