1 | /*
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2 | -----------------------------------------------------------------------------
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3 | This source file is part of OGRE
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4 | (Object-oriented Graphics Rendering Engine)
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5 | For the latest info, see http://www.ogre3d.org/
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6 |
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7 | Copyright (c) 2000-2005 The OGRE Team
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8 | Also see acknowledgements in Readme.html
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9 |
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10 | This program is free software; you can redistribute it and/or modify it under
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11 | the terms of the GNU Lesser General Public License as published by the Free Software
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12 | Foundation; either version 2 of the License, or (at your option) any later
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13 | version.
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14 |
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15 | This program is distributed in the hope that it will be useful, but WITHOUT
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16 | ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
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17 | FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details.
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18 |
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19 | You should have received a copy of the GNU Lesser General Public License along with
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20 | this program; if not, write to the Free Software Foundation, Inc., 59 Temple
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21 | Place - Suite 330, Boston, MA 02111-1307, USA, or go to
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22 | http://www.gnu.org/copyleft/lesser.txt.
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23 | -----------------------------------------------------------------------------
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24 | */
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25 |
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26 | #ifndef __OverlayElement_H__
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27 | #define __OverlayElement_H__
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28 |
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29 | #include "OgrePrerequisites.h"
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30 | #include "OgreString.h"
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31 | #include "OgreRenderable.h"
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32 | #include "OgreStringInterface.h"
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33 | #include "OgreOverlayElementCommands.h"
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34 |
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35 | #include "OgreColourValue.h"
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36 | #include "OgreRectangle.h"
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37 |
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38 | namespace Ogre {
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39 |
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40 |
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41 | /** Enum describing how the position / size of an element is to be recorded.
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42 | */
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43 | enum GuiMetricsMode
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44 | {
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45 | /// 'left', 'top', 'height' and 'width' are parametrics from 0.0 to 1.0
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46 | GMM_RELATIVE,
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47 | /// Positions & sizes are in absolute pixels
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48 | GMM_PIXELS,
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49 | /// Positions & sizes are in virtual pixels
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50 | GMM_RELATIVE_ASPECT_ADJUSTED
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51 | };
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52 |
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53 | /** Enum describing where '0' is in relation to the parent in the horizontal dimension.
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54 | @remarks Affects how 'left' is interpreted.
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55 | */
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56 | enum GuiHorizontalAlignment
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57 | {
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58 | GHA_LEFT,
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59 | GHA_CENTER,
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60 | GHA_RIGHT
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61 | };
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62 | /** Enum describing where '0' is in relation to the parent in the vertical dimension.
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63 | @remarks Affects how 'top' is interpreted.
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64 | */
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65 | enum GuiVerticalAlignment
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66 | {
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67 | GVA_TOP,
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68 | GVA_CENTER,
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69 | GVA_BOTTOM
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70 | };
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71 |
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72 | /** Abstract definition of a 2D element to be displayed in an Overlay.
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73 | @remarks
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74 | This class abstracts all the details of a 2D element which will appear in
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75 | an overlay. In fact, not all OverlayElement instances can be directly added to an
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76 | Overlay, only those which are OverlayContainer instances (a subclass of this class).
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77 | OverlayContainer objects can contain any OverlayElement however. This is just to
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78 | enforce some level of grouping on widgets.
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79 | @par
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80 | OverlayElements should be managed using OverlayManager. This class is responsible for
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81 | instantiating / deleting elements, and also for accepting new types of element
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82 | from plugins etc.
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83 | @par
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84 | Note that positions / dimensions of 2D screen elements are expressed as parametric
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85 | values (0.0 - 1.0) because this makes them resolution-independent. However, most
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86 | screen resolutions have an aspect ratio of 1.3333:1 (width : height) so note that
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87 | in physical pixels 0.5 is wider than it is tall, so a 0.5x0.5 panel will not be
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88 | square on the screen (but it will take up exactly half the screen in both dimensions).
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89 | @par
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90 | Because this class is designed to be extensible, it subclasses from StringInterface
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91 | so its parameters can be set in a generic way.
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92 | */
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93 | class _OgreExport OverlayElement : public StringInterface, public Renderable
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94 | {
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95 | public:
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96 |
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97 | protected:
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98 | // Command object for setting / getting parameters
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99 | static OverlayElementCommands::CmdLeft msLeftCmd;
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100 | static OverlayElementCommands::CmdTop msTopCmd;
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101 | static OverlayElementCommands::CmdWidth msWidthCmd;
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102 | static OverlayElementCommands::CmdHeight msHeightCmd;
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103 | static OverlayElementCommands::CmdMaterial msMaterialCmd;
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104 | static OverlayElementCommands::CmdCaption msCaptionCmd;
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105 | static OverlayElementCommands::CmdMetricsMode msMetricsModeCmd;
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106 | static OverlayElementCommands::CmdHorizontalAlign msHorizontalAlignCmd;
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107 | static OverlayElementCommands::CmdVerticalAlign msVerticalAlignCmd;
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108 | static OverlayElementCommands::CmdVisible msVisibleCmd;
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109 |
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110 |
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111 | String mName;
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112 | bool mVisible;
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113 | bool mCloneable;
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114 | Real mLeft;
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115 | Real mTop;
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116 | Real mWidth;
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117 | Real mHeight;
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118 | String mMaterialName;
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119 | MaterialPtr mpMaterial;
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120 | String mCaption;
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121 | ColourValue mColour;
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122 | Rectangle mClippingRegion;
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123 |
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124 | GuiMetricsMode mMetricsMode;
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125 | GuiHorizontalAlignment mHorzAlign;
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126 | GuiVerticalAlignment mVertAlign;
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127 |
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128 | // metric-mode positions, used in GMM_PIXELS & GMM_RELATIVE_ASPECT_ADJUSTED mode.
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129 | Real mPixelTop;
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130 | Real mPixelLeft;
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131 | Real mPixelWidth;
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132 | Real mPixelHeight;
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133 | Real mPixelScaleX;
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134 | Real mPixelScaleY;
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135 |
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136 | // Parent pointer
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137 | OverlayContainer* mParent;
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138 | // Overlay attached to
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139 | Overlay* mOverlay;
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140 |
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141 | // Derived positions from parent
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142 | Real mDerivedLeft;
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143 | Real mDerivedTop;
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144 | bool mDerivedOutOfDate;
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145 |
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146 | /// Flag indicating if the vertex positons need recalculating
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147 | bool mGeomPositionsOutOfDate;
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148 | /// Flag indicating if the vertex uvs need recalculating
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149 | bool mGeomUVsOutOfDate;
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150 |
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151 | // Zorder for when sending to render queue
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152 | // Derived from parent
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153 | ushort mZOrder;
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154 |
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155 | // world transforms
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156 | Matrix4 mXForm;
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157 |
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158 | // is element enabled
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159 | bool mEnabled;
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160 |
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161 | // is element initialised
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162 | bool mInitialised;
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163 |
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164 | // Used to see if this element is created from a Template
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165 | OverlayElement* mSourceTemplate ;
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166 |
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167 | /** Internal method which is triggered when the positions of the element get updated,
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168 | meaning the element should be rebuilding it's mesh positions. Abstract since
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169 | subclasses must implement this.
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170 | */
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171 | virtual void updatePositionGeometry(void) = 0;
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172 | /** Internal method which is triggered when the UVs of the element get updated,
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173 | meaning the element should be rebuilding it's mesh UVs. Abstract since
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174 | subclasses must implement this.
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175 | */
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176 | virtual void updateTextureGeometry(void) = 0;
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177 |
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178 | /** Internal method for setting up the basic parameter definitions for a subclass.
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179 | @remarks
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180 | Because StringInterface holds a dictionary of parameters per class, subclasses need to
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181 | call this to ask the base class to add it's parameters to their dictionary as well.
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182 | Can't do this in the constructor because that runs in a non-virtual context.
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183 | @par
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184 | The subclass must have called it's own createParamDictionary before calling this method.
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185 | */
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186 | virtual void addBaseParameters(void);
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187 |
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188 | public:
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189 | /// Constructor: do not call direct, use OverlayManager::createElement
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190 | OverlayElement(const String& name);
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191 | virtual ~OverlayElement();
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192 |
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193 | /** Initialise gui element */
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194 | virtual void initialise(void) = 0;
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195 |
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196 | /** Gets the name of this overlay. */
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197 | const String& getName(void) const;
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198 |
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199 |
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200 | /** Shows this element if it was hidden. */
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201 | virtual void show(void);
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202 |
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203 | /** Hides this element if it was visible. */
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204 | virtual void hide(void);
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205 |
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206 | /** Returns whether or not the element is visible. */
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207 | bool isVisible(void) const;
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208 |
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209 | bool isEnabled() const;
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210 | virtual void setEnabled(bool b);
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211 |
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212 |
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213 | /** Sets the dimensions of this element in relation to the screen (1.0 = screen width/height). */
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214 | void setDimensions(Real width, Real height);
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215 |
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216 | /** Sets the position of the top-left corner of the element, relative to the screen size
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217 | (1.0 = screen width / height) */
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218 | void setPosition(Real left, Real top);
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219 |
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220 | /** Sets the width of this element in relation to the screen (where 1.0 = screen width) */
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221 | void setWidth(Real width);
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222 | /** Gets the width of this element in relation to the screen (where 1.0 = screen width) */
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223 | Real getWidth(void) const;
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224 |
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225 | /** Sets the height of this element in relation to the screen (where 1.0 = screen height) */
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226 | void setHeight(Real height);
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227 | /** Gets the height of this element in relation to the screen (where 1.0 = screen height) */
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228 | Real getHeight(void) const;
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229 |
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230 | /** Sets the left of this element in relation to the screen (where 0 = far left, 1.0 = far right) */
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231 | void setLeft(Real left);
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232 | /** Gets the left of this element in relation to the screen (where 0 = far left, 1.0 = far right) */
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233 | Real getLeft(void) const;
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234 |
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235 | /** Sets the top of this element in relation to the screen (where 0 = top, 1.0 = bottom) */
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236 | void setTop(Real Top);
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237 | /** Gets the top of this element in relation to the screen (where 0 = top, 1.0 = bottom) */
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238 | Real getTop(void) const;
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239 |
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240 | /** Gets the left of this element in relation to the screen (where 0 = far left, 1.0 = far right) */
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241 | Real _getLeft(void) const { return mLeft; }
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242 | /** Gets the top of this element in relation to the screen (where 0 = far left, 1.0 = far right) */
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243 | Real _getTop(void) const { return mTop; }
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244 | /** Gets the width of this element in relation to the screen (where 1.0 = screen width) */
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245 | Real _getWidth(void) const { return mWidth; }
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246 | /** Gets the height of this element in relation to the screen (where 1.0 = screen height) */
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247 | Real _getHeight(void) const { return mHeight; }
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248 | /** Sets the left of this element in relation to the screen (where 1.0 = screen width) */
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249 | void _setLeft(Real left);
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250 | /** Sets the top of this element in relation to the screen (where 1.0 = screen width) */
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251 | void _setTop(Real top);
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252 | /** Sets the width of this element in relation to the screen (where 1.0 = screen width) */
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253 | void _setWidth(Real width);
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254 | /** Sets the height of this element in relation to the screen (where 1.0 = screen width) */
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255 | void _setHeight(Real height);
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256 | /** Sets the left and top of this element in relation to the screen (where 1.0 = screen width) */
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257 | void _setPosition(Real left, Real top);
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258 | /** Sets the width and height of this element in relation to the screen (where 1.0 = screen width) */
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259 | void _setDimensions(Real width, Real height);
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260 |
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261 | /** Gets the name of the material this element uses. */
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262 | virtual const String& getMaterialName(void) const;
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263 |
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264 | /** Sets the name of the material this element will use.
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265 | @remarks
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266 | Different elements will use different materials. One constant about them
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267 | all though is that a Material used for a OverlayElement must have it's depth
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268 | checking set to 'off', which means it always gets rendered on top. OGRE
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269 | will set this flag for you if necessary. What it does mean though is that
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270 | you should not use the same Material for rendering OverlayElements as standard
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271 | scene objects. It's fine to use the same textures, just not the same
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272 | Material.
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273 | */
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274 | virtual void setMaterialName(const String& matName);
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275 |
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276 |
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277 | // --- Renderable Overrides ---
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278 | /** See Renderable */
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279 | const MaterialPtr& getMaterial(void) const;
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280 |
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281 | // NB getRenderOperation not implemented, still abstract here
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282 |
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283 | /** See Renderable */
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284 | void getWorldTransforms(Matrix4* xform) const;
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285 | /** @copydoc Renderable::getWorldOrientation */
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286 | const Quaternion& getWorldOrientation(void) const;
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287 | /** @copydoc Renderable::getWorldPosition */
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288 | const Vector3& getWorldPosition(void) const;
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289 |
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290 | /** See Renderable */
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291 | bool useIdentityProjection(void) const;
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292 |
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293 | /** See Renderable */
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294 | bool useIdentityView(void) const;
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295 |
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296 | /** Tell the object to recalculate */
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297 | virtual void _positionsOutOfDate(void);
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298 |
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299 | /** Internal method to update the element based on transforms applied. */
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300 | virtual void _update(void);
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301 |
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302 | /** Updates this elements transform based on it's parent. */
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303 | virtual void _updateFromParent(void);
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304 |
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305 | /** Internal method for notifying the gui element of it's parent and ultimate overlay. */
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306 | virtual void _notifyParent(OverlayContainer* parent, Overlay* overlay);
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307 |
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308 | /** Gets the 'left' position as derived from own left and that of parents. */
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309 | virtual Real _getDerivedLeft(void);
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310 |
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311 | /** Gets the 'top' position as derived from own left and that of parents. */
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312 | virtual Real _getDerivedTop(void);
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313 |
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314 | /** Gets the clipping region of the element */
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315 | virtual void _getClippingRegion(Rectangle &clippingRegion);
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316 |
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317 | /** Internal method to notify the element when Zorder of parent overlay
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318 | has changed.
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319 | @remarks
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320 | Overlays have explicit Z orders. OverlayElements do not, they inherit the
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321 | ZOrder of the overlay, and the Zorder is incremented for every container
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322 | nested within this to ensure that containers are displayed behind contained
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323 | items. This method is used internally to notify the element of a change in
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324 | final zorder which is used to render the element.
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325 | */
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326 | virtual void _notifyZOrder(ushort newZOrder);
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327 |
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328 | /** Internal method to notify the element when it's world transform
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329 | of parent overlay has changed.
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330 | */
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331 | virtual void _notifyWorldTransforms(const Matrix4& xform);
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332 |
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333 | /** Internal method to notify the element when the viewport
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334 | of parent overlay has changed.
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335 | */
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336 | virtual void _notifyViewport();
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337 |
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338 | /** Internal method to put the contents onto the render queue. */
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339 | virtual void _updateRenderQueue(RenderQueue* queue);
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340 |
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341 | /** Gets the type name of the element. All concrete subclasses must implement this. */
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342 | virtual const String& getTypeName(void) const = 0;
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343 |
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344 | /** Sets the caption on elements that support it.
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345 | @remarks
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346 | This property doesn't do something on all elements, just those that support it.
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347 | However, being a common requirement it is in the top-level interface to avoid
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348 | having to set it via the StringInterface all the time.
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349 | */
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350 | virtual void setCaption(const String& text);
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351 |
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352 | /** Gets the caption for this element. */
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353 | virtual const String& getCaption(void) const;
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354 |
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355 | /** Sets the colour on elements that support it.
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356 | @remarks
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357 | This property doesn't do something on all elements, just those that support it.
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358 | However, being a common requirement it is in the top-level interface to avoid
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359 | having to set it via the StringInterface all the time.
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360 | */
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361 | virtual void setColour(const ColourValue& col);
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362 |
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363 | /** Gets the colour for this element. */
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364 | virtual const ColourValue& getColour(void) const;
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365 |
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366 | /** Tells this element how to interpret the position and dimension values it is given.
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367 | @remarks
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368 | By default, OverlayElements are positioned and sized according to relative dimensions
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369 | of the screen. This is to ensure portability between different resolutions when you
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370 | want things to be positioned and sized the same way across all resolutions. However,
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371 | sometimes you want things to be sized according to fixed pixels. In order to do this,
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372 | you can call this method with the parameter GMM_PIXELS. Note that if you then want
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373 | to place your element relative to the center, right or bottom of it's parent, you will
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374 | need to use the setHorizontalAlignment and setVerticalAlignment methods.
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375 | */
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376 | virtual void setMetricsMode(GuiMetricsMode gmm);
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377 | /** Retrieves the current settings of how the element metrics are interpreted. */
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378 | virtual GuiMetricsMode getMetricsMode(void) const;
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379 | /** Sets the horizontal origin for this element.
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380 | @remarks
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381 | By default, the horizontal origin for a OverlayElement is the left edge of the parent container
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382 | (or the screen if this is a root element). You can alter this by calling this method, which is
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383 | especially useful when you want to use pixel-based metrics (see setMetricsMode) since in this
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384 | mode you can't use relative positioning.
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385 | @par
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386 | For example, if you were using GMM_PIXELS metrics mode, and you wanted to place a 30x30 pixel
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387 | crosshair in the center of the screen, you would use GHA_CENTER with a 'left' property of -15.
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388 | @par
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389 | Note that neither GHA_CENTER or GHA_RIGHT alter the position of the element based
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390 | on it's width, you have to alter the 'left' to a negative number to do that; all this
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391 | does is establish the origin. This is because this way you can align multiple things
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392 | in the center and right with different 'left' offsets for maximum flexibility.
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393 | */
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394 | virtual void setHorizontalAlignment(GuiHorizontalAlignment gha);
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395 | /** Gets the horizontal alignment for this element. */
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396 | virtual GuiHorizontalAlignment getHorizontalAlignment(void) const;
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397 | /** Sets the vertical origin for this element.
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398 | @remarks
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399 | By default, the vertical origin for a OverlayElement is the top edge of the parent container
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400 | (or the screen if this is a root element). You can alter this by calling this method, which is
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401 | especially useful when you want to use pixel-based metrics (see setMetricsMode) since in this
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402 | mode you can't use relative positioning.
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403 | @par
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404 | For example, if you were using GMM_PIXELS metrics mode, and you wanted to place a 30x30 pixel
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405 | crosshair in the center of the screen, you would use GHA_CENTER with a 'top' property of -15.
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406 | @par
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407 | Note that neither GVA_CENTER or GVA_BOTTOM alter the position of the element based
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408 | on it's height, you have to alter the 'top' to a negative number to do that; all this
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409 | does is establish the origin. This is because this way you can align multiple things
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410 | in the center and bottom with different 'top' offsets for maximum flexibility.
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411 | */
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412 | virtual void setVerticalAlignment(GuiVerticalAlignment gva);
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413 | /** Gets the vertical alignment for this element. */
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414 | virtual GuiVerticalAlignment getVerticalAlignment(void) const;
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415 |
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416 |
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417 |
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418 |
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419 | /** Returns true if xy is within the constraints of the component */
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420 | virtual bool contains(Real x, Real y) const;
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421 |
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422 | /** Returns true if xy is within the constraints of the component */
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423 | virtual OverlayElement* findElementAt(Real x, Real y); // relative to parent
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424 |
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425 | /**
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426 | * returns false as this class is not a container type
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427 | */
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428 | inline virtual bool isContainer() const
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429 | { return false; }
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430 |
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431 | inline virtual bool isKeyEnabled() const
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432 | { return false; }
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433 |
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434 | inline virtual bool isCloneable() const
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435 | { return mCloneable; }
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436 |
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437 | inline virtual void setCloneable(bool c)
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438 | { mCloneable = c; }
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439 |
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440 | /**
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441 | * Returns the parent container.
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442 | */
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443 | OverlayContainer* getParent() ;
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444 | void _setParent(OverlayContainer* parent) { mParent = parent; }
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445 |
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446 | /**
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447 | * Returns the zOrder of the element
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448 | */
|
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449 | inline ushort getZOrder() const
|
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450 | { return mZOrder; }
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451 |
|
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452 | /** Overridden from Renderable */
|
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453 | Real getSquaredViewDepth(const Camera* cam) const
|
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454 | {
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455 | return 10000 - getZOrder();
|
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456 | }
|
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457 |
|
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458 | /** @copydoc Renderable::getLights */
|
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459 | const LightList& getLights(void) const
|
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460 | {
|
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461 | // Overlayelements should not be lit by the scene, this will not get called
|
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462 | static LightList ll;
|
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463 | return ll;
|
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464 | }
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465 |
|
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466 | void copyFromTemplate(OverlayElement* templateOverlay);
|
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467 | virtual OverlayElement* clone(const String& instanceName);
|
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468 |
|
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469 | // Returns the SourceTemplate for this element
|
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470 | const OverlayElement* getSourceTemplate () const {
|
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471 | return mSourceTemplate ;
|
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472 | }
|
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473 | };
|
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474 |
|
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475 |
|
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476 |
|
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477 | }
|
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478 |
|
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479 |
|
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480 | #endif
|
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481 |
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